Arcanite and The Royal Guard beat each other up!

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Rules:
4v4 Tag-along
3 Day DQ
1 Sub
Arena=ASB
(Adding these in...)
All Abilities
No Items

Team Arcanite:
232.png
232.png

Donphan (*) Don Corneo (Male)

Musical Theme:
Don of the Slums

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 5
Original Base Rank Total: 19


EC: 6/6
MC: 4
DC: 5/5

Attacks: (27)
Fire Fang
Thunder Fang
Horn Attack
Bulldoze
Odor Sleuth
Knock Off
Tackle
Growl
Defence Curl
Flail
Take Down
Rollout
Natural Gift
Magnitude
Fury Attack
Rapid Spin
Slam
Earthquake
Giga Impact

Ice Shard
Head Smash
Counter

Superpower
Gunk Shot

Stone Edge
Protect
Sandstorm
Stealth Rock
Bulldoze

559.png
560.png

Scrafty (M) Squall Leonhart


Musical Theme: Maybe I'm A Lion

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18


EC: 6/6
MC: 1
DC: 5/5

Attacks: (23)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Head Smash
Focus Punch
Hi Jump Kick

Zen Headbutt
Dragon Dance
Drain Punch
Fake Out
ThunderPunch
Ice Punch
Fire Punch

Dig
Taunt
Dragon Tail
Torment
Protect
Substitute
frontnormal-mcyclohm.png

Cyclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: +1 SpA, -1 Atk

Type:

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20


EC: 9/9
MC: 6
DC: 5/5

Attacks: (29)
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam

DragonBreath
Hydro Pump
Power Gem
Signal Beam

Flamethrower
Sandstorm
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect
Thunder Wave
Double Team
584.png
584.png

Vaniluxe (*) Shiva (Female)

Nature:
Relaxed:
+1 Def, -15% Spd, -10% Evasion

Type:

  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:

  • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
  • Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Active)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 68 (79/1.15, truncated)
Size Class: 3
Weight Class: 4
Original Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: (23)
Weather Ball
Icicle Spear (*)
Harden (*)
Astonish (*)
Uproar (*)
Icy Wind (*)
Mist (*)
Avalanche (*)
Taunt (*)
Ice Beam

Automotize (*)
Water Pulse (*)
Ice Shard (*)
Magnet Rise

Explosion (*)
Hail (*)
Blizzard (*)
Hidden Power (Ground 7)
Toxic
Light Screen
Substitute
Protect
Hyper Beam

Team TRG:
59.png

*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 11
DC: 5/5

Attacks:(23)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
Extremespeed
Heat Wave

*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
Protect
461.png

<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 4
DC: 5/5

Attacks:(29)
Agility
Leer
Taunt
Scratch
Assurance
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse

Counter
Fake Out
Crush Claw
Ice Punch
Feint
Bite
Avalanche

Protect
Shadow Claw
Dig
336.png

Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Base Rank Total: 17

MC: 2
DC: 1/5


Attacks:24
Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil


Night Slash
Iron Tail
Body Slam

Earthquake
Flamethrower
Protect
Toxic
X-Scissor

Aqua Tail
077.gif

Ponyta- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:(15)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Low Kick
Morning Sun
Hypnosis

Flamethrower
Solarbeam
Hidden Power (Water, 7)

ORDER:
TRG's mons
Arcanite's mons and Actions
TRG's Action
I ref
 
Oh, you said 30 move mons....

I can randomise one of my NFEs in instead of a random FE?

