Introduction
I have been playing competitively since Diamond and Pearl came out however I don't ladder too often because I don't have too much spare time to dedicate to Pokemon. I recently decided to make a Rain team since I've never built one before and thought it would be a break from the normal Hyper Offensive and Sandstorm teams I've been playing around with.
Team Building Process
I wanted to try Tornadus-T as part of my main Rain offensive core.
I then realized that Stealth Rock absolutely annihilates Tornadus-T even with Regenerator so spinning them away became a top priority. I decided to go with Forretress just because I've loved always loved him since I started using him in D/P.
Next up was a sweeper that benefited from the Rain but also functioned well in other weather. I ended up choosing Dragonite because Multiscale is an awesome Ability.
I now thought that winning the weather war was crucial if both of my sweepers were to function optimally so I chose Dugtrio to trap other weather inducers after some residual damage and since Earthquake wrecks Ninetails.
Lastly I wanted a specially defensive wall that could at least check both Lati@s decently so I went with Rotom-W.
After taking the team out for a spin it was doing alright except against Sun teams when I would lose the weather war or they manage to resolve a Drought successfully without losing their Ninetails and they were packing LO Venusaur / Victreebel. I also found that Dragonite served the same purpose as Tornadus-T so I considered changing it to a Physical Sweeper instead of a Mixed Sweeper that focused on the Special side, but then I remembered Garchomp just does that job way better.
Garchomp was a healthy addition to the team allowing me to check other weather inducers bar Abomasnow so I decided to remove Dugtrio in favor of something else. I noticed a huge weakness to Mamoswine so I decided to run Terrakion to handle him.
I needed another Pokemon that could alleviate my lack of fighting resists so I saw Gothitelle and thought she was perfect because she can also trap other weather inducers and kill them off after some previous damage.
The Crew
Politoed @ Leftovers
Ability: Drizzle
IVs: 0 Attack
EVs: 252 HP / 180 Defense / 76 Special Defense
Nature: Bold
- Scald
- Perish Song
- Protect
- Toxic
Rain teams can't really exist without this man right here. He's designed to force switches because I don't have a way of adequately dealing with any defensive Pokemon like Sub Gliscor and Sub DD Dragonite. Scald hopefully lets him take hits from the physical side of things and the EV spread ensures that Genesect doesn't get to come in and get a Special Attack boost and start wrecking stuff.
Tornadus-T @ Life Orb
Ability: Regenerator
EVs: 4 Attack / 252 Special Attack / 252 Speed
Nature: Naive
- Hurricane
- Focus Blast
- U-Turn
- Taunt
Regenerator and U-Turn? Yes, please. This thing is awesome it just scouts like there's no tomorrow and it also possess the offensive power to threaten stuff with STAB LO Hurricane. Focus Blast is there to Steel or Rock types to try and ruin my fun. Taunt is there because I almost always lead with him to get momentum going with U-Turn, and crippling Pokemon that try to set up on me almost always forces a switch and using U-Turn on the switch just generates so much momentum.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 4 HP / 252 Attack / 252 Speed
Nature: Jolly
- Outrage
- Dragon Claw
- Earthquake
- Aqua Tail
This thing is an absolute powerhouse, he just throws out moves and puts holes into stuff. Garchomp allows me to play a neutral game while trying to win the weather war, he also poses a threat to the opposing team if I do end up losing the war. Dragon Claw is there as to not get locked into Outrage if they still have Steel types or they have a Mamoswine to come in, and Aqua Tail to hit Skarmory in Rain for maximum damage as well as letting me eliminate Hippowdon with a 2HKO.
Forretress @ Leftovers
Ability: Study
EVs: 252 HP / 176 Defense / 80 Special Defense
Nature: Relaxed
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
One of my favorite Pokemon of all time, despite its awkward looks. Being able to drop every entry hazard in the game is so good, even better when you can also spin away the opponent's entry hazards. He's also my choice switch in for any Dragon types wanting to run rampant on my poor team. Volt Switch so I can scout for spin blockers and get out of Magenzone's death trap.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Attack / 4 Special Defense / 252 Speed
Nature: Jolly
- Close Combat
- Stone Edge
- X-Scissor
- Toxic
This is my own Speedy Gonzales, he's my counter to Mamoswine and Genesect. If Genesect doesn't have a +1 to its Special Attack then I can definitely take 2 Ice Beams and 2HKO back with Close Combat as it does 71% - 84% and has a small chance to OHKO after Stealth Rock and one layer of Spikes. Toxic might seem a little bit odd because it is but it allows me to nail defensive Pokemon who think they can just walk in to resist stuff except for Toxic Heal Gliscor.
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 Special Attack / 252 Speed
Nature: Timid
- Psychic
- Thunderbolt
- Signal Beam
- Trick
Yeah she's definitely a bit odd but I like her she as she eases the weather war for me, and helps me take out opposing Water and Grass types thinking they're safe from my team. Trick lets me trap annoying stall Pokemon and just shut them down completely.
Closing Comments
Thanks for reading and I hope my first Rain team isn't too odd or niche for anyone. So far I haven't really encountered too many problems aside from Genesect, losing the weather war against Sun. But then again what's a few hundred or so battles going to teach me about my team.
I have been playing competitively since Diamond and Pearl came out however I don't ladder too often because I don't have too much spare time to dedicate to Pokemon. I recently decided to make a Rain team since I've never built one before and thought it would be a break from the normal Hyper Offensive and Sandstorm teams I've been playing around with.
Team Building Process
I wanted to try Tornadus-T as part of my main Rain offensive core.


