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#1 | |||
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Join Date: Dec 2012
Posts: 65
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Can't come up with a name? Doesn't matter I guess :x I have been following Smogon for a good amount of time already, I just never felt the urge to register an account and post anything so I have been playing the innocent bystander for a long time. But I somehow wanted people to look at this team of mine and tell me what they think of it honestly. Yes, I could have posted an RMT a long time ago, but I had the feeling that it was necessary to present a (more or less) well thought out and polished team instead of randomly asking around "how to make this team better". That is why I've been playing with this team for about 3 or 4 weeks constantly, while tweaking and improving it bit by bit. Slowly I found myself ranked pretty high on Showdown's UU ladder and before long, I peaked at #5. I did hold this ranking for about a week before I tumbled down due to an unfortunate losing streak (Hax is not to blame, because I played recklessly and got punished for that, 3 games in a row -_-). Nonetheless I found peaking so high to be a feat fairly acknowledgable. Not only did I gain a lot of valuable experience in the UU tier, but I also gained the confidence to proudly present my team, knowing I'm 100% sure of what I am talking about. But I digress, let us move on shall we. --- Team building process
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--- In Detail Conclusion This is a fairly offensive team so one should always avoid taking damage. Gaining momentum is key, as constantly forcing your opponent to play the catchup game will eventually result in your win (either because your opponent mispredicted or because you eliminated a key threat early on). Always try to lure in frail Pokémon that could become very threatening once they get an opportunity to either set up or just outright kill you. If need be, sacrifice a team member instead of letting your opponent set up. Never think of keeping the entire team alive but rather keeping alive the most useful Pokémon (hint: Crobat is usually always worth kept alive) against your enemy team (although this doesn't mean you can randomly sac your Pokémon). This team has differnt win conditions depending on the enemy team. Figuring out what Pokémon you need the most in a given match is something very important to do. Most of the times I try to go for a Mienshao sweep, taking out Ghosts, Psychics and GLIGAR before locking myself into HJK and smash everything with THE KNEE (insert Cpt. Falcon cameo here "YESZ!"). But sometimes I find myself facing 5 Fighting resists, which basically means that this team has always to be wary of knowing what Pokémon is needed the most in a certain situation. But I guess you could say that to any given team >_>. It'd be best if I quoted Kokoloko's most recent RMT. Quote:
Threats
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Importable
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Changelog Quote:
Last edited by Warb; Jan 12th, 2013 at 3:42:50 PM. |
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#2 |
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Join Date: Dec 2010
Posts: 23
Italy
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i really like this team, and congratz on the ladder :) it seems very solid, there's not much to say, i'd just change fire blast with overheat on houndoom, as you also pointed out.
but yeah, great team! ps. i used to run a similar team, and yes, crobat is awesome :)
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Poot
BW FC: 3697 4390 4678 Last edited by Jackbot; Dec 22nd, 2012 at 10:07:28 PM. |
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#3 |
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Join Date: Dec 2012
Posts: 65
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So, I have been testing Houndoom with Overheat instead of Fire Blast, and it works just as well, if not better because of the power increase and the increased accuracy.
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#4 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,185
Bergenfield
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Cool RMT (and fan art pic ;))
Although you haven't listed this in your threats section, I still believe your team would face problems against Zapdos, which can pack both Heat Wave and HP Grass to plow through your Electric resist, and Zapdos have plenty of opportunities to switch in on your Crobat and Blastoise. Rotom-F with Dual STAB Blizzard and Thunderbolt on Hail teams can do a big number to this team. Rotom-H over Houndoom can augment your team's protection against such threats. Thanks to Rotom-H's unique typing, it pretty much resists all moves thrown out by opposing Electric-types.
Rotom-H
With the loss of Houndoom, you'd need another partner to bust through Mienshao counters. There are still number of ways to do this. I can think of 2 options for this: Specs Zoroark and Guts SD Heracross. The former can form an illusion of Mienshao and hit Mienshao switch-ins hard with STAB Specs-boosted Dark Pulse. Heracross lures in Fighting-resists and can remove them for Mienshao. Thanks to Guts and EQ resist, Heracross can set up SD all day on Gligar, and those foolish enough to poison Heracross would find itself facing an unstoppable wrecking ball. A posioned / burned Heracross only needs to be at +4 to 2HKO Gligar with Megahorn. The same can be said with defensive Cofagrigus, who will succumb to boosted Stone Edges. Chandelure and Crobat are easily lured and destroyed by Stone Edge.
