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Old Apr 14th, 2012, 5:32:29 PM   #1
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Default A Poisonous Pikachu! Can Jesseus Win?

Quote:
Originally Posted by Fat Lord Jesseus View Post
I'm going to challenge Engineer, if he'll have me.
Quote:
Originally Posted by Fat Engineer Pikachu View Post
Okay.

3v3 Singles (B3P3 for Challenger, B8P3 for Leader)
DQ: 72 Hours
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
Infinite Recovers / chills
Turn Order: Coinflip
Welcome one and all to The Wasteland, the toxic arena where Engineer Pikachu and his Poison types rule supreme! His foolish brave challenger? The one and only Lord Jesseus! What he's lord over I don't really know, but that title must mean something, right? Let's have a look at the battlefield.

Quote:
Arena: The Wasteland
Field Type: Poison
Complexity: Moderate
Format: All Formats

Restrictions: All moves are allowed.

Description:
In the abandoned wasteland, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents non-Poison Pokemon from digging as well as they normally would; its base power is reduced to six (6) and the user will have a 30% chance to become badly poisoned due to the toxic sludge. Moreover, because Poison-type Pokemon are used to and are comfortable with the sludge conditions, Poison-typed Pokemon regain an addition six (6) HP and six (6) Energy each time they chill.

Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, creating "Toxic Sands," the swirling makes the sludge choppier, reducing the Speed of all non-Poison Pokemon by 30%; in addition, the speed boost from Sand Rush is nullified. Moreover, all Pokemon who breathe will have a 50% chance at the end of each round to become badly poisoned from inhaling the toxic sand particles. Due to the rather translucent cloud of poisonous gas, Sunny Day or Drought will instead create a field effect called "Hazy Sunlight." Hazy Sunlight will alter the BAP changes of Fire and Water moves to +2 and -1, respectively.

Summary: Poisonous Haze that deals 1 DPA and corrodes Steel-types, Dig and Dive changes, chill benefits for Poison Pokemon, weather effects.
Yeesh, this place is nasty. Do I even want to know what happened here? Probably not. The competitors have sent in their teams, and here's our Gym Leader's team of putrid Poison types!

Team Engineer Pikachu:
Yaku the Muk
Youma the Gengar
Tanka the Venusaur
Sasori the Drapion
Kailu the Toxicroak
Kozu the Crobat
Kurage the Tentacruel
Shokoli the Fidgit


Holy balls that is fearsome. How much UC has been invested into these monsters? And Jesseus is countering with...

Team Lord Jesseus:
Tau the Alakazam

Delta the Krillowatt

Rho the Marowak


Interesting choices. Now for the coinflip to decide who orders first. If heads, it's our Gym Leader, Engineer Pikachu. If tails, Lord Jesseus orders first.



Jesseus orders first! So then, our structure is as follows:

Engineer Pikachu chooses his first Pokémon and attaches his item.
Lord Jesseus chooses his mon, attaches an item and orders.
Engineer Pikachu orders.
I referee badly.
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Old Apr 14th, 2012, 6:07:12 PM   #2
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Welcome, and good luck; I'm looking forward to a fun fight!

Shokoli, go! Let's start this off well!


Shokoli (F) @ Soft Sand
Ability: Prankster
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Old Apr 14th, 2012, 8:11:35 PM   #3
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That is really just a fuckton of moves isn't it?
Let's go Alakazam! With Life Orb and Magic Guard
Taunt~Psychic~Psyshock
If Taunt is used by Fidgit while not already Taunted, use Magic Coat instead
The first time Double Team is used while Fidgit is not Taunted, use Miracle Eye and push actions back.
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Old Apr 15th, 2012, 1:24:56 PM   #4
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Alright Shokoli, this is definitely not the right fight for you. You're going to have to take a beating, but it's nothing we can't handle!

