Ragnarokalex vs. Birkal in the ASB Arena! (reffed by Flamestrike)

Here we are ladies and gents at the ASB arena for a training match between a ASB vet and one of the newer battlers! It will certainly be an interesting matchup, so let's not waste any time! First, the rules of the match:

Rules:
1v1 LC
1 Hour DQ
All Abilities
Training Items
ASB Arena
1 Recover/Chill
2 Subs

And now the participants, Ragnarokalex to my left and Birkal to my right!

Ragnarokalex:
CupraFront_zpsf60cdde0.png

Cupra (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust:
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW):
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
DC: 3/5
MC: 0


Attacks: 24 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Feint
Heal Pulse
Helping Hand
Hydro Pump
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Toxic
Willowisp
Wish
Zen Headbutt
Birkal:
2tfMj

Scraggy (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (DW) (Locked) (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3 / 6
MC: 0
DC: 3 / 5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Head Smash
Chip Away
Scary Face
Rock Climb
Focus Punch

Fake Out
Counter
Drain Punch
ThunderPunch
Ice Punch

Taunt
Rest
Rock Slide
Torment
Dragon Tail
Fire Punch
Zen Headbutt
280.png

Ralts (M)

Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3 / 9
MC: 0
DC: 2 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight

Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond

Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave
447.png


Riolu (M)

Nature: Naive (-SpD / +Spe / +11% Accuracy)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut

Substitute
Rock Slide
Protect
Dig
Payback
Let's get right to it! Since Alex only has one choice for Pokemon, Birkal, send out your choice and give your orders!

1) Birkal sends out Pokemon and orders
2) Ragnarokalex orders
3) I ref
4) Ragnarokalex orders
5) Birkal orders
6) I ref
7) 4-6 repeat with the order of 4 and 6 switching each round
Birkal, you're up!
 
Let's go for it, Scraggy @ Exp. Share!

Taunt | Faint Attack | Rock Slide

If Cupra uses Protective/Evasive maneuvers A1, use Chill and push back actions.
If Cupra uses Counter, use Sand-Attack.​
 
CupraFront_zpsf60cdde0.png

Cupra (Retriarch) [M]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-10%)
Energy: 100
Abilities: Shield Dust, Keen Eye
2tfMj

Scraggy [M]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10%)
Energy: 100
Abilities: Shed Skin, Moxie

The match starts off with some trickery as Retriarch reflects Scraggy's Taunt back onto him with a timely Magic Coat, but then it devolves into a good-old bareknuckle brawl as the two Pokemon try to beat each other senseless. Scraggy comes out with a slight lead and with Retriarch's defenses lowered; can he finish the job?

CupraFront_zpsf60cdde0.png

Cupra (Retriarch) [M]
HP: 53
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-10%)
Energy: 71
Abilities: Shield Dust, Keen Eye
-2 Defense
-2 Special Defense
2tfMj

Scraggy [M]
HP: 58
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10%)
Energy: 82
Abilities: Shed Skin, Moxie
Taunted (3a)

Action 1:
Retriarch used Magic Coat -> 9 energy, all non-attacking moves targeting Retriarch will be reflected to their users this action
Scraggy used Taunt -> 9 energy, reflected by Magic Coat, Scraggy was taunted!

Action 2:
Scraggy used Faint Attack
-> RNG roll to crit (1-625 to crit) -> 1673 (no crit)
(6[BAP] + 3[STAB] + 3[Stat Dif.]) * 1.5[SE] = 18 damage, 3 energy
Retriarch used Close Combat
-> RNG roll to crit (1-625 to crit) -> 3233 (no crit)
(12[BAP] - 1.5[Stat Dif.]) * 1.5[SE] = 15.75 damage, 8 energy, Retriarch's Defense and Special Defense dropped

Action 3:
Scraggy used Rock Slide
-> RNG roll to crit (1-625 to crit) -> 3364 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 6480 (no flinch)
(8[BAP] + 3[Stat Dif.]) * 1.5[SE] + 2[Stage Dif.] = 18.5 damage, 6 energy
Retriarch used Close Combat
-> RNG roll to crit (1-625 to crit) -> 3456 (no crit)
(12[BAP] - 1.5[Stat Dif.]) * 1.5[SE] = 15.75 damage, 8 + 4[CMU] = 12 energy, Retriarch's Defense and Special Defense dropped

Round totals:
Retriarch: -36.5 (37) HP, -29 energy
Scraggy: -31.5 (32) HP, -18 energy
Ragnarokalex, you're up!
 
CupraFront_zpsf60cdde0.png

Cupra (Retriarch) [M]
HP: 53
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-10%)
Energy: 71
Abilities: Shield Dust, Keen Eye
-2 Defense
-2 Special Defense
2tfMj

Scraggy [M]
HP: 58
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10%)
Energy: 82
Abilities: Shed Skin, Moxie
Taunted (3a)

The two Pokemon beat each other some more and Retriarch prepares some healing for the future, but then he decides to get fancy when he sees Scraggy preparing a Dark type move and go for the Counter. Unfortunately said Dark type move ends up being a super Crunch combo that cleanly KOes the Cupra, ending the match.

Congratulations Birkal!
CupraFront_zpsf60cdde0.png

Cupra (Retriarch) [M]
HP: KO
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-10%)
Energy: KO
Abilities: Shield Dust, Keen Eye
2tfMj

Scraggy [M]
HP: 44
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10%)
Energy: 44
Abilities: Shed Skin, Moxie

Action 1:
Scraggy used Fake Out
-> RNG roll to crit (1-625 to crit) -> 9100 (no crit)
4[BAP] + 3[Stat Dif.] + 4[Stage Dif.] = 11 damage, 4 energy
Retriarch used Hydro Pump
-> RNG roll to hit (1-9000 to hit) -> 5297 (hit)
-> RNG roll to crit (1-625 to crit) -> 874 (no crit)
12[BAP] + 1.5[Stat Dif.] = 13.5 damage, 8 energy

Action 2:
Scraggy used Fire Punch
-> RNG roll to crit (1-625 to crit) -> 3274 (no crit)
(8[BAP] + 3[Stat Dif.]) * 1.5[SE] + 4[Stage Dif.] = 20.5 damage, 6 energy
Retriarch used Wish -> 18 energy, Retriarch will receive healing at the end of the first action of the next round

Action 3:
Scraggy used Crunch + Crunch
-> RNG roll to crit (1-625 to crit) -> 1691 (no crit)
((8 * 2.25)[BAP] + 3[STAB] + 3[Stat Dif.]) * 1.5[SE] + 4[Stage Dif.] = 40 damage, (6 + 6 + 4) * 1.75 = 28 energy, Retriarch fainted!

Round totals:
Retriarch: -71.5 (72) HP, -26 energy
Scraggy: -13.5 (14) HP, -38 energy
Rewards:
Birkal gets 1 CC
Scraggy gets 1 EC, 3 MC, 1 DC, and 1 KOC
Ragnarokalex gets 1 CC
Retriarch the Cupra gets 1 EC, 3 MC, and 1 DC
I get 2 UC

Good game guys!
 
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