IAR vs. The Royal Guard in a 6 vs. 6 Classic

Birkal

We have the technology.
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[box]6v6 NFE Triples
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: ASB Tournament Arena
Items=Training only
Abilities=All
Switch=OK[/box]

Spr_DP_Officer.png


"It's getting pretty late... You two sure you want to have a match? I'll unlock the arena so you can get in, but try not to tell my boss."​

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Diglett [Whacamole] (M)
NATURE: Jolly (+28% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 3/6
MC: 0
DC: 2/5

ATTACKS (28/63)
PHYSICAL
Aerial Ace
Astonish
Bide
Bulldoze
Dig
Earthquake
Fissure
Fury Swipes
Magnitude
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Sucker Punch

SPECIAL
Final Gambit
Mud-Slap

OTHER
Double Team
Endure
Growl
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic
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Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (29/81)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Dig
Earthquake
Fury Cutter
Fury Swipes
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
X-Scissor

SPECIAL
Swift

OTHER
Defence Curl
Endure
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
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Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (19/62)
PHYSICAL
Counter
Earthquake
Flail
Head Smash
Heavy Slam
Ice Shard
Natural Gift
Rock Slide
Rollout
Slam
Tackle
Take Down

SPECIAL
None

OTHER
Defence Curl
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute
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Burmy [Caroline] (F)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Shed Skin: (Innate) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): (Innate) This Pokémon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokémon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 0
DC: 0/5

ATTACKS (7/7)
PHYSICAL
Bug Bite
Tackle

SPECIAL
Electroweb
Hidden Power (Grass 7)
Snore

OTHER
Protect
String Shot
233.png

Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (36/76)

PHYSICAL
Bide
Last Resort
Tackle

SPECIAL
Blizzard
Discharge
Electroweb
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Psybeam
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt
Tri Attack
Zap Cannon

OTHER

Agility
Conversion
Conversion 2
Defence Curl
Double Team
Endure
Gravity
Lock-On
Magic Coat
Magnet Rise
Pain Split
Protect
Recover
Recycle
Reflect
Sharpen
Sleep Talk
Substitute
Toxic
Trick Room
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Lairon [Basher] (F)
Nature: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6]
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

ATTACKS (18/70)

PHYSICAL
Dragon Rush
Earthquake
Head Smash
Headbutt
Iron Head
Metal Burst
Metal Claw
Rock Slide
Superpower
Tackle
Take Down

SPECIAL
Mud-Slap

OTHER
Harden
Iron Defence
Protect
Roar
Stealth Rock
Substitute
ScratchetM.png

<Scratchet>(TBD)(M)
Nature: Modest(+ SpA, - Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


5/6 EC
0 MC
0/5 DC


HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 2(+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Moves:(16)

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Nature Power
Stealth Rock
Roost
Yawn

Protect
Taunt
Toxic
Focus Blast
Reflect
592.png

Frillish (Zheslid) Male
Nature:Modest
Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Water Absorb:(Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:(Innate)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp:(DW LOCKED)(Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



Stats:
Frillish
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 3/6
MC: 2
DC: 2/5

Total Moves: 61
Attacks: (16)
Absorb
Brine
Bubble
BubbleBeam
Hydro Pump
Night Shade
Recovery
Water Pulse
Water Sport
Water Spout

Acid Armor
Confuse Ray
Pain Split

Protect
Taunt
Toxic
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Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Total Moves: 100
Attacks:(23)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment

Counter
Encore
Fire Punch
Thunder Punch

Protect
Shadow Claw
Toxic
U-Turn
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Piplup (Azorius) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 3/9
MC: 2
DC: 1/5


Total Moves: 88
Attacks:(14)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport

Agility
Aqua Ring
Yawn

Ice Beam
Rain Dance
Toxic
Gempre1.png

Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Total Moves: 70
Moves:(14)

Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle

Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic
Nohface.png

<Nohface>(Ahri)(F)
Nature: Jolly(
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:

Innate:This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 12(+)(+5% Accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13


