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Completed TheWolfe vs. Orcinus Duo! May Heaven grant you fortune!

Discussion in 'ASB' started by The Wanderer, Apr 12, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    What's this? More fools seek to ascend my tower?
    I imagine neither one of you realizes just how dangerous what you're about to attempt is. I also imagine neither of you care. Those little creatures of yours might, though. Speaking of which, let's meet these poor saps...

    TheWolfe
    Roy the Blaziken (Free) (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 8

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Scratch
    -Growl
    -Focus Energy
    -Ember
    -Peck
    -Sand Attack
    -Fire Spin

    -Double Kick
    -Flamethrower
    -Sky Uppercut
    -Quick Attack
    -Fire Punch
    -Hi Jump Kick
    -Blaze Kick
    -Brave Bird

    -Featherdance
    -Low Kick
    -Baton Pass

    -Fire Pledge
    -Bounce
    -Endure
    -Counter
    -Reversal
    -Knock Off

    -Dig
    -Substitute
    -Flame Charge

    -Hidden Power: Ice 7
    -Shadow Claw
    -Toxic
    -Rock Slide
    -Focus Punch
    -Sunny Day
    -Overheat
    -Solarbeam
    -Earthquake
    -Aerial Ace

    Total Moves: 37

    Hype Dog the Swampert (Free) (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 9

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    -Tackle
    -Growl
    -Mud Slap
    -Water Gun
    -Bide
    -Foresight
    -Mud Sport

    -Mud Shot
    -Mud Bomb
    -Earthquake
    -Protect
    -Endeavor
    -Whirlpool

    -Counter
    -Yawn
    -Uproar

    -Mirror Coat
    -Water Pledge
    -Avalanche
    -Ice Punch
    -Refresh
    -Earth Power

    -Scald
    -Ice Beam
    -Rock Smash

    -Hidden Power: Electric 7
    -Toxic
    -Waterfall
    -Endure
    -Rain Dance
    -Brick Break
    -Stone Edge
    -Roar
    -Bulldoze
    -Substitute

    Total Moves: 35

    Serenity the Togekiss (Free) (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 8
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    -Air Slash
    -AncientPower
    -Aura Sphere
    -Bestow
    -Charm
    -Encore
    -Extrasensory
    -Extremespeed
    -Flamethrower
    -Follow Me
    -Grass Knot
    -Growl
    -Heal Bell
    -Hyper Beam
    -Light Screen
    -Metronome
    -Morning Sun
    -Nasty Plot
    -Protect
    -Psycho Shift
    -Reflect
    -Roost
    -Shadow Ball
    -Sky Attack
    -Sunny Day
    -Sweet Kiss
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Wish
    -Yawn

    Total Moves: 31


    VS.

    Orcinus Duo
    Nommy (open)
    [​IMG]
    Nommy (Snorlax) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Immunity:
    Type: Innate
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Gluttony (Dream World UNLOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect
    Purple Boss (open)

    [​IMG]
    Gengar(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song


    Now, I have no patience for humans who can't listen to directions. You must act in this order, or else I will smite you:
    Wolfe sends out his first pokemon, item and ability
    Orcinus does the same + orders
    Wolfe orders

    And then, I will dictate your fate. May Heaven grant you fortune.
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Orcinus, you are aware that Snorlax is in a roleplay right? :P But it's okay, you can use him here too.

    [​IMG]
    Serenity - Togekiss (F)
    Item: Enigma Berry
    Ability: Serene Grace
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I personally couldn't care less about whether or not Nommy's in a roleplay, but if you want to switch him out for someone else, then go ahead.
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Me either, hence I added "you're free to use him here too". :P
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    GO NOMMY, IMMUNITY, LIFE ORB

    AVENGE YOURSELF

    Body Slam-Heavy Slam-Body Slam
    If Reflect, Brick Break
    If Yawn, protect but not consecutively
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Air Slash ~ Aura Sphere ~ Air Slash
    Sub: IF Paralyzed, use Psycho Shift once.
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 100
    EN: 100
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 125
    EN: 100
    Spe: 25
    Ability: Immunity
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None​


    Round 1: You two took too long. This is normally the part where I smite you.
    ♫Stairway to Revelation

    [​IMG]
    I've got no patience for slow workers either. Keep that in mind next time, mortals.

