Shake
“Say less than thou knowest, know more than showest.” – Shakespeare
“Say less than thou knowest, know more than showest.” – Shakespeare
From the depths of time and the ages that hath rolled, he ariseth in form most sublime… or not. For centuries, He-Who-Must-Not-Be-Worded has brought terror and perplexity to those who dare to embark upon the task of comprehending his works – not to mention hours of agony to students and scholars alike (I’m glad I didn’t teach him). Yet – yet he stands the test of time. No less terrifying in manipulating time is the phenomenon known as Trick Room. Fellow Smogonites, shaekth in trepidation at the sight of my B2W2 OU Trick Room team, Shake!
Incomprehensible playrights aside, I would like you to note that this is my first RMT, so feel free to point out any inadvertent shortcomings. I find that Trick Room is a very effective means of taking the speed-oriented metagame by storm, and have achieved greater success with it than with other teams I have used in the past. Without further ado, here is the team at a glance:
My Shakespearean Loyalists – At a Glance
Deconstructing Him – Building Process
I began with two Trick Room users who are tried and true Pokemon with respect to TR teams. One is part of my offensive core and the other is my standard lead/wall against many teams.
Slowbro is my third Trick Room user who is specially oriented, naturally, and is able to set up Trick Room against a large variety of threats and come in repeatedly due to Regenerator.
Slowbro is my third Trick Room user who is specially oriented, naturally, and is able to set up Trick Room against a large variety of threats and come in repeatedly due to Regenerator.
With Reuniclus as my primary special abuser of Trick Room, I chose Aggron as my physical abuser. Its resistances complement the team well and titantic Defense largely compensate for the team’s present lack of physical presence.
With a physical and a special abuser present, I now needed a mixed sweeper who could also function as a stallbreaker. Dragonite was a readymade solution, and Multiscale often enables it utilise another turn of Trick Room. Added to this is priority in the form of Extremespeed and you have a very useful member of the team.
Finally, the team needed a Pokemon to clean up after my Trick Room sweepers have eradicated major members of the opponent’s team, or at least punched holes in their defense. Choice Scarf Salamence fit the bill perfectly, and with Moxie complementing its sweep, very little stands in the path of victory after major threats have been eliminated.
I decided to replace Aggron with Conkeldurr in order to trade better defense for more offensive power, while still maintaining decent bulk.
I decided to replace Aggron with Conkeldurr in order to trade better defense for more offensive power, while still maintaining decent bulk.
Guide to His Inexplicable Masterpieces – The Team
The Main Character
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 96 HP / 160 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic (Psyshock)
- Hidden Power [Fire] (Focus Blast)
- Shadow Ball
Hands down, Reuniclus is one of the most destructive Pokemon you can expect to see on a Trick Room team. Magic Guard is invaluable for the ability to abuse Life Orb and avoid entry hazard damage, even more so in Trick Room. The moveset is bog standard, and the EVs are optimized to enable Reuniclus to inflict maximum damage and take physical attacks much more effectively. Taking Sciztar's suggestions, Psychic is used over Psyshock to handle Gliscor, whereas HP Fire gives Reuniclus an edge over Scizor, Genesect, Ferrothorn and Forretress, among others.
The Conflict
The Conflict
Bronzong @ Leftovers
Trait: Levitate
EVs: 244 HP / 180 Atk / 84 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
Bronzong’s typing and excellent mixed defensive stats make it a prime candidate for setting up Trick Room. Stealth Rock is useful when you consider the switches which tend to be forced by other powerful sweepers on the team. Despite the nerf to Explosion, I still find it very useful when Bronzong is about to lose to an opponent under Trick Room, enabling it to go out with a bang and bring in another sweeper uninhibited. The Attack EVs enable Bronzong to take down weakened threats and inflict reasonable damage with explosion. EVs are distributed to take attacks on both sides of the spectrum better.
The Comedy
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 212 HP / 44 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Surf
- Yawn
The first question you might be asking is – why in the name of Shakespeare’s bones is Slowking on this team instead of Slowbro? Well, I found that I needed more defense on the special side of the spectrum in order to handle common special weather abusers better, with a few exceptions. Furthermore, Slowking’s better Special Attack gives it an edge over Pokemon like Forretress, Skarmory and to a lesser extent, Ferrothorn (using Fire Blast), which would otherwise hamper my Trick Room users. Credit goes to Absolete in his RMT Celestial Beings for the moveset, which functions the same way as on Slowbro but with increased Special Attack. Regenerator enables Slowking to come in repeatedly, while the EVs ensure optimal HP recovery with Leftovers and an ability to take most special assaults.
Trait: Regenerator
EVs: 212 HP / 44 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Surf
- Yawn
The first question you might be asking is – why in the name of Shakespeare’s bones is Slowking on this team instead of Slowbro? Well, I found that I needed more defense on the special side of the spectrum in order to handle common special weather abusers better, with a few exceptions. Furthermore, Slowking’s better Special Attack gives it an edge over Pokemon like Forretress, Skarmory and to a lesser extent, Ferrothorn (using Fire Blast), which would otherwise hamper my Trick Room users. Credit goes to Absolete in his RMT Celestial Beings for the moveset, which functions the same way as on Slowbro but with increased Special Attack. Regenerator enables Slowking to come in repeatedly, while the EVs ensure optimal HP recovery with Leftovers and an ability to take most special assaults.
