Data Battle Tower (For all your Match-Seeking Needs!)

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Challenging Texas

2vs2 doubles
Flashmatch
Training Match
1 day DQ
All items on
All abilities
No switch
2 subs

Arena: Chaos Valley. Attack and Special attack ranks increase by 2 (ex rank 3 attack is rank 5 attack for the battle). Defense and Special Defense ranks decrease by 1 (ex rank 4 special defense is rank 3 special defense for the battle).


Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard
Hail


Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Sucker Punch

Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
Psychic


32 Moves


Jynx [Marilyn, "The Seductress"] (F)
Nature: Timid (+spe -atk)
Type: Ice/Psychic

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+15% acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind

Recycle
Endure
Sleep Talk
Skill Swap
Magic Coat
Hyper Voice

Ice Beam
Substitute
Protect
Rest
Psychock
Grass Knot
Shadow Ball
Frost Breath
Avalanche
Light Screen
Reflect
Rain Dance

35 Moves


Froslass@Exp Share
Jynx@Expert Belt
 

Texas Cloverleaf

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Accepting


Metagross, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Hammer Arm

Zen Headbutt
Iron Defense
Iron Head
Thunderpunch

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Reflect
Rock SMash
Psychic
Total Moves: 22



Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot

Counter
Sucker Punch
Magic Coat
Super Fang

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Total moves: 21


Metagross @ Expert Belt
Houndoom @ Life Orb

(Belt in recent claim yet to be edited into profile)
 
Open challenge

Training Battle
Beginner Battle
1v1 Singles
Training Items only
No Recovery/No Chills
DQ Time: 2 days.
Arena: ASB Arena
 
Need a 3v3 NFE battle to get my first FEs
Singles or Doubles (you pick)
Items = training
2 recovers/5 chills
2 subs/team
ASB arena
2 day DQ
Reinstating this since Ullar dropped it.

Edit: Also issuing 2 2v2 NFE singles challenges
Items = training
2 subs
Arena: you pick something not ASB
2 day DQ
 
I'll take on both of those challenges, I have too many untrained NFE's just sitting there.

All abilities for both matches
2 recoveries/ 5 chills for both
Unown Soup for Match 2 (unless you have something else we can both agree on)
 
Open Challenge

1vs1 singles OR 2vs2 Doubles (you pick)
Bring whatever you want
Training Match
Flash Match
1 Day DQ
All Abilities
All Items
No switch

Arena: Chaos Valley. A dark, deep chasm like arena. The power being released here is malevolent, and all Pokemon gain bizarre attributes. Attack and Special attack ranks increase by 2 (ex rank 3 attack is rank 5 attack for the battle). Defense and Special Defense ranks decrease by 1 (ex rank 4 special defense is rank 3 special defense for the battle).
 
Hey! i notice that that was your first ever post, which means you haven't signed up yet. To join in on all the ASB fun, you first must go to the registration tower and sign up! it's a pretty simple process, you pick your pokemon and get the correct information. once you are approved by one of the approvers, THEN you can come to the battle tower (which is this thread right here), and either accept matches or challenge people!

If you need any help registering, please PM me or an approver, and we can help you to the best of your abilities! we love seeing new people join ASB, as it is an exciting and fun new way to play with Pokemon! i enjoy talking to thin air!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Open Challenge

1vs1 singles OR 2vs2 Doubles (you pick)
Bring whatever you want
Training Match
Flash Match
1 Day DQ
All Abilities
All Items
No switch

Arena: Chaos Valley. A dark, deep chasm like arena. The power being released here is malevolent, and all Pokemon gain bizarre attributes. Attack and Special attack ranks increase by 2 (ex rank 3 attack is rank 5 attack for the battle). Defense and Special Defense ranks decrease by 1 (ex rank 4 special defense is rank 3 special defense for the battle).
2 VS 2 plz

2 subs.
 
Challenging CMFP

2vs2 Doubles
Training Match
Flashmatch
1 Day DQ
All Abilities
All Items
No switch
1 sub

Arena: Bomb Pit. Battle deep in a hole, some random people are throwing explosives and other nasty surprises! Each Action, each pokemon gets hits by one of the following! (RNG)
Tiny Bomb: -10HP
Spike Balls: -15HP
Big Bomb: -20HP
Molotav Cocktail: -10HP and burned
Mine: -15HP and Paralyzed
Big Ass Gas Bomb: -20HP and Poisoned
 
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