Round 2: Flamestrike (Carnivorous Apples) vs. King Serperior (Soldiers of Gaia)

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LouisCyphre

heralds disaster.
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Flamestrike vs. King Serperior!
-3v3 Singles / 4v4 Doubles / 5v5 Triples (Positioning OFF)
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs (explained later)
-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
-Each player tells the ref whether they would rather play Switch=KO or Switch=OK. If both players agree then that rule is chosen; otherwise, a coinflip is used to determine what the switch rules will be.
-Players send out their first Pokemon simultaneously via PM. First order is decided via coinflip.

Flamestrike said:

Golurk(*) - Shadowstrike (U)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v)
Size Class: 5
Weight Class: 7
Base Rank Total: 18
Total Moves: 37

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
DynamicPunch
Night Shade
Curse
Heavy Slam
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)

Toxic
Ice Beam
Protect
Rain Dance
Telekinesis
Safeguard
SolarBeam
Thunderbolt
Return(*)
Psychic
Shadow Ball
Brick Break
Double Team
Facade
Rest
Giga Impact
Rock Polish(*)
Flash
Stone Edge
Gyro Ball
Rock Slide(*)
Substitute
Fly
Grass Knot+
Swagger+

Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 44

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hyper Beam
Dragon Pulse
Hurricane
Zap Cannon
Tri Attack+

Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem+

Draco Meteor

Roar
Hidden Power Grass (7)
Sunny Day
Ice Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Dragon Tail
Substitute
Trick Room
Surf

Endure

Gallade - Mindstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 71

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Protect
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish
King Serperior said:

Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer(*)
2). Peck(*)
3). Focus Energy(*)
4). Tackle(*)
5). Horn Attack(*)
6). Double Kick(*)
7). Poison Sting(*)
8). Focus Energy(*)
9). Fury Attack(*)
10). Helping Hand(*)
11). Poison Jab
12). Fire Blast
13). Sludge Wave
14). Sucker Punch(*)
15). Head Smash(*)
16). Confusion(*)
17). Sludge Bomb(*)
18). Thunderbolt(*)
19). Ice Beam(*)
20). Protect
21). Water Pulse
22). Dig
23). Double Team
24). Hone Claws
25). Chip Away
26). Thrash
27). Earth Power
28). Megahorn
29). Ice Beam
30). Flamethrower
31). Thunderbolt

Pyroak [Firestorm] (Male)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+1)
SpD: Rank 2 (-1)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: Maxed
MC: 8
DC: Maxed
KOC: 0

Attacks:
1). Bullet Seed(*)
2). Sweet Scent(*)
3). Absorb(*)
4). Growth(*)
5). Ember(*)
6). Leech Seed(*)
7). Flame Wheel(*)
8). Giga Drain(*)
9). Fire Spin(*)
10). Synthisis
11). Lava Plume
12). Petal Dance
13). Fire Spin
14). Flare Blitz
15). Wood Hammer
16). Heat Crash
17). Zap Cannon
18). Substitute
19). Toxic
20). Solarbeam
21). Seed Bomb(*)
22). Earth Power(*)
23). Dragonbreath(*)
24). Inferno
25). Flamethrower(*)
26). Energy Ball(*)
27). Overheat(*)
28). Low Kick
29). Flash Cannon

Lucario [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-1)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6 Maxed
MC: 0
DC: 5/5 Maxed
KOC: 0

Attacks:
1). Quick Attack(*)
2). Foresight(*)
3). Endure(*)
4). Counter(*)
5). Force Palm(*)
6). Feint(*)
7). Reversal(*)
8). Screech(*)
9). Nasty Plot
10). Heal Pulse
11). Hi Jump Kick
12). Roar
13). Crunch(*)
14). Bullet Punch(*)
15). Detect(*)
16). Rock Slide(*)
17). Shadow Claw(*)
18). Earthquake(*)
19). Ice Punch
20) Swords Dance
21). Dig
22). Dark Pulse
23). Metal Claw
24). Bone Rush
25). Metal Sound
26). Close Combat
27). Aura Sphere
28). Extremespeed
29). Dragon Pulse
30). Ice Punch

"Well, isn't this interesting! We have some very impressive Pokemon with us today, ready to display their power. I have only the slightest idea who might win this, but I won't bore you with predictions. Let's get leads sent out and get this show on the road!"

