Battle Pike [Bronze Rank] - Flamestrike

RNG (<=700=boon): 833/1000: Deep sleep and poison


"Well, looks like nothing just happened at all..."

Door 4


[RNG: 46] There is a picture of Lucy on the door.. [Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.]


[RNG: 32] There is a picture of a Sneasel eating a Mental Herb on the door. [Mental Herb / Your active mon is Taunted!]


[RNG: 20] Some rainwater is coming from underneath the door. [Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)]


"More rough ills..."

Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: Choice Scarf

Flamestrike rearranges items/chooses a door.
 
RNG (<=700=boon): 345/1000: Mental Herb


"That's a nifty item..."

Door 5


[RNG: 8] THE DOOR IS MOLTING LIKE A CRAB. [Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)]


[RNG: 11] There is a picture of a Zoom Lens on the door. [Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)]


[RNG: 30] The door is a mirror, but your image is holding a Haban Berry. [Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)]


"Perhaps you will finally face a battle door..."

Toxinstrike: 100 HP; 100 Energy; No status; No item
Shockstrike: 110 HP; 100 Energy; No status; No item
Mindstrike: 100 HP; 100 Energy; No status; No item
Backpack: Choice Scarf, Mental Herb

Flamestrike rearranges items/chooses a door.
 
RNG (<=700=boon): 934/1000: Vespiquen


"Looks like your first battle door..."


Vespiquen ♀
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Bug / Flying
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Zoom Lens

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Slash
Captivate
Attack Order
Swagger
Destiny Bond

Venoshock
Protect
Roost
Endure
Flash
U-Turn
Substitute



"Let's make this a good one..."

Attack Order, U-Turn, Attack Order
 


"Well, it had to happen eventually... Alright Shockstrike, let's do what we can! Set up a Rain Dance, then hammer it with a Thunder! Finish off with a Hurricane!"

Summary:
Rain Dance -> Thunder -> Hurricane
 

"I'm sorry that you had to wait Mr. Flamestrike! I'm taking over from here!"

Pre-Round stats:

Shockstrike
HP: 110
EN: 100
1/4/5/3/80

Vespiquen @ Zoom Lens
HP: 100
EN: 100
4/4/3/4/34/ -10% Eva

Action 1
Shockstrike used Rain Dance! (10 EN)

Attack Order -> Shockstrike (6 EN)
RNG roll (to crit, <=5000 crit) 1051 = crit
(9+3+3+(4-4)1.5) = 15 DMG

Action 2
Thunder -> Vespiquen (9 EN)
RNG roll (to crit) 6906 = no crit
RNG roll (to para) 7185 = no para
(11+3+(5-4)1.5)(1.5) = 23.25 DMG

U-Turn -> Shockstrike (4 EN)
RNG roll (to crit) 8742 = no crit
(7+3+(4-4)1.5) = 10 DMG

Action 3
Hurricane -> Vespiquen (10 EN)
RNG roll (to crit) 4519 = no crit
RNG roll (to confuse) 8342 = no confuse
(11+(5-4)1.5)(1.5) = 18.75 DMG

Attack Order -> Shockstrike (6 EN)
RNG roll (to crit) 4570 = crit
(9+3+3+(4-4)1.5) = 15 DMG


Post-Round stats:

Shockstrike
HP: 70
EN: 71
1/4/5/3/80

Vespiquen @ Zoom Lens
HP: 58
EN: 84
4/4/3/4/34/ -10% Eva

Rain (3 rounds)


"Come oooon Vespiquen! I believe in you!!"
 

"About time we got this going again! Now Shockstrike, let's see if we can move on from here!"

Thunder -> Hurricane -> Thunder
If he uses Endure use Roar and push actions back
If he uses a confusion-inducing move and you do not have a Substitute up use Substitute (20 HP) and push actions back
 

"Give it all you got Vespiquen!"
Destiny Bond -> Attack Order + Attack order -> cooldown (Attack Order + Attack Order)

Pre-Round stats:

Shockstrike
HP: 70
EN: 71
1/4/5/3/80

Vespiquen @ Zoom Lens
HP: 58
EN: 84
4/4/3/4/34/ -10% Eva

Rain (3 rounds)

Action 1
Thunder -> Vespiquen (9 EN)
RNG roll (to crit) 1768 = no crit
RNG roll (to para) 1321 = para
(11+3+(5-4)1.5)(1.5) = 23.25 DMG
Vespiquen was paralyzed!

