Because I am one of the few refs with a pulse; Maxim vs Birkal

2v2 Doubles LC
2 Day DQ (I may ask for an extension if this goes into next week. Finals)
1 Substitution
ASB Arena
5 Chills
2 Recoveries
Items: On

Maxim said:
439.png

Mime Jr. [Jack of Diamonds] (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:
(Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks (21):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

Hypnosis
Fake Out
Magic Room
Power Split
Confuse Ray

Protect
Substitute
Double Team
Thunderbolt
Shadow Ball
147.png

Jenga [Dratini] (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats: (Quiet Nature)

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 EVA)
Size Class: 2
Weight Class: 1

EC: 1/9
MC: 0
DC: 1/5

Moves:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Dance
Dragon Rush
Hyper Beam
Dragon Tail
Aqua Tail
Outrage

ExtremeSpeed
Aqua Jet
Dragon Pulse

Thunderbolt
Ice Beam
Flamethrower
Hidden Power (Grass 7)
Protect

Total Moves: 22

Thanks for reffing!


Birkal said:
280.png

Ralts (M)

Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3 / 9
MC: 0
DC: 2 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight

Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond

Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave
ScratchetM.png

Scratchet (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Locked) (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5 / 6
MC: 0
DC: 2 / 5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Haze
Nature Power
Roost
Confuse Ray

Stealth Rock

Sunny Day
Rain Dance
Focus Blast
Taunt
Substitute
Protect
447.png


Riolu (M)

Nature: Naive (-SpD / +Spe / +11% Accuracy)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut

Substitute
Rock Slide
Protect
Dig
Payback

Orders:
Maxim equips
Birkal sends out, equips, and orders
Maxim orders
I ref
 
wes_custom_sprite_by_mypantswer8-d5p20om.png

"Ah, greetings Birkal. I hope you are doing well. It's time for us to battle. Come on out Jack of Diamonds and Jenga!"

147.png
@Dragon Fang
"Hello."

439.png
@Amulet Coin
"Yeah, lets do this!"

 
2tmYa


"Maxim, it's an honor to battle you; I've been looking forward to this. Best of luck, and have fun!"


447.png
280.png

Go for it, Riolu @ Exp. Share and Ralts @ Exp. Share!

Riolu: Dig (Mime Jr.) | Crunch (Mime Jr.) | Dig (Mime Jr.)

If Mime Jr. uses Protective / Evasive measures successfully, redirect that action to Dratini.​

Ralts: Trace (Filter)
Shadow Ball (Mime Jr.) | Thunderbolt (Mime Jr.) | Shadow Ball (Mime Jr.)

If Mime Jr. uses Protective / Evasive measures successfully, redirect that action to Dratini.​
 
wes_custom_sprite_by_mypantswer8-d5p20om.png

"Thank you! Now then, let's get this party started!"
147.png

"It's Playtime!"

Dratini: Extreemespeed (Riolu)~Dragon Pulse (Riolu)~Extreemespeed (Riolu)

439.png

*Starts mimicking Birkal's actions*

Mime Jr.: Confuse Ray (Ralts)~Psybeam (Riolu)~Fake Out Riolu
 
439.png

Mime Jr.
HP: 80
EN: 100

147.png

Dratini
HP: 90
EN: 100

280.png

Ralts
HP: 90
EN: 100

447.png

Riolu
HP: 90
EN: 100

Start
Ralts Traces Filter
EN Check: 6

Action 1
Dratini's ExtremeSpeed on Riolu
Crit Check (625): 3267 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

Riolu digs underground
EN Check: 10

Mime Jr.'s Confuse Ray on Ralts
Degree: 6576 (Severe)
EN Check: 5

Ralts' Shadow Ball on Mime Jr.
Confusion Check (5000): 533 (Peanut)
Ralts hits itself in confusion
Self Damage: (4 + 1.5 - 1.5) = 4
EN Check: 3

Riolu's Dig on Mime Jr.
Crit Check (625): 5764 (NO)
Damage: (8 + 4.5 - 4.5) = 8

Action 2
Riolu's Crunch on Mime Jr.
Crit Check (625): 8518 (NO)
Effect Chance (2000): 8914 (NO)
Damage: (8 + 4.5 - (2 + 4.5)) * 1.5 = 9
EN Check: 6