1/6 EC
0 MC
0/5 DC

Moves:20

Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance

Dig
Toxic
Taunt
Torment
Will-O-Wisp
66.png

Machop (M)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:

Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast:

Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 1
DC: 2/5

Attacks: 16
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Dynamic Punch

Close Combat
Ice Punch
Thunder Punch

Light Screen
Protect
Toxic
Fire Punch


Its_A_Random sends out.
The Royal Guard sends out and orders.
Its_A_Random orders.
I referee.​
 
Seven mons to a 6v6... *Turns a blind eye, given what he brought*
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"Alright team, it is time to roll! Come on out, S&assin, Virus, & Wheelie!"
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|
233.png
|
231.png

S&assin (M) @ Exp. Share | Virus (-) @ Exp. Share | Wheelie (F) @ Exp. Share
 
My apologies, I miscounted, I'll drop Rebbel

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"Azorius, Xin Zhao, Zheslid! Report for duty!

Azorius @ Amulet Coin!


Azorius: PROMOTION!


394.png

Prinplup (Azorius) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Prinplup
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17


EC: 4/9
MC: 2
DC: 1/5


Total Moves: 88
Attacks:(15)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Metal Claw
Peck
Pound
Water Sport

Agility
Aqua Ring
Yawn

Ice Beam
Rain Dance
Toxic



Azorius: Rain Dance - Bubblebeam S&assin
If your target is under the effect of a protective/evasive move then switch to Bubblebeam Wheelie


Xin Zhao: Light Screen - Dynamic Punch Virus -
If your target is under the effect of a protective/evasive move then Ice Punch S&assin and push actions down

Zheslid: Water Spout S&assin - Taunt Virus
If your target is under the effect of a protective/evasive move then Water Spout Wheelie
 
Water Spout hits three targets, so you do not need to specify a target for Water Spout, lol.
0.png
027.png
233.png
231.png

"Alright then troops, it is time to align! S&assin, take evasive action, & then strike! Virus, trace that water absorb, & attack before shifting! Wheelie, hammer your opponents with powerful attacks!"

S&assin: Dig (Zheslid) > Bodyblock (Virus)

Virus: [Trace Zheslid's Water Absorb] Discharge > Discharge
IF Discharge is disabled when you act A2, THEN use Thunderbolt (Zheslid) A2.

Wheelie: Rock Slide > Rock Slide
IF Rock Slide is disabled when you act A2, THEN use Head Smash (Zheslid) A2.
 
From what I understand, Triples battles are assumed to have positioning turned off unless otherwise specifically stated. We too will assume that positioning is off unless otherwise indicated. IAR, if you'd like to reorder, you are allowed to do so. If you'd like to play with positioning on, make that known and we'll see if Kevin agrees with you. If he does, then you both can reorder.
 
Spr_DP_Officer.png


"Geez, I must've dozed off there! I do get sleepy when it is so late."

027.png
233.png
231.png

Sandshrew | Porygon2 | Phanpy
90 | 100 | 100
100 | 100 | 100
3/3/0/2 | 3/3/5/3 | 2/2/1/2
46 | 52 | 46
N/A | N/A | N/A



394.png
66.png
592.png

Prinplup | Machop | Frillish
100 | 100 | 90
100 | 100 | 100
2/3/4/3 | 3/2/1/3 | 1/2/4/3
50 | 35 | 40
N/A | N/A | N/A


Porygon2 | Prinplup | Sandshrew / Phanpy | Frillish | Machop

Action 1:
Porygon2 traced Water Absorb!
Porygon2's Attack rose!

