Cleanin' Up: Glacier vs. Espyowner

Birkal

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Spr_B2W2_Janitor.png


"Oh, howdy folks! I'm just gettin' ready fer close here at the Type Sherp. I don't gots anythin' better to do, so I'll ref yer Pogeyman match, I s'pose!"


[box]4vs4 LC Doubles
2 Day DQ
Unlimited Recoveries and Chills
2 Subtitutions per Pokemon
All Abilities
Items: ON
Switch: OK

Arena: Mr. Heetloof's Magical Type Shop
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
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092.gif

Gastly (Zero) [Male]
Nature: Timid (+15% speed, -1 attack, +29% accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:

Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

EC: 0/9
MC: 0
DC: N/A

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball

Disable
Perish Song
Smog
Will-O-Wisp
Clear Smog

Protect
Sludge Bomb
Taunt
Thunderbolt
Torment
574.gif

Gothita (Roll) [Female]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Shadow Tag (Dream World):
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Taunt
Torment
Thunderbolt
Thunder Wave
Protect
304.gif

Aron (Stone Man) [Male]
Nature: Adamant (+Attack, -Special Attack)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal:
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (5 with Heavy Metal)

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst

Head Smash
Endeavor
Dragon Rush

Earthquake
Shadow Claw
Rock Polish
147.gif

Dratini (Dynamo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin
:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Dream World):
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
ExtremeSpeed
Dragon Pulse
Light Screen
Iron Tail

Ice Beam
Thunderbolt
Flamethrower
Surf
Substitute

564.png

Natalie the Tirtouga (F)
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Brine
Rock Slide
Shell Smash
Aqua Tail

Flail
Knock Off
Rock Throw

Stone Edge
Protect
Smack Down

20 Moves
220.gif

Swinub [Snuggles, "The Runt"] (Female)

Nature: Sassy (+spd, -spe)

Info on Snuggles:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 3/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Ice Shard
Take Down

Icicle Crash
Body Slam
Rock Slide

Protect
Bulldoze
Substitute
Hail

18 moves
Scratchet.png

Scratchet (Nala) [F]
Nature: Brave (+atk -spe)
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 1/6
MC: 0
DC: 1/5

Moves

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Confuse ray
Stealth Rock

Taunt
Brick Break
Earthquake
Strength

13 Moves
86.png


Glacia the Seel (Female)

Nature: Brave (+atk, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Growl
Aurora Beam
Icy Wind
Water Sport
Encore
Ice Shard
Rest
Aqua Ring

Disable
Fake Out
Perish Song

Double Team
Substitute
Dive

15 Moves
 
GlacierKnight1-2.png

"A shop might close for the night, but an opportunity to battle should never be neglected! I promise Mr. Janitor, we won't dirty the place up /too/ much!"

Let's go! Glacia the Seel, and Nala the Scratchet!

Glacia gets an Amulet Coin, and will snatch that Shovel from the top shelf!
Nala gets an Exp Share, and it seems she fancies the Gypsy Tent!
 
Starting this one off with Roll @ Lucky Egg and Rusty Ghostbuster
then I'll go into Zero @ Exp. Share and Model Train!

Roll:
Taunt (Scratchet) - Psyshock (Seel) - Psyshock (Seel)
IF you are the target of Taunt A1 THEN Protect and push actions back.
IF you are the target of Taunt A1 AND A2 THEN Psyshock - Psybeam - Psyshock (all Seel).

Zero:
Sludge Bomb (Scratchet) - Shadow Ball (Seel) - Sludge Bomb (Scratchet)
 
Spr_B2W2_Janitor.png


Hoo, wee! We seem to got a real presser-cooker goin'. Looks like all the Pogeymans are rarin' to go, so let 'em have it!

Just make sure Mr. Heetloof doesn't catch us... I don't think he'd want us to be using his Magic Shop after hours...

86.png

Seel (Glacia) (F) @ Amulet Coin
Type: Water / Ground
HP: 100
En: 100
Ranks: 3/2/2/3
Speed: 39
SC/WC: 2/4
Stats: N/A
Status: N/A
Other: N/A

Scratchet.png

Scratchet (Nala) (F) @ Exp. Share
Type: Normal / Fighting / Psychic
HP: 90
En: 100
Ranks: 4/3/1/3
Speed: 34
SC/WC: 1/2
Stats: N/A
Status: N/A
Other: N/A

574.gif

Gothita (Roll) (F) @ Lucky Egg
Type: Psychic / Ghost
HP: 90
En: 100
Ranks: 1/2/3/3
Speed: 45
SC/WC: 1/1
Stats: N/A
Status: N/A
Other: N/A