I then realized that Stealth Rock absolutely annihilates Tornadus-T even with Regenerator so spinning them away became a top priority. I decided to go with Forretress just because I've loved always loved him since I started using him in D/P.



Next up was a sweeper that benefited from the Rain but also functioned well in other weather. I ended up choosing Dragonite because Multiscale is an awesome Ability.




I now thought that winning the weather war was crucial if both of my sweepers were to function optimally so I chose Dugtrio to trap other weather inducers after some residual damage and since Earthquake wrecks Ninetails.





Lastly I wanted a specially defensive wall that could at least check both Lati@s decently so I went with Rotom-W.






After taking the team out for a spin it was doing alright except against Sun teams when I would lose the weather war or they manage to resolve a Drought successfully without losing their Ninetails and they were packing LO Venusaur / Victreebel. I also found that Dragonite served the same purpose as Tornadus-T so I considered changing it to a Physical Sweeper instead of a Mixed Sweeper that focused on the Special side, but then I remembered Garchomp just does that job way better.






Garchomp was a healthy addition to the team allowing me to check other weather inducers bar Abomasnow so I decided to remove Dugtrio in favor of something else. I noticed a huge weakness to Mamoswine so I decided to run Terrakion to handle him.






I needed another Pokemon that could alleviate my lack of fighting resists so I saw Gothitelle and thought she was perfect because she can also trap other weather inducers and kill them off after some previous damage.






The Crew

Politoed @ Leftovers
Ability: Drizzle
IVs: 0 Attack
EVs: 252 HP / 180 Defense / 76 Special Defense
Nature: Bold
- Scald
- Perish Song
- Protect
- Toxic
Rain teams can't really exist without this man right here. He's designed to force switches because I don't have a way of adequately dealing with any defensive Pokemon like Sub Gliscor and Sub DD Dragonite. Scald hopefully lets him take hits from the physical side of things and the EV spread ensures that Genesect doesn't get to come in and get a Special Attack boost and start wrecking stuff.

Tornadus-T @ Life Orb
Ability: Regenerator
EVs: 4 Attack / 252 Special Attack / 252 Speed
Nature: Naive
- Hurricane
- Focus Blast
- U-Turn
- Taunt
Regenerator and U-Turn? Yes, please. This thing is awesome it just scouts like there's no tomorrow and it also possess the offensive power to threaten stuff with STAB LO Hurricane. Focus Blast is there to Steel or Rock types to try and ruin my fun. Taunt is there because I almost always lead with him to get momentum going with U-Turn, and crippling Pokemon that try to set up on me almost always forces a switch and using U-Turn on the switch just generates so much momentum.

Garchomp @ Choice Band
Ability: Rough Skin
EVs: 4 HP / 252 Attack / 252 Speed
Nature: Jolly
- Outrage
- Dragon Claw
- Earthquake
- Aqua Tail
This thing is an absolute powerhouse, he just throws out moves and puts holes into stuff. Garchomp allows me to play a neutral game while trying to win the weather war, he also poses a threat to the opposing team if I do end up losing the war. Dragon Claw is there as to not get locked into Outrage if they still have Steel types or they have a Mamoswine to come in, and Aqua Tail to hit Skarmory in Rain for maximum damage as well as letting me eliminate Hippowdon with a 2HKO.

Forretress @ Leftovers
Ability: Study
EVs: 252 HP / 176 Defense / 80 Special Defense
Nature: Relaxed
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
One of my favorite Pokemon of all time, despite its awkward looks. Being able to drop every entry hazard in the game is so good, even better when you can also spin away the opponent's entry hazards. He's also my choice switch in for any Dragon types wanting to run rampant on my poor team. Volt Switch so I can scout for spin blockers and get out of Magenzone's death trap.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Attack / 4 Special Defense / 252 Speed
Nature: Jolly
- Close Combat
- Stone Edge
- X-Scissor
- Toxic
This is my own Speedy Gonzales, he's my counter to Mamoswine and Genesect. If Genesect doesn't have a +1 to its Special Attack then I can definitely take 2 Ice Beams and 2HKO back with Close Combat as it does 71% - 84% and has a small chance to OHKO after Stealth Rock and one layer of Spikes. Toxic might seem a little bit odd because it is but it allows me to nail defensive Pokemon who think they can just walk in to resist stuff except for Toxic Heal Gliscor.

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 Special Attack / 252 Speed
Nature: Timid
- Psychic
- Thunderbolt
- Signal Beam
- Trick
Yeah she's definitely a bit odd but I like her she as she eases the weather war for me, and helps me take out opposing Water and Grass types thinking they're safe from my team. Trick lets me trap annoying stall Pokemon and just shut them down completely.
Closing Comments
Thanks for reading and I hope my first Rain team isn't too odd or niche for anyone. So far I haven't really encountered too many problems aside from Genesect, losing the weather war against Sun. But then again what's a few hundred or so battles going to teach me about my team.





