The Legend Run: Timeless Tower (waterwarrior)

ONLY GLACIER KNIGHT, WATERWARRIOR, AND ANY TLR SUB-REFS ARE ALLOWED TO POST IN THIS THREAD.


Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90x1.15)
+12% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (68 total)
Physical:
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Frustration
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Payback
Quick Attack
Reversal
Return
Rock Slide
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass (7)
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave

Status:
Agility
Calm Mind
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Rest
Screech
Substitute
Swords Dance
Toxic
Work Up


Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (51 total)
Physical:
Aqua Tail
Brick Break
Counter
Dig
Dive
Drain Punch
Earthquake
Focus Punch
Headbutt
Tackle
Zen Headbutt

Special:
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun

Status:
Block
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sleep Talk
Slack Off
Substitute
Telekinesis
Thunder Wave
Toxic
Trick Room
Yawn


Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW ability- UNLOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
DC: 5/5

Attacks: (45/ 90 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Low Sweep
Mach Punch
Payback
Power Whip
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Sand Tomb
Shadow Ball
Wring Out

Status:
Destiny Bond
Double Team
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard


Potions
2x Potion
1x Super Potion

Other Healing Items
2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:


TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent. (LOCKED)
e) Leave Timeless Tower.
 

"Well my friends, the time is finally here. We've been training for quite a while now, and we've been trekking to this place for a while now, but now we begin. While I'll probably be taking you three back here one day to explore the other two dungeons, I believe it is time to enter Ice Spire and see what awaits us there!"

a. Enter Ice Spire
 
Potions
2x Potion
1x Super Potion

Other Healing Items
2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:



Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone

Frosty Beginnings

As soon as you step foot into the Spire's premise you are confronted! There are two little pokemon, a Snorunt and Vanillite, and they seem innocent enough! They seem to be too distracted with playing in the surrounding snow... until you accidentally slide on some ice, making a noise loud enough to stir them from their play.


Oh! Strangers! | ....SNOWWWWWWWW!


Snorunt (F) |Vanillite (M) |
HP: 90 | HP: 90 |
EN: 100 | EN: 100 |
Spe: 50 (-) | Spe: 44 (—) |
1/2/3/2|1/2 | 1/2/4/2| 1/1 |
Inner Focus, Ice Body, Moody| Ice Body, Weak Armor|


Maybe they want to play in snow too! | ....SNOOOOOOOOOOOOOOWWWWWWW!

Snorunt: Hail~Ice beam (Revenankh)
-if it is hailing, use Blizzard a2

Vanillite: Blizzard+Sheer Cold~Cooldown (Water Pulse Revenankh)
-If Snorunt is taunted a1, use Hail that action and push queue down


[/QUOTE]
 

"Looks like our little friends here forgot about your powers, Ra's. Oddly typical these days, isn't it?"

"Shall we smash them into oblivion for their insolence?"

"Heh. Of course we'll destroy them. However, hold back a little bit. I don't want to get destroyed by hax this early in our mission.

"As you wish..."

Tl;dr Air Lock is a thing

Phoenix: Hi Jump Kick (Snorunt) -> Rock Slide
Derpy Hooves: Fire Blast (Snorunt) -> Flamethrower (Vanillite)
Ra's al Ghul: Wide Guard -> Brick Break (Snorunt)
 
Potions
2x Potion
1x Super Potion

Other Healing Items
2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:



Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone

Snorunt (F) |Vanillite (F) |
HP: 90 | HP: 90 |
EN: 100 | EN: 100 |
Spe: 50 (-) | Spe: 44 (—) |
1/2/3/2|1/2 | 1/2/4/2| 1/1 |
Inner Focus, Ice Body, Moody| Ice Body, Weak Armor|


Eek! Don't crush us! Nooooooo! | .....urk....
Lucario > Revenankh > Snorunt > Vanilllite > Slowbro

Lucario used Hi Jump Kick!
Crit RNG: [1-625 Yes, 626-10000 No]= [7853, NO]
(13+3+(7.5-3)) x1.5 = -31HP to Snorunt

Lucario -7EN

Revenankh used Wide Guard!
Revenankh protected his allies

Rev -7EN

Snorunt used Hail!
Hail is falling!
Air Lock nulls it!

