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"Well, looks like nothing just happened at all..."
Door 4
[RNG: 46] There is a picture of Lucy on the door.. [Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.]
[RNG: 32] There is a picture of a Sneasel eating a Mental Herb on the door. [Mental Herb / Your active mon is Taunted!]
[RNG: 20] Some rainwater is coming from underneath the door. [Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)]
"More rough ills..."
Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: Choice Scarf
[RNG: 8] THE DOOR IS MOLTING LIKE A CRAB. [Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)]
[RNG: 11] There is a picture of a Zoom Lens on the door. [Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)]
[RNG: 30] The door is a mirror, but your image is holding a Haban Berry. [Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)]
"Perhaps you will finally face a battle door..."
Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: Choice Scarf, Mental Herb
Vespiquen ♀ Nature: Brave (Atk: +1, Spe -6, Evasion -10%)) Type: Bug / Flying Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Slash
Captivate
Attack Order
Swagger
Destiny Bond
"Well, it had to happen eventually... Alright Shockstrike, let's do what we can! Set up a Rain Dance, then hammer it with a Thunder! Finish off with a Hurricane!"
"About time we got this going again! Now Shockstrike, let's see if we can move on from here!"
Thunder -> Hurricane -> Thunder
If he uses Endure use Roar and push actions back
If he uses a confusion-inducing move and you do not have a Substitute up use Substitute (20 HP) and push actions back
Brandon mentally kicked himself for not noticing the possibility of Destiny Bond, but it couldn't be helped now. "Well of course now that I could really use a healing door, there isn't one. Let's take Shockstrike's door and see if we can get lucky!"
"Yeesh, what terrible luck..." Earthquake -> Rock Slide -> Earthquake
If Magnet Rise, change all remaining uses of Earthquake to Rock Slide
If Endure AND Shockstrike is not behind a Substitute, change that action to Toxic
Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt
"Oh, you again. Many people try counter-teaming me, but this is one of the few teams that actually comes close to really doing it. I guess that deserves a little respect. Now Fun, go out and fight that Gallade!"
Would have worked a lot better if Shockstrike had made it here, but we'll have to make do! Mindstrike, let's get this started!"
Skill Swap (Serene Grace <-> Steadfast) -> Close Combat -> Close Combat
If he uses a protective or evasive move, use Swords Dance and push actions back, but not twice in a row
If he uses a paralysis-inducing move and you do not have a Substitute up and you are faster, use Substitute (20 HP) and push actions back
If he uses Counter when you would use Close Combat, use Psychic instead
"Hmph, guess we'll just go with standard amounts of hax. Oh well." Body Slam -> Secret Power -> Body Slam
If Gallade is paralyzed, change all remaining actions to Bind -> Headbutt -> Headbutt
If Bind misses, change the following action to Bind
Fun @ Mental Herb
HP: 110
EN: 100
4/3/3/3/39/ -10% Eva
Action 1
Skill Swap -> Fun (6 EN)
Fuck your fucking Skill Swap
Body Slam -> Mindstrike (4.66 EN)
RNG roll (to crit) 1017 = no crit
RNG roll (to para) 282 = figures
(8+3+(4-3)1.5) = 12.5 DMG
Mindstrike was paralyzed! (20%)
Fun @ Mental Herb
HP: 56
EN: 85
4/3/3/3/39/ -10% Eva
Steadfast
"That could have gone better for us... Now Rage, come out and turn the tide here!"
(You can't counter-switch due to Bind)
Hydro Pump -> Surf -> Hydro Pump
If successful P/E move, Rain Dance the first time and Substitute (20 HP) the second and change the following action to Hydro Pump
If Hydro Pump is disabled when you would use it, change that action to Scald
If Light Screen is up when you would attack, change remaining actions to Bounce -> Aqua Tail