Hippowdon (Concise)

Malfunction

nice desu ne
STATUS: Uploaded. Good job.

Original analysis

455.png


Status: Done.
----------
[OVERVIEW]

<p>With its Sand Stream ability and access to Stealth Rock and Roar, Hippowdon is arguably the best starter there is for a stall team. Hippowdon is always restricted by its low Special Defense and Speed stats, but even outside of stall it is useful, especially when running a Curse set. If you are looking for a physically bulky Pokemon or a phazer, then Hippowdon is a sure bet.</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 152 Def / 104 SpD

[SET COMMENTS]

<p>In DPP's fast-paced metagame, Hippowdon provides valuable physical bulk. Hippowdon sports an immunity to Electric-type attacks and a resistance to the Rock-type, two very common attacking types. Hippowdon also boasts 10% more physical bulk than Skarmory, its main rival for the position of physical wall. On top of all these things, Lucario cannot even never OHKO Hippowdon with a boosted Close Combat. In fact, most unboosted physical moves, outside of Explosion and Selfdestruct, will never OHKO Hippowdon.</p>

<p>Hippowdon is a very good choice for a Pokemon to set up Stealth Rock. Hippowdon can take a hit, comfortably set up Stealth Rock, and then recover any damage which it has taken by using Slack Off. In addition to laying down Stealth Rock, Hippowdon can shuffle Pokemon around with Roar, scouting your opponent's team and dealing passive damage through sandstorm and Stealth Rock. Ice Fang may seem like a move that wouldn't fit well in Hippowdon's moveset, but it hits Dragonite, Flygon, and Gliscor, who can be problematic for stall teams. Stone Edge is a good attacking move, as it can hit both Dragonite and Gyarados switch-ins, who often see Hippowdon as set-up fodder. Finally, Toxic is also a noteworthy option, and goes hand-in-hand with Hippowdon's stalling ability. If you run into the occasional Taunt Pokemon, however, then Hippowdon becomes almost useless. If you are carrying Hippowdon without Stealth Rock, then replacing Stealth Rock with any one of the aforementioned suggested fourth slot moves is ideal.</p>

[ADDITIONAL COMMENTS]

<p>Pokemon such as Vaporeon, Suicune, and Celebi will all laugh at Hippowdon's attacks and can hit back with their STAB Water- and Grass-type moves. For the most part, Tentacruel can switch in against these Pokemon and scare them away with Hidden Power Electric or Sludge Bomb, along with helping out Hippowdon's stalling ability by removing Toxic Spikes from your side of the field and setting up Toxic Spikes of its own. Blissey is a fine partner, since she can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave. Skarmory is another Pokemon who works well when paired with Hippowdon. Both Pokemon are physically defensive, meaning that when one is in a weakened state, the other can fill in the role until an opportunity arises where the other can heal itself. Skarmory also can lay down Spikes, making Hippowdon's shuffling ability much more deadly and annoying. Of course, setting down all of these entry hazards would be a waste if a Pokemon just came in and used Rapid Spin, removing them from the field. Using a Ghost-type such as Rotom-A is extremely helpful for this reason.</p>

[SET]
name: The Cursing Hippo
move 1: Curse
move 2: Slack Off
move 3: Earthquake
move 4: Ice Fang / Stone Edge
item: Leftovers
nature: Careful
evs: 252 HP / 84 Def / 172 SpD

[SET COMMENTS]

<p>Hippowdon carries a rather impressive 112 base Attack stat along with one of the best HP and Defense stat combinations in the game. Because of its already horrendous Speed stat, Hippowdon makes great use of the move Curse. As Curse boosts Hippowdon's Attack stat even higher, Ice Fang becomes the better move, allowing you to score KOs on many Flying-type Pokemon. However, if Gyarados still worries you, then Stone Edge is the better attacking choice.</p>

[ADDITIONAL COMMENTS]

<p>This set falls to the same opponents as the previous set, except it is even more vulnerable to Toxic, as it aims to stay in for longer periods of time than the standard Physical Wall. It's helpful to run Tentacruel alongside this set, as it can absorb Toxic Spikes and take the special attacks that Hippowdon fears. Tentacruel can also use Rapid Spin, removing all entry hazards and allowing Hippowdon to come in with a bit more flexibility. Heal Bell Celebi and Aromatherapy Blissey can also remove status from Hippowdon, which will greatly increase the hippo's survivability.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Ice Fang / Stone Edge
move 4: Fire Fang / Slack Off / Toxic
item: Choice Band
nature: Adamant
evs: 252 HP / 124 Atk / 132 Def

[SET COMMENTS]

<p>Choice Band Hippowdon, though seemingly inferior to the Curse set, can actually cause your opponent quite a headache once you have figured out the Pokemon on their team.</p>

