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Old Nov 10th, 2012, 4:41:38 AM   #1
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Default The Legend Run: (danmantincan) Timeless Tower (2) [Completed]

Users not involved should really not be posting here. At all. Ignore this at your own risk.

And...danmantincan has decided to challenge Timeless Tower again. Will he fine success this time? Let us find out.

danmantincan

Edward (M) @ Focus Sash
Ike (M) @ Charcoal
Ilyana (F) @ Expert Belt
Backpack


TLR Begin!

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Jan 17th, 2013 at 5:15:05 AM.
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Old Nov 10th, 2012, 11:15:04 AM   #2
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C) Iron Dungeon

EDIT: You have 10 Timer Balls in the Backpack when it should be Sport Balls. (The other 5 Timer Balls should still be there though)

IAR EDIT: Fixed.
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Last edited by Its_A_Random; Nov 10th, 2012 at 4:47:17 PM.
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Old Nov 11th, 2012, 12:19:54 AM   #3
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DANMANTINCAN

Iron Dungeon - Still Pall


You decide that you want to head north to the metal pillar, feeling that it will be a good dungeon to go to, so you go inside.

You instantly have to put up with dullness & endless staircases as soon as you're inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by a Klink & a Bronzor. These two are not friendly & attack you, forcing you to send in your three Pokemon. It is time to duel, it seems...

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

BATTLE BEGIN

danmantincan AAA
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 100 | 120 / 100 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Lackeys AA
|
Klink (-) @ Steel Gem (5) | Bronzor (-) @ Psychic Gem (5)
Abilities: Plus/Minus/Clear Body/Levitate | Levitate/Heatproof/Heavy Metal
HP/EN: 90 / 100 | 90 / 100
Stats: 2 / 3 / 3 / 2 / 26 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 2 / 13 | 1 / 5 / 11
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
Backpack + Rewards Bank

|
"KLIK-KLIK-KLIK-KLIK..." | "OH DEAR. WE ARE SCREWED."

Klink: Flash Cannon (Ike, Gem) > Flash Cannon (Ike, Gem)
IF either Pokemon use Protect (Ike) successfully, THEN use Thunderbolt (Edward) that action.

Bronzor: Psychic (Ike, Gem) > Psychic (Ike, Gem)
IF either Pokemon use Protect (Ike) successfully, THEN use Psychic (Edward, Gem) that action.
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Nov 16th, 2012 at 5:25:18 AM. Reason: N/A > None in Summaries
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Old Nov 11th, 2012, 2:50:11 AM   #4
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Edward: Close Combat~Brick Break (Klink)
Ike: Flare Blitz (Klink)~Heat Wave
Ilyana: Flamethrower~Hidden Power (Klink)

If Klink faints, target Bronzor.
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Old Nov 12th, 2012, 6:08:30 PM   #5
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DANMANTINCAN

Iron Dungeon - Still Pall


In a brief slaughtering, your team crushes the Klink before it gets off an attack, & deals sizable damage to the Bronzor, but the Bronzor still manages to deal some decent damage to Ike!

ROUND END

danmantincan AAA
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 88 | 89 / 85 | 110 / 88
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: -1 Defence, -1 Sp. Defence | -10% Evasion | N/A
Status: N/A | N/A | N/A

Lackeys XA
|
Klink (-) @ Steel Gem (5) | Bronzor (-) @ Psychic Gem (3)
Abilities: Plus/Minus/Clear Body/Levitate | Levitate/Heatproof/Heavy Metal
HP/EN: KO / 100 | 41 / 83
Stats: 2 / 3 / 3 / 2 / 26 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 2 / 13 | 1 / 5 / 11
Boosts: -10% Evasion | -10% Evasion
Status: Burn | N/A
Calculations

Backpack + Rewards Bank



"OW. THAT HURT."

