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Old Apr 27th, 2012, 10:33:51 PM   #1
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Default Tourny Singles! Kaxtar vs. Athenodoros!

Quote:
Originally Posted by Fat Kaxtar
Hi Quagsires. I'd like to have this battle be Switch=OK, if that's possible.

Infernape
Gallade
Slowking


http://www.smogon.com/forums/showpos...4&postcount=72
(Swampert, Dragonite, slowking. If he would post something I could c/p that would be lovely)

Coinflip was 1, Argetlam chose 2 for Atheno's choice. Kaxtar, you're up.

If I need to change anything, I'll let you know.
And you both agreed to switch = ok, Just stating that here.
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Old Apr 28th, 2012, 12:29:45 AM   #2
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Before anyone sends anything, I sent Swampert, Dragonite and Slowking. For C+P purposes, they are here:

Nidhogg the Dragonite
Poseidon the Swampert
Nestor the Slowking


EDIT: And to confirm, Kax is sending out first, in the thread? Because that's what the OP makes it sounds like, uneven as it is.
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Old Apr 28th, 2012, 8:59:32 AM   #3
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My understanding is that we both PM Quag our pokemon to lead with, and then turn order from there is randomized. Maybe we should get this ironed out before we begin?
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Old Apr 28th, 2012, 11:56:28 AM   #4
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Kax is correct; the lead Pokemon should be sent to Quagsires (assuming he's still reffing?) then coinflip to determine who orders first, which apparently is Kax (though it should probably be redone after leads are revealed in the interest of consistency and fairness).
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Old Apr 28th, 2012, 1:49:03 PM   #5
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^ Correct.

I have received neither of your leads (amdI agree, its probably best if I redo the flip later)

EDIT: redid the flip, KAXTAR is still going first, and with a bad matchup too.



Infernape


VS.
Slowking
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Old May 1st, 2012, 2:35:49 PM   #6
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Kax is now a full day over DQ even though I told him yesterday to post and he's been on Smogon since. He gets 12 more hours from this point; if he hasn't posted by then he is DQed regardless of whether or not Quag or I is there to call DQ.

EDIT: Kax said he'd post tonight so hopefully this won't be a problem
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Old May 1st, 2012, 5:26:46 PM   #7
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Sorry, didn't see the edits and couldn't get on Smogon last night.

Taunt~Solarbeam~Thunderpunch

IF Protect or Magic Coat A1, THEN Sub 25 and push actions back.
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Old May 2nd, 2012, 10:21:17 AM   #8
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lol, anticlimax of the round that would have been.

Hydro Pump ~ Surf ~ Brine + Brine
IF Hydro Pump misses A1, change to Dive ~ Psychic


Ready for the one-round KO.
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Old May 3rd, 2012, 8:03:21 PM   #9
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Infernape used taunt!
Good for it!
-10 energy

Athenodoros used hydro pump!
hit = 1504/10000 = MISS (A plan like that, you're just ASKING for hax)
-7 energy

Turn 2:

Infernape takes in sunglight...
Slowking uses Dive!

Infernape shoots the breze!
-8 energy

Slowking used Dive!
crit = 2678/10000 = no
(8+3+7.5-4.5)*1.5 = 21 damage!
-9 energy

Turn 3:

Slowking used thunderpunch!
para = 8268/10000 = no
crit = 6645/10000 = no
(8+2+6-4.5)*1.5= 17.25 damage
-6 energy

Slowking used psychic!
drop = 2502/10000 = no
crit = 7246/10000 = no
(6+4+3+7.5-4.5)*1.5 = 24 damage!
-6 energy



Infernape


VS.
Slowking
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Old May 3rd, 2012, 8:57:20 PM   #10
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Hey just wanted to give you guys a heads up. I might not be able to post until Saturday night though ill try my best.
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Old May 3rd, 2012, 10:16:58 PM   #11
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js: that is an absolute joke. He should be on Pokemon #2 by now.

Anyway:

Slowking: Surf ~ Brine ~ Surf
IF
Endure: Whirlpool
IF Dig: Earthquake
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Old May 5th, 2012, 10:41:59 PM   #12
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Protect~Fake Out~U-turn+U-Turn Combo

EDIT: Does the switching effect of U-Turn still apply in a combo? I'm assuming it does, becuase I see no reason why not. If I'm wrong, however, let me know please so I can change actions.
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Old May 8th, 2012, 9:44:17 AM   #13
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I'd normally edit this in, but I think that might do more harm than good.

Anyway, I'm sure the switching effect still holds, but as you can't switch to avoid cooldown on combos I'm not sure it still would here. I'd guess not, but obviously I have a bit of a stake in this.

Also, we should probably be moving along a bit. This could take quite a while if we keep going at this speed and with around this amount of OBSCENE MISSHAX by Kax.
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Old May 8th, 2012, 10:53:07 PM   #14
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It was confirmed by dogfish's list of unwritten rulings (and Objection/Leethoof) that you do NOT get a switch out of it. However, I am needing to ask that any reorder be quick, as Atheno is right that I am taking too long reffing and that this will be a long match

And if you ask Kaxtar, you're essentially getting a combo without a cooldown. That's the reasoning most likely behind negating U-turn's effect there.
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Old May 9th, 2012, 4:25:54 PM   #15
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I should have 10 more HP if I'm correct. 100-21-24=55.

