The sun was last seen setting over the horizon weeks ago, when two trainers met in the area to battle, only for one of them to flee when he realized the date. The sun is not supposed to rise again here for weeks, but the moon's light can be seen through the clouds.
Snow continues to fall...(Background Music)
The clouds continue to drop snow on the area as four trainers approach. From the northeast comes EspyOwner, with two normal Poke'mon in tow.
Porygon-Z [Micah Sanders]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Recycle
Lock On
Zap Cannon
Hyper Beam
Wonder Room
Magic Coat
Signal Beam
Swift
Ice Beam
Thunderbolt
Solarbeam
Teleport
Delcatty (Eden McCain) [Female]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell
Sucker Punch
Wish
Zen Headbutt
Facade
Solarbeam
Payback
Giga Impact
Double Team
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
From the southwest comes The Royal Guard (also known as Kevin), with two of his Poke'mon and an empty bag, having heard of the temple to the east.
Vaporeon (Aceladus) Male
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb:
Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration:
Type: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
DC: 5/5
MC: 0
Attacks: 34 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Take Down
Bite
Trump Card
Water Gun
Aqua Ring
Muddy Water
Hydro Pump
Acid Armor
Mist
Detect
Flail
Wish
Yawn
Signal Beam
Endure
Toxic
Protect
Substitute
Dig
Shadow Ball
Rain Dance
Ice Beam
Icy Wind
Scald
Heal Bell
Swagger
Brine
Hyper Voice
<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:(28)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Leaf Blade
Gastro Acid
Glare
Magical Leaf
Mirror Coat
Synthesis
Energy Ball
Protect
Taunt
Light Screen
Frenzy Plant
Safeguard
Reflect
Grass Pledge
Dragon Pulse
Bind
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The fourth to hear the call, and the first to truely answer it, Ragnarokalex comes from the northeast, bringing two of the Ralts line to follow and assist.
*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 0
Attacks: 64 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison
Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore
Destiny Bond
Mean Look
Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up
Magic Coat
Sleep Talk
Icy Wind
Body Slam
Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment
Sunny Day
Substitute
Low Sweep
Rain Dance
X-Scissor
Return
Rest
Bulldoze
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 0
Attacks: 45 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis
Future Sight
Dream Eater
Disable
Encore
Confuse Ray
Pain Split
Endure
Signal Beam
Heal Bell
Helping Hand
Icy Wind
Magic Coat
Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
Energy Ball
Psyshock
Snatch
Light Screen
Hidden Power Fire (7)
Taunt
Psyshock
Safeguard
Rest
Sleep Talk
Substitute
Snatch
Swagger
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
Finally, from the southeast, a late arrival hurries through the snow, passing by a lost man called Glacier Knight who seems to have drifted away from the battlezone. The man charging forth to replace him? Frosty. Surprisingly, he has brought forth three Poke'mon to this icy land with him, though only two can be used in the battle.
Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (36):
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Avalanche
Icicle Crash
Ice Punch
X-Scissor
Sheer Cold
Earth Power (*)
Water Pulse (*)
Superpower (*)
Protect (*)
Blizzard (*)
U-turn (*)
Hone Claws
Acrobatics
Counter
Taunt
Struggle Bug
Bulldoze
Stone Edge
Earthquake
Substitute
Knock Off
Electoweb
Rock Slide
Icebeam
Solarbeam
Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (51):
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball
Discharge
Tri Attack
Thrash
Zap Cannon
Outrage
Hydro Pump
Magnet Rise
Heal Bell
Signal Beam
Power Gem
Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen
Taunt
Thunder
Fire Blast
Dragon Tail
Sunny Day
Substitute
Trick Room
Volt Switch
Roar
Surf
Ice Beam
Endure
Draco Meteor
Shock Wave
Earthquake
Blizzard
Double Team
Torment
Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: doesn't matter
Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks (36):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse
Hex
Mean Look
Payback
Destiny Bond (*)
Pain Split (*)
Imprison (*)
Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Taunt
Toxic
Torment
Spite
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The rules of battle are thus:
2vs2vs2vs2 Singles
DQ Time: 3 Days
Infinite Chills/Recoveries
2 Subsitutions
Restricted Moves: Unknown
Switch: KO
Abilities: All
Items: All
Restriction: PM Match; Trainers must also choose 1 or 2 of the Humanoid Types (Normal, Fighting, Psychic, Dark) when PMing mons
Arena: Icy Forest
Roleplay Arena: This is a snowy forest at the edge of a lake. The battle starts in the center of the area. The evergreen trees stand about 20 feet tall, but provide clear views of the gray sky, and the frozen flakes on the branches starting eight feet off the ground.
The lake in question is to the west of the battlefield, frozen. The ice, while thick enough to hold people and Pokemon up, could make for some interesting tactics if the field of battle moves in that direction.
To the south of the area lies a cabin amid the trees, though with no lights in it, it could be disused. The only way to confirm would be to check it out.
To the east of the center of the area, where the battle is starting, is an odd temple of sorts amid the trees, rich for exploration and plundering, if anything remains to be plundered.
Some distance to the north of the area, there are distant mountains. While they are too distant for the battlers to reach while in the battle, they can provide a landmark for one to base their directions off of.
The way this will work is thus:
EspyOwner will send out their first Poke'mon and attach an item.
The Royal Guard will send out their first Poke'mon and attach an item to them.
Ragnorakalex then sends out his first Poke'mon and attaches an item.
Finally, Frosty will send out his first Poke'mon and attach an item.
Then all four will PM round actions to me, Eternal Drifter, and I'll ref to the best of my ability, revealing potential developments.
Two actions will constitute a round.
But as the battle continues... remember... you are not the only ones in the woods... and the others may not respect the rules of battle...
Snow continues to fall...
Potential trainer actions, for reference:
Command: -0 energy
Command and act: - (1 + energy cost of action*1.5) energy
Command combo: -3 energy (For trying to get words out in a short period of time)
Command combo and act: - (combo cost + energy cost of action *1.5) energy
Run (please say which direction): -5 energy
Attempt move of choice: Varies by move attempted
Other: Varies by attempt
Forfiet complete action: +12 energy (chill)
Snow continues to fall...(Background Music)
The clouds continue to drop snow on the area as four trainers approach. From the northeast comes EspyOwner, with two normal Poke'mon in tow.