Snorunt -9EN

Vanillite used Freezing Blast!
Hit RNG: [1-5000 Yes, 5001-10000 No]= [3247, YES]
Wide Guard takes the hit, oh well

Vanillite -38EN

Slowking used Fire Blast!
Hit RNG: [1-8500 Yes, 8501-10000 No]= [8920, NO]

Slowking -8EN

Action Two

Lucario used Rock Slide!
S Crit RNG: [1-625 Yes, 626-10000 No]= [3742, NO]
V Crit RNG: [1-625 Yes, 626-10000 No]= [2983, NO]
S Flinch RNG: [1-3000 Yes, 3001-10000 No]= [4344, NO]
V Flinch RNG: [1-3000 Yes, 3001-10000 No]= [0598, YES]
(6+(7.5-3)) x1.5 = -16HP to Snorunt
(6+(7.5-3)) x1.5 = -16HP to Vanillite

Lucario -6EN

Revenaknh used Brick Break!
Crit RNG: [1-625 Yes, 626-10000 No]= [3985, NO]
(8+3+(7.5-3)) x1.5 = -23HP to Snorunt

Rev -5EN

Snorunt used Ice Beam!
Freeze RNG: [1-1000 Yes, 1001-10000 No]= [0344, YES]
Freeze Intensity RNG: [1-2]= [2, INTENSE FREEZE]
Crit RNG: [1-625 Yes, 626-10000 No]= [8642, NO]
(10+3+(4.5-7.5)) x1 = -10HP to Revenankh
Rev is frozen!

Snorunt -6EN

Vanillite Flinched!

Slowbro used Flamethrower!
Crit RNG: [1-625 Yes, 626-10000 No]= [7486, NO]
Burn RNG: [1-625 Yes, 626-10000 No]= [6745, NO]
(10+(6-3)+2)) x1.5 = -22.5HP to Vanillite

Slowbro -7EN


Shed Skin Heal Roll: 1-33 Yes, 34-100 No= [67, NO]



Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 90
EN: 87 | EN: 85 | EN: 88
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone
None | None| Frozen 2a

Snorunt (F) |Vanillite (F) |
HP: 20 | HP: 52 |
EN: 85 | EN: 62 |
Spe: 50 (-) | Spe: 44 (—) |
1/2/3/2|1/2 | 1/2/4/2| 1/1 |
Inner Focus, Ice Body, Moody| Ice Body, Weak Armor|


Poor babies... they didn't even know what hit them. However, they manage to survive! One of them even gave your precious mummy a little frostbite.

Still, the fate of the small ice toddlers is inevitable. Just hurry up and finish the job.


Issue your orders
 
You forgot to factor in Snorunt's -Spe nature, so Fire Blast hit, meaning Snorunt faints before she could use Ice Beam

I know this is a bit of a risk, saying as I only have a 122.5% chance of a successful capture, but we all have to take risks sometimes!

Heal Ball
 
Okay, I be subreffing! First, I'll fix the last round, then I'll move onto the capture round.

Potions
2x Potion
1x Super Potion

Other Healing Items
2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:



Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone

Snorunt (F) |Vanillite (F) |
HP: 90 | HP: 90 |
EN: 100 | EN: 100 |
Spe: 50 (-) | Spe: 44 (—) |
1/2/3/2|1/2 | 1/2/4/2| 1/1 |
Inner Focus, Ice Body, Moody| Ice Body, Weak Armor|

Lucario > Revenankh > Snorunt > Vanilllite > Slowbro

Lucario used Hi Jump Kick!
Crit RNG: [1-625 Yes, 626-10000 No]= [7853, NO]
(13+3+(7.5-3)) x1.5 = -31HP to Snorunt

Lucario -7EN

Revenankh used Wide Guard!
Revenankh protected his allies

Rev -7EN

Snorunt used Hail!
Hail is falling!
Air Lock nulls it!

Snorunt -9EN

Vanillite used Freezing Blast!
Hit RNG: [1-5000 Yes, 5001-10000 No]= [3247, YES]
Wide Guard takes the hit, oh well

Vanillite -38EN

Slowking used Fire Blast!
Hit RNG: [1-8500 Yes, 9501-10000 No]= [8920, YES]
To Crit: [1=Yes]=2=No
To Burn: Irrelevant
Damage: [12+3]*1.5=22.5
[22.5 Damage Snorunt]
Snorunt fainted!