Please issue TWO (2) actions per Pokemon, OR initiate a Capture Phase.
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Last edited by Its_A_Random; Nov 16th, 2012 at 5:25:33 AM.
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Old Nov 14th, 2012, 7:36:11 PM   #6
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Edward: Close Combat~Chill
Ike: Flare Blitz~Chill
Ilyana: Chill~Thunderbolt

If Protective/Evasive action, Chill and push back. All.
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Old Nov 15th, 2012, 5:19:07 AM   #7
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DANMANTINCAN

Iron Dungeon - Still Pall


It was all over, even for the Bronzor, as Edward & Ilyana combine their forces to take out the Bronzor before it attacked!

After the battle, you pick up the Steel Gem, before moving on, deeper into the dungeon...

BATTLE END

danmantincan OOO
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 89 / 76 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Lackeys XX

Bronzor (-) @ Psychic Gem (3)
Abilities: Levitate/Heatproof/Heavy Metal
HP/EN: KO / 83
Stats: 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 5 / 11
Boosts: -10% Evasion
Status: N/A
Calculations

Backpack + Rewards Bank


Please re-arrange Items, if you wish, before the next scenario.
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Last edited by Its_A_Random; Nov 16th, 2012 at 5:25:50 AM.
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Old Nov 15th, 2012, 8:12:31 PM   #8
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Moving on
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Old Nov 15th, 2012, 8:15:42 PM   #9
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DANMANTINCAN

Iron Dungeon - Gear Golem


Some more Staircases await you as you struggle to make it up some of them. Eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It does not really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

YOUR CURRENT PARTY

danmantincan OOO
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 89 / 76 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
Backpack + Rewards Bank

__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Nov 16th, 2012 at 5:46:12 AM.
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Old Nov 15th, 2012, 8:58:42 PM   #10
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When in doubt, pick C.
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Old Nov 16th, 2012, 5:14:25 AM   #11
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DANMANTINCAN

Iron Dungeon - Gear Golem


You pull the right lever, & the gear golem springs to life and rotates to the right, extending its arms. The room rotates and a corridor to the right opens up. The right lever breaks in your hand. The golem powers down and you find you cannot budge the other levers. You will need to power it again. You look back but find the original entrance is sealed. With nowhere to go, you venture right, & you find a power source...or more accurately, it finds you. A Magneton greets you and uses a Magnetic Field to bounce forward Ike. It will not dispel for two rounds. Magneton generates another field and rises further from the ground, then glows red and targets your pokemon with red rings. This does not look good for you...

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

BATTLE BEGIN!

danmantincan OAO

Ike (M) @ Charcoal
Abilities: Rock Head/Battle Armour/Chlorophyll
HP/EN: 89 / 76
Stats: 4 / 4 / 3 / 3 / 52
SC/WC/BRT: 4 / 5 / 20
Boosts: -10% Evasion
Status: N/A

Trap A

Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN: 90 / 89
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (6a), Lock-On (Ike, 1a)
Bench

Calculations

Backpack + Rewards Bank



"TARGET IDENTIFIED. INITIATING SHOCKING PROTOCOL."

Zap Cannon > Signal Beam > Hidden Power
IF Protect is issued successfully without transfer, THEN use Reflect on the first instance, Light Screen on the second instance.
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Last edited by Its_A_Random; Nov 16th, 2012 at 5:26:17 AM.
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Old Nov 16th, 2012, 7:37:44 PM   #12
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Flare Blitz~Aromatherapy~Flare Blitz
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Old Nov 17th, 2012, 9:43:58 PM   #13
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DANMANTINCAN

Iron Dungeon - Gear Golem


Naturally, Ike does the job you want it to do well, resisting Paralysis & belting Magneton with a couple of powerful, fiery charges! Though Ike is, however, starting to become a bit tired...

