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#1 | ||
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Here's an easy way to get an excellent approximation of the damage dealt by a Pokemon to another. The method given below doesn't even require that you know the actual stats of the Pokemon in question - only their base stats.
First of all, a chart converting a Base stat to the equivalent Damage stat: Code:
BStat DStat
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5 2.19
10 2.67
15 3.14
20 3.62
25 4.10
30 4.57
35 5.05
40 5.52
45 6.00
50 6.48
55 6.95
60 7.43
65 7.90
70 8.38
75 8.86
80 9.33
85 9.81
90 10.29
95 10.76
100 11.24
105 11.71
110 12.19
115 12.67
120 13.14
125 13.62
130 14.10
135 14.57
140 15.05
145 15.52
150 16.00
160 16.95
165 17.43
170 17.90
180 18.86
190 19.81
200 20.76
230 23.62
250 25.52
255 26.00
Stat ±2 ±0.19
Stat ±4 ±0.38
252 EVs +3.00
HP +5.00
Atk/SpA x4.00
If the stat you want is not on the list (say you have a Pokemon with 88 SpA or 144 HP or 77 SpD or whatever), you add or subtract 0.19 if you want to add or subtract 2 from the stat, and twice that (0.38) if you want to add or subtract 4. So 77 SpD corresponds to 8.86, the stat for 75, + 0.19 = 9.05. 144 HP corresponds to 15.05, the stat for 140, + 0.38, + 5 (since this is HP) = 20.43. 88 SpA corresponds to 10.29, the stat for 90, -0.19, x4 (since this is SpA) = 40.4 (remember you first perform the subtraction and then the multiplication). If you have 252 EVs in a stat, you add 3. Simple as that. This means that you add 1/21, or 0.0476, for every 4 EVs you have. You can also understand it as dividing the EVs by 84 and adding that to the damage stat. Any boosts in damage or in stats, be them due to nature, STAB, item, ability, or whatever are multiplied normally. After doing all this, the percentage maximum damage dealt is then simply Code:
Max Damage = (D[S]Atk x MovePower) / (DHP x D[S]Def) Let's give an example. Quoting part of a post by MoP: Quote:
The method above would work as follows: Kyogre's base SpA is 150. 150 corresponds to a damage stat of 16.00. We add 3 due to having 252 EVs, so we have 19. We multiply by 4 since this is the SpA stat, so we have 76. We multiply by 1.1 since this is Modest, so we have 83.6. We then multiply by 1.5 due to Choice Specs, so we have 125.4. Palkia's base HP is 90. 90 corresponds to a damage stat of 10.29. We add 5 since this is the HP stat, so we have 15.29. Palkia's base SpD is 120. 120 corresponds to a damage stat of 13.14. So max damage is (125.4 x 120) / (15.29 x 13.14) = 74.90%. Min damage is 74.9% x 0.85 = 63.66%. So I'm about 0.2% off the real damage. Another example (taken from a post by Gothic Togekiss:) Quote:
So we have: CAP6's base Atk is 110, which corresponds to 12.19. We have 252 EVs so we add 3: 15.19. Since this is Atk, we multiply by 4: 60.76. We multiply by 1.1 since it has a beneficial nature: 66.84. We further multiply by 2 since Thunderpunch is supereffective: 133.68. Milotic's base HP is 95, which corresponds to 10.76. We add 5 since this is HP: 15.76. We also add 124 / 84 = 1.48 since it has 124 HP EVs, getting 17.24. Milotic's base Def is 79, which corresponds to 8.86 + 0.38 = 9.24. We add 3 since we have 252 EVs: 12.24. We multiply by 1.1 since this is Bold: 13.46. Hence, the maximum damage would be (133.68 x 75) / (17.24 x 13.46) = 43.21%. The minimum damage would be 43.2 x 0.85 = 36.73%. So we're only 1% off the real damage. If you want a decent but simple damage calculator using just the base stats of the Pokemon in question, give this a try.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#2 |
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Join Date: Jul 2007
Posts: 303
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This looks absurdly useful for on the fly calculations. Cool beans.
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#3 |
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Join Date: Nov 2007
Posts: 1,519
In a world of white, black, and gray
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X-Act you're awesome. Thanks for that.
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#4 |
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Join Date: Aug 2008
Posts: 303
California
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Awesome how you can figure things out like this. That's amazing.
This seems very useful. Surprised how accurate it is. |
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#5 |
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Join Date: Apr 2006
Posts: 1,084
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Wow! That's so cool! Thanks very much! It's good how you think of these things.
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Shedinja fainted! |
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#6 |
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Join Date: Aug 2008
Posts: 365
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So confusing, can someone help me?
BTW, are you really good at math and stuff? How else are you suppose to create all these formulas? I am confused by how it worked and why it works. Can you tell me how you made these formulas X-act?
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roflorzzorz I am LOLUMAD? from PO. Please do not be offended by that name. Last edited by 1234gjy; Dec 22nd, 2008 at 11:26:17 AM. |
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#7 | |
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I love weather; Sun for days
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Join Date: May 2008
Posts: 3,574
Where the Sun finally sets
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#8 |
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Join Date: Dec 2006
Posts: 1,002
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....or asking Michael Jackson if he likes little boys....
anyway, thanks a lot X-Act, you never cease to amaze me! =D |
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#9 |
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Join Date: Nov 2008
Posts: 15
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great work X-act
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Trying to heighten Post count =/ i dont have a fancy sig PSN:TODICHUtehPWNER |
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#10 |
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Join Date: May 2008
Posts: 339
Die! eter?
