Battle Pike [Bronze Rank] - Flamestrike

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"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

Alright, gonna take a stab at my first Pike challenge!

Name: Brandon
Thread: N/A
Rank: Bronze
Pokemon:

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Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Spark

Draco Meteor

Roar
Hidden Power Grass (7)
Sunny Day
Blizzard
Ice Beam
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Substitute
Trick Room
Surf

Endure
467.png
467.png

Magmortar - Flamestrike (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 96 (83*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Barrier
Cross Chop
DynamicPunch
Mach Punch
ThunderPunch

Dual Chop
Low Kick

Counter
Endure
Heat Wave
Helping Hand
Mimic

Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Double Team
Torment
Flame Charge
Rest
Overheat
Focus Blast
Will-O-Wisp
Rock Slide
Substitute

Focus Punch
Teleport
Bide
475.png
475.png

Gallade - Mindstrike (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 75

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
False Swipe
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Dual Chop

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Facade
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish

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"Who am I to keep you waiting? With no further ado, here are your doors:"

Door 1

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[RNG: 33] There is a picture of a White Herb on the door [White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)]

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[RNG: 15] There is a picture of a Big Root in front of the door. [Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)]

475.png

[RNG: 34] There is a picture of a Lum Berry in front of a skull and crossbones on the door. [Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse]

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"These are some fairly tough ills, and not great boons..."

Shockstrike: 110 HP; 100 Energy; No status; No item
Flamestrike: 100 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: none

Flamestrike chooses a door.
 
RNG (<=700=boon): 164/1000: White Herb

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"That's a nice little boon..."

Door 2

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[RNG: 40] There is a picture of a Flareon in front of a PokeCenter on the door. [Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)]

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[RNG: 46] There is a picture of Lucy with red eyes on the door. [Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.]

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[RNG: 36] There is a picture of a Starf Berry on the door. [Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)]

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"Those are some harsh ills..."

Shockstrike: 110 HP; 100 Energy; No status; No item
Flamestrike: 100 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: White Herb

Flamestrike rearranges items/chooses a door.
 
EZOEU.gif

"Well, I'll give the White Herb to Gallade, and I suppose I don't really have any logical choice but to go through Gallade's door (Starf Berry/Glalie) as well!"
 
RNG (<=700=boon): 370/1000: Starf Berry

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"It looks like you already have a nice little selection of items..."

Door 3

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[RNG: 35] There is a picture of The Riddler on the door. [Enigma Berry / Active mon is afflicted with Torment.]

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[RNG: 33] There is a picture of a White Herb on the door. [White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)]

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[RNG: 17] There is a picture of a Macho Brace on the door. [Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)]

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"The choice seems clear here..."

Shockstrike: 110 HP; 100 Energy; No status; No item
Flamestrike: 100 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; White Herb
Backpack: Starf Berry

Flamestrike rearranges items/chooses a door.
 
RNG (<=700=boon): 373/1000: Enigma Berry

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"That's a rather useful item..."

Door 4

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[RNG: 12] There is a picture of a Shuckle next to a Deoxys-S. [Quick Claw / Your active mon is Paralyzed.]

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[RNG: 47] It smells like Slowpoke tail cooking in a PokeCenter. [Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)]

475.png

[RNG: 36] There is a picture of a Starf Berry on the door. [Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)]

Spr_Pt_Maid.png

"These are not so bad..."

Shockstrike: 110 HP; 100 Energy; No status; No item
Flamestrike: 100 HP; 100 Energy; No status; Starf Berry
Mindstrike: 100 HP; 100 Energy; No status; White Herb
Backpack: Enigma Berry

Flamestrike rearranges items/chooses a door.
 
RNG (<=700=boon): 316/1000: Quick Claw

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"You've been rather lucky so far..."

Door 5

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[RNG: 27] The door is covered in ice. [Ice Gem / Your active mon is attacked with R3 Ice Beam, which successfully rolls freeze.]

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[RNG: 3] There is a picture of a Choice Band on the door. [Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)]

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[RNG: 6] There is a picture of an audience applauding a Focus Band. wut. [Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.]

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"These are not so bad..."

Shockstrike: 110 HP; 100 Energy; No status; Enigma Berry
Flamestrike: 100 HP; 100 Energy; No status; Starf Berry
Mindstrike: 100 HP; 100 Energy; No status; White Herb
Backpack: Quick Claw

Flamestrike rearranges items/chooses a door.
 
RNG (<=700=boon): 530/1000: Ice Gem

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"Still no ills yet..."

Door 6

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[RNG: 1] There is some really bad music playing from behind the door. [Life Orb / Active mon's Perish Count is set to 3.]

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[RNG: 23] Some sand is coming out from underneath the door. [Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)]

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[RNG: 9] There is a picture of a Crobat flying around saying "you can't touch this--oh wait that's a Smoke Ball". [Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)]

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"Last chance for a battle before the boss..."

Shockstrike: 110 HP; 100 Energy; No status; Enigma Berry
Flamestrike: 100 HP; 100 Energy; No status; Quick Claw
Mindstrike: 100 HP; 100 Energy; No status; White Herb
Backpack: Starf Berry, Ice Gem

Flamestrike rearranges items/chooses a door.
 