RNG roll (for para) 8655 = no para
Destiny Bond -> Shockstrike (15 DNG)

Action 2
Hurricane -> Vespiquen (10 EN)
RNG roll (to crit) 7913 = no crit
RNG roll (to confuse) 4243 = no confuse
(11+(5-4)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 3498 = no para
Super Attack Order -> Shockstrike (27 EN)
RNG roll (to crit) 7784 = no crit
(20.25+3+(4-4)1.5) = 23.25 DMG

Action 1
Thunder -> Vespiquen (9 EN)
(11+3+(5-4)1.5)(1.5) = 23.25 DMG
Vespiquen fainted!

Destiny Bond -> Shockstrike (30 DMG)

+25 HP/ EN


Post-Round stats:

Shockstrike
HP: 42
EN: 69
1/4/5/3/80

Vespiquen @ Zoom Lens
HP: -7
EN: KO
4/4/3/4/34/ -10% Eva

Rain (2 rounds)


"Know what, you did good Vespiquen!"

Door 6/6

Door 19- Toxic Orb / Mon of ref's choice is afflicted with Toxic.
Door 8- Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
Door 31- Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)


Toxinstrike
HP: 100
EN: 100
1/3/4/5/88/ +9% Acc

Shockstrike
HP: 42
EN: 69
1/4/5/3/80

Mindstrike @ Mental Herb
HP: 100
EN: 100
5/3/2/4/92/ +10% Acc

+ Choice Scarf
+ Mental Herb

Used doors: 5, 11, 16, 32, 34



"This should be easy enough."
 
Brandon mentally kicked himself for not noticing the possibility of Destiny Bond, but it couldn't be helped now. "Well of course now that I could really use a healing door, there isn't one. Let's take Shockstrike's door and see if we can get lucky!"
 

"Oh, well, I suppose that works too."

RNG roll (for boon) 9/10 = Ill
Maid received a Poke Ball!


Armaldo ♀
Nature: Careful (SpD: +1, SpA: -1)
Type: Rock / Bug

Ability: Battle Armor

Item: Hard Stone

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45

Height Class: 2
Weight Class: 4
BRT: 20

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Slash
Rock Blast
Crush Claw
X-Scissor

Cross Poison
Iron Defense
Knock Off
Rapid Spin
Rock Slide
Sand-Attack

Toxic
Bulldoze
Iron Tail
Earthquake
Brick Break
Rest
Endure
Sleep Talk



"Yeesh, what terrible luck..."
Earthquake -> Rock Slide -> Earthquake
If Magnet Rise, change all remaining uses of Earthquake to Rock Slide
If Endure AND Shockstrike is not behind a Substitute, change that action to Toxic
 


"This really isn't going our way today, is it Shockstrike... Well, not much we can do now but soldier on and do what we can!"

Substitute (20 HP) -> Slack Off -> Hydro Pump
If Hydro Pump misses rage.
 

"Stupid stalling..."

Pre-Round stats:

Shockstrike
HP: 42
EN: 69
1/4/5/3/80

Armaldo @ Hard Stone
HP: 100
EN: 100
5/4/2/4/45

Action 1
Shockstrike used Substitute! (18 EN, 20 HP)

Earthquake -> Shockstrike (7 EN)
RNG roll (to crit) 3334 = no crit
(10+(5-4)1.5)(1.5) = 17.25 DMG
Sub took the hit!

Action 2
Shockstrike used Slack Off! (13 EN)
+20 HP

Rock Slide -> Shockstrike (5 EN)
RNG roll (to hit) 2329 = hit
RNG roll (to crit) 5625 = no crit
(8+3+(5-4)1.5)+4 = 16.5 DMG
Sub faded!