-6 energy
Porygon2 used Discharge!
RNG Roll (Crit) [<=625 Crit]: 3884/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 5992/10000 (No)
(6+(7.5-4.5)) x 1.5 = 13.5 damage (Prinplup)
RNG Roll (Crit) [<=625 Crit]: 2727/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 3397/10000 (No)
(6+(7.5-4.5)) = 9 damage (Machop)
RNG Roll (Crit) [<=625 Crit]: 7171/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 8836/10000 (No)
(6+(7.5-4.5)) x 1.5 = 13.5 damage (Frillish)
RNG Roll (Cursed Body) [<=3000 Effect]: 6637/10000 (No)
-6 energy
Prinplup used Rain Dance!
It started to rain!
-10 energy
RNG Roll (Speed Tie): 1 (Sandshrew)
Sandshrew burrowed its way underground!
Phanpy used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 935/10000 (No)
(6+(3-4.5)) = 4.5 damage (Prinplup)
RNG Roll (Crit) [<=625 Crit]: 6448/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 7647/10000 (No)
(6+(3-3)) x 0.67 = 4.02 damage (Machop)
RNG Roll (Crit) [<=625 Crit]: 6013/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 5643/10000 (No)
(6+(3-3)) = 6 damage (Frillish)
RNG Roll (Cursed Body) [<=3000 Effect]: 3297/10000 (No)
-6 energy
Frillish used Water Spout!
RNG Roll (Crit) [<=625 Crit]: 568/10000 (Yes)
(15 x 0.78333 x .75+3+3+3+(6-3)) x 1.5 = 31.21869 damage (Phanpy)
-8 energy
Machop used Light Screen!
Power of special attacks was reduced by a third!
-10 energy
Sandshrew used Dig!
RNG Roll (Crit) [<=625 Crit]: 5924/10000 (No)
(8+3+(4.5-3)) = 12.5 damage (Frillish)
-10 energy


Action 2:
Porygon2 used Discharge!
RNG Roll (Crit) [<=625 Crit]: 1690/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 8482/10000 (No)
(4+(7.5-4.5)) x 1.5 = 10.5 damage (Prinplup)
RNG Roll (Crit) [<=625 Crit]: 8112/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 3660/10000 (No)
(4+(7.5-4.5)) = 7 damage (Machop)
RNG Roll (Crit) [<=625 Crit]: 7688/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 3791/10000 (No)
(4+(7.5-4.5)) x 1.5 = 10.5 damage (Frillish)
RNG Roll (Cursed Body) [<=3000 Effect]: 605/10000 (No)
Discharge was disabled!
-10 energy
Prinplup used Bubblebeam!
RNG Roll (Crit) [<=625 Crit]: 8275/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 8403/10000 (No)
(7+3+3+(6-3)) x 1.5 = 24 damage
-5 energy
RNG Roll (Speed Tie): 2 (Phanpy)
Phanpy used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 6966/10000 (No)
(6+(3-4.5)) = 4.5 damage (Prinplup)
RNG Roll (Crit) [<=625 Crit]: 3778/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 9898/10000 (No)
(6+(3-3)) x 0.67 = 4.02 damage (Machop)
RNG Roll (Crit) [<=625 Crit]: 146/10000 (Yes)
RNG Roll (Effect) [<=3000 Effect]: 4541/10000 (No)
(6+3+(3-3)) = 9 damage (Frillish)
RNG Roll (Cursed Body) [<=3000 Effect]: 1259/10000 (Yes)
Rock Slide was disabled!
-10 energy
Sandshrew performed a Bodyblock!
-5 energy
Frillish used Taunt!
Sandshrew was taunted!
-10 energy
Machop used Dynamic Punch!
RNG Roll (Crit) [<=625 Crit]: 6654/10000 (No)
(10+3+(4.5-4.5)) = 13 damage (Sandshrew)
RNG Roll (Effect) [1-3 Confusion]: 3/3 (Intense)
Sandshrew was confused!
-8 energy

027.png
233.png
231.png

Sandshrew | Porygon2 | Phanpy
53 | 100 | 69
85 | 78 | 84
3/3/0/2 | 3/3/5/3 | 2/2/1/2
46 | 52 | 46
Taunted (6a) / Confused (4a) | +1 Atk / Water Absorb Traced (4a) / Discharge Disabled (6a) | Rock Slide Disabled (6a)