<p>Earthquake serves as Hippowdon's obligatory STAB move, whereas Crunch is used to hit Levitating Ghost-types, such as Rotom-A. Ice Fang and Stone Edge is really down to whether you want to hit Gliscor and Flygon harder or Gyarados harder. The final move is more a matter of preference than anything else. When given Fire Fang, Hippowdon can do reasonable damage to Forretress, as well as OHKO Scizor. Slack Off has merit as the last move, allowing Hippowdon to heal off any damage which it has taken during the match and allow itself the chance to try to sweep again. However, since Hippowdon is holding a Choice Band, it is forced to switch out and switch back in. Toxic can also be used, but as Celebi and Skarmory are common switch-ins to Hippowdon, it will do no more than allow your opponent a few free turns of set-up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem spread thin, but they maximize Hippowdon's potential. With the given EVs, Hippowdon has a high chance of OHKOing Dragonite and Gyarados with Ice Fang and Stone Edge, respectively. Hippowdon can also survive a Jolly Lucario's Swords Dance boosted Close Combat and OHKO it back with Earthquake. This Hippowdon set dislikes Skarmory quite a bit. Even when using Fire Fang, Skarmory can easily Roost off the damage, making anything Hippowdon does outside of switching null. Running Magnezone to trap Skarmory is a good idea, removing the physical wall halting Hippowdon's sweep. Celebi can still cause Hippowdon issues with its STAB Grass-type moves, so Scizor can help remove Celebi thanks to its 4x weakness to Bug-type attacks, though you must be careful of Hidden Power Fire.</p>

<p>If you decide to not run Slack Off on this set, then having a Pokemon that can pass Wish to Hippowdon for healing would be extremely helpful. On top of that, a Pokemon such as Forretress or Skarmory that can set down Spikes makes sweeping with Hippowdon much easier, as it severely hurts the opponent's switch-ins. Of course, Forretress can also use Rapid Spin, removing anything that could harm Hippowdon.</p>

[SET]
name: Stockpilopotamus
move 1: Stockpile
move 2: Roar
move 3: Slack Off
move 4: Earthquake / Toxic
item: Leftovers
nature: Impish
evs: 176 HP / 84 Def / 248 SpD

[SET COMMENTS]

<p>Hippowdon is probably the only Pokemon in the game that can make good use of the defense boosts granted by Stockpile. After a single Stockpile, Hippowdon becomes incredibly difficult to KO without Toxic, as it can survive both a Grass Knot from 40 SpA Celebi, a Waterfall from Adamant Life Orb Gyarados, and Roar them both away with over half of its health left after Leftovers. Half health may seem low, but the only other even remotely common things that could subsequently KO Hippowdon are offensive Life Orb Suicune and Choice Specs Heatran, so it is likely that Hippowdon will be able to Slack Off afterwards. After a second Stockpile, there are few things in OU which can even 3HKO the sandy hippopotamus.</p>

[ADDITIONAL COMMENTS]

<p>This set is designed for use with entry hazards, preferably Stealth Rock and at least one layer of Spikes. It's incredibly easy to get multiple defensive boosts via Stockpile, and with its then huge defenses, Hippowdon can spam Roar and Slack Off as necessary. Since the main things that it fears are Toxic and faster phazers, this set is mainly recommended as a countermeasure against offensive teams. Offensive teams rarely carry instant self-healing moves and almost never use Toxic, forcing them to rely on a critical hit to beat Hippowdon. Even if your opponent is not running an offensive team, this set is still useful; however, you should pack a cleric if you can, and try to get it out early in the match to scout your opponent's team.</p>

<p>Earthquake is the recommended move in the last slot, giving Hippowdon an excellent, all-purpose attacking option against the likes of Blissey. Avoid overusing Roar to stall out opposing Pokemon, as Hippowdon will eventually be struck by a critical hit, and attacking with Earthquake is often the better option. If you aren't worried about critical hits, then Toxic is a viable option over Earthquake provided that your team is not already using Toxic Spikes. With Roar, you don't really have to worry about Substitute, so everything that isn't immune on your opponent's team is likely going to be taking poison damage before long. Taunt is hardly an issue since all the common Taunters—Azelf, Gyarados, and Gliscor—are immune to Earthquake anyway.</p>

<p>Stockpile on Hippowdon is very risky, since so many things can go wrong. Toxic and Taunt are the primary issues you'll face when using this set. Pokemon that occasionally run Taunt, such as Azelf, can cause you harm by setting up in your face while you are unable to Roar them away. Once again, Tentacruel does not mind taking a Toxic for Hippowdon, nor does it care about switching into Toxic Spikes. Taunt may cause Tentacruel some grief, but its STAB Surf helps alleviate this.</p>

<p>Having a Pokemon that can Rapid Spin is vital for Stockpile Hippowdon, so having a Pokemon that can remove Ghost-type Pokemon is also vital. Choice Band Tyranitar comes into play to stop Ghost-types from blocking your Rapid Spin with its STAB Crunch and Pursuit.</p>

[Team Options]

