A New Lazer gets fired at a User

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Welcome to a battle between two of our fellow battlers. StarmieLazer and APOSUser. This seems like a fairly simple battle, 3v3, at the ASB Standard arena. We hope to see a good fight from these two! Might as well check out the full set of Rules for this battle.

5 Chills/0 Recoveries
Switch=KO
Only Non DW abilties
Items=off
1 Sub
DQ= 48 hours Or 2 days
ASB Arena

StarmieLazer


<Mudkip> [Lazer] (M)
Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
Type:Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 : Damp DW Locked
Type: Innate

This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
Mudkip
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC:0/9
MC:0
DC:0/5

Attacks:
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport
[*]
Curse(*)
Avalanche(*)
Stomp*

Scald(*)
Toxic(*)
Waterfall(*)

Magnemite
[*]
Magnet (U)

Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic:DW locked Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class:1
Base Stat Total:13
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Rise
[*]
Signal Beam
[*]
Gravity
[*]

Explosion(*)
Light Screen(*)
Wild Charge(*)


Scratchet [Scratchet] [M]

Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
Type: Normal/Fighting

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Scrappy:
Type: [Innate]

This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster:
Type: [Innate]

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit:
Type: [Innate]
[DW locked]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

HP: 90
Atk: Rank 4 [+]
Def: Rank 3
SpA: Rank 0 [-]
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Fury Swipes
[*]
Harden
[*]
Focus Energy
[*]
Rock Smash
[*]
Roar
[*]

Stealth Rock
[*]
Baton Pass
[*]
Roost
[*]

Reflect
[*]
Taunt
[*]
Bulk Up
[*]


next, User's Squad



Slakoth "Hip-sloth" (F)

Nature: Brave (+1 * Attack, -15% Speed (rounded down), -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant (Trait): This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 1/9
MC: 2
DC: N/A

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia

Night Slash
Body Slam
Hammer Arm

Protect
Bulk Up
Toxic


Syclar(*) "GlassAnt" (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +25& Accuracy, -1 * to Special Defense)
Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [LOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)

Earth Power (*)
Tail Glow (*)
Signal Beam (*)

Acrobatics (*)
Protect (*)
Ice Beam (*)


Larvitar (*) "Hitler" (M)
Nature: Gentle (+ * Special Defense, - * Defense)
Type: Rock/Ground

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) [LOCKED]: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 41
Size Class: 1
Weight Class: 4

EC: 2/9
MC: 0
DC: 2/5

Attacks:

Thrash (*)
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)

Outrage (*)
Dragon Dance (*)
Stealth Rock (*)

Return (*)
Smack Down (*)
Earthquake (*)
Substitute
Protect


With that, here's how the turns are going to go

Lazer sends out
User sends out and actions
Lazer actions
I'll ref
Lazer actions
User actions
I ref

so on and so forth. Lets get it on!
 

HP: 90
EN: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

vs.

HP: 90
EN: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12


Round 1: Trading Poison

Welcome to the first round! Slakoth and Mudkip have been selected to battle first. Mudkip starts off by slinging some Toxic water at Slakoth, which Poisons him, Slakoth returns in turn with his own Toxic attack. Mudkip begins to chant in an unknown language, muttering a Curse! Increasing his attack and Defense, but lowering his speed. Slakoth slams his body into Mudkip dealing some direct damage. Mudkip in turn takes some water from the outer edge of the arena and slams it onto Slakoth creating a Waterfall. Slakoth decides that Body slam was working for him and does it again.


Action 1

Mudkip used Toxic
-7 energy

Slakoth used Toxic
-7 energy

-1 HP(both mons)

Action 2

Mudkip used Curse
-6 energy

Slakoth used Body Slam
Sluggish

-1Hp(Both mons)

Action 3

Mudkip used Waterfall
16 damage, 5 energy

Slakoth used Body Slam
No paralyzation
13 damage, 6 energy

-1Hp(Both mons)



HP: 74
EN: 82
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

vs.

HP: 71
EN: 81
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
 
@Argetlam: Since a Pokemon can have two status ailments in ASB, you should have rolled for paralysis on my Body Slam.
 
okay here we go

Curse-Curse-Avalanche



Oh if he Uses Encore replace Curse on a1 into Waterfall Same goes For A2

so it would Be Like

waterfall-waterfall-avalanche
 
Bulk Up --- Body Slam --- Bulk Up

If Protect would be allowed A3 (since it has 7 Base Energy cost), use it A3 instead.
 

HP: 74
EN: 82
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+1 Atk, +1 Def, -1Spe)
Poison(-2DPA

vs.

