Team Mighty Morphin Power Rangers


Introduction
Two months ago, I was picked to play in the Battle of the Week versus ReachZero. Needless to say, I felt a lot of pressure to put forth a good performance. Because of that, I set out to make a brand new team. I started off testing a handful of new sets that I thought had promise. Each set seemed to work well individually, but the team never felt whole, because the members did not work well together. With the deadline drawing near, I started to go through a frenzy of tests, trying out at least 15 different iterations the team. What resulted was one of the best teams I have ever created: Team Mighty Morphin Power Rangers! I went with this name, because just like the Power Rangers, this team rarely ever loses :P (and because they're both ridiculously bad ass). This team is designed to constantly put your opponent in a defensive position by using dual screens and bulky hard hitting Pokemon, so they cannot ever set up offensively. If your opponent is using a defensive team, they will also struggle to stop the myriad of sweepers who are hard to wall, such as CM Wish Jirachi and Salamence. This team netted a nice record of 60-3, taking out many big names and only losing in matches where huge hax was involved (except for versus Zak91, who although got lucky on two occasions, just played really well overall for his win in ST6). Without any further ado, here is...
The Team

Trini (Uxie) @ Light Clay
Ability: Levitate
EVs: 252 HP/36 Def/216 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- U-turn
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General: So I'm convinced that Uxie is currently the best overall lead in the game right now. With incredible defenses, access to great moves, and an impressive base speed of 95, Uxie just beats everything. With this particular set that I decided to go with, I have an action plan for every lead I have ever faced. Versus faster Taunt leads (Azelf, Aerodactyl, Gliscor), I just U-Turn out to break their sashes. You might notice that Gliscor and Uxie share the same base speed, which is why I opted to not max my speed (I hate speed ties). Instead of wondering who will be faster, I like to let Uxie take the Taunt (or even Toxic from non-lead Gliscors) and U-Turn out so that my switch in will remain uninhibited. With Jolly and 216 EVs in speed, Uxie also outpaces Roserade leads, allowing me to break their sashes with U-Turn, and go to Mence to take the Sleep Powder with Lum Berry. Now Roserade cannot set up her Toxic Spikes and is forced to die or switch out. Versus slower powerful leads like Metagross and Heatran, I can set up the appropriate screen and laugh at any attack they throw at me, while setting up my own SR. By the time Uxie leaves the scene, I am usually set up with SR and dual screens, ready to bring in whatever beast U-Turn tells me to bring. To top it all off, Uxie is usually so bulky that I can often bring it in again midgame to set screens up again before she goes down for good. At the very least, I can usually keep Uxie for a status absorber, or a death fodder Pokemon later in the match, which is always welcome for a team like this.
Synergies: Every single member on this team becomes insanely hard to kill behind screens. Uxie also loves to draw in Dark/Ghost/Bug attacks, which gives Heatran a good opportunity to come in and wreck havoc. As I said earlier, Uxie also is the team's designated status absorber and scout. This means that anytime something comes in, and I'm not sure what set it is running, Uxie is a great switch-in. If my opponent makes a wrong move, then they will have fun watching Uxie set up some more screens. Worst case scenario, Uxie comes in, takes a big hit, and allows a free switch for another member to come in and become an instant threat.
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Trini, much like Uxie, is a very overlooked Power Ranger, often overshadowed by her sister-ranger, Kimberly. However, just like Uxie, Trini is still a huge asset to the Power Rangers; the Megazord cannot even stand without her!

Jason (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 36 HP/220 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Magma Storm
- Hidden Power [Grass]
- Dragon Pulse
- Explosion
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General: Heatran is usually the first Pokemon I go to once I get screens up. This beastly set usually manages to take out at least two Pokemon before going down. It is designed to trap its counters with Magma Storm, and proceed to KO them before they can take Heatran out. The extra 6.25% per turn that Magma Storm does is actually very significant in many situations. It allows Heatran to kill 4HP Latias with Dragon Pulse after SR. It allows Swampert users to not scout for HP Grass anymore by switching out. It allows you to Explode on Blissey without worrying about a switch to a Ghost. The best bonus of Magma Storm, is knowing that your opponent cannot pull a double-switch on you, so you can bring in a guaranteed counter if Heatran must switch out. The EVs are designed to allow Heatran to outspeed everything aiming at beating Jolly Tyranitar. Max special attack with Modest is required to net certain kills. You might be thinking, why not Naughty over Modest, since I'm running Explosion? Well, Explosion is pretty much only used for Blissey, who dies after Magma Storm even with a -attack nature. Because you want this Heatran to take hits and then hit back harder, you really do not want to lose out on your defensive capabilities. Shuca and screens also allows Heatran to weather any attacks and blast everything back, including things like EQs from Mix Mence.
Synergies: The biggest selling point for using this Heatran, is it draws out and kills/weakens otherwise problematic Pokemon to other members on the this team. This beast baits and kills the likes of Swampert and Scarf Latias, who both check Salamence, Blissey, who walls Latias and Suicune, and Salamence, who can be a general pain to any team. Heatran also does a great job at drawing Pokemon out who allow me to set other members up, such as Gyarados, who is just bait for Suicune to come in and set up.
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Jason, the original leader of the Power Rangers, loves to dive into situations head-first, just like this Heatran. They both are incredibly strong and sturdy, and put their teams on the path to victory.
Note: I often switch this Heatran out for Taunt Skarmory, who is incredible with Light Screen support. In fact, the only downside to using Skarmory on this team, is the lack of an anti-spin. I encourage everybody to try out Skarm behind Light Screen, because he will always get a few layers up, and can use Lefties freely, without worrying about Magnezone.