<p>Hippowdon has amazing defensive and stalling capabilities and using it on a stall team where it can effectively use these traits is key. Pokemon such as Skamory and Tentacruel work extremely well with Hippowdon, as they can set up Spikes and Toxic Spikes, respectively, to help Hippowdon stall out your opponent's team. Blissey also works well with Hippowdon, absorbing most special attacks fired at it, and providing Wish support.</p>

<p>As an offensive Pokemon, Hippowdon needs certain Pokemon removed before it can effectively sweep. Levitating and Flying-type Pokemon, such as Bronzong and Skarmory, will cause problems, as they are immune to Ground-type attacks. Magnezone can switch in on these two Pokemon with impunity and take them out, only fearing Earthquake from Bronzong.</p>

<p>Defensively, Hippowdon needs a partner who can take special attacks for it, as it lacks the Special Defense to take them on its own. Blissey and Tentacruel do a fine job of switching into common special attackers and helping Hippowdon out. Along with that, Pokemon who that can absorb Water-type moves, such as Vaporeon, work wonders alongside Hippowdon, who attracts Water-type moves like a magnet.</p>

<p>Though Hippowdon seems like a key defensive role on any team, using it does come with drawbacks. Hippowdon's ability, Sand Stream, may cause it to nullify the Leftovers on your non Rock-, Ground-, or Steel-type Pokemon. Along with that, using Hippowdon on a team with any Life Orb users may prove risky, as they will take 16% damage every turn that they decide to attack. However, using Hippowdon isn't all downsides; Pokemon with the Sand Veil ability, such as Gliscor, can take advantage of the sandstorm Hippowdon summons by raising their own evasion by 20%.</p>

[Optional Changes]

<p>Although Hippowdon has a disappointingly shallow movepool, there are a few other useful moves it can employ. Yawn is an alternative to Roar. It will never miss, even if a Pokemon's evasion is raised (due to Sand Veil or Snow Cloak, for example), and is useful in forcing switches to rack up more entry hazard damage. However, it makes Hippowdon extremely vulnerable to Substitute users, and it becomes worthless once Sleep Clause is in effect. If you feel like going for paralysis, Body Slam can be used in the fourth moveslot of any set. This can provide vital support for a slower team, but with a mediocre 85 Base Power, poor coverage, and only a 30% chance to paralyze, there are better options.If you really do not like Blissey, then Superpower is also an option, but its coverage is almost pointless against every other Pokemon. If you fail to take down the pink blob in one shot she can easily use Softboiled to recover any lost HP, while Superpower becomes progressively weaker and reduces Hippowdon's impressive Defense.</p>

<p>Maximum HP and a heavy investment in Defense is needed to effectively counter Tyranitar and to have a chance to survive strong boosted attacks, such as Lucario's +2 Life Orb Close Combat. The EV spread of the Physical Wall set maximize Hippowdon's walling potential, giving it a bonus point and going as far as giving it a chance of surviving Mixed Infernape's Grass Knot. If you choose to run Curse, adding some Special Defense EVs and using a Careful nature is ideal, and if you are running Stockpile then you should be applying Special Defense in bulk. No matter what set you run, you should remember that maximum HP and 80 Special Defense EVs will cause Hippowdon to be only 3HKOed by SubPunch Tyranitar's Ice Beam, making it an almost guaranteed counter to any Tyranitar set (beware, though, as some Choice Band Tyranitar carry Aqua Tail to 2HKO Hippowdon).</p>

[Counters]

<p>Defensive Hippowdon's lack of attacking power hurts it here. Any special attacker with moderate Defense and no Ground-type weakness will switch in happily. Special mention goes to both Bronzong and Skarmory, as both take negligible damage from Hippowdon's attacks and can set up on it. Speaking of setup, Gyarados will happily come in on any set without Stone Edge and Dragon Dance away. Celebi and bulky Water-types switch in on just about anything and force it out with a STAB Grass Knot or Surf, and, depending on the set, may be able to set up as well.</p>
 
Along with that, Abomasnow resists both Grass- and Water-type attacks and can hit both types with super effective STAB moves.

does it really make sense to suggest abomasnow as a partner to hippowdon? half the point of using hippowdon is to abuse sand stream, and virtually the only reason to use abomasnow is for snow warning. i think celebi would be a better suggestion here.

otherwise, good work. i skimmed the whole thing and didn't notice any mistakes.
 
On the sentence "Hippowdon is also proud to say that it holds 10% more physical defense than the old standard physical wall, Skarmory."

Shouldn't "Defense" be capital here ? In every other case of this its been capitalized.

Edit - That analysis is wrong and I changed it
 
does it really make sense to suggest abomasnow as a partner to hippowdon? half the point of using hippowdon is to abuse sand stream, and virtually the only reason to use abomasnow is for snow warning. i think celebi would be a better suggestion here.

otherwise, good work. i skimmed the whole thing and didn't notice any mistakes.