U-turn - Icy Wind - Encore
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Old Apr 16th, 2012, 4:32:36 PM   #5
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Team Engineer Pikachu:

Shokoli@Soft Sand (Prankster)
HP: 100
Energy: 100
Speed: 91
Stats: 0
Status: Fine
Actions: U-turn - Icy Wind - Encore

Team Lord Jesseus:

Tau@Life Orb (Magic Guard)
HP: 90
Energy: 100
Speed: 138
Stats: 0
Status: Fine
Actions: Taunt~Psychic~Psyshock
If Taunt is used by Fidgit while not already Taunted, use Magic Coat instead
The first time Double Team is used while Fidgit is not Taunted, use Miracle Eye and push actions back.

So yeah, stuff happens. Fidgit uses U-turn to dispel Taunt and get back to its ball safely, and it turns out Alakazam hits like a fucking nuke. My God, it's insane. Fo'shizzle.

Calcs:
...


Team Engineer Pikachu:

Shokoli@Soft Sand (Prankster)
HP: 43
Energy: 80
Speed: 91
Stats: 0
Status: Fine

Team Lord Jesseus:

Tau@Life Orb (Magic Guard)
HP: 66
Energy: 78
Speed: 138 (79)
Stats: -1 Spd (1r)
Status: "Poisoned" (1 DPA), Encored 1a

Engineer, choose your replacement mon, item, and order.
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Last edited by Son_of_Shadoo; Apr 17th, 2012 at 5:18:13 PM.
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Old Apr 16th, 2012, 5:12:42 PM   #6
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Engineer Nitpicks

With that in mind, let's take advantage of that Encore! Sasori, let's make up the damage Shokoli took!


Sasori (F) @ Razor Fang
Ability: Sniper

Crunch - Crunch - Faint Attack
IF (Evasive Teleport is used A2) THEN (Pursuit instead)
IF (Counter is used on A2) THEN (Use Mega Crunch instead)
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Old Apr 16th, 2012, 7:19:34 PM   #7
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Quote:
3. I think I'm fighting SoS and not deadfox ?_?
I don't think SoS is allowed to both battle and ref. :p

Anyway...
That was a clever strategy, I'm somewhat impressed...

I think I'll withhold orders until the nitpicks are fixed though
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Old Apr 17th, 2012, 5:17:11 PM   #8
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Oh wow, I am actually retarded. I used in-game speed modifiers rather than ASB and genuinely forgot MG doesn't negate LO here. And deadfox=/=Jesseus. Jesus Christ SoS.
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Old Apr 17th, 2012, 6:22:33 PM   #9
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Psychic (waaah) ~ Recover x2
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Old Apr 21st, 2012, 4:37:25 AM   #10
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Jesseus, do you mean a combo of Recovers or two separate ones?
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Old Apr 21st, 2012, 5:05:55 AM   #11
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separate ones
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Old Apr 24th, 2012, 4:32:03 PM   #12
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Team Engineer Pikachu:
Bench


Sasori@Razor Fang (Sniper)
HP: 100
Energy: 100
Speed: 95
Stats: 0
Status: Fine
Actions:
Crunch - Crunch - Faint Attack
IF (Evasive Teleport is used A2) THEN (Pursuit instead)
IF (Counter is used on A2) THEN (Use Mega Crunch instead)

Team Lord Jesseus:

Tau@Life Orb (Magic Guard)
HP: 66
Energy: 78
Speed: 138 (79)
Stats: -1 Spd (1r)
Status: "Poisoned" (1 DPA), Encored 1a
Actions: Psychic ~ Recover ~ Recover

Gym leader Engineer switches out his whirling dervish to his fearsome Ogre Scorp, Sasori! He proceeds to abuse his psychic immunity and tear Tau a new one as he resorts to continuous, energy-exhaustive healing. But what will he do now?

Calcs:
...


Team Engineer Pikachu:
Bench


Sasori@Razor Fang (Sniper)
HP: 100
Energy: 82
Speed: 95
Stats: 0
Status: Fine

Team Lord Jesseus:

Tau@Life Orb (Magic Guard)
HP: 37
Energy: 44
Speed: 138
Stats: 0
Status: "Poisoned" (1 DPA)

Jesseus!
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Old Apr 24th, 2012, 10:24:59 PM   #13
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I'mma switch to Krillowatt. Counter?
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Old Apr 26th, 2012, 1:05:50 AM   #14
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Well, this is a tough choice...