Zack (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
- Wish
- Thunderbolt
- Calm Mind
- Flash Cannon
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General: Everybody should be familiar with CM Wish Jirachi by now. However, everybody seems to always jump to the Bold, defensive version when they pick it. I personally prefer this spread for almost all situations. Outspeeding the likes of Lucario and everything slower comes in handy more often than you would imagine. Jirachi also just has the natural bulk to not miss those defensive EVs very much (especially since I'm running screens on this team). Wish is always a huge asset on teams with many bulky Pokemon such as this one. Jirachi also serves another huge role on my team: stall breaking. With an immunity to Toxic, and the ability to heal off damage, Jirachi is usually only stopped by Tricks coming from other Jirachis on stall teams, which they only have one chance to pull off. I went with Flash Cannon over Psychic on this set for two reasons: Latias and Tyranitar. Electric + Steel also provides respectable neutral coverage, only being resisted by a few Pokemon in OU.
Synergies: Jirachi is a great defensive switch in once Uxie can no longer scout for me. Excellent resistances with the ability to heal other members of my team is amazing. Also, Jirachi's typing works fantastically with Latias and Salamence, who resists Fire and Ground attacks, allowing them to come in and heal up with ease. Jirachi also works very well at finishing off the weakened special walls or tanks at the end of the game, that my team gradually weakened throughout the match.
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How is Zack, the Black Ranger, anything like Jirachi? They both kick major ass! Okay, I'll admit this one was kinda a stretch...

Billy (Suicune) @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Electric]
- Ice Beam
- Surf
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General: Offensive Suicune just does not die under screens. You had better hope you're carrying Blissey, or else this thing is likely to either sweep you clean, or severely dent key players. Some people like to use Life Orb on their offensive Suicunes, but that is a huge mistake, IMO. Keeping your opponents in the dark about what kind of sets you are running is more beneficial than the extra 1.3x on your attacks. I have had so many people switch in things like Gyarados, attempting to Roar Suicune out, just to get OHKOed by HP Electric, or Brelooms switch in just to get outsped and OHKOed by Ice Beam. People really underestimate the damage output that this thing can maintain while still taking hits like a champ. Because of this natural bulk, Suicune also does an excellent job of checking offensive threats such as Gyarados and Salamence. I decided to max out speed, just to speed tie other uncommon 252 speed Suicunes. The investment is only slightly more than what I would need to beat Jolly Gyarados anyways, so the bulk I am missing out on is almost negligible. This team could have easily just been Uxie + Suicune, because matches often end with that.
Synergies: Suicune playes so many roles on this team, it's ridiculous. When paired with Salamence's Intimidate (when screens are down), Suicune can practically check every offensive threat in the game. People also tend to scramble when they see this thing, because aside from Blissey, nothing is stopping it without losing a huge chunk of health. I usually bring Suicune out fairly early for a few reasons. First of all, if screens are still up, I can often win matches before my opponent ever gets to set anything up. Secondly, once my opponents realize that this is an offensive Suicune, they usually do not hesitate to Trick a Choice item on her, which means they often won't have one to throw onto Jirachi later in the match. Suicune also helps me scout teams really well, because people tend to switch around a few times once they figure out what kind of set I'm running.
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Billy: the nerd who could also destroy you in a fight. Billy can easily figure out weak points of his opponents and use it to his advantage, just like this Suicune, with its awesome coverage. When Zordon was destroyed, and all hope was lost, Billy came to save the day. Suicune has also come in at the end of matches to sweep people clean, when I thought I had lost.

Kimberly (Latias) (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Dragon Pulse
- Trick
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General: Choice Specs Latias is such a huge threat in today's metagame. It basically comes in on any one of its many useful resistances and says "If you don't have Tyranitar, you're at a huge risk of losing a Pokemon." I was originally running this with Skarmory on the team, because after dual entry hazards, this beast 2HKOs pretty much everything not named Blissey. However, Specs Latias hits so hard that it was still very effective even without Skarmory, so I kept it on. Not to mention, Latias's typing is just way too convenient to pass up. Latias also provides me with Trick support, which can really help versus set-up Pokemon, or Blissey. A hard-hitting sturdy Pokemon with unmatched resistances who can also lock opponents onto a single attack? What's not to love!
Synergies: If I haven't said it enough, Latias provides this team with some much needed type resistances, namely Electric. With natural special bulk and speed, this thing can rip teams apart by just spamming Dragon Pulse at times. Although I will usually open up with Surf, spamming Dragon type attacks later on helps me scout possible Steel types to prepare for when I am ready to bring out Salamence. Latias also helps Suicune sweep sometimes, by netting a Trick on Blisseys. You might have noticed by now that I am using four special attackers as my sweepers. However, three of the four are able to take out Blissey, which is essential for helping Suicune out.
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Ah Kimberly, my childhood crush. She kicked butt with such unmatched grace and beauty. I would imagine if Pokemon were able to be attracted to one another, Latias would be a perfect 10, just like Kimberly.