HP: 100 / 100 En: 100% Speed: 47 Ranks: 5/3/3/3 Status:
HP: 110 / 110 En: 100% Speed: 80 Ranks: 1/4/5/3 Status:
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status:
HP: 100 / 100 En: 100% Speed: 85 Ranks: 3/2/4/3 Status:
HP: 120 / 120 En: 100% Speed: 60 Ranks: 3/4/4/2 Status:
HP: 100 / 100 En: 100% Speed: 90 Ranks: 5/3/4/2 Status:

Flamestrike and King Serperior PM leads.
Leads are revealed and a coin is flipped to decide who goes first.


Flamestrike, being the favorite to win, will go first if the coin is heads.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Our contestants have sent their representatives! Now, please give your consideration to the matchup of Shockstrike the Cyclohm, of Flamestrike's Apples, versus Firestorm the Pyroak, of King Serperior's Soldiers! This is fairly two-sided, I'd say! Now, the coin toss that initiates our round...!"



"That's that! Flamestrike will order first! Both battlers have chosen SWITCH OK, so there will be no issues here!"

HP: 110 / 110 En: 100% Speed: 80 Ranks: 1/4/5/3 Status:
HP: 120 / 120 En: 100% Speed: 60 Ranks: 3/4/4/2 Status:

Flamestrike gives orders
KingSerperior gives orders
Someone lets me know orders were given
I ref
 

Brandon walked into the ASB Arena for his Round 2 match. After fighting Pokemon in the first round that weren't yet fully evolved, now he was in it for real. While his opponent was still relatively new to ASB, his Pokemon were decently trained and he definitely couldn't be underestimated. Still, he hadn't come here to lose.

"Alright Shockstrike, let's show them how we roll! Give us the weather advantage with a Rain Dance, then strike hard with a Hurricane! Finish off with a Weather Ball! If he tries to set up a Leech Seed on you and you don't already have a Substitute to block it, then make yourself a 15 HP Substitute and pick up where you left off!"

Summary:
Rain Dance -> Hurricane -> Weather Ball
If he uses Leech Seed and you don't have a Substitute use Substitute (15 HP) and push actions back
 


"There appears to be not much that I can do. Lets hope for some good hax on my side."

Sub (15HP) ~ Earth Power ~ Inferno

"Inferno is not for the damage, its for the burn!!"
 
Round One

Good morning, gentlemen. I'm EndQuote and I'll be your subref today...
(Get well soon, Lou!)

Pre-round:

Cyclohm (M) Shockstrike
Health: 110
Energy: 100
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 120
Energy: 100
Boosts: None
Other: None
Round One Start!
As the battle begins, both sides send out their CAP-created Pokemon. On one side, a Pyroak roars in defiance, aiming his arm cannons skyward. On the other, a Cyclohm crackles with electricity, all three heads focused and ready. The Tournament has been fun, but it's time for one trainer to be eliminated. Neither side looks ready to go home...

Shockstrike the Cyclohm kicks things off by spinning in a crazy Dance, heads weaving wildly, altering barometric pressure to summon Rain. It's a good thing the spectators brought umbrellas! Looking distinctly unhappy in the new weather, Firestorm the Pyroak tries to hide behind a Substitute, but gets soaked anyway.

Fooled by the replica Pyroak, Shockstrike launches a powerful Hurricane at the Substitute! The powerful winds rip it to shreds, but Firestorm is unharmed! The Pyroak, slamming his feet into the muddy terrain, calls on the Power of the Earth to launch a seismic attack at Shockstrike! The Cyclohm is knocked off his feet, landing in a puddle with a splash!

Spitting water and defiance, Shockstrike struggles upright and looks skyward. Using the power of the rain, the Cyclohm launches a Weather Ball directly at Firestorm! Unable to dodge in time, the Pyroak is nailed by the rain-boosted attack! Angrily, he calls upon his STAB and summons a massive Inferno, but rain and resistance means it merely glances off Shockstrike's hide. A shimmering shield of dust prevents the attack from inflicting a burn, too!