394.png
66.png
592.png

Prinplup | Machop | Frillish
67 | 75 | 38
85 | 82 | 82
2/3/4/3 | 3/2/1/3 | 1/2/4/3
50 | 35 | 40
N/A | N/A | N/A
Light Screen (4a)


Other:
Rain (3r)


Order of Events:

Its_A_Random orders.
The Royal Guard follows suit.
I referee.​
 
Cursed Body lasts 6 actions, also, Water Spout hits three targets, so Phanpy takes damage as well... :(
0.png

"Well then, time calls for a change now! Whacamole, come in & replace S&assin in combat!"
050.png

Whacamole (M) @ Exp. Share

Switch Phase: S&assin > Whacamole
 
0.png
050.png
233.png
231.png

"Okay then troops, no Discharge is not helping us, but we need to hustle on!"

Whacamole: Shadow Claw (Zheslid) > Shadow Claw (Zheslid)
IF Zheslid uses Protect successfully without transfer, THEN use Dig (Xin Zhao) that action.
IF Zheslid faints, THEN replace all remaining actions with Dig (Xin Zhao).

Virus: Thunderbolt (Zheslid) > Thunderbolt (Zheslid)
IF Zheslid uses Protect successfully without transfer, THEN use Tri Attack (Xin Zhao) that action.
IF Zheslid faints, THEN replace all remaining actions with Tri Attack (Xin Zhao).

Wheelie: Head Smash (Zheslid) > Head Smash (Zheslid)
IF Zheslid uses Protect successfully without transfer, THEN use Earthquake that action.
IF Azorius uses Bodyblock (Zheslid), THEN use Earthquake that action.
IF Zheslid faints, THEN replace all remaining actions with Earthquake.
 
Spr_DP_Officer.png


"Zzzzzzz."

050.png
233.png
231.png

Diglett | Porygon2 | Phanpy
80 | 100 | 69
100 | 78 | 84
2/2/1/2 | 3/3/5/3 | 2/2/1/2
110 | 52 | 46
N/A | +1 Atk / Water Absorb Traced (4a) / Discharge Disabled (6a) | Rock Slide Disabled (6a)



394.png
66.png
592.png

Prinplup | Machop | Frillish
67 | 75 | 38
85 | 82 | 82
2/3/4/3 | 3/2/1/3 | 1/2/4/3
50 | 35 | 40
N/A | N/A | N/A
Light Screen (4a)


Other:
Rain (3r)​

027.png

Sandshrew
53
85

3/3/0/2
46 | 52 | 46
N/A
Diglett | Porygon2 | Prinplup | Phanpy | Frillish | Machop


Action 1:
Diglett used Shadow Claw!
RNG Roll (Crit) [<=625 Crit]: 4076/10000 (No)
(7+(3-3)) x 1.5 = 10.5 damage (Frillish)
RNG Roll (Cursed Body) [<=3000 Effect]: 2058/10000 (Yes)
-5 energy
Porygon2 used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 178/10000 (Yes)
RNG Roll (Effect) [<=1000 Effect]: 6772/10000 (No)
(10 x .67 +3+(7.5-4.5)) x 1.5 = 19.05 damage (Frillish)
-7 energy
Prinplup used Yawn! (Phanpy)
Phanpy became drowsy!
-7 energy
Phanpy used Head Smash! (Frillish)
RNG Roll (Crit) [<=625 Crit]: 7058/10000 (No)
(14+(3-3)) = 14 damage (Frillish)
RNG Roll (Cursed Body) [<=3000 Effect]: 8597/10000 (No)
-10.2 energy
Frillish fainted!
Machop used Dynamic Punch!
RNG Roll (Crit) [<=625 Crit]: 498/10000 (Yes)
(10+3+(4.5-4.5)) x 1.5 = 24 damage (Porygon2)
RNG Roll (Effect) [1-3 Confusion]: 1/3 (Mild)
Porygon2 was confused!
-12 energy