Mrc, can you RNG 1-4 to choose a FE to sub out, and roll 1-4 again for a NFE (See below) in:
387.png

Turtwig (M) Land Turtle

Musical Theme:
Final Fantasy 3 - Boss Theme

Nature:

Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Not yet Active)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15, Truncated) (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14



EC: 3/9
MC: 1
DC: 2/5

Attacks: (13)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Superpower
Earth Power
Growth

Protect
Energy Ball
Swords Dance
Natural Gift
271.png

Lombre (M) Wakka

Musical Theme:
Wakka's Theme

Nature:

Quirky:
No Effect on Stats

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

  • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
  • Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Not yet active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13


EC: 5/9
MC: 3
DC: 2/5

Attacks: (14)
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes

Giga Drain
Leech Seed
Synthesis

Toxic
Rain Dance
Scald
32.png

Behemoth (M) Nidoran

Musical Theme:
Final Fantasy IV - Battle Theme

Nature:

Rash:
+1 SpA, -1 SpD

Type:

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:

  • Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
  • Hustle (DW): (Can be Enabled) TThis Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Not yet active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 3/9
MC: 1
DC: 2/5

Attacks: (15)
Leer
Peck
Focus Energy
Tackle
Horn Attck
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Endure
Head Smash

Dig
Poison Jab
Protect
Natural Gift
390.png

Chimchar (M) Zidane Tribal

Musical Theme:
Zidane's Theme

Nature:

Naughty:
(+1 Atk, -1 SpD)

Type:

  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 1
DC: 2/5

Attacks: (14)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

ThunderPunch
Focus Punch
Encore

Protect
Dig
Flamethrower
Natural Gift

Also, I added in the battle tower:
Also,
Switch = KO
All Abilities
Items ON
 
ah well.
Randomization time:
Subbed Out: 1.
Don Corneo the Donphan is subbed out!
Subbed in: 3.
Behemoth the Nidoran♂ is subbed in!
 
I though you posted first, I'm fine either way

Arcanine Fire Fang-Close Combat-Fire Fang
If your target is protected swithc that action to Leer and push actions down
 
Team The Royal Guard:
59.png

HP: 100
EN: 100
Other: None

VS
Team Arcanite!
584.png

HP:100
EN:100
Other: Ice Gem (5)

Action 1
Arcanine used Fire Fang!
6013 no crit
(7+3+(5-4)*1.5)*1.5=17.25DMG -4ENG
3660 no flinch, 8026 no burn
Vanilluxe used Hail!
It started to hail! -9ENG
Arcanine is damaged by hail! -2HP
Vanilluxe is healed by hail! +2HP
Action 2
Vanilluxe used Toxic!
4506 hit
Arcanine is badly poisoned! -7ENG
Arcanine used Close Combat!
2655 no crit
(12+(5-4)*1.5)*1.5=20.25DMG -8ENG
Arcanine's def and spd dropped!
Arcanine is damaged by hail! -2HP
Arcanine is hurt by toxic! -1HP
Vanilluxe is healed by hail! +2HP
Action 3
Vanilluxe used Water Pulse!
1565 no crit
(6+(4-2)*1.5)*1.5+(1*1.75)=8.75DMG -4ENG
7596 no confusion
Arcanine used Fire fang!
5776 no crit
(7+3+(5-4)*1.5)*1.5+(2*1.75)=17.25DMG -4ENG
5535 no burn, 2742 no flinch
Arcanite is hurt by hail! -2HP
Arcanite is hurt by posion! -1HP
Vanilluxe is healed by hail! +2HP
END

Team The Royal Guard:
59.png

HP: 83
EN: 80
Other: -1Def, -1SpD (2A) Badly poisoned (2DPA)

VS
Team Arcanite!
584.png

HP:45
EN:80
Other: Ice Gem (5),

Arcanite, TRG, me
 
Water Pulse > Blizzard > Water pulse

If you have 20 HP or less, replace action with explosion, unless an evasing damaging, or protective move is used.
 
Team The Royal Guard:

59.png

HP: 83
EN: 80
Other: -1Def, -1SpD (2A) Badly poisoned (2DPA)

VS

Team Arcanite
584.png

HP:45
EN:80
Other: Ice Gem (5)​

Ladies and Gentlemen! We are here gathered today to witness the unio---erm...battle between Arcanite and The Royal Guard. I am Frosty your subref and I shall be your host in this rendezvous.

And Round 2 starts with Korlyamm the Arcanite getting reeeally close to Shiva. How romanti--WHAT THE HELL ARE YOU DOING! THE ARCANITE IS PUNCHING AND KICKING Mrs Ice cream in a Close-quarters Combat! how it manages to trap Shiva like this in such an open place like this arena remains a mystery, but oh well.