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Are you really sure you'd want to know? X-Act just knows this stuff... if you don't get the formula itself, I don't think you'll understand the explanation . That's like asking...Gen. some help please
Anyway, great formula X-Act, like always.$ EDIT: I think he simplified this http://www.smogon.com/dp/articles/damage_formula |
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#11 | |
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I love weather; Sun for days
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Join Date: May 2008
Posts: 3,574
Where the Sun finally sets
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Quote:
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#12 |
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Join Date: Jan 2008
Posts: 580
Fresno, Ca
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Once again, great work X-Act. Took me two readings but I get it. Does it always underestimate damage or does it fluctuate, because both examples have it lower than the actual damage range.
Also, is there a way to quickly find the deviation from the actual value, or would that go back to the actual damage formula. I'm pretty sure I've misused a few terms, it's been a year since I've taken Calculus.
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Maybe if my signature is clever enough I will finally be loved. Thanks to Moft for this wicked avatar! |
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#13 |
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Join Date: Aug 2008
Posts: 1,053
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Hey! I think this is great! At first I thought: "This doesn't seem that much faster, have to understand and go through quite a bit of calculations still." But, after reading this a second time around, I think I can make some use of this. Thanks!
Also, from what I figured, I think you can just simplify that entire BStat vs DStat table into something like this: DStat = (36 + 2 * BStat) / 21 I'm not sure if the slight differences in rounding matter though. |
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#14 |
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Join Date: Aug 2008
Posts: 158
Italy
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Wonderful. Simply wonderful.
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#15 |
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Join Date: Sep 2008
Posts: 70
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Who X-Act, where do you study this stuff? Awesome!
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JabbaTheGriffin: say what prayers JabbaTheGriffin: i'm agnostic! |
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#16 | |
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Join Date: Oct 2006
Posts: 1,191
˝gone
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from what i can tell you used a logarithmic scale to get base stats in a useable form.. this is exceptionally useful since it's alot more convenient to memorize base stats than to memorize actual stats. phenomenal work.
Quote:
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pretentious like a 7th son infectious like h1n1 |
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#17 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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I didn't think that this would be useful, honestly. I just posted it here more as a 'curiosity' than anything else. Glad people find it useful.
Let me answer a few questions: "Does it always underestimate damage?" I'd say that the answer is probably yes. In fact, if you add 9.52 / DHP to the max damage, you'll get an even better approximation. This means, incidentally, that the lower the base HP, the less accurate the calculation is, so you might want to add that if you're attacking things like Dusknoir and Shuckle. "Are you really good at math and stuff?" Once again, I'd say that the answer is probably yes. "Can you tell me how you made these formulas?" Well, sure. But I'll dedicate an entire post for that. "From what I figured, I think you can just simplify that entire BStat vs DStat table into something like this: DStat = (36 + 2 * BStat) / 21." Very good! That is the exact formula I used to convert them. The reason why this formula is so useful for on-the-fly calculations will be explained later though.
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#18 |
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Join Date: Oct 2008
Posts: 24
Hell was full so i came back
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I really find this helpful, for example, I just know CBTar OHKOs Blissey with pursuit, doing <b>185.62-218.38%</b> counting 252 EVs, Adamant and STAB. I think this will be especially useful while calculating, like, 0/0 Mence, taking damage from CB Scizor Punch, with/out Intimidate. Thanks a lot X-Act! :D (although you may not know me because I'm a noob ._. )
BTW it'd be nice if someone makes an XLS with all options, I have one with Choice,Choice+Nature,0 EVs Neutral Nature, 252 EVs + Nature, and plain 0 / 0 for attack, and just HP and Sp/Def Calculator, and I'd like to include EVs into it. |
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#19 |
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Join Date: Nov 2007
Posts: 376
Portsmouth, UK
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Cheers, I tried using it earlier on shoddy and I was suprised by how accurate it was. You're a Diamond X-Act!
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This is the hardest story that I've ever told mika
No hope, or love, or glory Happy endings gone forever more |
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#20 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#21 | |
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Join Date: Jan 2008
Posts: 580
Fresno, Ca
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Quote:
Cool! ... What is DHP?
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Maybe if my signature is clever enough I will finally be loved. Thanks to Moft for this wicked avatar! |
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#22 | |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Quote:
DHP is the damage HP stat, which is the number taken from the table plus 5 (plus 3 if you have 252 EVs in HP).
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#23 |
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Join Date: Dec 2008
Posts: 265
Victory Road, waiting to pounce on unsuspecting travelers
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So DStat = (36 + 2 * BStat) / 21? Thats nice to know- i'd rather play on shoddy with my calculator than have to refer to this thread.
Finally. I always just guessed about OHKO's vs. 2HKO's. This should improve my rating by OVER 9000!!! points! So glad you started doing this instead of centralization!
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Wedge's avvies > all others. Thanks Wedge ;] |
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#24 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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You can also make the calculation (36 + 2 * BStat) / 21 more rapid by taking the base stat, adding 18, and dividing by 10.5. :)
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#25 |
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Join Date: Oct 2008
Posts: 24
Hell was full so i came back
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This is so cool I finally made a one which includes EVs... btw, could someone tell me how to calculate 1-2HKOs? (% chance)
like, whats % of OHKO when taking 84-102% damage from 1 atk. ty again xact :D |
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