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Tourny Singles! Kaxtar vs. Athenodoros!

Discussion in 'Tournament Arena' started by Quagsires, Apr 27, 2012.

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  1. Quagsires

    Quagsires

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    And you both agreed to switch = ok, Just stating that here.
  2. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
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    Before anyone sends anything, I sent Swampert, Dragonite and Slowking. For C+P purposes, they are here:

    Nidhogg the Dragonite (open)

    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ***
    SpA: ***** (+)
    SpD: *** (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: Fully Evolved
    MC: 2
    DC: Unlocked

    Attacks:
    -Aerial Ace
    -Agility (*)
    -Aqua Jet
    -Aqua Tail
    -Attract
    -Bide
    -Blizzard
    -Brick Break
    -Defog
    -Detect
    -Dive
    -Double Team
    -Draco Meteor
    -Dragon Breath
    -Dragon Dance
    -Dragon Pulse (*)
    -Dragon Rage (*)
    -Dragon Rush
    -Dragon Tail
    -Earthquake
    -Endure
    -Extremespeed (*)
    -Fire Blast
    -Fire Punch
    -Flamethrower
    -Fly
    -Focus Blast
    -Focus Punch
    -Hail
    -Haze (*)
    -Heal Bell
    -Heat Wave
    -Hurricane
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Iron Tail
    -Leer (*)
    -Light Screen
    -Mist
    -Natural Gift
    -Ominous Wind
    -Outrage
    -Protect
    -Rain Dance (*)
    -Razor Wind
    -Reflect
    -Rest
    -Roar
    -Rock Slide
    -Roost
    -Safeguard
    -Shock Wave
    -Sky Drop
    -Slam (*)
    -Sleep Talk
    -Steel Wing
    -Stone Edge
    -Substitute
    -Superpower
    -Supersonic
    -Surf (*)
    -Tailwind
    -Thunder (*)
    -Thunderbolt
    -Thunder Wave (*)
    -Thunderpunch
    -Toxic
    -Twister (*)
    -Waterfall
    -Water Pulse
    -Whirlpool
    -Wing Attack
    -Wrap (*)
    -Zap Cannon
    Poseidon the Swampert (open)

    [​IMG]
    Male Swampert (*), "Poseidon"

    Nature:
    Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    HP: 110
    Atk: ***** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19


    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks (35):
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn
    Nestor the Slowking (open)

    [​IMG]
    Nestor the Slowking (M)

    Nature:
    Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: 2
    DC: Unlocked

    Attacks (47):
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Brick Break
    -Brine
    -Bulldoze
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -Earthquake
    -Endure
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Focus Blast
    -Focus Punch
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Light Screen
    -Magic Coat
    -Me First
    -Mimic
    -Mud Sport
    -Mud Sport
    -Nasty Plot
    -Natural Gift
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psyshock
    -Rain Dance
    -Reflect
    -Rest
    -Safeguard
    -Scald
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Slack Off
    -Slack Off
    -Sleep Talk
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Tackle
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Trick
    -Trick Room
    -Toxic
    -Water Gun
    -Whirlpool
    -Yawn
    -Zap Cannon


    EDIT: And to confirm, Kax is sending out first, in the thread? Because that's what the OP makes it sounds like, uneven as it is.
  3. Kaxtar

    Kaxtar

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    My understanding is that we both PM Quag our pokemon to lead with, and then turn order from there is randomized. Maybe we should get this ironed out before we begin?
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    Kax is correct; the lead Pokemon should be sent to Quagsires (assuming he's still reffing?) then coinflip to determine who orders first, which apparently is Kax (though it should probably be redone after leads are revealed in the interest of consistency and fairness).
  5. Quagsires

    Quagsires

    Joined:
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    Messages:
    1,197
    ^ Correct.

    I have received neither of your leads (amdI agree, its probably best if I redo the flip later)

    EDIT: redid the flip, KAXTAR is still going first, and with a bad matchup too.



    Infernape (open)
    Infernape (F)

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108


    VS.
    Slowking (open)

    Slowking
    HP: 100
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
  6. Flamestrike

    Flamestrike

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    Kax is now a full day over DQ even though I told him yesterday to post and he's been on Smogon since. He gets 12 more hours from this point; if he hasn't posted by then he is DQed regardless of whether or not Quag or I is there to call DQ.

