[box]6v6 NFE Triples
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: ASB Tournament Arena
Items=Training only
Abilities=All
Switch=OK[/box]
"It's getting pretty late... You two sure you want to have a match? I'll unlock the arena so you can get in, but try not to tell my boss."
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: ASB Tournament Arena
Items=Training only
Abilities=All
Switch=OK[/box]

"It's getting pretty late... You two sure you want to have a match? I'll unlock the arena so you can get in, but try not to tell my boss."

Diglett [Whacamole] (M)
NATURE: Jolly (+28% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
STATS
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 3/6
MC: 0
DC: 2/5
ATTACKS (28/63)
PHYSICAL
Aerial Ace
Astonish
Bide
Bulldoze
Dig
Earthquake
Fissure
Fury Swipes
Magnitude
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Sucker Punch
SPECIAL
Final Gambit
Mud-Slap
OTHER
Double Team
Endure
Growl
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
ATTACKS (29/81)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Dig
Earthquake
Fury Cutter
Fury Swipes
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
X-Scissor
SPECIAL
Swift
OTHER
Defence Curl
Endure
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute

Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
ATTACKS (19/62)
PHYSICAL
Counter
Earthquake
Flail
Head Smash
Heavy Slam
Ice Shard
Natural Gift
Rock Slide
Rollout
Slam
Tackle
Take Down
SPECIAL
None
OTHER
Defence Curl
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute

Burmy [Caroline] (F)
NATURE: Quiet (-10% Evasion)
TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
ABILITIES
Shed Skin: (Innate) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
ATTACKS (7/7)
PHYSICAL
Bug Bite
Tackle
SPECIAL
Electroweb
Hidden Power (Grass 7)
Snore
OTHER
Protect
String Shot

Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (36/76)
PHYSICAL
Bide
Last Resort
Tackle
SPECIAL
Blizzard
Discharge
Electroweb
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Psybeam
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt
Tri Attack
Zap Cannon
OTHER
Agility
Conversion
Conversion 2
Defence Curl
Double Team
Endure
Gravity
Lock-On
Magic Coat
Magnet Rise
Pain Split
Protect
Recover
Recycle
Reflect
Sharpen
Sleep Talk
Substitute
Toxic
Trick Room

Lairon [Basher] (F)
Nature: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6]
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 5/5
ATTACKS (18/70)
PHYSICAL
Dragon Rush
Earthquake
Head Smash
Headbutt
Iron Head
Metal Burst
Metal Claw
Rock Slide
Superpower
Tackle
Take Down
SPECIAL
Mud-Slap
OTHER
Harden
Iron Defence
Protect
Roar
Stealth Rock
Substitute

<Scratchet>(TBD)(M)
Nature: Modest(+ SpA, - Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
5/6 EC
0 MC
0/5 DC
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 2(+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves:(16)
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Confuse Ray
Nature Power
Stealth Rock
Roost
Yawn
Protect
Taunt
Toxic
Focus Blast
Reflect

Frillish (Zheslid) Male
Nature:Modest
Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Water Absorb:(Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body:(Innate)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp:(DW LOCKED)(Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
Frillish
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 2/5
Total Moves: 61
Attacks: (16)
Absorb
Brine
Bubble
BubbleBeam
Hydro Pump
Night Shade
Recovery
Water Pulse
Water Sport
Water Spout
Acid Armor
Confuse Ray
Pain Split
Protect
Taunt
Toxic

Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Total Moves: 100
Attacks:(23)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment
Counter
Encore
Fire Punch
Thunder Punch
Protect
Shadow Claw
Toxic
U-Turn

Piplup (Azorius) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
DC: 1/5
Total Moves: 88
Attacks:(14)
Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport
Agility
Aqua Ring
Yawn
Ice Beam
Rain Dance
Toxic

Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:0/9
MC:0
DC:0/5
Total Moves: 70
Moves:(14)
Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle
Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic

<Nohface>(Ahri)(F)
Nature: Jolly(
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Innate:This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 12(+)(+5% Accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
1/6 EC
0 MC
0/5 DC
Moves:20
Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance
Dig
Toxic
Taunt
Torment
Will-O-Wisp

Machop (M)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:
Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast:
Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 1
DC: 2/5
Attacks: 16
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Dynamic Punch
Close Combat
Ice Punch
Thunder Punch
Light Screen
Protect
Toxic
Fire Punch
Its_A_Random sends out.
The Royal Guard sends out and orders.
Its_A_Random orders.
I referee.
The Royal Guard sends out and orders.
Its_A_Random orders.
I referee.