    Well now. I suppose you fools are going to turn on each other in order to reach the top. This ought to be good.

    What's this, Wolfe? Have your Togekiss use Air Slash to keep that Snorlax from attacking? Not a bad start. Of course, that Aura Sphere won't save you from Orcinus's Heavy Slam. And...oh? Another Air Slash? You fight dirty, don't you? Well, I guess I'll just have to punish you for that...

    *Lightning strikes about fifteen feet from the pokemon, leaving behind scorched stone and a huge, golden tablet.*

    This is the Book of Laws. From now on you will act as it tells you, or else I'm going to smite you. And to start with...

    Thou shalt not scare.

    This should be funny.

    calculations (open)
    Order: Togekiss, Snorlax

    Action 1
    Serenity used Air Slash!
    -Hit chance: Irrelevant due to Nature = Hit
    -Crit chance (Crit <= 625 unless stated otherwise): 108 = crit
    -Damage: 8 + 3 + 3 + 6 - 6 = 14 damage
    -Effect chance (Flinch <= 6000): 3730 = flinch
    Nommy flinched and couldn't move!
    Numbers:
    -Togekiss: -5 EN
    -Snorlax: -14 HP

    Action 2
    Serenity used Aura Sphere!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6955 = no
    -Damage: (9 + 6 - 6) * 1.5 = 13.5 damage
    Nommy used Heavy Slam!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1309 = no
    -Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 = 19 damage
    -Energy Cost: 5 + (9 / 1.5) = 11 EN
    Nommy was hurt by his Life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: -19 HP, -7 EN
    -Snorlax: -15.5 HP, -11 EN

    Action 3
    Serenity used Air Slash!
    -Hit chance: Irrelevant due to Nature = Hit
    -Crit chance: 7938 = no
    -Damage: 8 + 3 + 6 - 6 = 11 damage
    -Effect chance (Flinch <= 6000): 1130 = Flinch
    Nommy flinched and couldn't move!
    Numbers:
    -Togekiss: -5 EN
    -Snorlax: -11 HP

    Final Numbers:
    -Togekiss: -19 HP, -17 EN
    -Snorlax: -41 (40.5) HP, -11 EN

    End Round 1 (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 81
    EN: 83
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 84
    EN: 89
    Spe: 25
    Ability: Immunity
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)​


    Now then, Wolfe...how will you react to this? May Heaven grant you fortune.
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    worse than jirachi
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Whoops." :P

    Aura Sphere ~ Tri Attack ~ Aura Sphere
    Sub (1): IF Snorlax uses Heavy Slam, THEN use Charm.
    Sub (2): IF Snorlax uses Yawn, THEN use Protect once.
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Um
    Heavy Slam x3
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 81
    EN: 83
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 84
    EN: 89
    Spe: 25
    Ability: Immunity
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)​


    Round 2: And now you're just being lazy

    So. The two of you have decided to respectively spam Charm and Heavy Slam over and over. Are you doing this to spite me, or are you just that boring? I know mortals tend to abuse each other's Plan Bs, but this is just pathetic. Henceforth...

    Thou shalt not spam.