Tommy (Salamence) (M) @ Lum Berry
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast
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General: It is no secret that I think Salamence is the best Pokemon currently in OU. The raw power and speed, mixed with the factor of uncertainty makes him a wild card that is incredibly hard to predict and stop. I decided to go with this particular set for a few reasons. First of all, behind screens, this guy can almost litterally set up on any Pokemon. I do not fear any status attacks, because of the Lum Berry, and I can take even Ice attacks from bulkier Pokemon. Lum Berry also allows me to bluff Life Orb while setting up my Dragon Dances, which makes people reluctant to leave their Steel types in, for fear of a LO Fire Blast. I left Fire Blast on anyways, though, because 2HKOing things like Skarmory switch-ins is always fun. It is also really fun to Outrage something, just to have my opponent switch to Scizor on my second Outrage, thinking they can scare me away with their Bullet Punch or Confusion, just to have Lum Berry snap me out of it. Because I also don't take LO damage, Scizors cannot just come in for a free revenge kill; my opponent has to get some previous damage on me first (and hope that Reflect is no longer up). People also always seem to fall for the Lum Berry trick. They do what they can to bait out an Outrage, just to lose their Pokemon and have my Salamence back to his senses at +1 still. Max speed with a positive nature is necessary for getting at least a speed-tie with the Choice Scarf base 100's. +1 Outrage still does a ridiculous amount of damage, even without Life Orb, or being Adamant/Naughty. I have used almost every Salamence set known, and this one is by far my favorite.
Synergies: Although Salamence is usually thought of as a pure sweeper, he serves many more purposes than just that on my team. As I mentioned before, I use Salamence in conjunction with Uxie versus Roserade leads, to guarantee that I do not have to deal with Toxic Spikes with my Suicune. I also use Intimidate to help soften blows against Suicune, so she can revenge-kill almost any offensive threat. Although I'm not running Roost on this set, I can still find ways of healing my Salamence by using his resistances and immunity to Ground attacks, paired with Wish from Jirachi. He also works very well with Latias, both wearing down Steel types for one another, until one breaks through for a clean sweep.
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Tommy is hands down the coolest Power Ranger to this day, and was my childhood idol. He is probably the reason why green is my favorite color, and why I begged my parents to sign me up for Karate growing up. With his good looks, incredible power, and access to the mighty DRAGONZORD, Tommy is just the best, much like Salamence.
Conclusion
When I decided to write this RMT, a lot of people asked me why I wanted to make my best team public. The answer is, just like in my Team of Torment RMT, because I wanted to try and inspire people in their team building process (and of course, show off a little at the same time :P). Whereas Team of Torment was made to inspire creativity and originality when building teams, this was made to inspire synergy. Every member of this team helps each other out in many different ways. Whether it's helping to weaken each others counters, or teaming up to stop threats, or setting each other up to sweep, synergy is constantly being utilized. Because of this, I can usually overwhelm my opponents by the end of the match, opening up multiple options for victory.
When all of the Mighty Morphin Power Rangers team up, it's pretty much game over for anyone who opposes. Let's be honest, nobody can ever beat the MEGADRAGONZORD!

