Battle Arcade Challenge: Birkal

Let's give this a crack.

Name: Birkal
Thread: Does Not Exist
Singles


Scrafty (Bakom) (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (58 / 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Attacks:
Amnesia
Attract

Brick Break
Bulk Up
Chip Away
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse

Dragon Tail
Drain Punch
Dual Chop
Facade
Faint Attack
Fake Out
Fire Punch
Fling
Focus Blast

Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot

Headbutt
Head Smash
Hidden Power
Hi Jump Kick
Hyper Beam
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off

Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Protect
Rain Dance

Rest
Retaliate
Return
Roar

Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round

Sand-Attack
Scary Face
Sleep Talk
Sludge Bomb
Smack Down
Snarl

Snatch
Snore
Spite
Stone Edge
Strength

Substitute
Sunny Day
Super Fang

Swagger
Taunt
Thief
ThunderPunch
Torment
Toxic
Work Up

Zen Headbutt

Revenankh (M)

Nature: Adamant (+Atk, -SpA)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1/5

Moves:
27 / 90
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight

Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Memento
Nasty Plot
Shadow Sneak
Submission
Wide Guard


Bind
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Knock Off
Pain Split
Sleep Talk
Snore
Superpower
Trick


Ancientpower
Mud-Slap
Ominous Wind
Spite
Sucker Punch
Vacuum Wave


Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Sandstorm
Torment
Facade
Rest
Attract
Low Sweep
Round
Echoed Voice
Focus Blast
Fling
Embargo
Payback
Retaliate
Giga Impact
Psych Up
Bulldoze
Rock Slide
Work Up
Poison Jab
Dream Eater
Swagger
Substitute
Rock Smash
Strength


Focus Punch
Secret Power
Endure
Captivate
Natural Gift
[HIDE="Rotom" @ Levitate]

My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.

Rotom
Nature: Modest (+SpA, -Atk)

Type: Electric / Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Moves:
18 / 56
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Electro Ball
Hex
Charge
Discharge


Dark Pulse
Electroweb

Mud-Slap
Ominous Wind
Pain Split
Signal Beam
Sleep Talk
Snatch
Snore
Spite

Sucker Punch
Swift

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration

Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power
Rest
Thief
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Natural Gift
Dream Eater
Swagger


Hydro Pump
Air Slash
Blizzard
Overheat
Leaf Storm
[/HIDE]

RNG: 5/125


Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Brick Break
Aerial Ace
Facade
Roost
Acrobatics
Giga Impact
X-Scissor
Poison Jab
U-Turn


Sniper!

16/14/7/22
22/9/16/9
20/21/2/17
11/18/7/13

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 2/4


22: The roulette is slowed down for the rest of the challenge(N is halved)





Bzzzzzzzzzzz



Focus Energy -> Acrobatics -> Acrobatics


If Head Smash A2 or A3 AND you are not taunted, use Roost that action.
 

100 HP
100 EN
4/4/2/4/50


90 HP
100 EN
4/2/1/3/75

INTIMIDATE!

Bee used Focus Energy

Scraf used Rock-Slide - 6 energy
To hit (3175) - Yes
To crit (126) - Yes
(8 + 3 + 3)*1,5 = 20 damage

Action 2

Bee used Acrobatics - 7 energy
(11 + 5)*1,5 = 24 damage

Counter!
36 damage

Action 3

Bee used Acrobatics - 7 energy
(11 + 5)*1,5 = 24 damage

Counter!
36 damage

Bee fainted! Yay!




52 HP
Something EN
4/4/2/4/50


KO HP
KO EN
4/2/1/3/75
 
RNG: 29/125


Noctowl(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Hidden Power Flying 7
Hyper Beam
Psychic
Shadow Ball
Roost
Dream Eater

FeatherDance
Mirror Move
Supersonic
Night Shade


Tinted Lens for him.

5/8/17/9
12/21/12/7
24/1/9/14
8/12/19/12
 
RNG: 1/2


1: Opponent’s Pokemon are poisoned for the battle.



:c


Reflect -> Hidden Power -> Hyper Beam


If Head Smash AND you are not taunted, use Roost that action.
If you flinch, push-back.
 

100 HP
100 EN
4/4/2/4/50



110 HP
100 EN
1/2/4/4/70


Action 1

Noct used Reflect - 10 energy

Scraf used Brick-Break - 5 energy
To crit (7988) - No
(4 + 3 + 3) = 10 damage

Action 2

Noct used Hidden Power - 5 energy
To crit (4813) - No
(7 + 3)*1,5 = 15 damage

Scraf used Rock-Slide - 6 energy
To hit (5052) - No
To crit (281) - Yes
(8 + 3 + 3)*1,5 = 21 damage

Action 3

Noct used Hyper Beam - 7 energy
To crit (3671) - No
(15 + 3) = 18 damage

Scraf used Ice Punch - 6 energy
To crit (6449) - No
To freeze (1091) - No
(8 + 3)*1,5 = 16,5 damage



67 HP
83 EN
4/4/2/4/50



62 HP
78 EN
1/2/4/4/70
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Your Noctowl is poisoned; should have a bit more damage.

Fake Out | Head Smash | Rock Slide

If Roost, use Snatch once and push back actions.
If Sky Attack, use Counter once and push back actions.​
 
My bad. Though it is regular poison, not Bad Poison, so it loses a bit more HP than i would like.

Anyway, lets KO him, Noctowl!