092.gif

Gastly (Zero) (M) @ Exp. Share
Type: Ghost / Poison / Steel
HP: 90
En: 100
Ranks: 1/2/4/2
Speed: 92
SC/WC: 3/1
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Scratchet used Stealth Rock!
-12 energy
Gastly used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
RNG Roll (Poison) [<=3000 Poison]: 4249/10000 (No)
(9+3+(6-4.5)) = 13.5 damage (Scratchet)
-7 energy
Gothita used Taunt!
-10 energy
Seel used Encore!
-10 energy

Action 2:
Gastly used Shadow Ball!
RNG Roll (Crit) [<=625 Crit]: 1810/10000 (No)
RNG Roll (Stats) [<=2000 Stats]: 4181/10000 (No)
(8+3+(6-4.5)) = 12.5 damage (Seel)
-6 energy
Gothita used Taunt!
-14 energy
Seel used Dive!
RNG Roll (Crit) [<=625 Crit]: 9397/10000 (No)
(8+3+(4.5-3)) = 12.5 damage (Gothita)
-10 energy
Scratchet used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 7430/10000 (No)
(10+(6-3)) = 13 damage (Gothita)
-7 energy

Action 3:
Gastly used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 895/10000 (No)
RNG Roll (Poison) [<=2000 Poison]: 9979/10000 (No)
(9+3+(6-4.5)) = 13.5 damage (Scratchet)
-7 energy
Gothita used Taunt!
-18 energy
Seel used Dive!
RNG Roll (Crit) [<=625 Crit]: 2105/10000 (No)
(8+3+(4.5-3)) = 12.5 damage (Gothita)
-14 energy
Scratchet used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 3616/10000 (No)
(10+(6-3)) = 13 damage (Gothita)
-11 energy

86.png

Seel (Glacia) (F) @ Amulet Coin
Type: Water / Ground
HP: 87
En: 66
Ranks: 3/2/2/3
Speed: 39
SC/WC: 2/4
Stats: N/A
Status: N/A
Other: N/A

Scratchet.png

Scratchet (Nala) (F) @ Exp. Share
Type: Normal / Fighting / Psychic
HP: 63
En: 70
Ranks: 4/3/1/3
Speed: 34
SC/WC: 1/2
Stats: N/A
Status: N/A
Other: Taunt (4a)

574.gif

Gothita (Roll) (F) @ Lucky Egg
Type: Psychic / Ghost
HP: 38
En: 58
Ranks: 1/2/3/3
Speed: 45
SC/WC: 1/1
Stats: N/A
Status: N/A
Other: N/A

092.gif

Gastly (Zero) (M) @ Exp. Share
Type: Ghost / Poison / Steel
HP: 90
En: 80
Ranks: 1/2/4/2
Speed: 92
SC/WC: 3/1
Stats: N/A
Status: N/A
Other: N/A​

Other:

Stealth Rock (EspyOwner)


Order of Events:

Glacier Knight orders.
EspyOwner follows suit.
I referee!​
 
GlacierKnight1-2.png

"Nala come back! You won't be of much use against these foes!"

Returning Nala the Scratchet
Sending Out Natalie the Tirtouga@Amulet Coin and an Ominous Hood
 
Natalie: Crunch (Roll)~Bite (Roll)~Crunch (Roll)
-If Roll is protected, use Shell Smash that action, BUT only once, and push the queue down
-If You are tormented a3, use Ancient Power that action

KO SUB: if Roll faints, use Aqua Tail (Zero) all Remaining Actions

Glacia: Icy Wind~Aqua Ring~Icy Wind
-if taunted a2, use Dive (Roll) that action
-if tormented a3, use Aurora Beam (Roll) that action

KO SUB: If Roll faints, target zero with all remaining actions
 
Zero:
Hypnosis(Natalie) - Thunderbolt (Natalie) - Hypnosis(Natalie)
IF Natalie is asleep A3 THEN use Will-o-Wisp (Natalie)

Roll:
Thunderbolt (Natalie) - Taunt (Natalie) - Thunderbolt (Natalie)
 
Spr_B2W2_Janitor.png


"Oh ho ho! You kids and you're pogeymans. Reminds me of when I was a young boy... We'd play marbles 'til sundown. Whoo-WEE was that the life!"​

86.png

Seel (Glacia) (F) @ Amulet Coin
Type: Water / Ground
HP: 87
En: 66
Ranks: 3/2/2/3
Speed: 39
SC/WC: 2/4
Stats: N/A
Status: N/A
Other: N/A

564.png

Tirtouga (Natalie) (F) @ Amulet Coin
Type: Water / Rock / Dark
HP: 90
En: 100
Ranks: 3/4/2/2
Speed: 19
SC/WC: 1/2
Stats: N/A
Status: N/A
Other: N/A