    EDIT: Kax said he'd post tonight so hopefully this won't be a problem
  7. Kaxtar

    Kaxtar

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    Sorry, didn't see the edits and couldn't get on Smogon last night.

    Taunt~Solarbeam~Thunderpunch

    IF Protect or Magic Coat A1, THEN Sub 25 and push actions back.
  8. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    lol, anticlimax of the round that would have been.

    Hydro Pump ~ Surf ~ Brine + Brine
    IF Hydro Pump misses A1, change to Dive ~ Psychic


    Ready for the one-round KO.
  9. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
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    Infernape used taunt!
    Good for it!
    -10 energy

    Athenodoros used hydro pump!
    hit = 1504/10000 = MISS (A plan like that, you're just ASKING for hax)
    -7 energy

    Turn 2:

    Infernape takes in sunglight...
    Slowking uses Dive!

    Infernape shoots the breze!
    -8 energy

    Slowking used Dive!
    crit = 2678/10000 = no
    (8+3+7.5-4.5)*1.5 = 21 damage!
    -9 energy

    Turn 3:

    Slowking used thunderpunch!
    para = 8268/10000 = no
    crit = 6645/10000 = no
    (8+2+6-4.5)*1.5= 17.25 damage
    -6 energy

    Slowking used psychic!
    drop = 2502/10000 = no
    crit = 7246/10000 = no
    (6+4+3+7.5-4.5)*1.5 = 24 damage!
    -6 energy



    Infernape (open)
    Infernape (F)

    HP: 55
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108
    Energy: 76


    VS.
    Slowking (open)

    Slowking
    HP: 83
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Energy: 78
  10. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
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    Hey just wanted to give you guys a heads up. I might not be able to post until Saturday night though ill try my best.
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    js: that is an absolute joke. He should be on Pokemon #2 by now.

    Anyway:

    Slowking: Surf ~ Brine ~ Surf
    IF
    Endure: Whirlpool
    IF Dig: Earthquake
  12. Kaxtar

    Kaxtar

    Joined:
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    Protect~Fake Out~U-turn+U-Turn Combo

    EDIT: Does the switching effect of U-Turn still apply in a combo? I'm assuming it does, becuase I see no reason why not. If I'm wrong, however, let me know please so I can change actions.
  13. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    I'd normally edit this in, but I think that might do more harm than good.

    Anyway, I'm sure the switching effect still holds, but as you can't switch to avoid cooldown on combos I'm not sure it still would here. I'd guess not, but obviously I have a bit of a stake in this.

    Also, we should probably be moving along a bit. This could take quite a while if we keep going at this speed and with around this amount of OBSCENE MISSHAX by Kax.
  14. Quagsires

    Quagsires

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    It was confirmed by dogfish's list of unwritten rulings (and Objection/Leethoof) that you do NOT get a switch out of it. However, I am needing to ask that any reorder be quick, as Atheno is right that I am taking too long reffing and that this will be a long match

    And if you ask Kaxtar, you're essentially getting a combo without a cooldown. That's the reasoning most likely behind negating U-turn's effect there.
  15. Kaxtar

    Kaxtar

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    I should have 10 more HP if I'm correct. 100-21-24=55.

    New Actions: Protect~U-Turn~Fake Out

    And switching to Slowking for the next round.
  16. Quagsires

    Quagsires

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    Infernape used Protect!
    -7 energy

    Slowking used Surf!
    Infernape protected itself!
    (10+3+7.5-4.5)*1.5 = 24 damage = -8 energy!
    -6 energy

    Turn2:

    Infernape fled used a u-turn!
    Crit = 503/10000 = CRIT
    (7+3+6-4.5)*1.5 = 17.25 damage!
    -5 energy

    Slowking used brine!
    crit = 7267/10000 = no
    (7+3+7.5-4.5)*1.5 = 19.5 damage!
    -7 energy

    Turn 3:
    Infernape used fake out!
    crit = 6147/10000 = no
    (4+6-4.5) = 5.5 damage!
    -4 energy

    Slowking flinched!


    Infernape (open)
    Infernape (F)

    HP: 35
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108
    Energy: 52


    VS.
    Slowking of Atheno (open)

    Slowking
    HP: 66
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Energy: 65





    NEW SLOWKING

    Slowking of Kaxtar (open)
    Slowking [Nickname] (Female)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 30


    Reminder to Kaxtar that you must order first.
  17. Kaxtar

    Kaxtar

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    Zap Cannon~Grass Knot~Chill

    IF Bide A1, THEN change actions to Light Screen~Yawn~Grass Knot.