    Now let's see a real battle.

    calculations (open)
    Order: Togekiss, Snorlax

    Action 1
    Serenity used Charm!
    -Hit chance: Irrelevant = Hit
    Nommy's attack sharply fell! (-2 Atk, will decay after A2)
    Nommy used Heavy Slam!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1748 = no
    -Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 - 3.5 = 15.5 damage
    -Energy cost: 5 + (9 / 1.5) = 11 EN
    Nommy was hurt by his life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: -15.5 HP, -5 EN
    -Snorlax: -2 HP, -11 EN

    Action 2
    Serenity used Charm!
    -Hit chance: Irrelevant = Hit
    Nommy's attack sharply fell! (-4 Atk, will decay next action)
    Nommy used Heavy Slam!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9614 = no
    -Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 - 7 = 12 damage
    -Energy cost: 5 + (9 / 1.5) + 4 = 15 EN
    Nommy was hurt by his life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: -12 HP, -9 EN
    -Snorlax: -2 HP, -15 EN

    Action 3
    Serenity used Charm!
    -Hit chance: Irrelevant = Hit
    Nommy's attack sharply fell! (-5 Atk, will decay next action)
    Nommy used Heavy Slam!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9614 = no
    -Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 - 8.75 = 10.25 damage
    -Energy cost: 5 + (9 / 1.5) + 8 = 19 EN
    Nommy was hurt by his life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: -10.25 HP, -13 EN
    -Snorlax: -2 HP, -19 EN

    Final numbers:
    -Togekiss: -38 (37.75) HP, -27 EN
    -Snorlax: -6 HP, -45 EN

    End Round 2 (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 43
    EN: 56
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 78
    EN: 44
    Spe: 25
    Ability: Immunity
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion), -5 attack (will decay next action)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)


    It's your turn, Orcinus. May Heaven grant you fortune.
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Snorlax is on -5 Att right now. Also, it's Orcinus' turn to act first mister god tower thing. :P
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    "lol"

    Yawn-Surf-Flamethrower
    If light screen, then brick break
    If encore...
    -A2, then replace A2 with protect
    -A2 and A3, then replace A1 with Rest


    using moves multiple times in a row but having said moves fail shouldn't incur a penalty so...

    if it does please let me reorder
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    It does. Reorder if you wish.
  15. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Well ok.

    Yawn-Surf-Flamethrower
    If light screen, then brick break
    If encore...
    -nonconsecutively, then protect
    -on A1, consecutive or not, then protect
    -A2 and A3, then replace A1 with surf. This sub overrides the first.
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Protect ~ Roost ~ Tri Attack
  17. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 43
    EN: 56
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 78
    EN: 44
    Spe: 25
    Ability: Immunity
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion), -5 attack (will decay next action)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)


    Round 3: Shed your humanity

    So, the mortals continue their pointless struggle. That Snorlax seems to be fooling around, Yawning like that...and for some reason the Togekiss Protects against it, and then Roosts upon the ground. Damn it, I said I wanted a REAL battle!

    And it looks like Orcinus's Snorlax is all too willing to oblige me, Surfing upon a tidal wave somehow generated by one of the fountains and smacking that creature around. Finally taking the hint, she Attacks with some kind of Triangle that paralyzes this Nommy fellow, but it doesn't stop him from letting loose a Flamethrower and scorching half my tower's plants, the thoughtless wretch.

    You know, you two make me quite angry. Not only do you persist in trying to defy me, but you ruin this haven for the rest of us! I'm going to make you pay for this...by demanding you shed your humanity!

    Thou shalt not touch a living thing.

    calculations (open)
    Order: Togekiss, Snorlax

    Action 1 (Priority: Togekiss, Snorlax)
    Serenity used Protect!
    Serenity protected herself!
    Nommy used Yawn!
    Serenity protected herself!
    Numbers:
    -Togekiss: -6 EN
    -Snorlax: -6 EN

    Action 2
    Serenity used Roost!
    Serenity recovered 20 HP!
    -Energy Cost: (100 / 10) + 2 - 1 = 11 EN
    Nommy used Surf!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4255 = no
    -Damage: 10 + 3 + 6 - 6 = 13 damage
    Nommy was hurt by his life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: +7 HP, -11 EN
    -Snorlax: -2 HP, -7 EN