The Anomaly
Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Hammer Arm
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Hammer Arm
(Drain Punch)
- Earthquake (Facade)
- Rock Slide (Stone Edge)
- Mach Punch
In accordance with ganj4lF's suggestion, I have replaced Aggron with Conkeldurr in order to gain the upper hand against bulkier threats. With Guts activated and a +Attack Nature, Conkeldurr KOs or 2KOs most opponents with ease. Earthquake is used over Facade (kudos to Red3mpti0n) to OHKO 252 HP Jirachi, which threatens to stall out my Trick Room turns indefinitely and is in general problematic for this team. Hammer Arm syncs well with Trick Room, boosting Conkeldurr's effacy with the speed drop (thanks Chimpakt and Sciztar!). As per Sciztar's suggestion, Stone Edge has been replaced with Rock Slide to minimise the chances of missing under Trick Room conditions which is costly - plus, the 30% flinch rate is useful. The EVs ensure maximum damage output while maintaining reasonable bulk.
- Earthquake (Facade)
- Rock Slide (Stone Edge)
- Mach Punch
In accordance with ganj4lF's suggestion, I have replaced Aggron with Conkeldurr in order to gain the upper hand against bulkier threats. With Guts activated and a +Attack Nature, Conkeldurr KOs or 2KOs most opponents with ease. Earthquake is used over Facade (kudos to Red3mpti0n) to OHKO 252 HP Jirachi, which threatens to stall out my Trick Room turns indefinitely and is in general problematic for this team. Hammer Arm syncs well with Trick Room, boosting Conkeldurr's effacy with the speed drop (thanks Chimpakt and Sciztar!). As per Sciztar's suggestion, Stone Edge has been replaced with Rock Slide to minimise the chances of missing under Trick Room conditions which is costly - plus, the 30% flinch rate is useful. The EVs ensure maximum damage output while maintaining reasonable bulk.
The Theme
Dragonite (M) @ Life Orb (Expert Belt)
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Draco Meteor
- Fire Blast
- Superpower
- Extremespeed
Dragonite is a magnificent mixed attacker under Trick Room and also my primary stallbreaker. I have focused on Special Attack to make Draco Meteor as powerful as possible, although I have not spared Attack either. Although Life Orb compromises Multiscale, the extra damage output from Draco Meteor and Outrage often sets the difference between a KO and defeat.
The Tragedy
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive (Naughty) Nature
- Outrage
- Brick Break
- Fire Blast
- Earthquake
Moxie Salamence is terrifying with a Choice Scarf attached, and does indeed bring about tragedy in the eyes of the foe when all other opposition has been eliminated. This is intended to function solely outside of Trick Room during the endgame, and Outrage will generally suffice to defeat the few remaining opponents. Fire Blast is for Forretress, Skarmory, Ferrothorn and company, while the other moves are enough to cover all threats. A Speed boosting nature has been used to outspeed max Speed positive natured Choice Scarf Genesect, which otherwise outspeed and KO Salamence with Ice Beam.
To Escape Him – Closing Comments
This is the most capable team I have used till date, and I have put a lot of thought into composing it. It was only fitting that I decided to make an RMT on the same. Using this team on Pokemon Showdown, my present peak is at 1728 - hence, I would appreciate constructive criticism on how to improve it. A special thanks to Sciztar for his highly informative OU Guide to Trick Room, and to Absolete, from whose RMT Celestial Beings I have borrowed some very useful ideas and movesets. Further thanks to ganj4lF, Sciztar, Chimpakt and Red3empti0n for movesets and other suggestions. Thank you for taking the time to enjoy my team, and hail the demise of Shakespeare (who lives on…)! (This is my first post on Smogon, and I would like to get involved in the community as far as it is possible for me to do so!)
Importable:
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 96 HP / 160 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Hidden Power [Fire]
- Shadow Ball
Bronzong @ Leftovers
Trait: Levitate
EVs: 244 HP / 180 Atk / 84 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 212 HP / 44 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Surf
- Yawn
Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Hammer Arm
- Earthquake
- Rock Slide
- Mach Punch
Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Draco Meteor
- Fire Blast
- Superpower
- Extremespeed
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Brick Break
- Fire Blast
- Earthquake
Trait: Magic Guard
EVs: 96 HP / 160 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Hidden Power [Fire]
- Shadow Ball
Bronzong @ Leftovers
Trait: Levitate
EVs: 244 HP / 180 Atk / 84 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 212 HP / 44 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Surf
- Yawn
Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Hammer Arm
- Earthquake
- Rock Slide
- Mach Punch
Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Draco Meteor
- Fire Blast
- Superpower
- Extremespeed
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Brick Break
- Fire Blast
- Earthquake
Retired Members:
Aggron (F) @ Leftovers
Trait: Rock Head
EVs: 220 HP / 252 Atk / 36 Def
Brave Nature
IVs: 0 Spd
- Head Smash
- Heavy Slam
- Earthquake
- Aqua Tail
Trait: Rock Head
EVs: 220 HP / 252 Atk / 36 Def
Brave Nature
IVs: 0 Spd
- Head Smash
- Heavy Slam
- Earthquake
- Aqua Tail