Slowking -8EN

Action Two

Lucario used Rock Slide!
S Crit RNG: [1-625 Yes, 626-10000 No]= [3742, NO]
V Crit RNG: [1-625 Yes, 626-10000 No]= [2983, NO]
S Flinch RNG: [1-3000 Yes, 3001-10000 No]= [4344, NO]
V Flinch RNG: [1-3000 Yes, 3001-10000 No]= [0598, YES]
(6+(7.5-3)) x1.5 = -16HP to Snorunt
(6+(7.5-3)) x1.5 = -16HP to Vanillite

Lucario -6EN

Revenaknh used Brick Break!
Crit RNG: [1-625 Yes, 626-10000 No]= [3985, NO]
(8+3+(7.5-3)) x1.5 = -23HP to Snorunt

Rev -5EN

Vanillite Flinched!

Slowbro used Flamethrower!

Crit RNG: [1-625 Yes, 626-10000 No]= [7486, NO]
Burn RNG: [1-625 Yes, 626-10000 No]= [6745, NO]
(10+(6-3)+2)) x1.5 = -22.5HP to Vanillite

Slowbro -7EN
Shed Skin Heal Roll: 1-33 Yes, 34-100 No= [67, NO]



Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 87 | EN: 85 | EN: 88
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone
None | None| None

Snorunt (F) |Vanillite (F) |
HP: KO | HP: 52 |
EN: 85 | EN: 62 |
Spe: 50 (-) | Spe: 44 (—) |
1/2/3/2|1/2 | 1/2/4/2| 1/1 |
Inner Focus, Ice Body, Moody| Ice Body, Weak Armor|


Issue your orders
Okay, now that that's done:

Potions
2x Potion
1x Super Potion

Other Healing Items
2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:



Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 87 | EN: 85 | EN: 88
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone
None | None| None

Snorunt (F) |Vanillite (F) |
HP: KO | HP: 52 |
EN: 85 | EN: 62 |
Spe: 50 (-) | Spe: 44 (—) |
1/2/3/2|1/2 | 1/2/4/2| 1/1 |
Inner Focus, Ice Body, Moody| Ice Body, Weak Armor|

Frosty Beginnings~Capture Round:

Congratulations! Vanillite was caught. Now you can continue through the dungeon unopposed...for now.

Round One:
Waterwarrior threw a Heal Ball at Vanillite
Capture Chance: (( 1 + ( 90 × 3 - 52 × 2 ) × 150 × 2 × 1 ) ÷ ( 90 × 3 )) ÷ 256=.7205=72.05%
To Capture: [2795>=Miss]=4472
Vanillite was captured!


Team Waterwarrior:

Active:

Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 87 | EN: 85 | EN: 88
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone
None | None| None

On Bench

Vanillite (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor

You may now use this time to rearrange your team and items before the next leg of your journey!
 
Team Waterwarrior:

Active:

Phoenix (M) |Derpy Hooves (F) | Ra's Al Ghul (M)
HP: 100 | HP: 100 | HP: 100
EN: 87 | EN: 85 | EN: 88
Spe: 104 (+12%) | Spe: 26 (-10%) | Spe: 65 (—)
5/2/5/3|3/4 | 3/4/4/4|3/4 | 5/3/2/5|3/3
Inner Focus, Steadfast, Justified| Oblivious, Own Tempo, Regenerator| Shed Skin, Air Lock, Infiltrator
Soothe Bell|Expert Bell| Everstone
None | None| None

On Bench

Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor

Glacial Cavern:

You enter a gigantic froze cavern and cannot believe what awaits before you. The cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It isn't happy you entered its territory, and quickly seals you under an avalanche. Only one of your Pokemon will be able to give chase.​

(M)
HP: 110
Energy: 100
Spe: 80
Stats: 5/2/4/2
S/W: 5/7
Abilities: Oblivious, Snow Cloak, Thick Fat
Item: Rocky Helmet
Other: None

"Hmph! You dare challenge me?! Fine then, who wants to be buried in ice first?"

Arena: Glacial Cavern:
No Special Effects.

Send a Pokemon to challenge Mamoswine.
 
Last edited:
Goddamnit, why do I have to get the rare encounter -.-

Slowbro go!

Scald -> Surf -> Scald
If Mamoswine is burned, change A3 to Hydro Pump
If Mamo uses a successful P/E move, change that action to Reflect the first time and Chill the second
 
Last edited:
(Experimenting with a new format)

Round's Beginning:

Team Waterwarrior:

Derpy Hooves (F)
HP: 100
EN: 85
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Bell
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None


Team Ice Spire:

Mamoswine:

HP: 110
Energy: 100
Spe: 80
Stats: 5/2/4/2
S/W: 5/7
Abilities: Oblivious, Snow Cloak, Thick Fat
Item: Rocky Helmet
Other: None



"I'mma gonna stomp you into da ground!"