Action 2:
Diglett used Dig!
Diglett burrowed its way underground!
Porygon2 used Tri Attack!
RNG Roll (Confusion) [<=5000 Self]: 9051/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 2055/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 1045/10000 (Yes)
RNG Roll (Effect) [1-3 Effects]: 1/3 (Burn)
Machop was burned!
(8 x .67+3+(7.5-4.5)) = 11.36 damage (Machop)
-6 energy
Prinplup used Yawn! (Porygon2)
Porygon2 became Drowsy!
-11 energy
Phanpy used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 3/10000 (Yes)
(10 x .75+3+3+(3-4.5)) = 12 damage (Prinplup)
RNG Roll (Crit) [<=625 Crit]: 5270/10000 (No)
(10 x .75+3+(3-3)) = 10.5 damage (Machop)
RNG Roll (Crit) [<=625 Crit]: 7933/10000 (No)
(10 x .75+3+(3-4.5)) = 9 damage (Porygon2)
RNG Roll (Crit) [<=625 Crit]: 1290/10000 (No)
(10 x .75 x 2+3+(3-3)) = 18 damage (Diglett)
-7 energy
Machop used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 1201/10000 (No)
(14+3+(4.5-4.5)) x 1.5 = 25.5 damage (Porygon2)
-8 energy
-2 HP
Diglett used Dig!
RNG Roll (Crit) [<=625 Crit]: 2081/10000 (No)
(8+3+(3-3)) + 2 = 11 damage (Machop)
-10 energy

050.png
233.png
231.png

Diglett | Porygon2 | Phanpy
- | - |
yellow_dot_sm.png

62 | 58 | 88

85 | 65 | 67
2/2/1/2 | 3/3/5/3 | 2/2/1/2
110 | 52 | 46
N/A | +1 Atk / Water Absorb Traced (2a) / Discharge Disabled (4a) / Drowsy | Rock Slide Disabled (4a) / Drowsy



394.png
66.png
592.png

Prinplup | Machop | Frillish
55 | 40 | KO
67 | 62 | KO
2/3/4/3 | 3/2/1/3 | 1/2/4/3
50 | 35 | 40
N/A | Burn (2DPA) / -1 Atk / -1 Def | N/A
Light Screen (2a)


Other:
Rain (2r)


Order of Events:

Kevin sends out and orders.
IAR follows suit.
I referee.​
 
Ahri in for Zheslid

Ahri: Will-O-Wisp Phanphy - Hex Phanphy
If protect then switch targets to Digglet

Xin Zhao: Toxic Phanphy - Toxic Porygon 2
If protect then switch targets to Digglet

Azorius: Ice Beam Phanphy - Bubblebeam Phanphy
If protect then switch targets to Digglet
 
0.png
050.png
233.png
231.png

"Easy now folks, sleep may be coming, but that does not mean we cannot do much."

Whacamole: Dig (Ahri) > Fissure (Ahri)

Virus: Gravity > Electroweb

Wheelie: Protect > Flail (Xin Zhao)
 
Spr_DP_Officer.png



"Try not to fall asleep! I know it's getting pretty late, but we must remain vigilant!"

050.png
233.png
231.png

Diglett | Porygon2 | Phanpy
- | - |
yellow_dot_sm.png

62 | 58 | 88

85 | 65 | 67
2/2/1/2 | 3/3/5/3 | 2/2/1/2
110 | 52 | 46
N/A | +1 Atk / Water Absorb Traced (2a) / Discharge Disabled (4a) / Drowsy | Rock Slide Disabled (4a) / Drowsy



394.png
66.png
Nohface.png

Prinplup | Machop | Nohface
55 | 40 | 100
67 | 62 | 100
2/3/4/3 | 3/2/1/3 | 2/3/0/3
50 | 35 | 12
N/A | Burn (2DPA) / -1 Atk / -1 Def | +5% Accuracy
Light Screen (2a)


Other:
Rain (2r)​

027.png

Sandshrew
53
85

3/3/0/2
46 | 52 | 46
N/A
Diglett | Porygon2 | Prinplup | Phanpy | Machop | Nohface