Flinch -> Hidden Power -> Sky Attack Combo




67 HP
83 EN
4/4/2/4/50



56 HP
78 EN
1/2/4/4/70


Action 1

Scraf used Fake Out - 3 energy
To crit (4172) - No
(4 + 3) = 7 damage

Flinch!

Action 2

Noct used Hidden Power - 5 energy
To crit (1275) - No
(7 + 3)*1,5 = 15 damage

Scrafty used Head Smash
To hit (1624) - Yes
To crit (3615) - No
(14 + 3 )*1,5 = 25,5 damage
12,75 recoil

Action 3

Noctowl used Mega Sky Attack!
To hit (9912) - Nooooooooooooooooooooooooooo

Counter failled




39 HP
?? EN
4/4/2/4/50



23 HP
?? EN
1/2/4/4/70

FFFFFFFFFFFFFUUUUUUUUUUUUUU



gdi.....i give up, so we can save time.
 
RNG: 114/125


Duosion(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock
Endeavor

Rain Dance
Thunder
Psychic
Shadow Ball
Energy Ball
Trick Room

Acid Armor
Confuse Ray
Night Shade
Trick


Get ready to----Aww FUCK!

21/2/12/14
7/7/13/2
23/7/11/23
15/23/17/15
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Oh, you pick 2 again, the roullete is slowed down for the whole challenge.
 
RNG: 2/2


7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).


Sorry :<


Confuse Ray -> Hidden Power -> Reflect


If you are taunted, use Hidden Power A1 and A3.

If Snatch A3, use Charm that action.
 

100 HP
100 EN
4/4/2/4/50




100 HP
100 EN
1/2/6/2/30

Probably shouldnt have used Reflect....that will just make this battle take longer to end
:<

Action 1

Scraf used Substitute (20) - 18 energy

Duo used Confuse Ray - 5 energy

Action 2

Scraf used Crunch - 5 energy
To crit (191) - Yes
To lower Def (4817) - No
(8 + 3 + 3 + 3)*1,5 = 25,5 damage

Duo used Hidden Power - 5 energy
To crit (9841) - No
(7 + 1,5 + 1)*1,5 = 14,25 damage

Action 3

Scraf used Crunch -9 energy
To crit (8172) - No
To lower Def (9552) - No
(8 + 3 + 3)*1,5 = 21 damage

Duo used Reflect - 9 energy





85 HP
68 EN
4/4/2/4/50
6 HP Substitute



53 HP
81 EN
1/2/6/2/30
Reflect (6 Actions)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I made a 20 HP Substitute, not a 15 HP Substitute

Fake Out | Crunch | Crunch

If Recover on A2 or A3, use Snatch once and push back actions.
If Acid Armor on A2 or A3, use Taunt once and push back actions.​
 
You editted while i reffed :<


Flinch -> Trick-Room -> Hidden Power







80 HP
68 EN
4/4/2/4/50
6 HP Substitute



53 HP
81 EN
1/2/6/2/30
Reflect (6 Actions)


Scraf used Fake Out - 4 energy
To crit (8412) - No
(2 + 3) = 5 damage

Flinch!

Action 2

Scraf used Crunch - 5 energy
To crit (9188) - No
(4 + 3 + 3)*1,5 = 15 damage

Duo used Hidden Power - 5 energy

Action 3


Scraf used Crunch - 9 energy
To crit (2049) - No
(4 + 3 + 3)*1,5 = 15 damage

Duo used Trick-Room - 9 energy





80 HP
50 EN
4/4/2/4/50



18 HP
67 EN
1/2/6/2/30
Reflect (3 Actions)


Recover -> Hidden Power -> Hidden Power


If damaging Dark type move, use Acid Armor that action and push-back. Only activate this sub once.
If Snatch, use Hidden Power that action and push-back.
 

80 HP
50 EN
4/4/2/4/50



18 HP
67 EN
1/2/6/2/30
Reflect (3 Actions)


Action 1

Scraf used Torment - 9 energy

Duo used Recover - 12 energy
+20 HP energy

Action 2

Duo used Acid Armor - 7 energy

Scraf's Crunch missed! - 5 energy

Action 3

Duo cant use Hidden Power

Scraf chilled +12 energy




80 HP
48 EN
4/4/2/4/50



38 HP
48 EN
1/2/6/2/30
+2 Defense
 
Confuse Ray -> Recover -> Hidden Power

If Taunted A1, use Energy Ball A2.



80 HP
48 EN
4/4/2/4/50



38 HP
48 EN
1/2/6/2/30
+2 Defense


Duo used Confuse Ray - 5 energy
Duration: 1/3

Scrafty is confused!
To hitself (1-5000=Yes) -> 5872 - No
-9 energy

Duo is taunted!

Action 2

Duo used Energy Ball - 6 energy
TO crit (19) - Yes
(8 + 1 + 1,5 + 3) = 13,5 damage

Scraf tries to use Payback
To hitself (1-5000=Yes) -> 9124 - No
(10 + 3 + 3)*1,5 - 4 = 20 damage

Action 3

Duo used Hidden Power - 5 energy
To crit (8417) - No
(7 + 1 + 1,5)*1,5 = 14,25 damage

Scraf used Crunch - 5 energy
To crit (151) - Yes
(8 + 3 + 3 + 3)*1,5 - 4 = 21,5 damage

Duo fainted





52 HP
27 EN
4/4/2/4/50



KO HP
KO EN
1/2/6/2/30
+2 Defense
 


Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:
Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with ^^''
 

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