
"Fine fine, I'll show you why we're here"

"Aw come on Boss, lighten up a little!"
Originally Posted by Fat Glacier Knight

Open Challenge
1vs1 singles OR 2vs2 Doubles (you pick)
Bring whatever you want
Training Match
Flash Match
1 Day DQ
All Abilities
All Items
No switch
Arena: Chaos Valley. A dark, deep chasm like arena. The power being released here is malevolent, and all Pokemon gain bizarre attributes. Attack and Special attack ranks increase by 2 (ex rank 3 attack is rank 5 attack for the battle). Defense and Special Defense ranks decrease by 1 (ex rank 4 special defense is rank 3 special defense for the battle).
Originally Posted by Fat Glacier Knight

Open Challenge
1vs1 singles OR 2vs2 Doubles (you pick)
Bring whatever you want
Training Match
Flash Match
1 Day DQ
All Abilities
All Items
No switch
Arena: Chaos Valley. A dark, deep chasm like arena. The power being released here is malevolent, and all Pokemon gain bizarre attributes. Attack and Special attack ranks increase by 2 (ex rank 3 attack is rank 5 attack for the battle). Defense and Special Defense ranks decrease by 1 (ex rank 4 special defense is rank 3 special defense for the battle).
2 VS 2 plz
2 subs.
So help you god if you spam Stat changing moves >.<
Here are the teams
Team Frosty
Frosty said:![]()
Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 3(-1)
Def: Rank 2
SpA: Rank 6(+1)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (27):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind
Electroball
Charge
Thunderbolt
Will-o-Wisp
Protect
Light Screen
Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect
![]()
Diababa [Necturine] (F)
Nature: Quiet (+Sp Atk, -Speed)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 0/6
MC 0
DC 0/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Leaf Blade
Sketch
Giga Drain
Protect
Psychic
Shadow Ball
Team Glacier Knight
Glacier Knight said:![]()
Cloyster [Drake "The Fortress"] (Male)
Nature: Gentle (+1 SpD, -1 Def)
Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.
when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 5 (-)
SpA: Rank 5
SpD: Rank 2 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump
Icicle Crash
Spikes
Spike Cannon
Rock Blast
Bubble Beam
Rapid Spin
Mud shot
Aqua Ring
Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf
Teleport
Bide
Brine
Endure
Posion Jab
Dive
Rain Dance
Return
35 Moves
![]()
Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)
Info on Gavin:
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Stats:
HP: 100
Atk: Rank 7
Def: Rank 2
SpA: Rank 3 (-)
SpD: Rank 2
Spe: 144 and 24% accuracy (+)
EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED
Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Crush Claw
Ice Punch
Fake Out
Counter
Feint
Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor
Hail
Shadow Claw
37 Moves

"*Sigh* Why should I lighten up at least 2 of these mons are going to be hospitalized."

"You know Boss, you could bring a cracked up clown down ya know?"
Glacier sends out with items
Frosty sends out and orders
I ref