Porygon-Z [Micah Sanders]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Recycle
Lock On
Zap Cannon
Hyper Beam
Wonder Room
Magic Coat
Signal Beam
Swift
Ice Beam
Thunderbolt
Solarbeam
Teleport

Delcatty (Eden McCain) [Female]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell
Sucker Punch
Wish
Zen Headbutt
Facade
Solarbeam
Payback
Giga Impact
Double Team

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
From the southwest comes The Royal Guard (also known as Kevin), with two of his Poke'mon and an empty bag, having heard of the temple to the east.




Vaporeon (Aceladus) Male
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb:
Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration:
Type: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
DC: 5/5
MC: 0
Attacks: 34 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Take Down
Bite
Trump Card
Water Gun
Aqua Ring
Muddy Water
Hydro Pump
Acid Armor
Mist
Detect
Flail
Wish
Yawn
Signal Beam
Endure
Toxic
Protect
Substitute
Dig
Shadow Ball
Rain Dance
Ice Beam
Icy Wind
Scald
Heal Bell
Swagger
Brine
Hyper Voice

<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:(28)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Leaf Blade
Gastro Acid
Glare
Magical Leaf
Mirror Coat
Synthesis
Energy Ball
Protect
Taunt
Light Screen
Frenzy Plant
Safeguard
Reflect
Grass Pledge
Dragon Pulse
Bind

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The fourth to hear the call, and the first to truely answer it, Ragnarokalex comes from the northeast, bringing two of the Ralts line to follow and assist.