EZOEU.gif

"That Smoke Ball would be nice but the last thing we need is a fight with a Crobat right before Lucy... Let's go with Cyclohm's door (Life Orb/Perish Song)!"
 
RNG (<=700=boon): 826/1000: Perish Song

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"Right before Lucy, too..."

Lucy

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"I see that you've gotten pretty lucky so far. Too bad it won't be enough."

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Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
368.gif

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
206.gif

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

Spr_E_Lucy.png

"Fun, kick us off with a good start!"

Flamestrike rearranges items (last chance to do so), sends out a mon, and orders.
 
EZOEU.gif

"Hmm, not the best timing on that, but we'll manage. Alright, Shockstrike, time to do what we came here to do! I hope you're ready for a beatdown Lucy! Start with a Discharge, follow up with a Thunderbolt and finish off with another Discharge! If she uses Bide action 1 then make your actions Thunder Wave, Roar, and Thunderbolt, and if she uses a paralysis-inducing move and you're faster than her, then use a 25 HP Substitute to block it!"

Summary:
Discharge -> Thunderbolt -> Discharge
If she uses Bide A1 replace actions with Thunder Wave -> Roar -> Thunderbolt
If she uses a paralysis-inducing move and you are faster use Substitute (25 HP) and push actions back
 
Spr_E_Lucy.png

"Are you trying to hax me? It will not work."

Stealth Rock, Pain Split, Agility
IF you become paralyzed, THEN make A3 Earthquake
 
frontnormal-mcyclohm.png

Shockstrike@Enigma Berry(2) (M)
HP: 110
ENERGY: 100
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Perish Song (3 rounds)
206.png

Fun@Mental Herb(3) (F)
HP: 110
ENERGY: 100
STATS: 4 / 3 / 3 / 3 / 39
ABILITY: Serene Grace
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Shockstrike used Discharge!
Crit: 166/1000: No
Effect: 92/1000: Yes
(8+3+3) = 14 Damage
-5 Energy
Paralysis: 31/1000: Yes
Fun was fully paralyzed!

Action 2:

Shockstrike used Thunderbolt!
Crit: 277/1000: No
(10+3+3) = 16 Damage
-6 Energy
Paralysis: 315/1000: No
Fun used Pain Split!
25 Damage
+25 HP
6 + (30/3) - 1 = -15 Energy

Action 3:

Shockstrike used Discharge!
Crit: 620/1000: No
Effect: 761/1000: No
(8+3+3) = 14 Damage
-5 Energy
Paralysis: 475/1000: No
Fun used Earthquake!
Crit: 865/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy
Shockstrike: +10 HP

frontnormal-mcyclohm.png

Shockstrike@Enigma Berry(1) (M)
HP: 80
ENERGY: 84
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Perish Song (2 rounds)
206.png

Fun@Mental Herb(3) (F)
HP: 66
ENERGY: 77
STATS: 4 / 3 / 3 / 3 / 39
ABILITY: Serene Grace
BOOSTS/DROPS: -10% Evasion
OTHER: Paralyzed (10%)
Flamestrike:
frontnormal-mcyclohm.png

80 HP; 84 Energy; No Status; Enigma Berry (1)
467.png

100 HP; 100 Energy; No Status; Quick Claw
475.png

100 HP; 100 Energy; No Status; White Herb

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

90 HP; 100 Energy; No Status; DeepSeaScale
206.gif

66 HP; 77 Energy; Paralyzed (10%); Mental Herb (3)

Arena: N/A

Turn Order:


Lucy issues actions.
Opponent issues actions.
REFEREE
 
Spr_E_Lucy.png

"It's working all to well for you so far..."

Stealth Rock, Ice Beam, Earthquake
IF Light Screen is up when you would use Ice Beam, THEN use Earthquake instead
IF Shockstrike is Magnet-Rising when you would use Earthquake, THEN use Blizzard instead
IF fully paralyzed, THEN push actions back
 
EZOEU.gif

"That it is, and I'd very much like to keep it that way! Start up a Rain Dance to set us up, and then nail her with a couple of Thunders!"

Summary:
Rain Dance -> Thunder -> Thunder
 
frontnormal-mcyclohm.png

Shockstrike@Enigma Berry(1) (M)
HP: 80
ENERGY: 84
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Perish Song (2 rounds)
206.png

Fun@Mental Herb(3) (F)
HP: 66
ENERGY: 77
STATS: 4 / 3 / 3 / 3 / 39
ABILITY: Serene Grace
BOOSTS/DROPS: -10% Evasion
OTHER: Paralyzed (10%)

Arena: N/A

Action 1:

Shockstrike used Rain Dance!
-10 Energy
Paralysis: 170/1000: No
Fun used Stealth Rock!
-12 Energy

Action 2:

Shockstrike used Thunder!
Crit: 5/1000: Yes
Effect: 817/1000: No
(12+3+3+3) = 21 Damage
-7 Energy
Paralysis: 291/1000: No
Fun used Ice Beam!
Crit:
(10+0) x 1.5 = 15 Damage
-7 Energy
Shockstrike: +10 HP