Dig~Earthquake~Dig


Glacial Cave~Rare Encounter:

Unfortunately, the Mamoswine dodges your blasts of Scalding water by digging under the ice, then attacking for some damage. While Surf did do a good chunk of his damage in hp, he still did a number on Slowking. What will you do now?

Action One:
Mamoswine used Dig
It went undergound!

Slowking used Scald
But it missed!
[-5 Energy S]

Mamoswine came up!
To Crit: [1=Yes]=4=No
Damage: [8+3+1.5]=12.5
[12.5 Damage S] [-9 Energy M]

Action Two:
Mamoswine used Earthquake
To Crit: [1=Yes]=5=No
Damage: [10+3+1.5]=14.5
[14.5 Damage S] [-6 Energy M]

Slowking used Surf
To Crit: [1=Yes]=2=No
Damage: [10+2+3+3]*1.5=24
[27 Damage M] [-6 Energy S]

Action Three:
Mamoswine used Dig
It went undergound!

Slowking used Scald
But it missed!
[-5 Energy S]

Mamoswine came up!
To Crit: [1=Yes]=7=No
[12.5 Damage S] [-9 Energy M]

Totals:
Mamoswine: 27 Damage, -24 Energy
Slowking: 40 Damage, -16 Energy



Team Waterwarrior:

Derpy Hooves (F)
HP: 60
EN: 69
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Bell
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None


Team Ice Spire:

Mamoswine:

HP: 83
Energy: 76
Spe: 80
Stats: 5/2/4/2
S/W: 5/7
Abilities: Oblivious, Snow Cloak, Thick Fat
Item: Rocky Helmet
Other: None



"You will be CRUSHED!"

Earthquake~Earthquake~Earthquake
If Earthquake is Disabled, then change all remaining actions to Bulldoze.
If Counter is used, then change that action to Earth Power.
 
This is gonna be harder than I thought... Yay for Super Potions!

Surf -> Scald -> Hydro Pump + Water Gun

Sorry for all the punishment you're taking, Derpy :(
 
Team Waterwarrior:

Derpy Hooves (F)
HP: 60
EN: 69
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None


Team Ice Spire:

Mamoswine:

HP: 83
Energy: 76
Spe: 80
Stats: 5/2/4/2
S/W: 5/7
Abilities: Oblivious, Snow Cloak, Thick Fat
Item: Rocky Helmet
Other: None


Glacial Cave~Rare Encounter:

Mamoswine and Derpy Hooves take turns beating each other up, but eventually Derpy Hooves tires of the match and decides to just drown Mamoswine with a Pump Gun combo, which takes it down. It looks like you've done quite well so far, but Slowbro has taken a beating. Please take this time to determine whether you'd like to use items or swap held items and then you will continue on.

You may use this opportunity to use items or switch out items or Pokemon.
Action One:
Mamoswine used Earthquake
To Crit: [1=Yes]=6=No
Damage: [10+3+1.5]=14.5
[14.5 Damage S] [-6 Energy M]

Slowbro used Surf
To Crit: [1=yes]=3=No
Damage: [10+2+3+3]*1.5=27
[27 Damage M] [-6 Energy S]

Action Two:
Mamoswine used Earthquake
To Crit: [1=Yes]=16=No
[14.5 Damage S] [-10 Energy M]

Slowbro used Scald
To Crit: [1=yes]=7=No
To Burn: [30>= Yes]=62=No
Damage: [8+2+3+3]*1.5=24
[24 Damage M] [-5 Energy S]

Action Three:
Mamoswine used Earthquake
To Crit: [1=Yes]=1=Yes
Damage: [10+3+3+1.5]=17.5
[17.5 Damage S] [-14 Energy M]

Slowbro used Pump Gun
BAP: 4+(12*1.5)=22
Energy: [3+8]*1.5-1=15.5
Accuracy: [(100+80)/2]+0=90
To Hit: [10>= Miss]=16=Hit
To Crit: [1=Yes]=6=No
Damage: [22+3+2+3]*1.5=45
[45 Damage M] [-15.5 Energy S]
Mamoswine has fainted!