Special thanks to Bloo, zerowing, and Silent Storm, for helping me with my Photoshop problems!
This Just In! Threat List! (Based off of Earthworm/Shiki's RMT, but with an updated top 50 list!)
Scizor:
-SD Variant: Heatran beats it, Suicune hits it really hard. It can’t set up on anything except for Latias stuck on a Dragon move, which I never even use until after I have seen my opponent’s team.
-CB Variant: Pretty much the same as above.
Salamence:
-MixMence: Jirachi or Heatran can take Draco Meteor, Latias and Suicune can Revenge Kill.
-DD LO Mence: If it has Outrage, I can revenge kill with Jirachi or Heatran. It also has a hard time grabbing a DD against this team. If it doesn’t have Outrage, I use Intimidate and Suicune.
-DD Bulky Mence: Suicune can beat it.
-SpecsMence: Just a prediction game. If I predict wrong, then I usually have an opportunity to set something else up. For instance, Jirachi can set up on Draco Meteor, Suicune and Mence can set up on Fire Blast. Latias can revenge all versions.
-CBMence: Mostly the same as SpecsMence.
Rotom-A:
-Scarf: Heatran wins. I usually use Uxie to absorb a Trick if I see it coming. It also can’t really threaten anything, as a +1 Cune does a lot of damage to it, and allows me to switch in Latias for free if it uses Thunderbolt.
-Restalk: Heatran, Jirachi, and Latias beat this.
-SubCharge Beam: I usually either have screens or a CM up by the time this thing comes out, so I can usually win out. Otherwise, I usually just CM along with it with Jirachi.
Tyranitar:
-CBTar: Every member outspeeds and hits it for SE.
-LO Tar: Same as above.
-DDTar: This one’s tricky. If Jirachi’s out with +1, I will hit it with Flash Cannon and then go to Salamence for the Intimidate on the Fire Punch or Earthquake. I will then usually sacrifice Salamence so Suicune can finish it off.
-BOAH Variants: Can’t really set up on anything.
-CurseTar: Just bash it with SE hits until it faints.
Latias:
-Specs: Jirachi can beat it if it’s locked on a Dragon move, and Latias can beat it otherwise.
-Scarf: See above.
-LO Sweeper: Jirachi deals with this just fine.
-CM Latias: Jirachi can beat non-HP Fire versions, and Latias can beat HP Fire versions.
Heatran:
-Lead Shuca/SashTran: I set up Light Screen first, then use Stealth Rock
-ScarfTran: Find out what it’s locked on, and set up on it. I have Suicune, Latias, and Salamence, so this usually isn’t a problem.
-SpecsTran: Same as above, but I usually will sacrifice something if my own Heatran is already dead.
-LO Tran: Suicune and Latias beat this.
-SubHeatran: Suicune is usually my first switch in. If they Roar, I have a good chance of Latias or Salamence coming out to finish the job.
Gyarados:
-Leftovers DD: Jirachi and Suicune.
-Life Orb DD: Suicune.
-Restalk: Jirachi and Suicune
-Thunder Wave or Substitute: Jirachi and Suicune.
Metagross:
-Lead Gross: Set up Reflect, then SR, then Light Screen and U-Turn to Heatran.
-CBGross: Jirachi, Suicune or Heatran take advantage of Meteor Mash. Salamence or Latias take advantage of Earthquake. Suicune, Jirachi, and Heatran take advantage of the other moves.
-MixGross: Heatran, Salamence.
-Agiligross: This can only set up on Latias stuck on a Dragon move, which I do not use until I have scouted my opponent’s team anyways.
Jirachi:
-Scarf Jirachi: Heatran. Also, I set up certain Pokemon depending on what Rachi is stuck on. I also use Uxie or Heatran to take the Trick
-Expert Belt Jirachi: Heatran. Latias hits it hard. Suicune and Rachi can live a hit and hit back.
-CM Jirachi: Heatran. Salamence can hit with EQ, Latias can hit with Trick or Surf. Also has a hard time setting up on anything.
-Support Jirachi: Heatran. I will usually play this recklessly without switching, because I don’t want to lose more than one Pokemon to Paralysis.
Infernape:
-MixApe: Latias and Suicune.
-Physical Ape: Latias and Intimidate + Suicune.
-ScarfApe: Same as all other Choice item Pokemon.
Lucario:
-SD: Salamence. All Pokemon outpace and hit hard too, except Heatran.
-Specs: Same as above, but I’ll usually sacrifice something.
Gengar:
-LO Gengar: Hope Light Screen is up, or else I’m probably sacrificing something. Latias can Speed tie and beat HP Fire versions. Otherwise, Jirachi and Suicune can take a hit and hit hard back.
-ScarfGengar: Set up Jirachi or Suicune. Also, Heatran takes advantage of Shadow Ball.
-SubGengar: Jirachi can Calm Mind up w/ this.
Swampert:
-Standard Mixpert: Just hit this with whatever is out, except for Jirachi. I usually have Screens up, which they try to stall out by Roaring, so they die eventually.
-CBPert: Set up Salamence on Waterfall or EQ, and set up Suicune or Jirachi on Ice Punch.
-Cursepert: Latias can Trick, Suicune can beat it.
Starmie:
-LO Starmie: Annoying. If this comes in on Heatran, I’ll usually sacrifice myself to it, because Light Screen is usually up. If it comes in on Latias, I’ll switch to Uxie to take the Ice Beam and set up Light Screen. If it kills something, Jirachi comes in to hit it with Tbolt.
-Rapid Spinner: Uxie comes in to set up Screens and SR again, and U-Turn out.
-Choice Starmie: Same way I deal with any Choice Pokemon.
Blissey:
-WishBliss: If Heatran doesn’t kill, Jirachi can beat it, and Mence can set up all over it. Latias can Trick.
-Non-wish Bliss: Same as above.
Azelf:
-Lead Azelf: U-Turn to Heatran on Taunt. Though, apparently people are catching on to my team and Exploding on turn 1, so I will just switch to Heatran instead of U-Turning, who can kill it through sash with Magma Storm anyways.
-NP Azelf: Luckily nobody uses this anymore, because I don’t have any solid counter. I think Suicune can take a hit and hit back with Surf. Also, Latias can probably take a hit too depending on the moveset. If Azelf comes in on anything, I will attack it while they set up NP, so they probably won’t be able to do much more damage.
-Scarf Azelf: Same way I deal with all Choice Pokemon.
Gliscor:
-SD Gliscor: Suicune wins, so does Latias.
-Stall Gliscor: Latias and Suicune.
-BP Gliscor: This is pretty big. Suicune makes sure it won’t get much passed, though. Latias also forces it to Taunt, for fear of Trick, so it can usually only pass Speed.
Magnezone:
-Substitute: Can’t really set up a Sub on anything, so not really a threat. Suicune beats it after a CM, so that’s no big deal. Jirachi has no other choice but to CM up against it. Latias stuck on a Dragon move, I guess, but as I’ve said before, I never use Dragon moves until the whole team has been scouted.
-Scarf: Latias will destroy it if stuck on Tbolt, Suicune really don’t fear it too much anyways. It comes in on my CM, I surf, then go to Latias. Rachi just CM’s up.
Skarmory:
-Spiker: This team has primarily Special Attackers, so Skarm never finds a good opportunity to switch in on anything. Mence and Latias 2HKO.
Machamp:
-ResTalk: Just spam it with hits until it dies. On revenge, Heatran or Latias are good choices to finish it off.
-Substitute: Won’t pull a Sub off on anything except Uxie, so same as above. Usually Suicune comes out if it subs on Uxie, though, for Pressure and whatnot.
Vaporeon:
-WishProtect Vaporeon: Jirachi, Suicune, and Latias can beat this. Also, Salamence can set up on non Ice Beam variants.
-SpecsVaporeon: Specs water attacks means free set ups for Suicune and Mence, and Latias also enjoys free attacks.
Breloom:
-SubPuncher: If this comes in on Heatran or Latias stuck on Surf (only two Pokemon it can come in on freely) then I go to Salamence to take the Spore, hit with Intimidate, and threaten with Fire Blast.
-ScarfLoom: Same as all Choice Pokemon. Uxie is my Sleep fodder.
Dragonite:
-Lead: Light Screen to take the Draco Meteor, then Reflect, then SR and U-Turn.
-DDNite: Intimidate + Suicune always works. Also, if stuck on Outrage, I can kill it with Heatran or Rachi.
-MixNite: My whole team outspeeds and can hit it hard, or OHKO, except Heatran, who I will switch to Salamence with to take the Super Power or EQ.
Zapdos:
-Defensive: Jirachi beats it. Latias hits it hard. Suicune also beats it if it comes in at +1.
-Offensive: Latias beats it, Heatran dents it hard, or Explodes. If it comes in at +1 Cune or Rachi, it loses.
-Choiced: Specs Tbolt usually requires a sacrifice. Luckily Specs can’t come in very often.
Flygon:
-Band/Scarf: Same way I deal with all Choice Pokemon.
-Roost LO/Stall: Suicune and Latias beat this.
Kingdra:
-DD Kingdra: I usually leave whatever is in to hit it hard. If this comes in on Specs Surf, I can be in trouble. I’ll usually have to sacrifice Salamence to get an Intimidate and bait the Outrage.
-Rain Dance Mix: Suicune can weather some attacks from this. I can also play around to stall it out of Rain and revenge with Latias or Salamence. If it’s Rain Dance DD, then Suicune just wails on it, and Mence will have to bait an Outrage from it afterwards, for Jirachi to finish it off.
Suicune:
-Offensive CMer: Trick with Latias, and then set up my own Cune. If it has Sub, I’ll just continue to hit it hard with Latias so that Mence can come in and finish once its Sub is gone.
-ResTalk: Trick from Latias. Also, Mence sets up on mono-water versions, and while it is asleep for Ice Beam Rest versions.
-Roar: Trick and hit with whatever’s out.
Celebi:
-Defensive: Heatran and Jirachi can beat it. Also, if it comes in on +1 Suicune, it loses.
-CM / CM Pass: CM along with it with Jirachi, or Trick with Latias. Heatran should also be able to take a +1 Earth Power, as long as Celebi doesn’t have LO, and KO back.
-SD Pass: Trick or set up with another Pokemon, so I can hit the switch-in hard.
-Choice: Not much of a threat. Use Uxie or Heatran to eat the Trick, and then play as if it were defensive.
Jolteon:
-Specs: Latias sets gets a free hit on Tbolt. I can also set up Light Screen vs. this, and set something like Salamence or Jirachi up.
-Substitute: I will usually go to set up Jirachi here. Also, Heatran does the job of breaking sub.
-Charge Beam: Heatran, and hopefully Light Screen is up so I can take hits better and kill it fast enough with something like Latias.
Empoleon:
-Lead: Light Screen first, then SR, then Reflect, then U-Turn to Suicune.
-AgilityPetaya: Jirachi sets up on this. Suicune also sets up on Ice Beam versions. GK versions, Latias deals with just fine.
-AgilityLife Orb: Jirachi hits it hard. This thing can’t really set up on anything but Latias anyways. Also, Suicune can take a hit and hit hard back with HP Elec.
-Specs: Same as all Choice item Pokemon.
-SD: Suicune and Salamence do a decent job versus this.
Forretress:
-Spinner: Free chance for Heatran to come in and trap something. Also, can’t really come in on anything, as it would just be free set up fodder.
Bronzong:
-Standard Leftovers / Light Clay: Kinda annoying. Just keep hitting it until it dies eventually. Not a big threat.
-CMZong: Trick, Heatran, CM up with it with Jirachi.
-Trick: Uxie or Heatran to take the Trick. Then handle it like the standard version.
Togekiss:
-Flinch Kiss: Jirachi can usually beat this out, bar major hax. Suicune hits it hard, so does Latias. Trick if it becomes too problematic.
-Scarf Trick: Same as all Choice item Pokemon.
Electivire:
-Physical LO: If screens are up, this isn’t a problem, even with the boost. If no screens, I usually Trick with Latias to lock it.
-MixVire: Same as above.
Snorlax:
-CB: Same as all Choice item Pokemon.
-Curselax: Trick it. Suicune can also usually beat this one-on-one. Reflect also helps.
Aerodactyl:
-Lead: U-Turn to break Sash, and go to Suicune, who can OHKO, and make sure that most switch-ins don’t get a free set up.
-LO Sweeper: Cune takes a hit and KO’s back.
Weavile:
-Lead: U-Turn to break sash and go to Heatran. Brick Break won’t KO Heatran, and I’ll KO back.
-CB: Same as all Choice item Pokemon.
-SD: Suicune and Jirachi can usually take a hit and retaliate pretty hard.
Tentacruel:
-Toxic Spiker: I’ll usually get Suicune in before it can get a layer out, so I can start CMing up. Also, pretty much all members of my team have a way of beating this.
Dusknoir:
-Standard Wall: Just hit it with whatever’s in. It will die eventually.
Mamoswine:
-Lead: Reflect on turn 1, then SR, and then U-Turn to Suicune.
-LO Sweeper: Suicune and Jirachi both outspeed and hit it with a powerful SE STAB attack.
-CB: Same way I deal with all Choice item Pokemon.
Roserade:
-Lead: I outspeed and U-Turn to Salamence to take the Sleep Powder and KO back.
-Non-Lead Spiker: Again, I’ll go to Salamence to take the Sleep Powder and attack hard. Also, if I’m faster, I’ll just hit it hard.
-LO Sweeper: Plenty of sweepers who can take advantage of this. Jirachi, Salamence, Latias, Heatran.
Smeargle:
-Lead: U-Turn to Salamence again. If Scarfed, I don’t mind Uxie taking the Sleep, and then going to another sweeper to set up.
-Belly Drum Pass: I’ll just stay in with whatever I have, because I’ll likely outspeed and OHKO anyways. At least, I should be able to do enough damage to not allow it to get a BD off.
Hippowdon:
-Wall: Suicune and Latias beat this just fine.
Ninjask:
-Lead passer: Reflect and go straight to Suicune before I SR. This allows me to start setting up with Reflect up, so I can usually kill whatever it passes to before it kills me.
Heracross:
-CB: Same way I deal with all Choice item Pokemon. Salamence tends to love this.
-Scarf: See above.
-SD: Plenty of Pokemon to outspeed and KO before this can do much damage.
Porygon-Z:
-Specs: Same way I deal with all Choice item Pokemon. Though I really don’t like Tri-Attack’s status properties. I also outpace with most Pokemon.
-Nasty Plot: Most of my Pokemon can outspeed and kill it. Heatran does a number too.
Cresselia:
-Wall: Just CM up with Jirachi or Suicune. They also love to try and status my +1 Mence, who just Outrages for huge damage.
-Dual Screen Lunar Dance: Just set myself up so I can combat whatever comes out.
-Trick: Uxie and Heatran takes the trick, then deal with it as a common wall.
-Calm Mind: Trick, or Calm Mind up with Jirachi.
Umbreon:
-Standard wall: Just set hit hard with whatever is currently out. I usually go to Uxie to scout what kind of Uxie it is, though, so I can U-Turn out.
-Mean Look Yawn BPer: Go to Uxie to U-Turn to Salamence with the Yawn. Then I DD and attack away.
Phewf, that took a long time to do! That pretty much summarizes how I handle the top 50 threats in OU. Please keep in mind that the way this team is designed to play, most of these threats have to be on the defensive themselves. What I have posted here, are basically worst case scenarios of each threat (if they somehow have forced me in a position where I need to stop them, instead of vice versa).
Hope you liked this RMT! :)
This Just In! Threat List! (Based off of Earthworm/Shiki's RMT, but with an updated top 50 list!)