Action 3:

Shockstrike used Thunder!
Crit: 978/1000: No
Effect: 362/1000: No
(12+3+3) = 18 Damage
-11 Energy
Paralysis: 714/1000: No
Fun used Earthquake!
Crit: 701/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy

frontnormal-mcyclohm.png

Shockstrike@Enigma Berry(0) (M)
HP: 60
ENERGY: 56
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Perish Song (1 round), Stealth Rock
206.png

Fun@Mental Herb(3) (F)
HP: 27
ENERGY: 51
STATS: 4 / 3 / 3 / 3 / 39
ABILITY: Serene Grace
BOOSTS/DROPS: -10% Evasion
OTHER: Paralyzed (5%)
Flamestrike:
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60 HP; 56 Energy; Stealth Rock; Enigma Berry (0)
467.png

100 HP; 100 Energy; Stealth Rock; Quick Claw
475.png

100 HP; 100 Energy; Stealth Rock; White Herb

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

90 HP; 100 Energy; No Status; DeepSeaScale
206.gif

27 HP; 51 Energy; Paralyzed (10%); Mental Herb (3)

Arena: Raining (3 rounds)

Turn Order:


Flamestrike issues actions.
Lucy issues actions.
REFEREE
 
EZOEU.gif


"Alright, you've done great so far Shockstrike, now let's see if we can finish him off and get you out of there! Go for a Volt Switch to get away, then slam him with a Discharge! Finish off with a Thunderbolt! If he uses an Evasive action successfully then use Discharge and push actions down, if he uses a Protective action successfully then just chill and push actions down, and if he uses an Agilty + Dig combo to try and dodge your Volt Switch then just chill instead and push actions down!"

Summary:
Volt Switch -> Discharge -> Thunderbolt
If he uses an evasive move successfully use Discharge and push actions back
If he uses a protective move successfully use chill and push actions back
If he uses an Evasive Agility + Dig combo action 1 use chill and push actions back
 
Spr_E_Lucy.png

"NONE OF YOUR SUBS COUNT BECAUSE FUN IS A GIRL!"
don't listen to Lucy, she's crazy

Pain Split, Ice Beam + Ice Beam, cool down (Earthquake)
 
frontnormal-mcyclohm.png

Shockstrike@Enigma Berry(0) (M)
HP: 60
ENERGY: 56
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Perish Song (1 round), Stealth Rock
206.png

Fun@Mental Herb(3) (F)
HP: 27
ENERGY: 51
STATS: 4 / 3 / 3 / 3 / 39
ABILITY: Serene Grace
BOOSTS/DROPS: -10% Evasion
OTHER: Paralyzed (5%)

Arena: N/A

Action 1:

Shockstrike used Volt Switch!
Crit: 182/1000: No
(7+3+3) = 13 Damage
-4 Energy
Paralysis: 640/1000: No
Fun used Pain Split!
23 Damage
+23 HP
6 + (60-14)/3 - 1 = 20.333 ~ -20 Energy

Action 2:

Shockstrike used Discharge!
Crit: 715/1000: No
Effect: 492/1000: No
(8+3+3) = 14 Damage
-5 Energy
Paralysis: 931/1000: No
Fun used Ice Beam+Ice Beam!
Crit: 174/1000: No
(22.5+0) x 1.5 = 33.75 Damage
(7+(7+4)) x 1.75 = -31.5 Energy

frontnormal-mcyclohm.png

Shockstrike@Enigma Berry(0) (M)
HP: 3
ENERGY: 49
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Perish Song (0 rounds lol), Stealth Rock
206.png

Fun@Mental Herb(3) (F)
HP: KO
ENERGY: KO
STATS: 4 / 3 / 3 / 3 / 39
ABILITY: Serene Grace
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:
frontnormal-mcyclohm.png

3 HP; 49 Energy; Stealth Rock; Enigma Berry (0)
467.png

100 HP; 100 Energy; Stealth Rock; Quick Claw
475.png

100 HP; 100 Energy; Stealth Rock; White Herb

Lucy:
336.gif

100 HP; 100 Energy; No Status; Smoke Ball
368.gif

90 HP; 100 Energy; No Status; DeepSeaScale
206.gif

KO HP; KO Energy; No Status; Mental Herb (3)

Arena: Raining (2 rounds)

Turn Order:


Flamestrike switches out Shockstrike.
Lucy sends out a mon.
Flamestrike issues actions.
Lucy issues actions.
REFEREE
 
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"Very well then! Start off with a Taunt, follow up with a Close Combat, and finish off with another ThunderPunch! If she tries to avoid your Taunt with a Protective or Evasive action then just use a Swords Dance, and if she uses an Icy Wind to make herself faster then paralyze her with a Thunder Wave! Finally, if she somehow isn't taunted by action 2 then Taunt her one more time!"

Summary:
Taunt -> Close Combat -> ThunderPunch
If Protective or Evasive action used successfully use Swords Dance and push actions down
If she uses Icy Wind use Thunder Wave and push actions down, but only once
If she is not taunted action 2 use Taunt action 2
 
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