574.gif

Gothita (Roll) (F) @ Lucky Egg
Type: Psychic / Ghost
HP: 38
En: 58
Ranks: 1/2/3/3
Speed: 45
SC/WC: 1/1
Stats: N/A
Status: N/A
Other: N/A

092.gif

Gastly (Zero) (M) @ Exp. Share
Type: Ghost / Poison / Steel
HP: 90
En: 80
Ranks: 1/2/4/2
Speed: 92
SC/WC: 3/1
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Gastly used Hypnosis! (Tirtouga)
RNG Roll (Hit) [<=6000 Yes]: 3510/10000 (Yes)
RNG Roll (Level): 2/3 (Deep)
-7 energy
Gothita used Thunderbolt! (Tirtouga)
RNG Roll (Crit) [<=625 Crit]: 3311/10000 (No)
RNG Roll (Stats) [<=1000 Status]: 5601/10000 (No)
(10-3+(4.5-3)) x 1.5 = 12.75 damage
-7 energy
Seel used Icy Wind!
RNG Roll (Hit) [<=9500 Hit]: 3284/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 5030/10000 (No)
(6+3+(3-3)) x .75 = 6.75 damage (Gastly)
(6+3+(3-4.5)) x .75 = 5.625 damage (Gothita)
Speed lowered!
-5 energy
Tirtouga is fast asleep!

Action 2:
Gastly used Thunderbolt! (Tirtouga)
RNG Roll (Crit) [<=625 Crit]: 1810/10000 (No)
RNG Roll (Stats) [<=1000 Status]: 4181/10000 (No)
(10-3+(6-3)) x 1.5 = 15 damage
-7 energy
Seel used Aqua Ring!
+2 HP
-9 energy
Gothita used Taunt! (Tirtouga)
-10 energy
Tirtouga used Bite! (Gastly)
RNG Roll (Crit) [<=625 Crit]: 7430/10000 (No)
(6+3+(4.5-3)) x 1.5 = 15.75 damage
-4 energy

Action 3:
Gastly used Hypnosis! (Tirtouga)
RNG Roll (Hit) [<=6000 Yes]: 3613/10000 (Yes)
RNG Roll (Level): 3/3 (Intense)
-7 energy
Seel used Icy Wind!
RNG Roll (Hit) [<=9500 Hit]: 8407/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 8004/10000 (No)
(6+3+(3-3)) x .75 = 6.75 damage (Gastly)
(6+3+(3-4.5)) x .75 = 5.625 damage (Gothita)
Speed fell!
+2 HP
-5 energy
Gothita used Thunderbolt! (Tirtouga)
RNG Roll (Crit) [<=625 Crit]: 525/10000 (Yes)
RNG Roll (Status) [<=1000 Status]: 2493/10000 (No)
(10-3+3+(4.5-3)) x 1.5 = 17.25 damage
Tirtouga is fast asleep!

86.png

Seel (Glacia) (F) @ Amulet Coin
Type: Water / Ground
HP: 91
En: 47
Ranks: 3/2/2/3
Speed: 39
SC/WC: 2/4
Stats: N/A
Status: N/A
Other: Aqua Ring (4a)

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Tirtouga (Natalie) (F) @ Amulet Coin
Type: Water / Rock / Dark
HP: 45
En: 96
Ranks: 3/4/2/2
Speed: 19
SC/WC: 1/2
Stats: N/A
Status: Sleep (1a)
Other: Taunt (5a)

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Gothita (Roll) (F) @ Lucky Egg
Type: Psychic / Ghost
HP: 27
En: 34
Ranks: 1/2/3/3
Speed: 45 18
SC/WC: 1/1
Stats: -2 Spe
Status: N/A
Other: N/A

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Gastly (Zero) (M) @ Exp. Share
Type: Ghost / Poison / Steel
HP: 60
En: 59
Ranks: 1/2/4/2
Speed: 92 36
SC/WC: 3/1
Stats: -2 Spe
Status: N/A
Other: N/A​

Other:

Stealth Rock (EspyOwner)


Order of Events:

EspyOwner orders.
Glacier Knight follows suit.
I referee!​
 
They did have -2 Speed; that's apparent in the calculations and the final number listed next to their speed stat. The only thing I missed was putting it next to the "Stats" box. I've edited that in now.
 
Forfeiting, I am very sick right now and I'm not sure when I'll be better. Not going to ask you to hold a match for an indefinite amount of time.
 
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"Aww, hope ya get better soon, kiddo!"

Glacier Knight wins!

Glacier Knight: 5 CC
Scratchet: 1 EC, 1 DC, 3 MC
Tirtouga: 1 EC, 1 DC, 2 MC
Seel: 1 EC, 1 DC, 2 MC
Swinub: 1 EC, 1 DC, 2 MC

Birkal: 5 UC​
 
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