-SD Variant: Heatran beats it, Suicune hits it really hard. It can’t set up on anything except for Latias stuck on a Dragon move, which I never even use until after I have seen my opponent’s team.
-CB Variant: Pretty much the same as above.

-MixMence: Jirachi or Heatran can take Draco Meteor, Latias and Suicune can Revenge Kill.
-DD LO Mence: If it has Outrage, I can revenge kill with Jirachi or Heatran. It also has a hard time grabbing a DD against this team. If it doesn’t have Outrage, I use Intimidate and Suicune.
-DD Bulky Mence: Suicune can beat it.
-SpecsMence: Just a prediction game. If I predict wrong, then I usually have an opportunity to set something else up. For instance, Jirachi can set up on Draco Meteor, Suicune and Mence can set up on Fire Blast. Latias can revenge all versions.
-CBMence: Mostly the same as SpecsMence.

-Scarf: Heatran wins. I usually use Uxie to absorb a Trick if I see it coming. It also can’t really threaten anything, as a +1 Cune does a lot of damage to it, and allows me to switch in Latias for free if it uses Thunderbolt.
-Restalk: Heatran, Jirachi, and Latias beat this.
-SubCharge Beam: I usually either have screens or a CM up by the time this thing comes out, so I can usually win out. Otherwise, I usually just CM along with it with Jirachi.

-CBTar: Every member outspeeds and hits it for SE.
-LO Tar: Same as above.
-DDTar: This one’s tricky. If Jirachi’s out with +1, I will hit it with Flash Cannon and then go to Salamence for the Intimidate on the Fire Punch or Earthquake. I will then usually sacrifice Salamence so Suicune can finish it off.
-BOAH Variants: Can’t really set up on anything.
-CurseTar: Just bash it with SE hits until it faints.

-Specs: Jirachi can beat it if it’s locked on a Dragon move, and Latias can beat it otherwise.
-Scarf: See above.
-LO Sweeper: Jirachi deals with this just fine.
-CM Latias: Jirachi can beat non-HP Fire versions, and Latias can beat HP Fire versions.

-Lead Shuca/SashTran: I set up Light Screen first, then use Stealth Rock
-ScarfTran: Find out what it’s locked on, and set up on it. I have Suicune, Latias, and Salamence, so this usually isn’t a problem.
-SpecsTran: Same as above, but I usually will sacrifice something if my own Heatran is already dead.
-LO Tran: Suicune and Latias beat this.
-SubHeatran: Suicune is usually my first switch in. If they Roar, I have a good chance of Latias or Salamence coming out to finish the job.

-Leftovers DD: Jirachi and Suicune.
-Life Orb DD: Suicune.
-Restalk: Jirachi and Suicune
-Thunder Wave or Substitute: Jirachi and Suicune.

-Lead Gross: Set up Reflect, then SR, then Light Screen and U-Turn to Heatran.
-CBGross: Jirachi, Suicune or Heatran take advantage of Meteor Mash. Salamence or Latias take advantage of Earthquake. Suicune, Jirachi, and Heatran take advantage of the other moves.
-MixGross: Heatran, Salamence.
-Agiligross: This can only set up on Latias stuck on a Dragon move, which I do not use until I have scouted my opponent’s team anyways.

-Scarf Jirachi: Heatran. Also, I set up certain Pokemon depending on what Rachi is stuck on. I also use Uxie or Heatran to take the Trick
-Expert Belt Jirachi: Heatran. Latias hits it hard. Suicune and Rachi can live a hit and hit back.
-CM Jirachi: Heatran. Salamence can hit with EQ, Latias can hit with Trick or Surf. Also has a hard time setting up on anything.
-Support Jirachi: Heatran. I will usually play this recklessly without switching, because I don’t want to lose more than one Pokemon to Paralysis.