Action 1:
Phanpy used Protect!
-7 energy
Phanpy fell asleep!
RNG Roll (Sleep) [1-3 Depth]: 1/3 (Light)
Diglett burrowed its way underground!
Porygon2 used Gravity!
The field was affected by Gravity!
-10 energy
Porygon2 fell asleep!
RNG Roll (Sleep) [1-3 Depth]: 3/3 (Intense)
Prinplup used Ice Beam!
But it failed!
-7 energy
Machop used Toxic!
Diglett was badly poisoned!
-7 energy
-2 HP
Nohface used Will-O-Wisp!
But it failed!
-7 energy
Diglett used Dig!
RNG Roll (Crit) [<=625 Crit]: 96/10000 (Yes)
(8+3+3+(3-4.5)) x 1.5 = 18.75 damage (Nohface)
-14 energy
-1 HP


Action 2:
Diglett used Fissure!
RNG Roll (Hit) [<=7180 Hit]: 9141/10000 (No)
But it missed!
Porygon2 is fast asleep!
Prinplup used Bubblebeam!
RNG Roll (Crit) [<=625 Crit]: 3564/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 4885/10000 (No)
(7+3+(6-3)) x 1.5 = 19.5 damage (Phanpy)
-5 energy
Phanpy is fast asleep!
Machop used Toxic!
Porygon2 was badly poisoned!
-11 energy
-2 HP
Nohface used Hex!
RNG Roll (Crit) [<=625 Crit]: 8325/10000 (No)
(10+3+(0-3)) = 10 damage (Phanpy)
-7 energy

050.png
233.png
231.png

Diglett | Porygon2 | Phanpy
- | - |
yellow_dot_sm.png

60 | 58 | 58

57 | 55 | 60
2/2/1/2 | 3/3/5/3 | 2/2/1/2
110 | 52 | 46
Badly Poisoned (2DPA) | +1 Atk / Discharge Disabled (2a) / Sleep (1a) / Badly Poisoned (2DPA) | Rock Slide Disabled (2a) / Sleep (0a)



394.png
66.png
Nohface.png

Prinplup | Machop | Nohface
55 | 36 | 81
55 | 44 | 86
2/3/4/3 | 3/2/1/3 | 2/3/0/3
50 | 35 | 12
N/A | Burn (2DPA) | +5% Accuracy



Other:
Rain (1r)


Order of Events:

IAR orders.
Kevin follows suit.
I referee.​
 
0.png
050.png
233.png
231.png

"Well that sucked... A lot... Now then, let is see how badly we screw up this time..."

Whacamole: Rock Slide > Fissure (Ahri)
IF Ahri uses Torment (Diglett) A1, THEN use Earthquake A2.

Virus: Electroweb > Electroweb
IF Ahri uses Torment (Diglett) A1, THEN use Protect A2.

Wheelie: Head Smash (Xin Zhao) > Earthquake
 
Subreffing! No pre-round stats since I don't want to do a formatting change rn.


Spr_DP_Officer.png

"ZZZZZZZZ...."
Spr_5b2_F-00.png

"BEEP BOP BOOP. I WILL BE YOUR REFEREE."
Turn order: Whacamole>Virus>Azorius>Wheelie>Xin Zhao>Ahri​

A1
Whacamole used Rock Slide!
(-6 EN)
(hit Azorius:4238:yes)
(hit Ahri:1595:yes)
(crit Azorius:6167:no)
(crit Xin Zhao:958:no)
(crit Ahri:5946:no)
(6.5 dmg Azorius)
(5.36 dmg Xin Zhao)
(5.36 dmg Ahri)
(effect Azorius:7436:no)
(effect Xin Zhao:7550:no)
(effect Ahri:2053:yes)
Virus is fast asleep...
Azorius used Bubblebeam!
(-4 EN)
(crit:8082:no)
(14.5 dmg Virus)
(effect:759:yes)
Virus' Speed fell!
Wheelie woke up!
Wheelie used Head Smash!
(-10 EN)
(hit:1904:yes)
(crit:1509:no)
(9.38 dmg Xin Zhao)
Wheelie is hit with recoil!
(4.69 recoil)
Xin Zhao used Dynamicpunch!
(-8 EN)
(crit:9208:no)
It's super effective!
(20.5 dmg Virus)
Virus became confused!
(Intense confusion)
Ahri flinched!

