Law of Birkal: if he has a battle, he's going to get a ref pronto >.> vs Flamestrike

1 vs. 1 Flash Match
Weak FE (~40 moves)
ASB Arena
No Recovery / Two Chills
2 Substitutions
Training Items
All Abilities

Flamestrike said:
6.png

Charizard - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 36

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Fire Spin

Counter
Crunch
Dragon Dance
Dragon Pulse
Flare Blitz
Focus Punch

Blast Burn
ThunderPunch

Sunny Day
Protect
Earthquake
Dig
Brick Break
Fire Blast
Rock Slide
Substitute
Fly

Endure
Roost
Charizard tends to not live long so this should work out okay :D

Birkal said:
475.png

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
42 / 123

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind

Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep

Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab

Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return

Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength

Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis

Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Birkal Equip
Flamestrike Equip and Attack
Birkal Attack
I ref
 
Charizard will take an Exp. Share as well.

Fly -> Shadow Claw -> Air Slash
If he uses Thunder Wave and you don't have a substitute and you are not imprisoned, use Substitute (15 HP) and push actions back
If he has Double Team clones use Heat Wave and push actions back
 
We're feeling risky. The odds are in our favor, but let's see what happens.

Rock Slide + Rock Slide | Cooldown (Rock Slide + Rock Slide) | Rock Slide + Rock Slide
 
6.png

Scorchstrike (M)
HP: 100
Energy: 100
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 100
Energy:100
Stats: 5/3/2/4
Speed: 92

Action One


Charizard used Fly!
Crit RNG: [1-625 Yes, 626-10000 No]= [4851, NO]
(9+3+(6-4.5)) x1.5 = -20.25HP to Gallade

Charizard -10EN

Gallade used Rumbling Rocks!
Hit RNG: [1-9100 Yes, 9101-10000 No]= [4298, YES]
Crit RNG: [1-625 Yes, 626-10000 No]= [0276, YES]
(18+3+(7.5-4.5)) X 2.25 = -54HP to Charizard

Gallade -28EN

Action Two

Charizard used Shadow Claw!

Crit RNG: [1-625 Yes, 626-10000 No]= [0038, YES]
(7+3+(6-4.5)) x 1.5 = -17.25HP to Gallade

Char -5EN

Gallade Cooled down!


Action Three

Charizard used Air Slash!

Hit RNG: 1-95 Y 96-100 N = [32, Y]
Crit RNG: [1-625 Yes, 626-10000 No]= [6983, NO]
Flinch RNG: [1-3000 Yes, 3001-10000 No]= [2408, YES]
(8+3+(6-4.5)) x 1.5 = -18.75HP to Gallade

Char -5EN

Gallade Flinched!



6.png

Scorchstrike (M)
HP: 46
Energy: 80
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 44
Energy: 72
Stats: 5/3/2/4
Speed: 92
 
Endure | Trick Room | Rock Slide

If Gallade flinches, push back actions.
If Charizard uses a protective / evasive move successfully on A3, use Substitute (15 HP) that action if you have enough HP to do so; use Double Team (4 clones) if you do not.​
 
6.png

Scorchstrike (M)
HP: 46
Energy: 80
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 44
Energy: 72
Stats: 5/3/2/4
Speed: 92

Action One


Charizard used Fly!
Crit RNG: [1-625 Yes, 626-10000 No]= [4851, NO]
(9+3+(6-4.5)) x1.5 = -20.25HP to Gallade

Charizard -10EN

Gallade used Endure!

Gallade -15EN

Action Two

Charizard used Cutting Air!

Hit RNG: 1-97 Y 98-100 N= [65, Y]
Crit RNG: [1-625 Yes, 626-10000 No]= [9871, NO]
Flinch RNG: [1-6000 Yes, 6001-10000 No]= [4822, YES]
(18+3+(6-4.5)) x 1.5 = -33.75HP to Gallade

Char -27EN

Gallade Flinched!


Action Three

Charizard Cooled Down!

Gallade used Trick Room!

Gallade -9EN

6.png

Scorchstrike (M)
HP: 46
Energy: 43
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 1
Energy: 48
Stats: 5/3/2/4
Speed: 92
 
Heat Wave -> Flame Burst -> Earthquake
If he uses a Sleep-Inducing or Confusion-Inducing move use Protect and push actions back, but not twice in a row
 
Confuse Ray | Hypnosis | Confuse Ray

If Hypnosis puts Charizard into Intense Sleep on A2, use Rock Slide on A3.​
 
6.png

Scorchstrike (M)
HP: 46
Energy: 43
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 1
Energy: 48
Stats: 5/3/2/4
Speed: 92

Action One


Charizard used Protect!

Charizard -7EN

Gallade used Confuse Ray!


Gallade -5EN

Action Two

Gallade used Hypnosis!

Hit RNG: 1-60 Y 61-100 N= [29, Y]
Intensity RNG: 1 : 1 : 2= 1 Action

Gallade -6EN

Charizard is sleeping!


Action Three

Charizard woke up!
Charizard used Protect!

Charizard -7EN

Gallade used Confuse Ray!


Gallade -5EN
6.png

Scorchstrike (M)
HP: 46
Energy: 29
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 1
Energy: 32
Stats: 5/3/2/4
Speed: 92
 
Endure | Rock Slide | Psycho Cut

If Charizard uses a protective / evasive move successfully on A2, use Chill that action and push back remaining actions.
If Charizard uses a damaging evasive move that is held out over multiple actions, use Chill on the first action when Charizard is suspended, and Double Team (4 clones) on the second.​
 
6.png

Scorchstrike (M)
HP: 46
Energy: 29
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 1
Energy: 32
Stats: 5/3/2/4
Speed: 92

Action One


Gallade used Endure!
Gallade -15EN

Charizard Chilled Out!

Charizard +12EN

Action Two

Gallade used Rock Slide!

Crit RNG: 1-625 Y, 626-10000 N= [9832, NO]
Flinch RNG: 1-3 Y, 4-10 N= [8, NO]
(8+(7.5-4.5)) x 2.25 = -24.75HP to Charizard

Gallade -6EN

Charizard used Flamethrower!
Burn Roll: 1-1000 Y, 1001-10000 N= [4972, NO]
Doesnt matter, endure

Charizard -6EN

Action Three

Gallade used Psycho Cut!
Crit RNG: 1-1250 Y, 1251-10000 N= [4291, NO]
(7+3+(7.5-4.5)) x 1 = -13HP to Charizard

Gallade -4EN

Charizard used Ember!
Crit RNG: 1-625 Y, 626-10000 N = [9721, NO]
Burn RNG: 1-1000 Y, 1001-10000 N= [1000, AHAHAHAHAHAHA YES. BURN BURN BURN]
Doesnt matter, endure

Charizard -2EN

Burn: Gallade -2HP

GALLADE FAINTED


6.png

Scorchstrike (M)
HP: 8
Energy: 33
Stats: 4/3/4/2
Speed:
100

475.png

No Name (M)
HP: 0
Energy: 0
Stats: 5/3/2/4
Speed: 92




MATCH OVER!

PRIZES

Flamestrike and Birkal get 1CC

Gallade 3MC + 1MC (Exp Share)

Charizard 3MC + 1MC (Exp Share) + 1KOC

Glacier gets 2UC and some fucking sleep. 2:15 AM LET ME GO BEDDY BYE NOW
 
Great match, thanks for reffin' Glacier~

Also let it be known that Flamestrike challenged me. There is still no accurate, scientific proof of the Law of Birkal.
 
Yeah, that was an amazing game. We need to have more like these around here! Good game Birkal, and thanks for staying up for us Glacier ^_^
 
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