ROUND END

danmantincan OAO

Ike (M) @ Charcoal
Abilities: Rock Head/Battle Armour/Chlorophyll
HP/EN: 47 / 51
Stats: 4 / 4 / 3 / 3 / 52
SC/WC/BRT: 4 / 5 / 20
Boosts: -10% Evasion
Status: N/A

Trap A

Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN: 22 / 70
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (3a)
Bench

Calculations

Backpack + Rewards Bank



"OW. I FEEL BATTERED."

Please issue THREE (3) actions per Pokemon.
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Old Nov 18th, 2012, 3:52:53 PM   #14
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Flamethrower~Heat Wave~Flamethrower
If Protective/Evasive move, Chill and push back.
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Old Nov 19th, 2012, 5:18:02 AM   #15
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DANMANTINCAN

Iron Dungeon - Gear Golem


And so, Ike survives one beam of electricity to take out the Magneton with a stream of fire! But as Magneton faints, it blasts a wave of electricity in desperation that completely misses your Pokemon, but it does power up the Gear Golem again! There are two levers left. As you pick up the Magnet, a decision awaits you: Which lever do you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.

BATTLE END

danmantincan OOO
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 31 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap X

Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN: KO / 63
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (3a)
Calculations

Backpack + Rewards Bank


You may also re-arrange Items, if you wish, at this step.
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Old Nov 19th, 2012, 10:57:16 AM   #16
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Sigh...should have bought some potions and shit...

B
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Last edited by danmantincan; Nov 21st, 2012 at 6:46:20 PM.
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Old Nov 21st, 2012, 9:25:33 PM   #17
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DANMANTINCAN

Iron Dungeon - Gear Golem


Curious about the Centre lever, you decide to pull it, & you do. The Gear Golem spins around & rotates, before revealing the cache you wanted to see, now with items on pedestals. They could be booby-trapped. Unfortunately the golem has stopped moving, and there is still one other lever. You try them, but they are stuck. Looks like you will need to chance it. The items are Potion, Metal Coat, & Ice Gem. What will you do?

a) Grab 1 Item (Specify)
b) Grab 2 Items (Specify)
c) Grab them all

YOUR CURRENT PARTY

danmantincan OOO
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 31 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
Backpack + Rewards Bank

__________________

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Old Nov 21st, 2012, 9:53:41 PM   #18
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A) Grab Potion
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Old Nov 22nd, 2012, 5:42:25 AM   #19
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DANMANTINCAN

Iron Dungeon - Gear Golem


Interested only in the Potion, you grab the Potion & store it. The Gear Golem then sparks to life without any further consequence, & you then turn your attention back to the levers. Which Lever will you pick?

--------------------

With no other lever to pick, you pull the left lever. The Gear Golem moves back and locks into place, revealing a stairwell that will allow you to move on. You move on.

Iron Dungeon - Scrapyard

Oh Noes! It is this place again! :o

So, you end up going through more staircases...When is this going to come to an end...Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?

a) Grab an appliance (Specify).
b) Move onward.

YOUR CURRENT PARTY

danmantincan OOO
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 31 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
Calculations

Backpack + Rewards Bank


You may also re-arrange Items, if you wish, at this step.
__________________

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Old Nov 22nd, 2012, 7:12:05 PM   #20
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Gonna use the potion on Ike if I can. Then I will...
B. Move on.
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Old Nov 24th, 2012, 4:25:44 AM   #21
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Certainly.

DANMANTINCAN

Iron Dungeon - Scrapyard

You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...

Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them...But suddenly, before you could choose, you are attacked by Bisharp & Mawile! This is going to hurt...

Arena Rules:
-Only Sandstorm & Clear weather allowed.
-Sandstorm transforms into Shrapnel (3 DPA to all non-Steel Pokemon +/-1 for each time a Pokemon is weak to/resists Steel).
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

BATTLE BEGIN!

danmantincan AAA
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 51 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AA
|
Bisharp (M) @ Power Bracer | Mawile (F) @ Mental Herb (3)
Abilities: Defiant/Inner Focus/Pressure | Hyper Cutter/Intimidate/Sheer Force
HP/EN: 100 / 100 | 90 / 100
Stats: 6 / 4 / 2 / 3 / 30 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 3 / 5 / 20 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | N/A
Backpack + Rewards Bank


|
"This guy again?" | "Oh dear, deja vu..."

