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#1 | |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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Quote:
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Credit to Bummerfor the avatar. Last edited by Quagsires; Apr 29th, 2012 at 10:56:03 PM. |
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#2 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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Before anyone sends anything, I sent Swampert, Dragonite and Slowking. For C+P purposes, they are here:
Nidhogg the Dragonite
Poseidon the Swampert
Nestor the Slowking
EDIT: And to confirm, Kax is sending out first, in the thread? Because that's what the OP makes it sounds like, uneven as it is.
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#3 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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My understanding is that we both PM Quag our pokemon to lead with, and then turn order from there is randomized. Maybe we should get this ironed out before we begin?
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#4 |
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Join Date: Aug 2009
Posts: 2,863
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Kax is correct; the lead Pokemon should be sent to Quagsires (assuming he's still reffing?) then coinflip to determine who orders first, which apparently is Kax (though it should probably be redone after leads are revealed in the interest of consistency and fairness).
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#5 |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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^ Correct.
I have received neither of your leads (amdI agree, its probably best if I redo the flip later) EDIT: redid the flip, KAXTAR is still going first, and with a bad matchup too.
Infernape
VS.
Slowking
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Credit to Bummerfor the avatar. Last edited by Quagsires; Apr 29th, 2012 at 10:55:51 PM. |
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#6 |
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Join Date: Aug 2009
Posts: 2,863
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Kax is now a full day over DQ even though I told him yesterday to post and he's been on Smogon since. He gets 12 more hours from this point; if he hasn't posted by then he is DQed regardless of whether or not Quag or I is there to call DQ.
EDIT: Kax said he'd post tonight so hopefully this won't be a problem
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium Last edited by Flamestrike; May 1st, 2012 at 3:35:37 PM. |
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#7 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Sorry, didn't see the edits and couldn't get on Smogon last night.
Taunt~Solarbeam~Thunderpunch IF Protect or Magic Coat A1, THEN Sub 25 and push actions back. |
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#8 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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lol, anticlimax of the round that would have been.
Hydro Pump ~ Surf ~ Brine + Brine IF Hydro Pump misses A1, change to Dive ~ Psychic Ready for the one-round KO.
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Back with a rusty vengeance. |
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#9 |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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Infernape used taunt!
Good for it! -10 energy Athenodoros used hydro pump! hit = 1504/10000 = MISS (A plan like that, you're just ASKING for hax) -7 energy Turn 2: Infernape takes in sunglight... Slowking uses Dive! Infernape shoots the breze! -8 energy Slowking used Dive! crit = 2678/10000 = no (8+3+7.5-4.5)*1.5 = 21 damage! -9 energy Turn 3: Slowking used thunderpunch! para = 8268/10000 = no crit = 6645/10000 = no (8+2+6-4.5)*1.5= 17.25 damage -6 energy Slowking used psychic! drop = 2502/10000 = no crit = 7246/10000 = no (6+4+3+7.5-4.5)*1.5 = 24 damage! -6 energy
Infernape
VS.
Slowking
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Credit to Bummerfor the avatar. Last edited by Quagsires; May 10th, 2012 at 10:04:20 PM. |
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#10 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Hey just wanted to give you guys a heads up. I might not be able to post until Saturday night though ill try my best.
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#11 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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js: that is an absolute joke. He should be on Pokemon #2 by now.
Anyway: Slowking: Surf ~ Brine ~ Surf IF Endure: Whirlpool IF Dig: Earthquake
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Back with a rusty vengeance. |
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#12 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Protect~Fake Out~U-turn+U-Turn Combo
EDIT: Does the switching effect of U-Turn still apply in a combo? I'm assuming it does, becuase I see no reason why not. If I'm wrong, however, let me know please so I can change actions. Last edited by Kaxtar; May 5th, 2012 at 10:52:16 PM. |
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#13 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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I'd normally edit this in, but I think that might do more harm than good.
Anyway, I'm sure the switching effect still holds, but as you can't switch to avoid cooldown on combos I'm not sure it still would here. I'd guess not, but obviously I have a bit of a stake in this. Also, we should probably be moving along a bit. This could take quite a while if we keep going at this speed and with around this amount of OBSCENE MISSHAX by Kax.
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#14 |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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It was confirmed by dogfish's list of unwritten rulings (and Objection/Leethoof) that you do NOT get a switch out of it. However, I am needing to ask that any reorder be quick, as Atheno is right that I am taking too long reffing and that this will be a long match
And if you ask Kaxtar, you're essentially getting a combo without a cooldown. That's the reasoning most likely behind negating U-turn's effect there.
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Credit to Bummerfor the avatar. |
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#15 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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I should have 10 more HP if I'm correct. 100-21-24=55.