Action 3
Hydro Pump -> Armaldo (8 EN)
RNG roll (to hit) 4618 = hit
(11+(5-4)1.5)(1.5) = 18.75 DMG

Earthquake -> Shockstrike (7 EN)
RNG roll (to crit) 3912 = no crit
(10+(5-4)1.5)(1.5) = 17.25 DMG


Post-Round stats:

Shockstrike
HP: 25
EN: 30
1/4/5/3/80

Armaldo @ Hard Stone
HP: 81
EN: 81
5/4/2/4/45


"So are you gonna prolong the inevitable or just let it go?"
 

"Well, isn't someone a wee bit impatient. Sorry Shockstrike, it doesn't look like there's much we can do here."

Surf -> Hydro Pump -> Surf
 

"Let's just get this over with."
Earthquake + Earthquake combo

Surf -> Armaldo (7 EN)
(9+(5-4)1.5)(1.5) = 15.75 DMG

Super Quake -> Shockstrike (45.5 EN)
RNG roll (to crit) 6970 = no crit
(22.5+(5-4)1.5)(1.5) = 36 DMG

Post-Round stats:

Shockstrike
HP: -11
EN: KO
1/4/5/3/80

Armaldo @ Hard Stone
HP: 65
EN: 35
5/4/2/4/45


"Well hey, at least you got two strong mons left. Equip your items while I go get Lucy, and try your best not to insult me, ok?"

Status:

Toxinstrike
HP: 100
EN: 100
1/3/4/5/88/ +9% Acc

Mindstrike @ Mental Herb
HP: 100
EN: 100
5/3/2/4/92/ +10% Acc

+ Choice Scarf
+ Mental Herb
 

Pike Queen Lucy would like to battle!


Seviper [Pain] (F)
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

Stats:
HP: 100
Atk: 4
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 56 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 18

Moves:
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Iton Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Taunt
Thief
Toxic
Venom Dranch
Venoshock
Wrap
Wring Out
X-Scissor

Gorebyss [Rage] (F)
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45 (-)
Size: 2
Weight: 2
Total: 18

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gist
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool

Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size: 3
Weight: 2
Total: 18

Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt


"Oh, you again. Many people try counter-teaming me, but this is one of the few teams that actually comes close to really doing it. I guess that deserves a little respect. Now Fun, go out and fight that Gallade!"
 


Would have worked a lot better if Shockstrike had made it here, but we'll have to make do! Mindstrike, let's get this started!"

Skill Swap (Serene Grace <-> Steadfast) -> Close Combat -> Close Combat
If he uses a protective or evasive move, use Swords Dance and push actions back, but not twice in a row
If he uses a paralysis-inducing move and you do not have a Substitute up and you are faster, use Substitute (20 HP) and push actions back
If he uses Counter when you would use Close Combat, use Psychic instead
 

"Hmph, guess we'll just go with standard amounts of hax. Oh well."
Body Slam -> Secret Power -> Body Slam
If Gallade is paralyzed, change all remaining actions to Bind -> Headbutt -> Headbutt
If Bind misses, change the following action to Bind

Pre-Round stats:

Mindstrike @ Mental Herb
HP: 100
EN: 100
5/3/2/4/92/ +10% Acc

Fun @ Mental Herb
HP: 110
EN: 100
4/3/3/3/39/ -10% Eva

Action 1
Skill Swap -> Fun (6 EN)
Fuck your fucking Skill Swap

Body Slam -> Mindstrike (4.66 EN)
RNG roll (to crit) 1017 = no crit
RNG roll (to para) 282 = figures
(8+3+(4-3)1.5) = 12.5 DMG
Mindstrike was paralyzed! (20%)

Action 2
Bind -> Mindstrike (3 EN)
RNG roll (to hit) 8510 = fuck

RNG roll (for full para) 9444 = no para
Close Combat -> Fun (7 EN)
RNG roll (to crit) 8559 = no crit
(12+3+(5-3)1.5)(1.5) = 27 DMG
-1 Def/SpD