Whacamole is hurt by poison!
Virus is hurt by poison!
Xin Zhao is hurt by its burn!

A2
Whacamole used Fissure!
(-13 EN)
(hit:7215:yes)
(crit:8374:no)
It's super effective!
(35.25 dmg Ahri)
Azorius used Ice Beam!
(-7 EN)
(crit:9387:no)
(19.5 dmg Whacamole)
(effect:7612:no)
Wheelie used Earthquake!
(-6 EN)
(crit Azorius:5418:no)
(crit Xin Zhao:9736:no)
(crit Whacamole:651:no)
(crit Virus:9276:no)
It's super effective on Ahri!
(11.5 dmg Azorius)
(13 dmg Xin Zhao)
(17.25 dmg Ahri)
(13 dmg Whacamole)
(11.5 dmg Virus)
Xin Zhao used Close Combat!
(-7 EN)
(crit:3548:no)
(22.5 dmg Virus)
Xin Zhao's Defense fell!
Xin Zhao's Sp. Defense fell!
Virus fainted.
Ahri used Will-O-Wisp!
But there was no target...

Whacamole is hurt by poison!
Xin Zhao is hurt by its burn!


Total:
Whacamole: -19 EN, -36.5 HP
Virus: KO
Wheelie: -16 EN
Azorius: -11 EN, -18 HP
Xin Zhao: -15 EN, -31.74 HP
Ahri: -46.11 HP​

The rain stopped.


Gravity (2r)​
Team IAR:​
050.png
231.png

Whacamole|Wheelie
Type: Ground|Ground
Status: BPSN (3 DPA)|Healthy
Abilities: S& Veil/Arena Trap|Pickup
HP: 24|58
EN: 38|44
Item: Exp. Share|Exp. Share
Stats: 2/2/1/2/110|2/2/1/2/46
Other: None|1 KOC
Team Kevin:
394.png
66.png
Nohface.png

Azorius|Xin Zhao|Ahri
Type: Water|Fighting|Ghost/Steel
Status: Healthy|BRN (2 DPA)|Healthy
Abilities: Torrent|Guts/No Guard|Levitate
HP: 37|4|35
EN: 44|29|86
Item: Amulet Coin|Nothing|Nothing
Stats: 2/3/4/3/50|3/2/1/3/35|2/3/0/3/12
Other: None|1 KOC|None​



IAR sends out Porygon2's replacement, then Kevin orders.​

EDIT: Fixed calculations to account for Gravity (which Birkal forgot to note >:()​
 
Gravity exists — Fissure should have hit as it has 78% accuracy now under gravity, thanks to Diglett's +Speed nature.
0.png

"To say this was expected is an understatement. S&assin, return to the fold!"

027.png

S&assin (M) @ Exp. Share
 
Xin: Ice Punch S&assin - Ice Punch S&assin
If protective/evasive then switch targets to Wheelie


Ahri: Toxic Wheelie - Will-O-Wisp S&assin
If protective/evasive then switch targets to S&assin

Azorius: Ice Beam Whacamole - Bubblebeam Whacamole
If Whacamole is KOd then switch targets to S&assin
 
0.png
050.png
027.png
231.png

"Hmmm... Okay. I suppose this is where we blow the match wide open."

Whacamole: Final Gambit (Azorius) > Final Gambit (Azorius)

S&assin: Earthquake (Synchro) > Sand Tomb (Ahri)
IF Azorius, Xin Shao, AND Ahri have all fainted, THEN replace all remaining actions with Chill.

Wheelie: Earthquake (Synchro) > Rock Slide
IF Azorius, Xin Shao, AND Ahri have all fainted, THEN replace all remaining actions with Chill.
 