Totals:
Mamoswine: 96 Damage, -30 Energy, FAINT
Slowbro: 47 Damage, -27 Energy



Derpy Hooves (F)
HP: 13
EN: 42
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None


Team Ice Spire:

Mamoswine:

HP: KO
Energy: 46
Spe: 80
Stats: 5/2/4/2
S/W: 5/7
Abilities: Oblivious, Snow Cloak, Thick Fat
Item: Rocky Helmet
Other: None


You have gained +1 Rocky Helmet.​
 
Pre-Scenario


Derpy Hooves (F)
HP: 53
EN: 42
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None


Potions
2x Potion
0x Super Potion

Other Healing Items

2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:

1x Rocky Helmet


Cold Storage
As you continue in this frigid palace, you come upon a blocks of solid ice, within which you find two item containers. Elated at the find, you send out your Pokemon to examine it. You feel like maybe you have a tool on one of your Pokemon to break it or thaw the ice. Do you pursue this at the risk of being attacked by a wild Pokemon as you do so?

A) Thaw or Break the Ice (Requires a move super effective against Ice)
B) Ignore this and continue before you draw attention from the wildlife​
 
Pre-Scenario


Derpy Hooves (F)
HP: 53
EN: 42
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None


Potions
2x Potion
0x Super Potion

Other Healing Items

2x Ether
1x Revive

Balls
5x Cherish Ball
20x Heal Ball
19x Sport Ball
5x Ultra Ball

Items:

1x Rocky Helmet


Cold Storage
You decide that it's not worth you or your Pokemons' time and effort to get through the ice. You would've likely been attacked by something terrible anyway had you spent the time here. Hurriedly, you move your Pokemon on their way with you and travel into the next chamber.

Frozen Hall:
The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the cieling, up about 25 feet. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Buried under the snow is a glimmering object that could be valuable. Thi part of the ice also seems to have some obsidian shards sticking out nearby, an odd feature for such a place, but who knows who has traversed the area? Do you place your hand in the snow?

A) Yes
B) No

You may use this moment to use any items or rearrange your team. Please note what Pokemon you have out in front.
 


Derpy Hooves (F)
HP: 53
EN: 42
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


Potions
2x Potion
0x Super Potion
Other Healing Items
2x Ether
1x Revive
Balls
5x Cherish Ball
19x Heal Ball
19x Sport Ball
5x Ultra Ball
Items:
1x Rocky Helmet


Frozen Hall: Guardian Battle

You manage to dig out the box and open it. Inside is a pack of 5 Aspear Berries! Those will certainly be useful in this dungeon. However, as you dig it out, you notice that the obsidian object seems somewhat familiar. Wait a minute...isn't that...

Before you can finish asking yourself that question, a Glalie jumps out of the wall where the obsidian object was, but it looks around, confused. It seems it was planning to ambush you. When it notices you, it growls and prepares to attack. Moments later, a Glaceon also comes down to fight you. Looks like this will be a bigger fight than you anticipated.

(M) w/ Macho Brace
Glalie
HP: 100
EN: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 [34]
Size Class: 3
Weight Class: 6
Base Rank Total: 18
Abilities: Inner Focus, Ice Body, Moody
Other: None

(F) @ BrightPowder
Glaceon
HP: 100
Atk: 2
Def: 3 (-)
SpA: 6 (+)
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Abilities: Snow Cloak, Ice Body


Frozen Hall:
The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the cieling, up about 25 feet. A frozen draft blows through the room, and as you continue through the snow gets stronger.

Arena Rules: Only Hail weather allowed. All other weathers will fail. No Water Supply, Ice in the dungeon is impregnable to Fire.


Make your move!
 
Last edited:
Now my hand is cold, and that is slightly annoying! D:

Derpy, take a short breather. Phoenix, help out Derpy then get to smashing their faces in with Ra's!

Derpy: Chill -> Chill
If Taunted, change remaining actions to Focus Blast (Glalie) -> Flamethrower (Glalie)
If Glaceon is KO'd, redirect to Glalie

Phoenix: Heal Pulse (Derpy) -> Aura Sphere (Glaceon)
If Glaceon uses a successful P/E move A2, change that action to Feint
If Glaceon is KO'd, redirect to Glalie

Ra's: Hammer Arm (Glaceon) -> Brick Break (Glaceon)
If Glaceon uses a successful P/E move A1, redirect to Glalie
If Glaceon is KO'd, redirect to Glalie

I sure hope this works...
 
Last edited:


Derpy Hooves (F)
HP: 53
EN: 42
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None


Phoenix (M)
HP: 100
EN: 87
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 100
EN: 88
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


(M) w/ Macho Brace
Glalie
HP: 100
EN: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 [34]
Size Class: 3
Weight Class: 6
Base Rank Total: 18
Abilities: Inner Focus, Ice Body, Moody
Other: None

(F) w/ BrightPowder
Glaceon
HP: 100
Atk: 2
Def: 3 (-)
SpA: 6 (+)
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Abilities: Snow Cloak, Ice Body


l

"Time for you to meet an icy grave!" l "Oh dear, it seems you've wandered into a death trap."