New Actions: Protect~U-Turn~Fake Out And switching to Slowking for the next round. |
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#16 |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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Infernape used Protect!
-7 energy Slowking used Surf! Infernape protected itself! (10+3+7.5-4.5)*1.5 = 24 damage = -8 energy! -6 energy Turn2: Infernape Crit = 503/10000 = CRIT (7+3+6-4.5)*1.5 = 17.25 damage! -5 energy Slowking used brine! crit = 7267/10000 = no (7+3+7.5-4.5)*1.5 = 19.5 damage! -7 energy Turn 3: Infernape used fake out! crit = 6147/10000 = no (4+6-4.5) = 5.5 damage! -4 energy Slowking flinched!
Infernape
VS.
Slowking of Atheno
NEW SLOWKING
Slowking of Kaxtar
Reminder to Kaxtar that you must order first.
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Credit to Bummerfor the avatar. |
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#17 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Zap Cannon~Grass Knot~Chill
IF Bide A1, THEN change actions to Light Screen~Yawn~Grass Knot. IF Teleport/Evasive Actions (Protect too is that's still included under this specific substitution clause), THEN Light Screen the first instance and Chill on all others, pushing actions back. Last edited by Kaxtar; May 12th, 2012 at 11:04:11 PM. |
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#18 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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-Spe is really coming back to bite me now. Never had that happen before.
Slowking: Shadow Ball ~ Rest ~ Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) IF Zap Cannon misses A1, change to Telekinesis ~ Zap Cannon from A2 IF (my) Slowking is FP'd A2, move actions along
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#19 |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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If its not obvious:
Slowking K = Kaxtar's Slwking A = Atheno's Slowking K used zap cannon! hit = 6767/10000 = hit crit = 8340/10000 = no Slowking A is paralyzed! it may be unable to move! (12+7.5-6)*1.5 = 20.25 damage! -9 energy Slowking A used Shadow ball! move = 8135/10000 = move drop = 1294/10000 = DROP crit = 8594/10000 = no (8+7.5-6)*1.5 = 14.25 damage! -6 energy Turn 2: Slowking K used grass knot! crit = 4138/10000 = no (8+7.5-6)*1.5 = 14.25 damage! -6 energy Slowking A attempted to rest! para = 2397/10000 = PARA Turn 3: Slowking K chilled! +12 en Slowking A attempted to rest! Slowking A rested! +12 hp -15 energy
Slowking of Atheno
Slowking of Kaxtar
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Credit to Bummerfor the avatar. Last edited by Quagsires; May 18th, 2012 at 5:15:37 PM. |
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#20 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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I would just like to say that this hax is a joke. Anyway, on with the show:
Slowking: Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) ~ Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) ~ Chill IF (his) Slowking uses Bide use Sleep Talk (Chill, Light Screen, Yawn, Thunder Wave) until A3, replacing the first result with Nasty Plot if it is used twice IF (his) Slowking uses Dive use Sleep Talk (Dive, Dig, Chill, Surf) until A3
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Back with a rusty vengeance. |
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#21 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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I should have gained 6 HP with my Chill becuase of Regenerator Quagsires.
BubbleBeam+Shadow Ball Combo (Both are circular projectiles, I don't see why this wouldn't work)~Cool Down~Shadow Ball IF Fully Para'd A1, THEN change A2 to Zap Cannon. Last edited by Kaxtar; May 14th, 2012 at 8:44:18 PM. |
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#22 |
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Join Date: May 2010
Posts: 1,128
Somewhere...
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Please feel free to pester me when I forget. I want this to move along too...
7499/10000 = signal beam (in order of how you posted) confuse = 8742/10000 = no crit = 7814/10000 = no (8+7.5-6)*1.5 = 14.25 damage! -6 energy Slowking K used Shadow Ball + Bubble Beam combo! speed drop = 7037/10000 = no sp. def drop = 4909/10000 = n0 crit = 4617/10000 = no (15+7.5-6)*1.5 = 24.75 damage! -11 energy FAIL Turn 2: CHILL FAIL Turn 3: Slowking K used Shadow ball! drop = 9288/10000 = no crit = 8846/10000 = no (8+7.5-6)*1.5 = 14.25 damage! -6 energy Slowking A chilled! +12 energy
Slowking of Atheno
Slowking of Kaxtar
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Credit to Bummerfor the avatar. Last edited by Quagsires; May 22nd, 2012 at 5:12:51 PM. Reason: error with priority, energy |
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#23 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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My combo dealt more than 18damage and thus should have snapped atheno put of rest on the end of A1 and caused his sleep talk to fail A2. Also, I might not be able to post before Sunday afternoon, I'm on vacation
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#24 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Switch to Infernape. Counterswitch Atheno?
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#25 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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Nope. Also, I should have 6 more HP. Although it doesn't make much difference.
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