As the round closes, neither battler is giving in. The rain, like the battle, is intensifying, but both storms are far from over!

Action One:
Shockstrike used Rain Dance!
Rain began to fall! (4r)
-10 energy

Firestorm used Substitute! (15 HP)
Firestorm siphoned some life force into a Substitute! -15 HP
-12 energy

Action Two:
Shockstrike used Hurricane!

(12+(5-2)*1.5)*1.5=24.75
24.75 Damage (Substitute)
Firestorm's Substitute faded!
-8 energy

Firestorm used Earth Power!
RNG roll to crit: (1-625=crit) 9660 NO
(9+(4-3)*1.5)*1.5=15.75
15.75 Damage
-7 energy

Action Three:
Shockstrike used Weather Ball!
10+3+(5-2)*1.5=17.5
17.5 Damage
-7 energy

Firestorm used Inferno!
RNG roll to hit: (1-5000=hit) 3635 HIT
RNG roll to crit: (1-625=crit) 5270 NO
(10+3-3+(4-3)*1.5)*.667=7.67
7.67 Damage
-6 energy (STAB)

Totals:
Shockstrike: 23.42 Damage, -25 energy
Firestorm: 32.5 Damage, -25 energy
Post-round:

Cyclohm (M) Shockstrike
Health: 87
Energy: 75
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 87
Energy: 75
Boosts: None
Other: None
Arena: Rain (3r)
 
And of course I would forget about Shield Dust. Oh well.

This is a really bad matchup, so I'm switching to Nidoking.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Hello, ghosting for Flamestrike now that he exceeded the two day deadline & whatnot...Anyways, Nidoking appears to be excellent food for Shadowstrike, so it shall take Shockstrike's place!"

Counterswitch Accepted
Shockstrike OUT
Shadowstrike IN


Earthquake > Earthquake > Earthquake
IF Protect is issued successfully without transfer, THEN use Magnitude that action.
 
Round Two

Pre-round:

Golurk Shadowstrike
Health: 100
Energy: 100
Boosts: None
Other: None

Nidoking (M) King
Health: 100
Energy: 100
Boosts: None
Other: Sheer Force Enabled

Cyclohm (M) Shockstrike
Health: 87
Energy: 75
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 87
Energy: 75
Boosts: None
Other: None

Arena: Rain (3r)

Round Two Start!
As the second round starts, both battlers recall their respective 'mons and send out Ground-types! On one side, a Nidoking roars defiance at the sky. On the other, a Golurk stands silently, awaiting orders. The rain shows no sign of stopping, but neither side gives it any thought.

King, seizing initiative, charges forward and unleashes a strong Ice Beam! The Sheer Force of the attack nearly knocks Shadowstrike to the ground! Struggling upright, the ever-silent Golurk slams the ground, knocking King back with a powerful Earthquake!
Angrily picking himself up, King spins forward into a Sucker Punch, only to be slammed again by a second Earthquake!

As the rain pours down, King unleashes a final Ice Beam, this one striking critically out of desperation. Relentlessly following his orders, Shadowstrike again uses Earthquake, knocking King away!

As the round ends, King seems far more injured than Shadowstrike, but can the plucky Nidoking turn this battle around? Only time will tell!

Action One:
King used Ice Beam!
RNG roll to crit: (1-625=crit) 1317 NO
(10+2+1.5)*1.5=20.25
20.25 Damage
-7 energy

Shadowstrike used Earthquake!
RNG roll to crit: (1-625=crit) 2128 NO
(10+3+3(1.5))*1.5=26.25
26.25 Damage
-6 energy (STAB)

Action Two:
King used Sucker Punch!
RNG roll to crit: (1-625=crit) 3275 NO
8*1.5=12
12 Damage
-6 energy

Shadowstrike used Earthquake!
RNG roll to crit: (1-625=crit) 2930 NO
(10+3+3(1.5))*1.5=26.25
26.25 Damage
-10 energy (STAB)

Action Three:
King used Ice Beam!
RNG roll to crit: (1-625=crit) 537 YES
(10+3+2+1.5)*1.5=24.75
24.75 Damage
-7 energy