Mawile Enables Sheer Force.

Please issue TWO (2) actions per Pokemon.
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Last edited by Its_A_Random; Nov 29th, 2012 at 8:37:55 PM.
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Old Nov 29th, 2012, 7:51:33 PM   #22
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Sorry, I thought I had already posted my orders.

Edward: Close Combat+Close Combat (Bisharp)~Cooldown
If Protective/Evasive Action A1, use [B]Heal Pulse (Ike)~Brick Break (Mawile)
Ike: Flare Blitz (Bisharp)~Chill
If Bisharp uses Metal Burst A1 and it's not in a combo, use Chill A1 and Flare Blitz (Bisharp) A2.
Ilyana: Fire Blast (Mawile)~Flamethrower (Mawile)
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Old Dec 1st, 2012, 4:50:05 AM   #23
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DANMANTINCAN

Iron Dungeon - Iron Maiden

...And that is why it is a bad idea for the challenger to use combos. Well, the Close Combat Combo & the Flare Blitz was enough to take out Bisharp, well it would have been, if not for Bisharp creating a Substitute beforehand. . .Pyroak is nevertheless in trouble now, but you still deal some solid damage to the Guardians...

ROUND END

danmantincan AAA
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 91 / 45 | 13 / 46 | 97 / 85
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: -1 Attack, -2 Defence, -2 Sp. Defence | -10% Evasion, -1 Attack | -1 Attack
Status: N/A | N/A | N/A

Guardians AA
|
Bisharp (M) @ Power Bracer | Mawile (F) @ Mental Herb (3)
Abilities: Defiant/Inner Focus/Pressure | Hyper Cutter/Intimidate/Sheer Force
HP/EN: 54 / 81 | 37 / 84
Stats: 6 / 4 / 2 / 3 / 30 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 3 / 5 / 20 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | N/A
Calculations

Backpack + Rewards Bank


|
"Come on, you expect me to fall this easily?" | "Ouch. That hurt."

Bisharp: Night Slash (Ike) > Night Slash (Ike)
IF either Pokemon use Protect (Ike) successfully, THEN re-direct your current action to Ilyana.
IF Ike faints, THEN re-direct all remaining actions to Ilyana.

Mawile: Rock Slide > Rock Slide
IF Ike faints, THEN replace all remaining actions with Ice Punch (Ilyana).
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Old Dec 1st, 2012, 11:02:48 AM   #24
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Edward: Brick Break (Bisharp)~Heal Pulse (Ike)
Ike: Flare Blitz (Bisharp)~Flamethrower (Mawile)
Ilyana: Thunderbolt (Mawile)~Flamethrower (Mawile)
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Old Dec 15th, 2012, 10:18:05 PM   #25
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DANMANTINCAN

Iron Dungeon - Iron Maiden

Yeah, 14 days after you issued, you finally crush the Guardians, & get the Mental Herb & the Power Bracer you were waiting for, before continuing on deeper into the dungeon...

BATTLE END

danmantincan OOO
| |
Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 85 / 24 | 23 / 35 | 90 / 72
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians XX
|
Bisharp (M) @ Power Bracer | Mawile (F) @ Mental Herb (3)
Abilities: Defiant/Inner Focus/Pressure | Hyper Cutter/Intimidate/Sheer Force
HP/EN: KO / 81 | KO / 70
Stats: 6 / 4 / 2 / 3 / 30 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 3 / 5 / 20 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Burn | N/A
Calculations

Backpack + Rewards Bank


Please re-arrange Items, if you wish, before the next scenario.
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