-MixApe: Latias and Suicune.
-Physical Ape: Latias and Intimidate + Suicune.
-ScarfApe: Same as all other Choice item Pokemon.

-SD: Salamence. All Pokemon outpace and hit hard too, except Heatran.
-Specs: Same as above, but I’ll usually sacrifice something.

-LO Gengar: Hope Light Screen is up, or else I’m probably sacrificing something. Latias can Speed tie and beat HP Fire versions. Otherwise, Jirachi and Suicune can take a hit and hit hard back.
-ScarfGengar: Set up Jirachi or Suicune. Also, Heatran takes advantage of Shadow Ball.
-SubGengar: Jirachi can Calm Mind up w/ this.

-Standard Mixpert: Just hit this with whatever is out, except for Jirachi. I usually have Screens up, which they try to stall out by Roaring, so they die eventually.
-CBPert: Set up Salamence on Waterfall or EQ, and set up Suicune or Jirachi on Ice Punch.
-Cursepert: Latias can Trick, Suicune can beat it.

-LO Starmie: Annoying. If this comes in on Heatran, I’ll usually sacrifice myself to it, because Light Screen is usually up. If it comes in on Latias, I’ll switch to Uxie to take the Ice Beam and set up Light Screen. If it kills something, Jirachi comes in to hit it with Tbolt.
-Rapid Spinner: Uxie comes in to set up Screens and SR again, and U-Turn out.
-Choice Starmie: Same way I deal with any Choice Pokemon.

-WishBliss: If Heatran doesn’t kill, Jirachi can beat it, and Mence can set up all over it. Latias can Trick.
-Non-wish Bliss: Same as above.

-Lead Azelf: U-Turn to Heatran on Taunt. Though, apparently people are catching on to my team and Exploding on turn 1, so I will just switch to Heatran instead of U-Turning, who can kill it through sash with Magma Storm anyways.
-NP Azelf: Luckily nobody uses this anymore, because I don’t have any solid counter. I think Suicune can take a hit and hit back with Surf. Also, Latias can probably take a hit too depending on the moveset. If Azelf comes in on anything, I will attack it while they set up NP, so they probably won’t be able to do much more damage.
-Scarf Azelf: Same way I deal with all Choice Pokemon.

-SD Gliscor: Suicune wins, so does Latias.
-Stall Gliscor: Latias and Suicune.
-BP Gliscor: This is pretty big. Suicune makes sure it won’t get much passed, though. Latias also forces it to Taunt, for fear of Trick, so it can usually only pass Speed.

-Substitute: Can’t really set up a Sub on anything, so not really a threat. Suicune beats it after a CM, so that’s no big deal. Jirachi has no other choice but to CM up against it. Latias stuck on a Dragon move, I guess, but as I’ve said before, I never use Dragon moves until the whole team has been scouted.
-Scarf: Latias will destroy it if stuck on Tbolt, Suicune really don’t fear it too much anyways. It comes in on my CM, I surf, then go to Latias. Rachi just CM’s up.

-Spiker: This team has primarily Special Attackers, so Skarm never finds a good opportunity to switch in on anything. Mence and Latias 2HKO.

-ResTalk: Just spam it with hits until it dies. On revenge, Heatran or Latias are good choices to finish it off.
-Substitute: Won’t pull a Sub off on anything except Uxie, so same as above. Usually Suicune comes out if it subs on Uxie, though, for Pressure and whatnot.

-WishProtect Vaporeon: Jirachi, Suicune, and Latias can beat this. Also, Salamence can set up on non Ice Beam variants.
-SpecsVaporeon: Specs water attacks means free set ups for Suicune and Mence, and Latias also enjoys free attacks.

-SubPuncher: If this comes in on Heatran or Latias stuck on Surf (only two Pokemon it can come in on freely) then I go to Salamence to take the Spore, hit with Intimidate, and threaten with Fire Blast.
-ScarfLoom: Same as all Choice Pokemon. Uxie is my Sleep fodder.

-Lead: Light Screen to take the Draco Meteor, then Reflect, then SR and U-Turn.
-DDNite: Intimidate + Suicune always works. Also, if stuck on Outrage, I can kill it with Heatran or Rachi.
-MixNite: My whole team outspeeds and can hit it hard, or OHKO, except Heatran, who I will switch to Salamence with to take the Super Power or EQ.

-Defensive: Jirachi beats it. Latias hits it hard. Suicune also beats it if it comes in at +1.
-Offensive: Latias beats it, Heatran dents it hard, or Explodes. If it comes in at +1 Cune or Rachi, it loses.
-Choiced: Specs Tbolt usually requires a sacrifice. Luckily Specs can’t come in very often.

-Band/Scarf: Same way I deal with all Choice Pokemon.
-Roost LO/Stall: Suicune and Latias beat this.

-DD Kingdra: I usually leave whatever is in to hit it hard. If this comes in on Specs Surf, I can be in trouble. I’ll usually have to sacrifice Salamence to get an Intimidate and bait the Outrage.
-Rain Dance Mix: Suicune can weather some attacks from this. I can also play around to stall it out of Rain and revenge with Latias or Salamence. If it’s Rain Dance DD, then Suicune just wails on it, and Mence will have to bait an Outrage from it afterwards, for Jirachi to finish it off.

-Offensive CMer: Trick with Latias, and then set up my own Cune. If it has Sub, I’ll just continue to hit it hard with Latias so that Mence can come in and finish once its Sub is gone.
-ResTalk: Trick from Latias. Also, Mence sets up on mono-water versions, and while it is asleep for Ice Beam Rest versions.
-Roar: Trick and hit with whatever’s out.