To be honest I barely did a thing here. All I did was just formatting the analysis while making very little edits. I assumed the analysis that are on-site are fine the way they are, so I just did quick skimming for any obvious mistakes I can find. I didn't notice that, though, and I don't really know why Abomasnow is suggested. I guess I'll go with the Celebi suggestion you made instead, unless anybody thinks otherwise.

On the sentence "Hippowdon is also proud to say that it holds 10% more physical defense than the old standard physical wall, Skarmory."

Shouldn't "Defense" be capital here ? In every other case of this its been capitalized.

Hmm.. I think it's fine the way it is. According to the standards of grammar thread,
Stats (Attack, Special Defense, etc.) are capitalized.
"Physical" is not capitalized. "Special" is not capitalized when not referring to a stat e.g. "Azelf has 125 base Special Attack" but "Flamethrower is a special attack". When saying something is "physically defensive" or "specially defensive", physical and special are not capitalized.
If the word "physical" wasn't there, I would make the D capital. It seems fine the way it is, though.

Thanks.
 
EDIT: If anyone is wondering why I decided to bump a month-old thread, I love Hippowdon. :P

[OVERVIEW]

<p>Hippowdon is arguably the best starter there is for a stall team, with its Sand Stream ability, Stealth Rock to start residual damage early, and Roar to stop set-up attempts. Outside of stall, Hippowdon is restricted by its low Special Defense and Speed stats, but it is still pretty useful, especially when running a Curse set. If you are looking for a physically bulky Pokémon or a phazer, then Hippowdon is a sure bet, but if you have another role to fill then you should probably look elsewhere.</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]

<p>In the metagame of DPP, it is hard to find a Pokémon who is as physically bulky as Hippowdon is. Hippowdon boasts an immunity to Electric-type attacks, and is resistant to Rock-type moves, which are two very common attacking types. Hippowdon is also proud to say that it holds 10% more physical defense than the old standard physical wall, Skarmory. On top of all these things, Lucario can never OHKO a Hippowdon, even if it has used Swords Dance. In fact, most unboosted physical moves outside of Explosion and Selfdestruct will never OHKO Hippowdon.</p>

<p>With an overall Defense that can only be bested by very few Pokémon, and a rather handy support movepool, Hippowdon is a very good choice for a Pokémon to set down Stealth Rock. Hippowdon can take a hit, while comfortably setting up Stealth Rock, and then recovering off any damage which it has taken by using Slack Off. In addition to laying down Stealth Rock, Hippowdon can shuffle Pokémon around with Roar, scouting your opponent’s team and dealing passive damage through sandstorm and Stealth Rock. Ice Fang may seem like a move that would fit well in Hippowdon’s moveset, but the only notable Pokémon that it would hit are Salamence and Flygon. Salamence frightens Hippowdon away with a STAB Draco Meteor, and Flygon cannot harm Hippowdon anyway with its average Attack stat. Stone Edge is a good attacking move, as it can hit both Salamence switch-ins and Gyarados, who often sees Hippowdon as set-up bait. Finally, Toxic is also a noteworthy option which goes hand-in-hand with Hippowdon’s stalling ability, but if you run into the occasional Taunt Pokémon, then Hippowdon becomes almost useless. If for some reason you are carrying Hippowdon without Stealth Rock because another one of your Pokémon is already carrying it, then replacing Stealth Rock with any one of the aforementioned suggested fourth slot moves is ideal.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon such as Vaporeon, Suicune, and Celebi all often laugh at Hippowdon’s attacks, and can hit back with their STAB Water- and Grass-type attacks. For the most part, Tentacruel can switch in and often scare the opposing Pokémon away with Hidden Power Electric or Sludge Bomb, along with helping out Hippowdon’s stalling ability by removing Toxic Spikes from your side of the field and setting its own Toxic Spikes down. Latias and Blissey are both fine choices to pair with Hippowdon. Latias, who doesn’t care about taking a Grass Knot or Surf, can set up in the faces of Vaporeon, Celebi, and Suicune when they are without Ice Beam by using with Calm Mind and Refresh. Blissey can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave.</p>

<p>Skarmory is another Pokémon who works well when paired with Hippowdon. Both Pokémon are physically defensive, meaning that when one is in a weakened state, the other can fill in the role until an opportunity arises when the other can heal itself. Skarmory also works well as it can lay down Spikes, making Hippowdon’s shuffling ability that much more deadly and annoying. Of course, setting down all of these entry hazards would be a waste if a Pokémon just came in and used Rapid Spin, removing them from the field. Using a Ghost-type, such as the Rotom formes, would be extremely helpful, as they block Rapid Spin.</p>

[[SET]
name: The Cursing Hippo
move 1: Curse
move 2: Slack Off
move 3: Earthquake
move 4: Ice Fang / Stone Edge
item: Leftovers
nature: Impish
evs: 252 HP / 52 Atk / 32 Def / 172 SpD

[SET COMMENTS]