New Actions: Protect~U-Turn~Fake Out

And switching to Slowking for the next round.
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Old May 10th, 2012, 10:07:56 PM   #16
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Infernape used Protect!
-7 energy

Slowking used Surf!
Infernape protected itself!
(10+3+7.5-4.5)*1.5 = 24 damage = -8 energy!
-6 energy

Turn2:

Infernape fled used a u-turn!
Crit = 503/10000 = CRIT
(7+3+6-4.5)*1.5 = 17.25 damage!
-5 energy

Slowking used brine!
crit = 7267/10000 = no
(7+3+7.5-4.5)*1.5 = 19.5 damage!
-7 energy

Turn 3:
Infernape used fake out!
crit = 6147/10000 = no
(4+6-4.5) = 5.5 damage!
-4 energy

Slowking flinched!


Infernape


VS.
Slowking of Atheno





NEW SLOWKING

Slowking of Kaxtar


Reminder to Kaxtar that you must order first.
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Old May 12th, 2012, 10:47:17 PM   #17
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Zap Cannon~Grass Knot~Chill

IF Bide A1, THEN change actions to Light Screen~Yawn~Grass Knot.

IF Teleport/Evasive Actions (Protect too is that's still included under this specific substitution clause), THEN Light Screen the first instance and Chill on all others, pushing actions back.
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Old May 13th, 2012, 7:24:53 AM   #18
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-Spe is really coming back to bite me now. Never had that happen before.

Slowking: Shadow Ball ~ Rest ~ Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot)
IF Zap Cannon misses A1, change to Telekinesis ~ Zap Cannon from A2
IF (my) Slowking is FP'd A2, move actions along
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Old May 13th, 2012, 8:41:30 AM   #19
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If its not obvious:


Slowking K = Kaxtar's
Slwking A = Atheno's

Slowking K used zap cannon!
hit = 6767/10000 = hit
crit = 8340/10000 = no
Slowking A is paralyzed! it may be unable to move!
(12+7.5-6)*1.5 = 20.25 damage!
-9 energy


Slowking A used Shadow ball!
move = 8135/10000 = move
drop = 1294/10000 = DROP
crit = 8594/10000 = no
(8+7.5-6)*1.5 = 14.25 damage!
-6 energy


Turn 2:

Slowking K used grass knot!
crit = 4138/10000 = no
(8+7.5-6)*1.5 = 14.25 damage!
-6 energy

Slowking A attempted to rest!
para = 2397/10000 = PARA

Turn 3:

Slowking K chilled!
+12 en

Slowking A attempted to rest!
Slowking A rested!
+12 hp
-15 energy




Slowking of Atheno



Slowking of Kaxtar
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Old May 13th, 2012, 9:06:03 AM   #20
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I would just like to say that this hax is a joke. Anyway, on with the show:

Slowking: Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) ~ Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) ~ Chill
IF (his) Slowking uses Bide use Sleep Talk (Chill, Light Screen, Yawn, Thunder Wave) until A3, replacing the first result with Nasty Plot if it is used twice
IF (his) Slowking uses Dive use Sleep Talk (Dive, Dig, Chill, Surf) until A3
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Old May 13th, 2012, 12:48:56 PM   #21
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I should have gained 6 HP with my Chill becuase of Regenerator Quagsires.

BubbleBeam+Shadow Ball Combo (Both are circular projectiles, I don't see why this wouldn't work)~Cool Down~Shadow Ball
IF Fully Para'd A1, THEN change A2 to Zap Cannon.
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Old May 18th, 2012, 5:11:21 PM   #22
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Please feel free to pester me when I forget. I want this to move along too...

7499/10000 = signal beam (in order of how you posted)
confuse = 8742/10000 = no
crit = 7814/10000 = no
(8+7.5-6)*1.5 = 14.25 damage!
-6 energy

Slowking K used Shadow Ball + Bubble Beam combo!
speed drop = 7037/10000 = no
sp. def drop = 4909/10000 = n0
crit = 4617/10000 = no
(15+7.5-6)*1.5 = 24.75 damage!
-11 energy

FAIL

Turn 2:

CHILL

FAIL

Turn 3:

Slowking K used Shadow ball!
drop = 9288/10000 = no
crit = 8846/10000 = no
(8+7.5-6)*1.5 = 14.25 damage!
-6 energy
Slowking A chilled!
+12 energy


Slowking of Atheno



Slowking of Kaxtar
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Last edited by Quagsires; May 22nd, 2012 at 5:12:51 PM. Reason: error with priority, energy
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Old May 18th, 2012, 8:08:29 PM   #23
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My combo dealt more than 18damage and thus should have snapped atheno put of rest on the end of A1 and caused his sleep talk to fail A2. Also, I might not be able to post before Sunday afternoon, I'm on vacation
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Old May 21st, 2012, 3:11:06 PM   #24
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Switch to Infernape. Counterswitch Atheno?
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Old May 22nd, 2012, 6:42:18 AM   #25
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Nope. Also, I should have 6 more HP. Although it doesn't make much difference.
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