    Action 3
    Serenity used Tri-attack!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7835 = no
    -Damage: 8 + 3 + 7.5 - 6 = 12.5 damage
    -Effect chance (ailment <= 4000): 1756 = Yes
    -Status ailment (1-3333, burn; 3334-6666, paralysis; 6667-10000, freeze): 5791 = paralysis
    Nommy was paralyzed! (15%)
    -Move chance (Paralyzed <= 1500): 5231 = move
    Nommy used Flamethrower!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3392 = no
    -Damage: 10 + 3 + 6 - 6 = 13 damage
    -Effect chance (Burn <= 1000): 3528 = no
    Nommy was hurt by his life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: -13 HP, -5 EN
    -Snorlax: -14.5 HP, -7 EN

    Final Numbers:
    -Togekiss: -6 HP, -22 EN
    -Snorlax: -17 (16.5) HP, -20 EN


    End Round 3 (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 37
    EN: 34
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 61
    EN: 24
    Spe: 6 (25 / 4)
    Ability: Immunity
    Status ailments: Paralysis (10%)
    Buffs/debuffs: Anti-speed nature (-10 evasion), -2 attack (will decay next action)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)
    Thou shalt not touch a living thing
    (Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)


    May Heaven grant you fortune, Wolfe.
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Actually, Nommy's Attack should be -4 this round, since stats only decay at the end of a round, but I could be wrong.

    [​IMG]

    "Good thing her Aura Sphere makes its mark." :P

    Aura Sphere ~ Tri Attack ~ Aura Sphere
    Sub: IF Snorlax uses Heavy Slam, THEN use Reflect and push actions down.
    Sub (2): IF Snorlax uses Yawn, THEN use Protect non consecutively.
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I'm pretty sure that only applies to single-stage de/buffs like growl or harden. Multi-stage moves last for only two actions before decaying.
  20. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Yawn-chill-yawn
  21. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 37
    EN: 34
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 61
    EN: 24
    Spe: 6 (25 / 4)
    Ability: Immunity
    Status ailments: Paralysis (10%)
    Buffs/debuffs: Anti-speed nature (-10 evasion), -2 attack (will decay next action)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)
    Thou shalt not touch a living thing
    (Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)


    Round 4: And once again, nothing much happens

    Mortals are guilty of many sins.

    You two in particular, however, are guilty of a great and terrible sin - wasting my time.

    Sure, Wolfe, your Togekiss threw in a Tri-Attack to keep this fight going, but what about Protecting over nothing? And you, Orcinus...is that really all your Snorlax can do? Yawn and just laze around? I have no tolerance for this! I want some action, dammit! And I'm going to force it out of you!

    Thou shalt not slack off.

    Calculations (open)
    Order: Togekiss, Snorlax

    Action 1 (Priority: Togekiss, Snorlax)
    Serenity used Protect!
    Serenity protected herself!
    -Move chance (Paralyzed <= 1000): 1109 = move
    Nommy used Yawn!
    Serenity protected herself!
    Numbers:
    -Togekiss: -6 EN
    -Snorlax: -6 EN

    Action 2
    Serenity used Tri-attack!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4576 = no
    -Damage: 8 + 3 + 7.5 - 6 = 12.5 damage
    -Effect chance (Ailment <= 4000): 7834 = no
    -Move chance (Paralyzed <= 1000): 5959 = move
    Nommy used Chill!
    Nommy recovered 12 EN!
    Numbers:
    -Togekiss: -5 EN
    -Snorlax: -12.5 HP, +12 EN

    Action 3 (Priority: Togekiss, Snorlax)
    Serenity used Protect!
    Serenity protected herself!
    -Move chance (Paralyzed <= 1000): 8157 = move
    Nommy used Yawn!
    Serenity protected herself!
    Numbers:
    -Togekiss: -6 EN
    -Snorlax: -6 EN

    Final numbers:
    -Togekiss: -17 EN
    -Snorlax: -13 (12.5) HP


    End Round 4 (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 37
    EN: 17
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 48
    EN: 24
    Spe: 6 (25 / 4)
    Ability: Immunity
    Status ailments: Paralysis (5%)
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)
    Thou shalt not touch a living thing
    (Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)
    Thou shalt not slack off
    (You must use at least one damaging attack per round)


    May Heaven grant you fortune, Orcinus.
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Chill-surf-chill
    If roost, Focus Blast and pushdown
    If encore, protect and pushdown
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Aura Sphere ~ Chill ~ Aura Sphere
  24. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I see what you did there. Don't take it personally; I'm just trying to be in character.