<p>Hippowdon carries a rather impressive 112 base Attack stat, along with one of the best physical defenses in the game, and because of its already horrendous Speed stat, Hippowdon makes great use of the move Curse. As Curse boosts Hippowdon’s Attack stat even higher, Ice Fang becomes the better move, allowing you to score KOes on many Flying-type Pokémon. However, if Gyarados still worries you, then Stone Edge is the better attacking choice.</p>

<p>Life Orb can be an item to use with Hippowdon if your opponent doesn’t run a special wall that can take boosted hits. Hippowdon can then easily clear the way for your special sweepers.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Hippowdon to survive a Choice Specs Draco Meteor coming from Salamence or Latias. Furthermore, Hippowdon will now also survive a Choice Specs Heatran’s Fire Blast. The rest of the EVs are divided up between Defense and Attack, allowing Hippowdon to take advantage of the Impish nature that it is running.</p>

<p>This set falls to the same opponents that the previous set does, except this set is even more vulnerable to Toxic, as it aims to stay in for longer periods of time than the Standard Wall. It would be very helpful to run a Tentacruel alongside this set, as Tentacruel can absorb Toxic Spikes and take the special attacks that Hippowdon would normally fear. Tentacruel can also use Rapid Spin, removing all entry hazards and allowing Hippowdon to come in with a bit more flexibility. Heal Bell Celebi and Aromatherapy Blissey can also remove status from Hippowdon, which can greatly help it survive for a longer period of time.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Ice Fang / Stone Edge
move 4: Fire Fang / Slack Off / Toxic
item: Choice Band
nature: Adamant
evs: 252 HP / 124 Atk / 132 Def

[SET COMMENTS]

<p>Choice Band Hippowdon, though seemingly inferior to the Curse set, can actually cause your opponent quite a headache once you have figured out the Pokémon on their team.</p>

<p>The final move is more a matter of preference than anything else. When given Fire Fang, Hippowdon can do reasonable damage to Forretress, as well as OHKO Scizor. Slack Off has merit as the last move, allowing Hippowdon to heal off any damage which it has taken during the match and allow itself the chance to try to sweep again. However, since Hippowdon is holding a Choice Band, it should switch out and in again before it can attack. Toxic can also be used, but as Celebi and Skarmory are common switch-ins to Hippowdon, it will do no more than allow your opponent a few free turns of set-up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem a bit spread thin, but they do have a purpose. With the given EVs, Hippowdon will never be OHKOed by a Dragon Dance Life Orb Salamence’s Outrage, or a Swords Dance Life Orb Lucario’s Close Combat; Hippowdon will OHKO both with Stone Edge and Earthquake respectively. Gyarados may seem to set up on this set, but if you know that it will switch in, then Gyarados is KOed with Stone Edge, even when factoring in Intimidate. Crunch is necessary on this set, hitting common switch-ins like Celebi and the Rotom formes for a 2HKO.</p>

<p>This Hippowdon set dislikes Skarmory quite a bit; even when using Fire Fang, Skarmory can easily Roost off the damage, making anything you do outside of switching null; because of this, running a Magnezone to trap Skarmory is a good idea, removing the physical wall that is halting Hippowdon’s sweep. Celebi can still cause Hippowdon issues with its STAB Grass-type moves, so Scizor can help remove Celebi thanks to its 4x weakness to Bug-type attacks, though you must be careful of Hidden Power Fire.</p>

<p>If you decide to not run Slack Off on this set, then having a Pokémon who can pass Wish to Hippowdon for healing would be extremely helpful. On top of that, a Pokémon such as Forretress or Skarmory, who can set down Spikes, can make sweeping with Hippowdon that much easier, as it severely hurts the opponent's switch-ins to Hippowdon. Of course, Forretress can also use Rapid Spin, removing anything that could harm Hippowdon, but with the current infestation of the Rotom formes, using Rapid Spin successfully does not seem likely. If you are set on using Rapid Spin on Forretress, then also giving it Payback to hurt the Ghost-type switch-ins for super effective damage would be helpful.</p>


[SET]
name: Stockpilopotamus
move 1: Stockpile
move 2: Roar
move 3: Slack Off
move 4: Earthquake / Toxic
item: Leftovers
nature: Impish
evs: 176 HP / 84 Def / 248 SpD

[SET COMMENTS]

<p>Hippowdon is probably the only Pokémon in the game who can make good use of the Defense boosts granted by Stockpile. After a single Stockpile, Hippowdon becomes incredibly difficult to KO without Toxic, as it can even survive a Grass Knot from Celebi with 40 Special Attack EVs (probably the highest you will encounter on the common defensive sets), and a Waterfall from Adamant Life Orb Gyarados, and Roar them away with over half of its health left when factoring in Leftovers. Half health may seem low, but the only other even remotely common things that could subsequently KO Hippowdon are offensive Life Orb Suicune, Choice Specs Salamence or Latias, and Choice Specs Heatran, so it is likely that Hippowdon will be able to Slack Off afterwards. After a second Stockpile there are few things in OU which can even 3HKO the sandy hippopotamus.</p>

