The End of All Hope






Honestly, BW OU started out pretty terrible. Then, when Excadrill got banned, things got better (except for VOLT-TURN EVERYWHERE). And now... Things are getting worse again. So, that's my question: Is there really any hope left for this metagame? It's strange, I think the metagame is terrible, yet there's something I still enjoy about it. What, though? I have no idea.
Take a look at this team, for instance. There's very little room for variation in it. At the moment, honestly I think Hippowdon on Sand teams is non-negotiable due to the fact that Dugtrio's only getting more common on Sun teams. At this point, Terrakion's essentially a must-have on Sand teams because it's an incredible offensive check to Genesect in Sand. Finally, I need Latias because I need a good Keldeo check. Man, those days when I could just win games by clicking buttons... Can't go around doing that anymore.
Though, honestly, this is in my opinion essentially a variation of the sand team you should be using - The ones with Hippowdon. Pretty much every Hippowdon Sand team I see on the ladder is some variation of the same cookie-cutter Hippo/Terrakion/Spikes/Sand sweeper/filler/filler or something like that. It's ridiculous. But, for whatever reason I see very few Hippowdon Sand teams in the RMT forum. So, here you go, a Hippowdon Sand team. Enjoy.
[youtube]yuHnq2UQopY[/youtube]

Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
IVs: 25 Def
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
Honestly, this team wouldn't be going anywhere without Hippowdon. Gets up Sand, gets up Stealth Rock, tanks hits like a boss... Man, I just can't imagine what this team would be like with Tyranitar instead. Hippowdon isn't Dugtrio bait like Tyranitar is, making it better against Sun teams. With the Specially defensive spread, it also switches in on Tornadus-T much more easily than Tyranitar can (who risks Superpower), while also taking hits from Genesect much more easily (the lowered Defense IV ensures Genesect gets an Attack boost instead of a Special Attack boost, allowing Hippowdon to take around 40% from Ice Beam instead of around 60%). Stealth Rock, Earthquake, and Slack Off are all non-negotiable on Hippowdon, as it's pretty useless without them. I use Ice Fang on it to hit things like Gliscor and Garchomp as hard as possible, while at the same time being able to actually do some damage to Tornadus-T.

Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
Terrakion is fantastic. Although Techniloom being introduced in BW2 isn't doing it any favors, it is the best offensive check to Genesect in the sand, bar none. I still think Double Dance is Terrakion's best set; By using Swords Dance, it can give Stall teams a headache unless they use extremely niche Pokemon such as Nidoqueen. With Rock Polish, it can outspeed pretty much everything on offense and give them trouble. This only leaves room for two attacks, but really, Close Combat and Stone Edge give such amazing coverage that you don't really need anything else. You really only need to eliminate Gliscor, which isn't too hard (Ice Fang Hippo, Gengar, Latias, and Stoutland does a pretty good chunk with CB Return).

Gengar @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Man, I really think SubDisable Gengar is bad and very predictable, but for whatever reason it seems to work on this team. I'm using it for spinblocking, and despite what people say about it, it seems to do pretty well at this. Let me name the three most common OU spinners: Starmie, Forretress, and Donphan. Gengar doesn't do so well against Starmie, but I'll get to that later. As for Forretress, I can switch in on the Spin, and even if Forretress has Gyro Ball, I can go for Substitute as it attempts to use it and then Disable it. Donphan? You are not spinning with that thing, ever. Really, though, I'm using Gengar over Jellicent because Gengar can give Tyranitar a nice Focus Blast to think about, while Jellicent is from my experience bigger Pursuit bait than Gengar is.

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Spikes
- Brave Bird
- Roost
- Whirlwind
Oh how the mighty have fallen. Remember those days when Skarmory was the end-all be-all for physical walls and Spikers, and when people were actually using otherwise useless garbage such as Magneton just to beat it? I don't. To me, Skarmory started to become the epitome of mediocre starting in DPP; Physical attackers started to become more and more powerful, it gained physical weaknesses, and the introduction of new threats such as Lucario and Infernape hurt it considerably. BW2 wasn't much kinder towards it as Choice Band Terrakion simply 2HKOes it, while the fact that it doesn't do so well against Sun sweepers isn't very appealing either. Yet, despite all these bad points stacked against it, Skarmory still manages to shine as this team's MVP by a long shot. It Spikes with ease, takes non-Banded non-boosted physical hits like a champ, and at the same time capitalizes on Spikes easily by abusing Whirlwind. Need to wear down that SpD Jirachi? No problem, wall it for days, Spike up, and start phazing. Garchomp/Dragonite/whatever locked itself into Outrage? Not if Skarmory has anything to say about it! Conkeldurr? My friend Skarmory would like to phaze your ass out. Techniloom being troublesome and your other checks to it are down? Skarmory's your man. I never thought I'd say this, but Skarmory is truly fantastic in this metagame.

Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Recover
I have never been a big fan of Calm Mind Latias.... But that's exactly why I'm not using one! Yeah, I have a pretty bad habit of using Life Orb on Pokemon susceptible to Sandstorm damage on Sand teams, but whatever, Latias is still good, great check to Keldeo. Although this set may seem outclassed by Latios, Latias's better bulk allows it to more easily take hits from threats such as Thundurus-T and Sheer Force Landorus, and at the same time abuse Recover more easily. Tyranitar is a problem, but I have 1) Hippowdon, and 2) Superpower Stoutland to stop it. Skarmory also beats any variant that does not have Fire Blast, while Spikes can help wear Tyranitar down into 2HKO or potentially even OHKO range for Surf. Oh, and is CB Terrakion being a problem? Not anymore, now you can just beat it with Psyshock!

Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Return
- Wild Charge
- Superpower
- Pursuit
Stoutland is fantastic and people need to be using this thing more. With Spikes and stuff, I can wear down Return resists into KO range (though I will need to blast through Skarmory with +2 Terrakion, that's why Terrakion's there though. Wild Charge helps against it too) and then just blast through shit with a CB Return until I've won the game. Additionally, this is a key part of my spinblocking core with Gengar. I just need to sacrifice Gengar to Starmie, then trap Starmie with Stoutland and BAM no spinning. So, you want to actually tank something with that Dragonite? Good luck doing so without Multiscale! Additionally, it can trap things like Latios, who would otherwise be massive trouble.
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So, hope you enjoyed, any advice is appreciated, blah blah blah.
Importable:
Code:
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
IVs: 25 Def
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
Gengar @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Spikes
- Brave Bird
- Roost
- Whirlwind
Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Recover
Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Return
- Wild Charge
- Superpower
- Pursuit