Shadowstrike used Earthquake!
RNG roll to crit: (1-625=crit) 3280 NO
(10+3+3(1.5))*1.5=26.25
26.25 Damage
-14 energy (STAB)

Totals:
King: 78.75 Damage, -20 energy
Shadowstrike: 57 Damage, -30 energy


Post-round:

Golurk Shadowstrike
Health: 43
Energy: 70
Boosts: None
Other: None

Nidoking (M) King
Health: 21
Energy: 80
Boosts: None
Other: Sheer Force Enabled

Cyclohm (M) Shockstrike
Health: 87
Energy: 75
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 87
Energy: 75
Boosts: None
Other: None

Arena: Rain (2r)
 
Well, there's nothing left to do now but go down in a blaze of glory.

Ice Beam~Ice Beam~Ice Beam

EDIT: Sorry, wasn't aware of that rule...
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Maxim: Just a reminder - If you are going to post for someone, please wait until the initial 2 Day DQ Time has passed before posting. Thank you.

"This should be easy enough."

Earthquake > Earthquake > Earthquake
 
Round Three

Pre-round:

Golurk Shadowstrike
Health: 43
Energy: 70
Boosts: None
Other: None

Nidoking (M) King
Health: 21
Energy: 80
Boosts: None
Other: Sheer Force Enabled
Arena: Rain (2r)

Cyclohm (M) Shockstrike
Health: 87
Energy: 75
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 87
Energy: 75
Boosts: None
Other: None


Round Three Start!
As the third round begins, the two behemoths continue to spam powerful attacks, earth shaking around them. Hold onto your hats, folks!

King, the Nidoking, roars in defiance as he unleashes a final Ice Beam! Displaying no emotion, Golurk silently slams once more into the ground, creating a final Earthquake that KOes King! The Automaton Pokemon nods in recognition of a fallen foe, then turns away, oblivious to the cheering of the crowd.

Action One:
Nidoking used Ice Beam!

RNG roll to crit: (1-625=crit) 8050 NO
(10+2+1.5)*1.5=20.25
20.25 Damage
-11 energy

Golurk used Earthquake!
RNG roll to crit: (1-625=crit) 5881 NO
(10+3+3(1.5))*1.5=26.25
26.25 Damage (KO)
-18 energy


Post-round:

Golurk Shadowstrike
Health: 23
Energy: 52
Boosts: None
Other: 1 KOC

Nidoking (M) King
Health: -5
Energy: 69
Boosts: None
Other: Sheer Force Enabled, KOed
Arena: Rain (1r)

Cyclohm (M) Shockstrike
Health: 87
Energy: 75
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 87
Energy: 75
Boosts: None
Other: None

Now, Soldiers of Gaia send out, then Carnivorous Apples order.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I abolished that 2 day thing for great justice now. :)

"Shockstrike, come back in!"

Initiating Switch Phase
Shadowstrike OUT
Shockstrike IN
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Take full advantage of the weather!"

Hurricane > Hurricane > Hurricane
IF Leech Seed is issued, THEN use Substitute (15 HP) on the first instance, pushing actions back when Hurricane is replaced.
 
Well, not much else we can do now.

Earth Power + Earth Power combo~Cooldown (Earth Power + Earth Power combo)~Earth Power
 
Round Four

Pre-round:

Cyclohm (M) Shockstrike
Health: 87
Energy: 75
Boosts: None
Other: None

Pyroak (M) Firestorm
Health: 87
Energy: 75
Boosts: None
Other: None

Golurk Shadowstrike
Health: 23
Energy: 52
Boosts: None
Other: 1 KOC


Round Four Start!
As the fourth round begins, the rain continues to poor down. Sadly, King the Nidoking's crumpled form is withdrawn, and Pyroak is again sent out into the storm! Switching to face him, once more, is Shockstrike the Cyclohm!

Spitting defiance and rainwater, the Cyclohm unleashes a massive Hurricane, using the power of the storm to launch it accurately! Reeling from the blow, the Pyroak slams his arms into the ground, channeling seismic forces to fire a powerful Double Earth Power Combo!