*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 0
Attacks: 64 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison
Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore
Destiny Bond
Mean Look
Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up
Magic Coat
Sleep Talk
Icy Wind
Body Slam
Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment
Sunny Day
Substitute
Low Sweep
Rain Dance
X-Scissor
Return
Rest
Bulldoze

Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 0
Attacks: 45 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis
Future Sight
Dream Eater
Disable
Encore
Confuse Ray
Pain Split
Endure
Signal Beam
Heal Bell
Helping Hand
Icy Wind
Magic Coat
Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
Energy Ball
Psyshock
Snatch
Light Screen
Hidden Power Fire (7)
Taunt
Psyshock
Safeguard
Rest
Sleep Talk
Substitute
Snatch
Swagger

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
Finally, from the southeast, a late arrival hurries through the snow, passing by a lost man called Glacier Knight who seems to have drifted away from the battlezone. The man charging forth to replace him? Frosty. Surprisingly, he has brought forth three Poke'mon to this icy land with him, though only two can be used in the battle.





Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (36):
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Avalanche
Icicle Crash
Ice Punch
X-Scissor
Sheer Cold
Earth Power (*)
Water Pulse (*)
Superpower (*)
Protect (*)
Blizzard (*)
U-turn (*)
Hone Claws
Acrobatics
Counter
Taunt
Struggle Bug
Bulldoze
Stone Edge
Earthquake
Substitute
Knock Off
Electoweb
Rock Slide
Icebeam
Solarbeam

Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (51):
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball
Discharge
Tri Attack
Thrash
Zap Cannon
Outrage
Hydro Pump
Magnet Rise
Heal Bell
Signal Beam
Power Gem
Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen
Taunt
Thunder
Fire Blast
Dragon Tail
Sunny Day
Substitute
Trick Room
Volt Switch
Roar
Surf
Ice Beam
Endure
Draco Meteor
Shock Wave
Earthquake
Blizzard
Double Team
Torment

Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: doesn't matter
Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks (36):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse
Hex
Mean Look
Payback
Destiny Bond (*)
Pain Split (*)
Imprison (*)
Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Taunt
Toxic
Torment
Spite

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
HP 50
Energy 300
Attack: 1
Defense: 1
Special Attack: 1
Special Defense: 1
Speed: 50
Size Class: 3
Weight Class: 3
The rules of battle are thus:
2vs2vs2vs2 Singles
DQ Time: 3 Days
Infinite Chills/Recoveries
2 Subsitutions
Restricted Moves: Unknown
Switch: KO
Abilities: All
Items: All
Restriction: PM Match; Trainers must also choose 1 or 2 of the Humanoid Types (Normal, Fighting, Psychic, Dark) when PMing mons
Arena: Icy Forest
Roleplay Arena: This is a snowy forest at the edge of a lake. The battle starts in the center of the area. The evergreen trees stand about 20 feet tall, but provide clear views of the gray sky, and the frozen flakes on the branches starting eight feet off the ground.
The lake in question is to the west of the battlefield, frozen. The ice, while thick enough to hold people and Pokemon up, could make for some interesting tactics if the field of battle moves in that direction.
To the south of the area lies a cabin amid the trees, though with no lights in it, it could be disused. The only way to confirm would be to check it out.
To the east of the center of the area, where the battle is starting, is an odd temple of sorts amid the trees, rich for exploration and plundering, if anything remains to be plundered.
Some distance to the north of the area, there are distant mountains. While they are too distant for the battlers to reach while in the battle, they can provide a landmark for one to base their directions off of.
The way this will work is thus:
EspyOwner will send out their first Poke'mon and attach an item.
The Royal Guard will send out their first Poke'mon and attach an item to them.
Ragnorakalex then sends out his first Poke'mon and attaches an item.
Finally, Frosty will send out his first Poke'mon and attach an item.
Then all four will PM round actions to me, Eternal Drifter, and I'll ref to the best of my ability, revealing potential developments.
Two actions will constitute a round.
But as the battle continues... remember... you are not the only ones in the woods... and the others may not respect the rules of battle...
Snow continues to fall...
Potential trainer actions, for reference:
Command: -0 energy
Command and act: - (1 + energy cost of action*1.5) energy
Command combo: -3 energy (For trying to get words out in a short period of time)
Command combo and act: - (combo cost + energy cost of action *1.5) energy
Run (please say which direction): -5 energy
Attempt move of choice: Varies by move attempted
Other: Varies by attempt
Forfiet complete action: +12 energy (chill)