Mime Jr.'s Psybeam on Riolu
Crit Check (625): 3665 (NO)
Effect Chance (1000): 3818 (NO)
Damage: (7 + 3 + 4.5 - 1.5) * 1.5 = 19.5
EN Check: 5 - 1 = 4

Ralts' Thunderbolt on Mime Jr.
Confusion Check (5000): 35 (Peanut)
Ralts hits itself in confusion
Damage: (4 + 1.5 - 1.5) = 4
EN Check: 3

Dratini's Dragon Pulse on Riolu
Crit Check (625): 7441 (NO)
Damage: (9 + 3 + 4.5 - 1.5) + 4 = 19
EN Check: 7 - 1 = 6

Action 3
Mime Jr.'s Fake Out on Riolu
Crit Check (625): 5 (CRIT)
Damage: (4 + 3 + 0 - 1.5) = 5.5
EN ChecK: 4

Dratini's ExtremeSpeed on Riolu
Crit Check (625): 4692 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

Riolu dug into the ground
EN Check: 10

Ralt's Shadow Ball on Mime Jr.
Crit Check (625): 7268 (NO)
Effect Chance (2000): 2366 (NO)
Damage: (8 + 1.5 - (2 + 4.5)) * 1.5 = 4.5
EN Check: 6

Riolu's Dig on Mime Jr.
Crit Check (625): 2191 (NO)
Damage: (8 + 4.5 - 4.5) = 8

Mime Jr.
HP: 80 - (8 + 9 + 4.5 + 8) = 50.5
EN: 100 - (5 + 4 + 4) = 87

Dratini
HP: 90
EN: 100 - (6 + 6 + 6) = 82

Ralts
HP: 90 - (4 + 4) = 82
EN: 100 (3 + 3 + 6) = 88

Riolu
HP: 90 - (9.5 + 19.5 + 19 + 5.5 + 9.5) = 31
EN: 100 - (10 + 6 + 10) = 74

439.png

Mime Jr.
HP: 50
EN: 87

147.png

Dratini
HP: 90
EN: 82

280.png

Ralts
HP: 82
EN: 88

447.png

Riolu
HP: 27
EN: 74
Status: +1 Speed

Maxim's up
 
Slight nitpick, Riolu's HP should be 4 less due to the Dragon Fang on Dratini.

Anyways, carry onwards!

Mime Jr.: Psybeam (Riolu) x3
If Riolu uses a Damaging Evasive move, then Shadow Ball (Ralts) for all actions of it.
If Riolu faints, replace all remaining actions with Shadow Ball (Ralts)

Dratini: Dragon Pulse (Riolu) x3
If Riolu uses a Protective/Evasive move, then redirect to Ralts.
If Riolu fants, redirect all remaining actions to Ralts.
 
Excellent. Let's score some momentum.

Riolu: Protect | Dig (Dratini) | Dig (Dratini)

Ralts: Imprison (Shadow Ball, Protect, Encore) | Psyshock (Dratini) | Psychic (Dratini)

If you hurt yourself in confusion, push back actions.​
 
439.png

Mime Jr.
HP: 50
EN: 87

147.png

Dratini
HP: 90
EN: 82

280.png

Ralts
HP: 82
EN: 82

447.png

Riolu
HP: 27
EN: 74
Status: +1 Speed

Action 1
Riolu's Protect
EN Check: 7 + 19.5/2.5 = 14.8

Mime Jr.'s Psybeam on Riolu
Crit Check (625): 4035 (NO)
-I-Damage: (7 + 3 + 4.5 - 1.5) * 1.5 = 19.5
EN Check: 5 - 1 = 4

Ralts' Imprison
EN Check: 8 - 1 = 7

Dratini's Dragon Pulse on Ralts
Crit Check (625): 1000 (NO)
Damage: (9 + 3 + 4.5 - 3) + 4 = 17.5
EN Check: 7 - 1 = 6

Action 2
Riolu dug into the ground
EN Check: 10

Mime Jr. does nothing

Ralts' Psyshock on Dratini
Crit Check (625): 6793 (NO)
Damage: (8 + 3 + 1.5 - 3) = 9.5
EN Check: 6 - 1 = 5