Glalie: Shadow Ball (Revenankh)~Ice Beam (Revenankh)

Glaceon: Barrier~Shadow Ball (Revenankh)
If you lose the speed tie, then swap the order of A1 and A2


Round 1: Guardians

The Guardians unleash a fury of attacks on Revenankh, although Glaceon takes some time to erect a Barrier to avoid an attack. Still, it looks like you're making good progress, although Glalie's sudden change in attitude might be worrisome.

Pre-Round
Turn order:
Lucario
Revenankh-Glaceon
Glalie
Slowbro

Action One:
Lucario used Heal Pulse on Slowbro
+20 HP Slowbro
[-14 Energy L]

Speed Tie [1=Revenankh, 2=Glaceon]=2=Glaceon

Glaceon used Barrier
It put up a barrier for this action
+2 Defense Glaceon
[-7 Energy G]

Revenankh used Hammer Arm
But it was nullified by the Barrier
-1 Speed R
[-6 Energy R]

Glalie used Shadow Ball on Revenankh
To Crit: [1=Yes]=6=No
To Drop Stat: [20>= Yes]=35=No
Damage: [8-1.5]*1.5=9.75
[9.75 Damage R] [-6 Energy G]

Slowbro used Chill
+12 Energy, +6 HP

Action Two:
Lucario used Aura Sphere on Glaceon
To Crit: [1=yes]=2=No
Damage: [9+3+3]*1.5=22.5
[22.5 Damage G] [-6 Energy L]

Glaceon used Shadow Ball on Revenankh
To Crit: [1=yes]=6=No
To Drop Stat: [20>= Yes]=52=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage R] [-6 Energy G]

Revenankh used Brick Break on Glaceon
To Hit: [10>= Miss]=93=Hit
To Crit: [1=Yes]=1=Yes
Damage: [8+3+3+3]*1.5=25.5
[25.5 Damage G] [-5 Energy R]

Glalie used Ice Beam on Revenankh
To Crit: [1=yes]=9=No
To Freeze: [10>= Yes]=94=No
Damage: [10+3-1.5]=11.5
[11.5 Damage R] [-6 Energy G]

Slowbro used Chill
+12 Energy, +6 HP

Moody:
12/25=Mild

Totals
Revanankh: 36 Damage, -11 Energy
Lucario: -20 Energy
Slowbro: +32 HP, +24 Energy
Glaceon: 48 Damage, -13 Energy
Glalie: -12 Energy



Derpy Hooves (F)
HP: 85
EN: 66
Spe: 26 (-10%)
Stats: 3/4/4/4
S/W: 3/4
Abilities: Oblivious, Own Tempo, Regenerator
Item: Expert Belt
Other: None


Phoenix (M)
HP: 100
EN: 67
Spe: 104 (+12%)
Stats: 5/2/5/3
S/W: 3/4
Abilities: Inner Focus, Steadfast, Justified
Item: Soothe Bell
Other: None


Ra's Al Ghul (M)
HP: 64
EN:77
Spe: 65 (-10%)
Stats:5/3/2/5
S/W: 3/3
Abilities: Shed Skin, Air Lock, Infiltrator
Item: Everstone
Other: None



Rukia (F)
HP: 90
EN: 100
Spe: 44 (—)
1/2/4/2| 1/1
Ice Body, Weak Armor


(M) w/ Macho Brace
Glalie
HP: 100
EN: 88
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 [34]
Size Class: 3
Weight Class: 6
Base Rank Total: 18
Abilities: Inner Focus, Ice Body, Moody
Other: +3 Special Attack, -1 Defense

(F) w/ BrightPowder
Glaceon
HP: 52
EN: 87
Atk: 2
Def: 3 (-)
SpA: 6 (+)
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Abilities: Snow Cloak, Ice Body
Other: None


l

"Grr, I'm tired of this, DIE!" l "Not as planned, not as planned!"

Glalie: Ice Beam Revenankh (Revenankh) x2
If Revenankh is under a successful P/E move, then use Blizzard that action
If Revenankh has double team clones up, then use Blizzard until they're gone.

Glaceon: Shadow Ball Revenankh x2
If Revenankh is under a successful P/E move, then use Wish
If Heal Pulse is used, then use Yawn on the user.

 

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