Specs Zoroark
SD Heracross
Speaking of Scarf Mienshao, I highly recommend Reckless > Regenerator. That extra 20% damage makes a huge difference in the killing power of Mienshao's HJK, and Mienshao does not take too much from entry hazards anyways (especially, since you have Rapid Spin). Give it a spin - you'll be pleasantly surprised at the newfound sweeping power of Mienshao, breaking through Fighting resists with ease and hitting nearly as hard as LO Mienshao without the LO recoil. Two simple tweaks will improve your Blastoise's performance at spinning and taking hits from Kingdra. Replace Toxic with Foresight. This will allow Blastoise to consistently spin away hazards regardless of Ghost-types, and it will certainly irritate stall teams. It will also help maintain Zoroark's Illusion as a Mienshao, since the opponent cannot use SR damage to discern the imposter. Finally make Blastoise Specially-defensive. You already have a solid Rhyperior to check many physical threats, so Blastoise should emphasize in tanking special hits. 252 HP / 8 Def / 248 Def; Calm Nature would achieve this. This Blastoise even have a good chance of surviving 2 Draco Meteors from Modest SPECS Kingdra! You may give it Rain Dish to better combat Rain teams, but that may be a bit circumstantial. If you still want more protection against Rain teams, you can always try either Sunny Day Sableye or Amoonguss over Crobat. Sableye can easily change the weather with Sunny Day as well as providing you with Crobat's Fighting-resist and Houndoom's Psychic-immunity. Like Crobat it has a fast Taunt to stallbreak as well. Amoonguss possesses solid bulk, which is further enhanced by Regenerator. It provides Fighting- and Grass- resist of Crobat, as well as clutch Spore support, which you may find appealing ;d
Sableye
Amoonguss
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#5 |
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Join Date: Mar 2010
Posts: 88
Chirac, Fuck Yeah.
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Crobat doesn't need Infiltrator, if there is a pokemon in your opponent's team (thanks team preview) who you can suppose it runs dual screen, you basically can lead with crobat and taunt it.
I have some difficulties to see the main goal of your team, is it really cleaning with houndoom/shaymin?
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LGI LESLIES |
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#6 | ||
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Join Date: Dec 2012
Posts: 65
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Quote:
I must admit, Zapdos with HP Grass is very threatening for my team. Fortunately though, HP Grass is really rare on the ladder because most people just naturally go for BoltBeam without thinking it through. I'm considering to test out some of your suggestions, although I'd need to swap something out to fill Houndooms niche, while I have to switch out Houndoom for Rotom-H to patch up my Zapdos weakness. That means I'd have to replace 1 Poke with 2 Pokes, which in turn means I'd have to cut corners elsewhere. At least that's how I'm regarding the matter. I'm definitely going to try out Reckless over Regenerator though, but knowing my luck, I get a bad feeling in my stomach already. Crobat cannot be replaced though, as it would change my entire team structure from pivoting offensively into pivoting defensively which is a playstyle I do not really prefer. Rain teams are definitely a problem if played correctly against me, as only full HP Shaymin and full HP Blastoise can take on Kingdra. I guess I'll have to continue outpredicting opposing Kingdras to get them into a revengable range for the time being. Luckily for me, rain is not that common in UU and most rain teams I face are played fairly badly. Your suggestion for Blastoise reminded me of something I wanted to write about it in the RMT, but due to a browser crash and me being stupid and not having copied that part into my txt file to back up, I lost my original Blastoise paragraph. Physically defensive Blastoise is a very nice defensive pivot against scarf Heracross / Mienshao, allowing me to scout the incoming attack for times when I cannot afford to predict Close Combat, Megahorn or Stone Edge, thus giving me a save to switch into Rhyperior or Crobat, depending on the situation. Switching the defensive investment into SDef would make it a lot harder for me to switch into Stone Edges. Quote:
But I have the tendency to switch out on Xatu with Crobat, because I fear the TWave ~~. I gotta say though, Inner Focus is really useful against scarf Togekiss (that shit is so annoying -_-). The main goal? Well, I didn't start out thinking about a real strategy, I just slapped 6 dudes together and wanted to see how they performed, so I could patch up holes later on bit by bit. As such, the team turned into an offensive momentum based team, with the primary win condition being Mienshao, while Houndoom and Shaymin will be hopefully eliminating anything that would be able to hinder Mienshao's sweep lategame. Crobat is naturally the perfect pivot for an offensive team. Overall, I guess my team made it this far because many people underestimated some of my Pokes. Especially the effectiveness of Rhyperior and Houndoom are something a lot of people don't consider. Also, when played correctly (with the meaning of "correctly" being very loose; somewhere between outpredicting stuff and going for the safe choices I guess) this team will punish most set-up sweepers before they become threatening. Good examples include Kingdra, Snorlax and Mew (although this one is very unpredicable) and especially Scrafty and Virizion. On another note: There is one change I'm considering with this team, and that would be Houndoom's Nature. If I change it from Hasty to Lonely, I'd actually do a lot more damage with my Dark-STABs, but that would mean losing against positive natured base 82 Pokes. So I'd still get to hit things like Chandelure and Azelf in the same fashion while losing to things like Timid Roserade, Jolly Kingdra (lol jolly) and Timid Nidoking in terms of speed. I know these are really threatening pokes and outspeeding them will prove to be crucial, I'm just considering this change because I sometimes wish Houndoom would pack a bit more of a punch. This is something I wish I had opinions on from people with more experience. Also, I'm definitely gonna update my threat list which will also get an overhaul in terms of formatting and visual appeal. For the time being, thanks a lot for the replys :) Last edited by Warb; Dec 30th, 2012 at 7:24:05 AM. |
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#7 |
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is MANLY
Join Date: Jun 2012
Posts: 430
England
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Hi there. This is a very solid team, and congrats on the peak. However, there are a few weaknesses.
As you have pointed out, full-stall teams are very problematic for your team. Shaymin is your only real wall breaker, and is completely shut-down by Roserade, the most common stall spiker. Rain teams can pose somewhat of a problem, however you have a decent answer to them in the form of shaymin, which can seriously weaken Kingdra, and Rhyperior deals with Tornadus very nicely, bar Grass Knot. To help with the stall issue, I recommen that you run a Choice Spec Slowbro over Blastoise. Blastoise ruins all of your momentum, and you don't actually need a spinner, since Crobat gets multiple opportunities to Roost up on the likes of Heracross and Scrafty, whereas Houndoom is used as revenge killer to dangerous threats and as a Chandelure / Cofagrigus switch in, and therefore doesn't particularly mind that it's health is being sapped away. Slowbro is an excellent weapon against stall teams, since it has an answer to nearly every single pokemon on a stall team. Specs Psyshock deals huge damage to Roserade and Snorlax, and break down everything that walls Shaymin. Trick is also a nice move to have against stall, although Grass Knot can be used to lure in opposing Slowbro and basically destroy them. Specs Slowbro also stops Zapdos from coming in for free, as Surf hits Zapdos for a ton of damage. On top of all this ridiculous power, Slowbro can still perform the task of bulky water very well, tanking hits from Darmanitan, Arcanine and Victini with relative ease. Here is the Slowbro set:
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Hope I helped and GL with the team.
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#8 | |
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Join Date: Dec 2012
Posts: 65
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Quote:
Another "nice" thing is the fact that a spinner invites ghosts to come in much earlier than the opponent would sometimes want. Because Houndoom's life is very limited, factoring in SR and LO recoil and sometimes switching into resisted hits (Shadow Ball / Energy Ball / HP Ice), the earlier I can eliminate Ghost-types the better, because that means I can let go of Houndoom much earlier in the game, instead of trying to preserve it for later on. On another note: I have tried Reckless Mienshao ... my terrible luck didn't really support that decision -_-' especially Protect users are rather hard to deal with if I don't have Regenerator. Next thing I'm gonna test is probably Lonely Nature on Houndoom over Hasty. And I also updated the threat section and added a little bit more to some other paragraphs. Last edited by Warb; Dec 31st, 2012 at 5:34:50 PM. |
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#9 |
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Join Date: Dec 2012
Posts: 65
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Added Changelog, updated sets.
Kinda Semi-bump. But more importantly, I changed the Shaymin set quite significantly because SubSeed Abomasnow actually threatened my team. Downside: HP Grass Zapdos can now completely rape my ENTIRE team. Changes and notes are edited into the RMT so read it up before asking any questions. Btw: I'm not really fond of the recent tier changes >_> |
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