    IF Teleport/Evasive Actions (Protect too is that's still included under this specific substitution clause), THEN Light Screen the first instance and Chill on all others, pushing actions back.
  18. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    -Spe is really coming back to bite me now. Never had that happen before.

    Slowking: Shadow Ball ~ Rest ~ Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot)
    IF Zap Cannon misses A1, change to Telekinesis ~ Zap Cannon from A2
    IF (my) Slowking is FP'd A2, move actions along
  19. Quagsires

    Quagsires

    Joined:
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    If its not obvious:


    Slowking K = Kaxtar's
    Slwking A = Atheno's

    Slowking K used zap cannon!
    hit = 6767/10000 = hit
    crit = 8340/10000 = no
    Slowking A is paralyzed! it may be unable to move!
    (12+7.5-6)*1.5 = 20.25 damage!
    -9 energy


    Slowking A used Shadow ball!
    move = 8135/10000 = move
    drop = 1294/10000 = DROP
    crit = 8594/10000 = no
    (8+7.5-6)*1.5 = 14.25 damage!
    -6 energy


    Turn 2:

    Slowking K used grass knot!
    crit = 4138/10000 = no
    (8+7.5-6)*1.5 = 14.25 damage!
    -6 energy

    Slowking A attempted to rest!
    para = 2397/10000 = PARA

    Turn 3:

    Slowking K chilled!
    +12 en

    Slowking A attempted to rest!
    Slowking A rested!
    +12 hp
    -15 energy




    Slowking of Atheno (open)

    Slowking
    HP: 43
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Energy: 44
    Asleep
    NOT paralyzed



    Slowking of Kaxtar (open)
    Slowking [Nickname] (Female)

    HP: 92
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 30
    Energy: 97

  20. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    I would just like to say that this hax is a joke. Anyway, on with the show:

    Slowking: Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) ~ Sleep Talk (Shadow Ball, Zap Cannon, Signal Beam, Grass Knot) ~ Chill
    IF (his) Slowking uses Bide use Sleep Talk (Chill, Light Screen, Yawn, Thunder Wave) until A3, replacing the first result with Nasty Plot if it is used twice
    IF (his) Slowking uses Dive use Sleep Talk (Dive, Dig, Chill, Surf) until A3
  21. Kaxtar

    Kaxtar

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    I should have gained 6 HP with my Chill becuase of Regenerator Quagsires.

    BubbleBeam+Shadow Ball Combo (Both are circular projectiles, I don't see why this wouldn't work)~Cool Down~Shadow Ball
    IF Fully Para'd A1, THEN change A2 to Zap Cannon.
  22. Quagsires

    Quagsires

    Joined:
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    Messages:
    1,197
    Please feel free to pester me when I forget. I want this to move along too...

    7499/10000 = signal beam (in order of how you posted)
    confuse = 8742/10000 = no
    crit = 7814/10000 = no
    (8+7.5-6)*1.5 = 14.25 damage!
    -6 energy

    Slowking K used Shadow Ball + Bubble Beam combo!
    speed drop = 7037/10000 = no
    sp. def drop = 4909/10000 = n0
    crit = 4617/10000 = no
    (15+7.5-6)*1.5 = 24.75 damage!
    -11 energy

    FAIL

    Turn 2:

    CHILL

    FAIL

    Turn 3:

    Slowking K used Shadow ball!
    drop = 9288/10000 = no
    crit = 8846/10000 = no
    (8+7.5-6)*1.5 = 14.25 damage!
    -6 energy
    Slowking A chilled!
    +12 energy


    Slowking of Atheno (open)

    Slowking
    HP: 10
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Energy: 50



    Slowking of Kaxtar (open)
    Slowking [Nickname] (Female)

    HP: 78
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 30
    Energy: 80
  23. Kaxtar

    Kaxtar

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    My combo dealt more than 18damage and thus should have snapped atheno put of rest on the end of A1 and caused his sleep talk to fail A2. Also, I might not be able to post before Sunday afternoon, I'm on vacation
  24. Kaxtar

    Kaxtar

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    Switch to Infernape. Counterswitch Atheno?
  25. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Nope. Also, I should have 6 more HP. Although it doesn't make much difference.
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