HP: 71
EN: 81
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Poison(-2DPA)


Round 2: A Bunch of the Same Old Stuff

Welcome back, after round one, Mudkip seems to have a very slight lead over Slakoth, but it's still anyone's match! Slakoth actually has speed advantage now due to Curse's speed drop, and goes in for Sluggish. Mudkip begins chanting up a curse, once again adding to it's atk and def. Slakoth slams his body into Mudkip, giving Mudkip more time to chant the curse even more! That's +3 for atk and def now, -3 for spe. Slakoth now decides it's time for a nap, just in time to eat the damage from avalanche.

Round 1

Slakoth was lofting around

Mudkip used Curse
+1 Atk/Def, -1Spe, -6 energy

-2Hp(Both)

Round 2

Slakoth used Body Slam
9 damage, -7 energy

Mudkip used Curse
+1 Atk/Def, -1Spe, -10 energy

-2HP(Both)

Round 3

Slakoth used Bulk Up


Mudkip used Avalanche
14 damage, -8 energy

-2HP(Both)



HP: 68
EN: 58
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+2 Atk, +2 Def, -2Spe)
Poison(-3DPA)

vs.

HP: 51
EN: 74
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
(Bulk Up +1 Atk/Def)
Poison(-3DPA)


Fix'd AOPSUser.
 
So I f'ed up, and Slakoth gets that Bulk up from last round too. My bad guys.


HP: 68
EN: 58
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+2 Atk, +2 Def, -2Spe)
Poison(-3DPA)

vs.

HP: 51
EN: 74
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Poison(-3DPA)


Round 3: This battle is so dull

Welcome back to round 3, after some miscommunication amongst everyone. We are back! Slakoth uses Body Slam again, while Mudkip uses Avalanche. Slakoth uses Bulk up, avoiding the sluggishness. Mudkip curses once again. Then they repeat action 1.

Action 1

Slakoth used Body Slam
RNG roll for Crit: 7625
RNG roll for Para: 8891
9 damage, 7 energy

Mudkip used Avalanche
RNG roll for Crit: 8994
19 damage, 8 energy

-3Hp(Both)

Action 2

Slakoth used Bulk Up
-7 energy, +1Atk/Def

Mudkip used Curse
-10 energy, +1Atk/Def, -1 Spe

-3hp(both)

Action 3

Slakoth used Body Slam
RNG roll for Para: 6743
RNG roll for Crit: 2384
9 damage, 7 energy

Mudkip used Avalanche
RNG roll for Crit: 1020
19 damage, 8 energy

-3Hp(Both)



HP: 41
EN: 32
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+2 Atk, +2 Def, -2Spe)
Poison(-3DPA)

vs.

HP: 4
EN: 53
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Poison(-3DPA)
 

HP: 41
EN: 32
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+2 Atk, +2 Def, -2Spe)
Poison(-3DPA)

vs.

HP: 4
EN: 53
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Poison(-3DPA)




Round 4


Slakoth used Bulk Up
-7 energy

Mudkip used Tackle
7 damage, 2 energy

KO



HP: 37
EN: 30
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+2 Atk, +2 Def, -2Spe)
Poison(-4DPA)

vs.

HP: 0
EN: 0
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Poison(-3DPA)


AOPSUser, you're next pokemon please, as well as your actions.
 
Here we go...

Syclar: Signal Beam+Signal Beam --- Cooldown --- Signal Beam

If Mudkip uses a combo involving an attacking move, Protect and pushback.
 

HP: 37
EN: 30
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Curse(+1 Atk, +1 Def, -1 Spe)
Poison(-4DPA)

vs.


HP: 90
EN: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+)
Size Class: 1
Weight Class: 2



Round 5
Here we go! Round 5! After I finally get some time to put some flavor in. Slakoth has finally been ko'd by Mudkip, and AOPSUser sends in Syclar to finish the job! A Super Signal beam gets fired upon release, crippling Mudkip, who uses toxic on Sylcar, crippling him in the long run. On the Cooldown, Syclar gets pelted by a Watefall created by Mudkip, but Syclar finishes him off with another Signal Beam. Ending the match.
Action 1

Syclar used Signal Beam Combo
23 damage, 21 energy

Mudkip used Toxic
-7 energy

-4hp(Mudkip)
-1 hp(Syclar)

Action 2

Syclar Is Cooling down

Mudkip used Waterfall
14 damage, 5 energy

-4 hp(Mudkip)
-1 hp(Syclar)
Action 3

Syclar used Signal Beam
13 damage, -6 energy

-1 hp(Syclar)

Mudkip KO'd



HP: 0
EN: 0
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

vs.


HP: 73
EN: 73
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+)
Size Class: 1
Weight Class: 2


Lazer, your new pokemon and orders.
 
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