Action 3
Bind -> Mindstrike (7 EN)
RNG roll (to hit) 4041 = hit
RNG roll (to crit) 7210 = no crit
(3+3+(4-3)1.5)+2 = 9.5 DMG

RNG roll (for full para) 2853 = no para
Close Combat -> Fun (11 EN)
RNG roll (to crit) 7445 = no crit
(12+3+(5-3)1.5)(1.5) = 27 DMG
-1 Def/SpD


Post-Round stats:

Mindstrike @ Mental Herb
HP: 80
EN: 76
5/3/2/4/92/ +10% Acc
Paralyzed (15%)
Bind (3a)
-2 Def, -2 SpD
Serene Grace

Fun @ Mental Herb
HP: 56
EN: 85
4/3/3/3/39/ -10% Eva
Steadfast


"That could have gone better for us... Now Rage, come out and turn the tide here!"
(You can't counter-switch due to Bind)

Hydro Pump -> Surf -> Hydro Pump
If successful P/E move, Rain Dance the first time and Substitute (20 HP) the second and change the following action to Hydro Pump
If Hydro Pump is disabled when you would use it, change that action to Scald
If Light Screen is up when you would attack, change remaining actions to Bounce -> Aqua Tail
 
I think paralysis should have decayed down to 10%



"Ugh, of course. Well, let's see what we can do. We won't go down without a fight!"

Leaf Blade -> Teleport (Switch) -> Encore
If you are fully paralyzed A2 use Thunder Punch A3
 
Body Slam has a 30% chance of paralysis, so it starts at 20%, and Mindstrike hasn't been fully paralyzed yet, so it is at 15%.


"It's nice fighting a challenger who actually presents a challenge."

Pre-Round stats:

Mindstrike @ Mental Herb
HP: 80
EN: 76
5/3/2/4/92/ +10% Acc
Paralyzed (15%)
Bind (3a)
-2 Def, -2 SpD
Serene Grace

Rage @ DeepSeaScale
HP: 90
EN: 100
4/3/5/6/45/ -10% Eva

Fun @ Mental Herb
HP: 56
EN: 85
4/3/3/3/39/ -10% Eva
Steadfast


Action 1
Hydro Pump -> Mindstrike (7 EN)
RNG roll (to hit) 6953 = hit
RNG roll (to crit) 4891 = no crit
(11+3+(5-4)1.5)+4 = 19.5 DMG

RNG roll (for full para) 4103 = no para
Leaf Blade -> Rage (7 EN)
RNG roll (to crit) 4927 = no crit
(9+(5-3)1.5)(1.5) = 18 DMG


Action 2
Surf -> Mindstrike (6 EN)
RNG roll (to crit) 2297 = no crit
(9+3+(5-4)1.5)+4 = 17.5 DMG

RNG roll (for full para) 5657 = no para
Mindstrike used Teleport! (6 EN)


Action 3
Hydro Pump -> Mindstrike (7 EN)
RNG roll (to hit) 2481 = hit
RNG roll (to crit) 1585 = no crit
(11+3+(5-4)1.5)+4 = 19.5 DMG

RNG roll (for full para) 3946 = no para
Encore -> Rage (10 EN)
Lucky you

Paralysis to 10%


Post-Round stats:

Mindstrike @ Mental Herb
HP: 23
EN: 63
5/3/2/4/92/ +10% Acc
Paralyzed (10%)
-1 Def, -1 SpD
Serene Grace

Rage @ DeepSeaScale
HP: 72
EN: 80
4/3/5/6/45/ -10% Eva
Encore (Hydro Pump, 2a)

Fun @ Mental Herb
HP: 56
EN: 85
4/3/3/3/39/ -10% Eva



"Have your fun with Mollux. You'll still lose!"
 
Last edited:


"That hurt a lot more than I wanted it to... But we still got our switch! Now Toxinstrike, let's show'em what we can do!"

Substitute (20 HP) -> Solar Beam + Solar Beam -> cooldown (Solar Beam + Solar Beam)
 

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