There was a 10000 in the calcs if anyone's interested.

Gravity (2r)​
Team IAR:​
050.png
231.png
027.png

Whacamole|Wheelie|S&assin
Type: Ground|Ground|Ground
Status: BPSN (3 DPA)|Healthy|Healthy
Abilities: S& Veil/Arena Trap|Pickup|S& Veil
HP: 24|58|53
EN: 38|44|85
Item: Exp. Share|Exp. Share|Exp. Share
Stats: 2/2/1/2/110|2/2/1/2/46|3/3/0/2/46
Other: None|1 KOC|None

Team Kevin:
394.png
66.png
Nohface.png

Azorius|Xin Zhao|Ahri
Type: Water|Fighting|Ghost/Steel
Status: Healthy|BRN (2 DPA)|Healthy
Abilities: Torrent|Guts/No Guard|Levitate
HP: 37|4|35
EN: 44|29|86
Item: Amulet Coin|Nothing|Nothing
Stats: 2/3/4/3/50|3/2/1/3/35|2/3/0/3/12
Other: None|1 KOC|None​

Speed order: Whacamole>Azorius>S&assin-Wheelie>Xin Zhao>Ahri​

A1
Whacamole used Final Gambit!
(-20 EN)
Whacamole fainted!
(+1 KOC Azorius)
(24 dmg Azorius)
Azorius used Ice Beam!
(-7 EN)
(crit:711:no)
(19.5 dmg S&assin)
(effect:1756:no)
[<5000=Sandshrew goes first]
(speed tie:5608:S&assin)
S&assin used Synchroquake!
Wheelie used Synchroquake!
(-6 EN both)
[order: Prinplup, Machop, Nohface]
(S&assin crits:3981, 2088, 3768:no x3)
(Wheelie crits:3191, 7409, 1676:no x3)
(18.375 dmg Azorius)
(20.625 dmg Xin Zhao)
(27.5625 dmg Ahri)
Azorius fainted.
Xin Zhao fainted.
(+2 KOC S&assin)
Ahri used Toxic!
(-7 EN)
(hit:9654:no)
Ahri's attack missed!

A2
[<5000=Sandshrew goes first]
(speed tie:10000:S&assin)
S&assin used S& Tomb!
(-4 EN)
(hit:9025:no)
(crit:216:yes)
A critical hit!
It's super effective!
(15 dmg Ahri)
Ahri fainted.
(+1 KOC S&assin)

Wheelie: -6 EN
S&assin: -19.5 HP, -10 EN​
Gravity (1r)​
Team IAR:
050.png
231.png
027.png

Whacamole|Wheelie|S&assin
Type: Ground|Ground|Ground
Status: KO|Healthy|Healthy
Abilities: S& Veil/Arena Trap|Pickup|S& Veil
HP: KO|58|34
EN: KO|38|75
Item: Exp. Share|Exp. Share|Exp. Share
Stats: 2/2/1/2/110|2/2/1/2/46|3/3/0/2/46
Other: None|1 KOC|3 KOC​

Team Kevin:
394.png
66.png
Nohface.png

Azorius|Xin Zhao|Ahri
Type: Water|Fighting|Ghost/Steel
Status: KO|KO|KO
Abilities: Torrent|Guts/No Guard|Levitate
HP: KO|KO|KO
EN: KO|KO|KO
Item: Amulet Coin|Nothing|Nothing
Stats: 2/3/4/3/50|3/2/1/3/35|2/3/0/3/12
Other: 1 KOC|1 KOC|None​



Order of Operations:
Kevin sends out Chimchar and Scratchet and equips them with items (optional)
IAR sends out a new Pokémon with item (optional) and orders
Kevin orders
I ref​
 
You forgot the spread damage multiplier for synchroquake. Also, because I am ordering first for this round, I should not be sending out first; The general rule is that he who orders second in a round sends out first. Though we know who Royal will need to send out anyway, lol...
 
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