[ADDITIONAL COMMENTS]

<p>This set is designed for use with entry hazards, preferably Stealth Rock and at least one layer of Spikes. You will likely find that it is incredibly easy to get multiple defensive boosts via Stockpile, and with its then huge defenses, Hippowdon can spam Roar and Slack Off when needed. Since the main things that it fears are Toxic and faster phazers, this set is mainly recommended as a countermeasure against offensive teams. Since their members rarely have a way to heal and almost never use Toxic, their only option is to hope for a critical hit, which even then might not deal the damage necessary to take down Hippowdon. Even if your opponent is not running an offensive team, this set is still useful; however, you should pack a cleric if you can, and try to get it out early in the match to scout your opponent's team and movesets to at least gain an advantage in knowledge.</p>

<p>Earthquake is the recommended move in the last slot in order to give Hippowdon an attacking option in case there is something that needs to be taken out immediately (such as a Blissey that was just Roared into entry hazards), and especially since it is likely that Hippowdon will be used on a stall team, which is already using Toxic Spikes. It is also useful to KO an opposing Pokémon immediately instead of waiting for Roar to do the job, since Hippowdon unfortunately cannot avoid critical hits forever. However, if you are not worried about these things, or simply want some poison damage on your team, Toxic is just as good of a choice. Since you have Roar anyway, you don't really have to worry about Substitutes, so everything that isn't immune on your opponent's team is likely going to be taking poison damage before long. Taunt is hardly an issue since all the common Taunters - Azelf, Gyarados, and Gliscor - are immune to Earthquake anyway.</p>

<p>Stockpile on Hippowdon is very risky; many things can go wrong, which can spell doom for it. Toxic and Taunt are the main issues when using this set. Pokémon that run Taunt sometimes, such as Azelf, can cause you harm by setting up in your face while you are unable to Roar them away. Toxic is also another issue, making Hippowdon only able to stay in for a few turns. Once again, Tentacruel does not mind taking a Toxic for Hippowdon, nor does it care about switching into Toxic Spikes. Taunt may cause Tentacruel some grief, but with STAB Surf, not many non-resistant Pokémon will stay in.</p>

<p>Having a Pokémon who can Rapid Spin is vital for Stockpile Hippowdon, so having a Pokémon who can remove Ghost-type Pokémon is also vital. Choice Band Tyranitar comes into play to stop the Ghost-types from blocking your Rapid Spin with its STAB Dark-type moves and Pursuit, effectively trapping the Ghost-type Pokémon.</p>


[Team Options]

<p>Hippowdon has amazing defensive and stalling capabilities; because of this, using it on a stall team where it can effectively use its traits is key. Pokémon such as Skamory and Tentacruel work extremely well with Hippowdon, as they can set up Spikes and Toxic Spikes respectively to help Hippowdon stall out your opponent’s team. Blissey also works well with Hippowdon, absorbing most special attacks fired at it, and healing it with Wish.</p>

<p>As an offensive Pokémon, Hippowdon needs Steel-type Pokémon removed before it can effectively sweep. Normally it can take them out on its own, but Levitating and Flying-type Pokémon, such as Bronzong and Skarmory, will cause problems, as they avoid Ground-type attacks. Magnezone can switch in on these two Pokémon with no harm to itself and take them out, only fearing Earthquake from Bronzong, but that can be avoided with Magnet Rise.</p>

<p>On the defensive, Hippowdon needs a partner who can take special attacks for it, as it lacks the Special Defense to take them on its own. Blissey and Tentacruel do a fine job of switching into common special attackers and helping Hippowdon out. Along with that, Pokémon who that can absorb Water-type moves, such as Vaporeon, work wonders alongside Hippowdon, who attracts Water-type moves like a magnet.</p>

<p>Though Hippowdon seems like a key defensive role on any team, using it does come with drawbacks. Hippowdon’s ability, Sand Stream, may cause it to nullify the Leftovers on your non Rock-, Ground-, or Steel-type Pokémon. Along with that, using Hippowdon on a team with any Life Orb users may prove risky, as they will take 16% damage every turn that they decide to attack. However, using Hippowdon isn’t all downsides; Pokémon with the Sand Veil ability, such as Gliscor, can take advantage of the sandstorm Hippowdon summons by raising their own evasion by 20%.</p>

[Optional Changes]

<p>Although Hippowdon has a disappointingly shallow movepool, there are a few other useful moves it can employ. Yawn is an alternative to Roar. It will never miss, even if a Pokémon’s evasion is raised (due to Sand Veil or Snow Cloak, for example), and is useful for creating switches to rack up more entry damage and to make well-informed double switches. However, it makes Hippowdon extremely vulnerable to Substitute users, and it becomes worthless once Sleep Clause is in effect.</p>

<p>If you feel like going for paralysis, Body Slam can be used in the fourth moveslot of any set. This can provide vital support for a slow- to medium-Speed team, but with a mediocre 85 Base Power, poor coverage, and only a 30% chance to paralyze, there are usually better options.</p>