-Defensive: Heatran and Jirachi can beat it. Also, if it comes in on +1 Suicune, it loses.
-CM / CM Pass: CM along with it with Jirachi, or Trick with Latias. Heatran should also be able to take a +1 Earth Power, as long as Celebi doesn’t have LO, and KO back.
-SD Pass: Trick or set up with another Pokemon, so I can hit the switch-in hard.
-Choice: Not much of a threat. Use Uxie or Heatran to eat the Trick, and then play as if it were defensive.

-Specs: Latias sets gets a free hit on Tbolt. I can also set up Light Screen vs. this, and set something like Salamence or Jirachi up.
-Substitute: I will usually go to set up Jirachi here. Also, Heatran does the job of breaking sub.
-Charge Beam: Heatran, and hopefully Light Screen is up so I can take hits better and kill it fast enough with something like Latias.

-Lead: Light Screen first, then SR, then Reflect, then U-Turn to Suicune.
-AgilityPetaya: Jirachi sets up on this. Suicune also sets up on Ice Beam versions. GK versions, Latias deals with just fine.
-AgilityLife Orb: Jirachi hits it hard. This thing can’t really set up on anything but Latias anyways. Also, Suicune can take a hit and hit hard back with HP Elec.
-Specs: Same as all Choice item Pokemon.
-SD: Suicune and Salamence do a decent job versus this.

-Spinner: Free chance for Heatran to come in and trap something. Also, can’t really come in on anything, as it would just be free set up fodder.

-Standard Leftovers / Light Clay: Kinda annoying. Just keep hitting it until it dies eventually. Not a big threat.
-CMZong: Trick, Heatran, CM up with it with Jirachi.
-Trick: Uxie or Heatran to take the Trick. Then handle it like the standard version.

-Flinch Kiss: Jirachi can usually beat this out, bar major hax. Suicune hits it hard, so does Latias. Trick if it becomes too problematic.
-Scarf Trick: Same as all Choice item Pokemon.

-Physical LO: If screens are up, this isn’t a problem, even with the boost. If no screens, I usually Trick with Latias to lock it.
-MixVire: Same as above.

-CB: Same as all Choice item Pokemon.
-Curselax: Trick it. Suicune can also usually beat this one-on-one. Reflect also helps.

-Lead: U-Turn to break Sash, and go to Suicune, who can OHKO, and make sure that most switch-ins don’t get a free set up.
-LO Sweeper: Cune takes a hit and KO’s back.

-Lead: U-Turn to break sash and go to Heatran. Brick Break won’t KO Heatran, and I’ll KO back.
-CB: Same as all Choice item Pokemon.
-SD: Suicune and Jirachi can usually take a hit and retaliate pretty hard.

-Toxic Spiker: I’ll usually get Suicune in before it can get a layer out, so I can start CMing up. Also, pretty much all members of my team have a way of beating this.

-Standard Wall: Just hit it with whatever’s in. It will die eventually.

-Lead: Reflect on turn 1, then SR, and then U-Turn to Suicune.
-LO Sweeper: Suicune and Jirachi both outspeed and hit it with a powerful SE STAB attack.
-CB: Same way I deal with all Choice item Pokemon.

-Lead: I outspeed and U-Turn to Salamence to take the Sleep Powder and KO back.
-Non-Lead Spiker: Again, I’ll go to Salamence to take the Sleep Powder and attack hard. Also, if I’m faster, I’ll just hit it hard.
-LO Sweeper: Plenty of sweepers who can take advantage of this. Jirachi, Salamence, Latias, Heatran.

-Lead: U-Turn to Salamence again. If Scarfed, I don’t mind Uxie taking the Sleep, and then going to another sweeper to set up.
-Belly Drum Pass: I’ll just stay in with whatever I have, because I’ll likely outspeed and OHKO anyways. At least, I should be able to do enough damage to not allow it to get a BD off.

-Wall: Suicune and Latias beat this just fine.

-Lead passer: Reflect and go straight to Suicune before I SR. This allows me to start setting up with Reflect up, so I can usually kill whatever it passes to before it kills me.

-CB: Same way I deal with all Choice item Pokemon. Salamence tends to love this.
-Scarf: See above.
-SD: Plenty of Pokemon to outspeed and KO before this can do much damage.

-Specs: Same way I deal with all Choice item Pokemon. Though I really don’t like Tri-Attack’s status properties. I also outpace with most Pokemon.
-Nasty Plot: Most of my Pokemon can outspeed and kill it. Heatran does a number too.

-Wall: Just CM up with Jirachi or Suicune. They also love to try and status my +1 Mence, who just Outrages for huge damage.
-Dual Screen Lunar Dance: Just set myself up so I can combat whatever comes out.
-Trick: Uxie and Heatran takes the trick, then deal with it as a common wall.
-Calm Mind: Trick, or Calm Mind up with Jirachi.

-Standard wall: Just set hit hard with whatever is currently out. I usually go to Uxie to scout what kind of Uxie it is, though, so I can U-Turn out.
-Mean Look Yawn BPer: Go to Uxie to U-Turn to Salamence with the Yawn. Then I DD and attack away.
Phewf, that took a long time to do! That pretty much summarizes how I handle the top 50 threats in OU. Please keep in mind that the way this team is designed to play, most of these threats have to be on the defensive themselves. What I have posted here, are basically worst case scenarios of each threat (if they somehow have forced me in a position where I need to stop them, instead of vice versa).
Hope you liked this RMT! :)