Dratini's Dragon Pulse on Riolu
EN Check: 7 + 4 - 1 = 10

Riolu's Dig on Dratini
Crit Check (625): 5308 (NO)
Damage: (8 + 4.5 - 3) = 9.5

Action 3
Riolu dug into the ground
EN Check: 10 + 4 = 14

Mime Jr.'s Struggle
-On Riolu

-On Ralts
Crit Check (625): 8932 (NO)
Damage: (5 + 0 - 1.5) = 3.5
Recoil: 3.5 * 0.4 = 1.4
EN Check: 5

Dratini's Dragon Pulse on Riolu
EN Check: 7 + 4 + 4 - 1 = 14

Ralts' Psychic on Dratini
Crit Check (625): 3861 (NO)
Effect Chance (1000): 9808 (NO)
Damage: (6 + 1 + 3 + 1.5 - 3) = 8.5
EN Check: 5 + 1/2 - 1 = 4.5

Riolu's Dig on Dratini
Crit Check (625): 2311 (NO)
Damage: (8 + 4.5 - 3) = 9.5

Mime Jr.
HP: 50 - 1.4 = 48.6
EN: 87 - (4 + 5) = 78

Dratini
HP: 90 - (9.5 + 9.5 + 8.5 + 9.5) = 53
EN: 82 - (6 + 10 + 14) = 52

Ralts
HP: 82 - 17.5 = 64.5
EN: 82 - (7 + 5 + 4.5) = 65.5
Status: Imprison (Shadow Ball, Protect, Encore) 3 actions

Riolu
HP: 27
EN: 74 - (14.8 + 10 + 14) = 35.2
Status: +1 Speed

439.png

Mime Jr.
HP: 49
EN: 78

147.png

Dratini
HP: 53
EN: 52

280.png

Ralts
HP: 64
EN: 65
Status: Imprison (Shadow Ball, Protect, Encore) 3 actions

447.png

Riolu
HP: 27
EN: 35
Status: +1 Speed

Birkal is up
 
Please note that Ralts used Imprison on Encore, not Endure).

Looking great, team! Now let's follow up.

Riolu: Endure | Cross Chop (Dratini) | Cross Chop (Dratini)

If Dratini uses Extremespeed + Extremespeed on A1, use Protect and push back actions.
If Dratini faints, switch to Crunch (Mime Jr.) for remaining actions.​

Ralts: Psyshock (Dratini) | Psychic (Dratini) | Psyshock (Dratini)
If Evasive Agility is successfully used, use Shadow Ball (Mime Jr.) for that action.
If Dratini faints, switch to Shadow Ball (Mime Jr.) for remaining actions.​
 
Sorry for the wait

wes_custom_sprite_by_mypantswer8-d5p20om.png

"All right, let's get this done!"

Dratini: Dragon Pulse (Ralts)~Dragon Rush (Riolu)~Dragon Pulse (Ralts)

Mime Jr.: Thunderbolt (Ralts)~Confuse Ray (Riolu)~Thunderbolt (Ralts)
 
439.png

Mime Jr.
HP: 49
EN: 78

147.png

Dratini
HP: 53
EN: 52

280.png

Ralts
HP: 64
EN: 65
Status: Imprison (Shadow Ball, Protect, Endure) 3 actions

447.png

Riolu
HP: 27
EN: 35
Status: +1 Speed

Action 1
Riolu's Endure
EN Check: 15

Mime Jr.'s Thunderbolt on Ralts
Crit Check (625): 1480 (NO)
Effect Chance (1000): 2278 (NO)
Damage: (10 + 4.5 - 3) = 11.5
EN Check: 7

Ralts' Psyshock on Dratini
Crit Check (625): 7426 (NO)
Damage: (8 + 3 + 1.5 - 3) = 9.5
EN Check: 6 - 1 = 5

Dratini's Dragon Pulse on Ralts
Crit Check (625): 3715 (NO)
Damage: (9 + 3 + 4.5 - 3) + 4 = 17.5
EN Check: 7 - 1 = 6

Action 2
Riolu's Cross Chop on Dratini
Crit Check (1250): 5794 (NO)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7 - 1 = 6

Mime Jr.'s Confuse Ray on Riolu
Degree: 4266 (SEVERE)
EN Check: 5

Ralts' Psychic on Dratini
Crit Check (625): 212 (CRIT)
Effect Chance (1000): 9798 (NO)
Damage: (6 + 1 + 3 + 3 + 1.5 - 3) = 11.5
EN Check: 5 + 1/2 - 1 = 4.5