As Firestorm cools off from the combo, Shockstrike continues to ruthlessly spam Hurricane, knocking the Pyroak off his feet!

Pressing his advantage, Shockstrike fires a final Hurricane, but Firestorm isn't through yet! The Pyroak retaliates with a final Earthpower before slumping to his knees, exhausted...

As the round ends, so does the rainstorm, bringing sunlight back to the arena, but it isn't enough to lighten the battlefield. Both sides are exhausted, but only time will tell the victor...

Action One:
Shockstrike used Hurricane!
RNG roll to crit: (1-625=crit) 4957 NO
(12+(5-2)*1.5)*1.5=24.75
24.75 Damage
-8 energy
RNG roll to confuse: (1-3000=confused) 5518 NO

Firestorm used a Double Earth Power Combo!
RNG roll to crit: (1-625=crit) 9285 NO
(9*2.25+(4-3)*1.5)*1.5=32.625
32.625 Damage
-32 energy

RNG roll to lower sp. def: (1-2000=drop) 3369 NO

Action Two:
Shockstrike used Hurricane!
RNG roll to crit: (1-625=crit) 9596 NO
(12+(5-2)*1.5)*1.5=24.75
24.75 Damage
-12 energy
RNG roll to confuse: (1-3000=confused) 4175 NO

Firestorm cooled down!

Action Three:
Shockstrike used Hurricane!
RNG roll to crit: (1-625=crit) 2112 NO
(12+(5-2)*1.5)*1.5=24.75
24.75 Damage
-16 energy
RNG roll to confuse: (1-3000=confused) 9564 NO

Firestorm used Earth Power!
RNG roll to crit: (1-625=crit) 3711 NO
(9+(4-3)*1.5)*1.5=15.75
15.75 Damage
-15 energy
RNG roll to lower special defense: (1-1000=drop) 2098 NO

The rain stopped!


Post-round:

Cyclohm (M) Shockstrike
Health: 39
Energy: 39
Boosts: None
Other: None​

Pyroak (M) Firestorm
Health: 13
Energy: 28
Boosts: None
Other: None

Golurk Shadowstrike
Health: 23
Energy: 52
Boosts: None
Other: 1 KOC


Soldiers of Gaia, what will you do?
 
Eh well, that did a lot of damage, let's see if we can't figure something out here.

Leech Seed~Earth Power~Chill
If a Substitute is up A1, then use Synthesis~Chill~Earth Power
If Double Team, then Lava Plume and push actions back, but only do so twice.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Shield Dust means you do not need to roll for added effects against Cyclohm.

"This is for Flamestrike!"

Dragon Pulse > Dragon Pulse > Dragon Pulse
 
Round Five

Pre-round:

Cyclohm (M) Shockstrike
Health: 39
Energy: 39
Boosts: None
Other: None​

Pyroak (M) Firestorm
Health: 13
Energy: 28
Boosts: None
Other: None

Golurk Shadowstrike
Health: 23
Energy: 52
Boosts: None
Other: 1 KOC

Round Five Start!
Moving quickly, Shockstrike the Cyclohm darts forward and unleashes a final Dragon Pulse, KOing Firestorm the Pyroak!

The Soldiers automatically send out their final poke, a Lucario, who, despite a large disadvantage, refuses to give in!

Action One:
Shockstrike used Dragon Pulse!

9+3+(5-2)*1.5=16.5
16.5 Damage (KO)
-6 energy (STAB)


Post-round:

Cyclohm (M) Shockstrike
Health: 39
Energy: 33
Boosts: None
Other: None​

Pyroak (M) Firestorm
Health: -4
Energy: 28
Boosts: None
Other: KOed


Lucario (M) Goku
Health: 100
Energy: 100
Boosts: None
Other: None

Golurk Shadowstrike
Health: 23
Energy: 52
Boosts: None
Other: 1 KOC
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Mindstrike will finish this!"

Initiating Switch Phase
Shockstrike OUT
Mindstrike IN

King Serperior has no Reserve.


Close Combat > Close Combat > Close Combat
IF Counter is issued, THEN use Vacuum Wave that action.
IF (Evasive Damaging Move) is issued, THEN use Vacuum Wave that action.
 
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