We'll stay in. Sasori, you can take whatever he throws at you!
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Old Apr 26th, 2012, 1:24:40 AM   #15
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Earthquake~Hydro Pump~Earthquake
If Earthquake is used by Drapion and you are not Taunted, use Imprison (Earthquake, Torment, Substitute, Hone Claws)
If Taunt is used: Dive
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Old Apr 26th, 2012, 12:28:58 PM   #16
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Alright, let's use this to our advantage.

Bulldoze - Dig - Earthquake

This should leave us relatively unscathed!
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Old Apr 26th, 2012, 3:09:09 PM   #17
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Jesseus, are you equipping an item and tracing an ability?
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Old Apr 26th, 2012, 9:27:40 PM   #18
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Shit I forgot those are things that I can do.
Expert Belt, Trace... Battle Armour? I guess
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Old Apr 27th, 2012, 2:49:54 PM   #19
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I think I should probably let you guys reorder now that that's a thing.
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Old Apr 27th, 2012, 8:29:33 PM   #20
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I wouldn't have ordered any differently with that in mind. The only reason I'd change them is the hindsight afforded by seeing Engineer post, so I'll keep them the same in the interest of fairness.
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Old Apr 28th, 2012, 6:28:20 AM   #21
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Yeah, kay, apparently I fucked up there (quelle surprise), so we're proceeding as planned once I have time to ref.
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Old May 5th, 2012, 2:53:46 PM   #22
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Jesseus, your Trace description is outdated. Also I forgot that this is a one ability match, so Krilowatt can only Trace Sniper.

... And Imprison can only lock three moves, please choose one to remove. As it doesn't affect the rest of the round, the reffing will proceed anyway. You just need to pick one of the above four to get rid of before we continue.

Team Engineer Pikachu:
Bench


Sasori@Razor Fang (Sniper)
HP: 100
Energy: 82
Speed: 95
Stats: 0
Status: Fine
Actions: Bulldoze - Dig - Earthquake

Team Lord Jesseus:
Bench


Delta@Expert Belt (Magic Guard)
HP: 125
Energy: 100
Speed: 121
Stats: 0
Status: Fine
Actions: Earthquake~Hydro Pump~Earthquake
If Earthquake is used by Drapion and you are not Taunted, use Imprison (Earthquake, Torment, Substitute, Hone Claws)
If Taunt is used: Dive

Calcs:
...


Team Engineer Pikachu:
Bench


Sasori@Razor Fang (Sniper)
HP: 84
Energy: 60
Speed: 95
Stats: 0
Status: Earthquake, Substitute, Torment Imprisoned 5a

Team Lord Jesseus:
Bench


Delta@Expert Belt (Magic Guard)
HP: 82
Energy: 78
Speed: 121
Stats: -1 Spd
Status: "Poisoned" (1 DPA)

Jesseus picks his Imprison moves and Engi orders.
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Old May 5th, 2012, 8:01:59 PM   #23
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Wait stop, I also forgot that it was one ability, I don't even want to use Trace; I only traced an ability because you told me to. I'd much rather use Magic Guard.
I'd like this changed please, it should be a simple matter of removing the risidual damage.
And why does it say "moves currently undecided, 8 energy"?
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Old May 6th, 2012, 6:01:52 AM   #24
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Because as I said above, Imprison can only choose three moves, and you specified four. Get rid of one.

... And it appears I've calced the round incorrectly, accidentally giving crits to certain attacks. I am proving to be an extremely incompetent ref. Magic Guard fixed, since it's really my fault for not saying "choose your ability".
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Old May 6th, 2012, 6:33:25 AM   #25
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Oh right I seemingly missed that, I guess Hone Claws can go.
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