Dratini's Dragon Rush on Riolu
Accuracy Check (7500): 5551 (NO)
Crit Check (625): 1412 (NO)
Damage: (10 + 3 + 4.5 - 3) + 4 = 18.5
EN Check: 7 - 1 = 6

Action 3
Riolu's Cross Chop on Dratini
Confusion Check (5000): 4681 (GEORGE!)
Riolu Hits itself in Confusion
Self Damage: (4 + 4.5 - 3) = 5.5
EN Check: 3

Mime Jr.'s Thunderbolt on Ralts
Crit Check (625): 139 (CRIT)
Effect Chance (1000): 1976 (NO)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7

Ralts' Psyshock on Dratini
Crit Check (625): 852 (NO)
Damage: (8 + 3 + 1.5 - 3) = 9.5
EN Check: 6 - 1 = 5

Dratini's Dragon Pulse on Ralts
Crit Check (625): 8796 (NO)
Damage: (9 + 3 + 4.5 - 3) + 4 = 17.5
EN Check: 7 - 1 = 6

Mime Jr.
HP: 49
EN: 78 - (7 + 5 + 7) = 59

Dratini
HP: 53 - (9.5 + 14.5 + 11.5 + 9.5) = 8
EN: 52 - (6 + 6 + 6) = 34

Ralts
HP: 64 - (11.5 + 17.5 + 14.5 + 17.5) = 3
EN: 65 - (5 + 4.5 + 5) = 50.5
Status:

Riolu
HP: 27 - (18.5 + 5.5) = 3
EN: 35 - (15 + 6 + 3) = 11
Status: +1 Speed

439.png

Mime Jr.
HP: 49
EN: 59

147.png

Dratini
HP: 8
EN: 34

280.png

Ralts
HP: 3
EN: 50
Status:

447.png

Riolu
HP: 3
EN: 11
Status: +1 Speed

Maxim is up
 
Dratini: Extreemespeed (Riolu)~Extreemespeed (Ralts)~Dragon Pulse (Riolu)
If your current target faints, redirect to the other mon.

Mime Jr.: Psybeam (Riolu)~Shadow Ball (Ralts)~Psybeam (Riolu)
If your current target faints, redirect to the other mon.

Good Game Birkal!
 
Oh, we're not done yet.

Riolu: Quick Attack + Quick Attack (Dratini) | Cooldown (Quick Attack + Quick Attack) (Dratini) | Chill

Ralts: Imprison (Shadow Ball, Protect, Double Team) | Thunder Wave (Mime Jr.) | Double Team (Four Clones)
 
439.png

Mime Jr.
HP: 49
EN: 59

147.png

Dratini
HP: 8
EN: 34

280.png

Ralts
HP: 3
EN: 50
Status: Imprison (Shadow Ball, Protect, Endure) 3 actions

447.png

Riolu
HP: 3
EN: 11
Status: +1 Speed

Action 1
Riolu's Quickest Attack
Crit Check (625): 7059 (NO)
Damage: (4 * 2.25 + 4.5 - 3) = 10.5
EN Check: (3 + 3 + 4) * 1.75 = 17.5

Mime Jr.'s Psybeam on Ralts
Crit Check (625): 5408 (NO)
Damage: (7 + 3 + 4.5 - 3) = 11.5
EN Check: 5 - 1 = 4

Mime Jr.
HP: 49
EN: 59 - 4 = 55

Dratini
HP: 8 - 10.5 = -2.5
EN: 34

Ralts
HP: 3 - 11.5 = -8.5
EN: 50
Status:

Riolu
HP: 3
EN: 11 - 17.5 = -6.5
Status: +1 Speed

439.png

Mime Jr.
HP: 49
EN: 55
Status: 1 KOC

147.png

Dratini
HP: -3
EN: 34
Status: 1 KOC
KO

280.png

Ralts
HP: -9
EN: 50
Status: KO

447.png

Riolu
HP: 3
EN: -7
Status: 1 KOC
KO

Maxim wins!


Payout:
Maxim: 2 CC
-Dratini: 1 EC/2 MC/1 DC + 1 KOC
-Mime Jr.: 1 EC/2 MC/1 DC + 1 KOC
Birkal: 1 CC
-Riolu: 1 EC/3 MC/1 DC + 1 KOC
-Ralts: 1 EC/3 MC/1 DC
akela: 4 UC
 
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