Meanwhile, Shiva summons the power of the water and emits a Pulse that, combined with Hail, Poison and orly's low guard, deals quite some damage.

After some time to retreat and regroup, Shiva moves first on the second turn, which is kinda weird, honestly, but I don't judge. The Vanilluxe uses the hail to fuel a massive Blizzard that, even with resistance proves to be quite a challenge for orly to overcome. And the Arcanite is focues, blood is in his eyes, he prepares himself for the kill and with a mighty roar he jumps, gets really close and ends the combat in a vicious manner.

AND SHIVA THE VANILLUXE IS KO'D!

Also, this is freezing. Can someone please turn this hail off?

Turn 1:

Arcanine - Close Combat at Vanilluxe: 12 + 1.5 = 13.5*1.5 = 20.25 damage for 8 energy
Crit: 13/16 (no)
-2HP due to poison
-2hp due to hail

Vanilluxe - Water Pulse at Arcanine: 6 + 3 = 9*1.5 +3.50 = 17 damage for 4 energy
Crit: 16/16 (no)
Confusion: 3/10 (no)

Turn 2:

Vanilluxe - Blizzard at Arcanine: 12 + 3 + 3 = 18*0.67 +3.5 = 15.50 damage for 7 energy
Crit: 8 (no)
Freeze: 5 (no)

Arcanine - Like Super Close Combat: (12*2.25 +1.5)1.5 = Enough damage for 49 (!!!) energy.
Hit: no matter
Crit: also no matter
-2hp due to poison
-2hp due to hail

Hail for 3 more rounds

59.png

HP: 42
EN: 23
Other: -3Def and -3SpD (will decay in 2A) Badly poisoned (3DPA)

VS

Team Arcanite
584.png

HP:KO
EN:KO
Other:KO​

Arcanite sends out pokemon with item
TRG gives actions
Arcanite gives actions
I Ref
 
59.png

HP: 42
EN: 23
Other: -3Def and -3SpD (will decay in 2A) Badly poisoned (3DPA)

VS

Team Arcanite
frontnormal-mcyclohm.png

HP:110
EN:100
Other:​

Hail for 3 more rounds


With Vaniluxe KO'd, Arcanite sends out his second pokemon: Cloud Strife the dullest FF Charact--I mean Cyclohm. Orly probably would give a menacing roar to show the newcomer who is the boss, but it just Cools down. Claude seizes the opportunity to rise the temperature here and summons a Sandstorm. Thanks pal! My name may be Frosty, but I am not fond of cold and all.

But I digress.

Orly gets his act together and hits Cloud with Flame Charge boosting its speed tenfold. Not that it was needed, as it was already faster. Also, static paralysis it, adding insult to injury. Oh well. Cloud then responds with METEO, erm Weather Ball - Rock, leaving the fiery dog in a tough stop.

Which got even worse after Orly realized that he is slower due to paralysis and can't escape Cloud's Power Gem, which KOes the Arcanine.


Turn 1

Arcanine: Cooldown.
-3hp due to poison
-2hp due to sand

Cyclohm: Sandstorm for 10 energy

Turn 2

Arcanine: Flame Charge: 5 + 3 + 1.5 = 9.5*0.67 = 6.36 damage for 3 energy
Crit: 7 (no)
Static: 28 (yes)
-3hp due to poison
-2hp due to sand

Cyclohm: Weather Ball: 10 + 4.5 = 14.5*1.5 + 3*1.75 = 27 damage for 7 energy
Crit: 6 (no)

Turn 3

Cyclohm: Power gem: KO for 5 energy.

59.png

HP: KO
EN: KO
Other: KO

VS

Team Arcanite
frontnormal-mcyclohm.png

HP:104
EN:91
Other:​

Sandstorm for 4 more rounds


TRG sends out pokemon
Arcanite gives orders
TRG gives orders
I Ref.
 
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