    Pre-Round (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 37
    EN: 17
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 48
    EN: 24
    Spe: 6 (25 / 4)
    Ability: Immunity
    Status ailments: Paralysis (5%)
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)
    Thou shalt not touch a living thing
    (Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)
    Thou shalt not slack off
    (You must use at least one damaging attack per round)

    Round 5: Enough with relaxing! I wanna smite someone!

    Well, at least something is actually going on this time. The Togekiss keeps dropping Aura Spheres, while that Snorlax lets loose another Surf from a nearby fountain. When they aren't attacking, they're Chilling. Good, some action for once.

    And yet NEITHER OF YOU WILL LET ME HAVE MY SMITING TIME. One of you is eventually going to slip up. And when that happens, I'm going to enjoy dropping that lightning bolt. But for now, let's make things even harder for you and not give the creatures a chance to rest.

    Thou shalt not heal.

    Calculations (open)
    Order: Togekiss, Snorlax

    Action 1
    Serenity used Aura Sphere!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 836 = OHHHHHHHHHHHHHH...
    -Damage: (9 + 7.5 - 6) * 1.5 = 15.75 damage
    -Move chance (Paralyzed <= 500): 2058 = move
    Nommy used Chill!
    Nommy recovered 12 EN!
    Numbers:
    -Togekiss: -7 EN
    -Snorlax: -15.75 HP, +12 EN

    Action 2
    Serenity used Chill!
    Serenity recovered 12 EN!
    -Move chance (Paralyzed <= 500): 521 = JUST FUCKING BARELY.
    Nommy used Surf!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5921 = no
    -Damage: 10 + 3 + 6 - 6 = 13 damage
    Nommy was hurt by his life orb! (-2 HP Snorlax)
    Numbers:
    -Togekiss: -13 HP, +12 EN
    -Snorlax: -2 HP, -7 EN

    Action 3
    Serenity used Aura Sphere!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9019 = NOPE.
    -Damage: (9 + 7.5 - 6) * 1.5 = 15.75 damage
    -Move chance (Paralyzed <= 500): 2623 = move
    Nommy used Chill!
    Nommy recovered 12 EN!
    Numbers:
    -Togekiss: -7 EN
    -Snorlax: -15.75 HP, +12 EN

    Final numbers:
    -Togekiss: -13 HP, -2 EN
    -Snorlax: -32 (31.5) HP, +17 EN

    End Round 5 (open)
    TheWolfe:
    [​IMG]
    Serenity @ Enigma Berry
    HP: 24
    EN: 15
    Spe: 80
    Ability: Serene Grace
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    Orcinus Duo:
    [​IMG]
    Nommy @ Life Orb
    HP: 16
    EN: 41
    Spe: 25
    Ability: Immunity
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None

    Laws:
    Thou shalt not scare (Flinch-inducing moves are prohibited)
    Thou shalt not spam
    (Using a move multiple times in a row is prohibited)
    Thou shalt not touch a living thing
    (Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)
    Thou shalt not slack off
    (You must use at least one damaging attack per round)
    Thou shalt not heal
    (Recovery moves and chills are prohibited)

  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Aura Sphere ~ Chill ~ Aura Sphere
    Sub: IF Snorlax uses Endure on A1, THEN use Toxic and push actions down.
    Sub (2): IF Snorlax uses Protect on A1, THEN Chill and push actions down.
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