<p>If you really do not like Blissey, then Superpower is also an option, but its coverage is almost pointless against every other Pokémon, and if you fail to take down the pink blob in one shot she can easily use Softboiled and recover the damage away while taking less and less damage from Superpower. The Defense drop is also a huge blow to Hippowdon’s walling capabilities, and it will likely be forced to switch out afterwards.</p>

<p>Maximum HP and a heavy investment in Defense is needed to effectively counter Tyranitar and to have a chance to survive two STAB 120 Base Power attacks from high Attack Pokémon holding a Choice Band, such as Salamence. If you choose to run Curse, you may want to add some Special Defense EVs, and if you are running Stockpile, then you should be applying bulk in Special Defense No matter what set you run, you should remember that maximum HP and 88 Special Defense EVs will cause Hippowdon to be only 3HKOed by SubPunch Tyranitar's Ice Beam, making it an almost guaranteed counter to any Tyranitar set (beware, though, as some Choice Band Tyranitar carry Aqua Tail to 2HKO Hippowdon).</p>

[Counters]

<p>Defensive Hippowdon's lack of attacking power hurts it here. Any special attacker with moderate Defense and no Ground-type weakness will switch in happily. Special mention goes to both Bronzong and Skarmory; Bronzong resists all of Hippowdon's attacks, is immune to Toxic, and will almost certainly 2HKO with Grass Knot, while Skarmory takes negligible damage from everything Hippowdon runs, can use Spikes after it switches in, and has Whirlwind, which makes Hippowdon’s Roar useless. Gyarados will happily set up on any set without Stone Edge. Celebi and bulky Water-types switch in on just about anything and force it out with a STAB Grass Knot or Surf, and, depending on the set, may be able to set up as well.</p>
 
[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 176 Def / 80 SpD

If you shift the 8 SpDef EVs over to Def you get a Bonus Point.
 
There are mentions of Latias in the stockpileopotomas and again in one other spot. Ctrl+F and remove them.

TAY EDIT: STOCKPILOPOTAMUS yessssssssssssssssssssss lol i cant believe that name is still around from when i revamped hippowdon. I love it
 
Grammar-Prose Check 1/2:
additions in bold
removals in red
comments in green
[OVERVIEW]

<p>With its Sand Stream ability and access to Stealth Rock and Roar, Hippowdon is arguably the best starter there is for a stall team, with its Sand Stream ability, Stealth Rock to start residual damage early, and Roar to stop set-up attempts. Outside of stall, Hippowdon is restricted by its low Special Defense and Speed stats, but it is still pretty useful, especially when running a Curse set. If you are looking for a physically bulky Pokémon or a phazer, then Hippowdon is a sure bet, but if you have another role to fill then you should probably look elsewhere.</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>In DPP's fast-paced metagame the metagame of DPP, Hippowdon provides valuable physical bulk it is hard to find a Pokémon who is as physically bulky as Hippowdon is. Hippowdon sports an immunity to Electric and a resistance to Rock, two very common attacking types. boasts an immunity to Electric-type attacks, and is resistant to Rock-type moves, which are two very common attacking types. Hippowdon also boasts 10% more physical bulk than Skarmory, its main rival for the position of physical wall. is also proud to say that it holds 10% more physical defense than the old standard physical wall, Skarmory. On top of all these things, Lucario can never OHKO a Hippowdon, even if it has used Swords Dance. In fact, most unboosted physical moves, outside of Explosion and Selfdestruct, will never OHKO Hippowdon.</p>

<p>With an excellent Defense stat overall Defense that can only be bested by very few Pokémon, and a rather handy support movepool, Hippowdon is a very good choice for a Pokémon to set down Stealth Rock. Hippowdon can take a hit, while comfortably set up Stealth Rock, and then recover off any damage which it has taken by using Slack Off. In addition to laying down Stealth Rock, Hippowdon can shuffle Pokémon around with Roar, scouting your opponent's team and dealing passive damage through sandstorm and Stealth Rock. Ice Fang may seem like a move that would fit well in Hippowdon’s moveset, but the only notable Pokémon that it would hit are Dragonite and Flygon. Dragonite frightens Hippowdon away with a STAB Draco Meteor, and Flygon cannot harm Hippowdon anyway with its average Attack stat. Stone Edge is a good attacking move, as it can hit both Dragonite switch-ins and Gyarados switch-ins, who often see Hippowdon as set-up fodder bait. Finally, Toxic is also a noteworthy option, which goes hand-in-hand with Hippowdon’s stalling ability, but if you run into the occasional Taunt Pokémon, then Hippowdon becomes almost useless. If for some reason you are carrying Hippowdon without Stealth Rock (presumably because another Pokemon on your team is using it) because another one of your Pokémon is already carrying it, then replacing Stealth Rock with any one of the aforementioned suggested fourth slot moves is ideal.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon such as Vaporeon, Suicune, and Celebi all often laugh at Hippowdon's attacks, and can hit back with their STAB Water- and Grass-type moves attacks. For the most part, Tentacruel can switch in and often scare the opposing Pokémon away with Hidden Power Electric or Sludge Bomb, along with helping out Hippowdon’s stalling ability by removing Toxic Spikes from your side of the field and setting up Toxic Spikes of its own its own Toxic Spikes down. Blissey is a fine partner, since she can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave. choice to have paired with Hippowdon since she can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave.</p> <p>Skarmory is another Pokémon who works well when paired with Hippowdon. Both Pokémon are physically defensive, meaning that when one is in a weakened state, the other can fill in the role until an opportunity arises where when the other can heal itself. Skarmory also works well as it can lay down Spikes, making Hippowdon’s shuffling ability that much more deadly and annoying. Of course, setting down all of these entry hazards would be a waste if a Pokémon just came in and used Rapid Spin, removing them from the field. Using a Ghost-type such as the Rotom-A formes, would be extremely helpful, as they block Rapid Spin.</p>

[SET]
name: The Cursing Hippo
move 1: Curse
move 2: Slack Off
move 3: Earthquake
move 4: Ice Fang / Stone Edge
item: Leftovers
nature: Careful
evs: 252 HP / 84 Def / 172 SpD

[SET COMMENTS]

<p>Hippowdon carries a rather impressive 112 base Attack stat, along with one of the best Defense stats physical defenses in the game. and Because of its already horrendous Speed stat, Hippowdon makes great use of the move Curse. As Curse boosts Hippowdon's Attack stat even higher, Ice Fang becomes the better move, allowing you to score KOes on many Flying-type Pokémon. However, if Gyarados still worries you, then Stone Edge is the better attacking choice.</p>

[ADDITIONAL COMMENTS]

<p>This set falls to the same opponents as that the previous set does, except it this set is even more vulnerable to Toxic, as it aims to stay in for longer periods of time than the standard Physical Wall. It would be very helpful to run a Tentacruel alongside this set, as Tentacruel can absorb Toxic Spikes and take the special attacks that Hippowdon would normally fear. Tentacruel can also use Rapid Spin, removing all entry hazards and allowing Hippowdon to come in with a bit more flexibility. Heal Bell Celebi and Aromatherapy Blissey can also remove status from Hippowdon, which can greatly increase the hippo's survivability help it survive for a longer period of time.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Ice Fang / Stone Edge
move 4: Fire Fang / Slack Off / Toxic
item: Choice Band
nature: Adamant
evs: 252 HP / 124 Atk / 132 Def

[SET COMMENTS]

<p>Choice Band Hippowdon, though seemingly inferior to the Curse set, can actually cause your opponent quite a headache once you have figured out the Pokémon on their team.</p>

[while you may have described the moves beforehand and in AC, you should still give them a mention in set comments, like the sentence I added below]

<p>Earthquake serves as Hippowdon's obligatory STAB move, whereas Crunch is used to hit Levitating Ghost-types, such as Rotom-A. The final move is more a matter of preference than anything else. When given Fire Fang, Hippowdon can do reasonable damage to Forretress, as well as OHKO Scizor. Slack Off has merit as the last move, allowing Hippowdon to heal off any damage which it has taken during the match and allow itself the chance to try to sweep again. However, since Hippowdon is holding a Choice Band, it is forced to switch out and switch back in should switch out and in again before it can attack. Toxic can also be used, but as Celebi and Skarmory are common switch-ins to Hippowdon, it will do no more than allow your opponent a few free turns of set-up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem a bit spread thin, but they maximize Hippowdon's potential. With the given EVs, Hippowdon has a high chance of OHKOing Dragonite and Gyarados with Ice Fang. Crunch is necessary on this set, hitting common switch-ins like Celebi and the Rotom formes for a 2HKO. Hippowdon also has a chance to survive a Jolly Lucario's Swords Dance oosted Life Orb Close Combat, OHKOing it back with Earthquake.</p>

<p>This Hippowdon set dislikes Skarmory quite a bit; even when using Fire Fang, Skarmory can easily Roost off the damage, making anything Hippowdon does you do outside of switching null; because of this, running a Magnezone to trap Skarmory is a good idea, removing the physical wall that is halting Hippowdon's sweep. Celebi can still cause Hippowdon issues with its STAB Grass-type moves, so Scizor can help remove Celebi thanks to its 4x weakness to Bug-type attacks, though you must be careful of Hidden Power Fire.</p>

<p>If you decide to not run Slack Off on this set, then having a Pokémon who can pass Wish to Hippowdon for healing would be extremely helpful. On top of that, a Pokémon such as Forretress or Skarmory, who can set down Spikes, can make sweeping with Hippowdon that much easier, as it severely hurts the opponent's switch-ins to Hippowdon. Of course, Forretress can also use Rapid Spin, removing anything that could harm Hippowdon, but with the current infestation of the Rotom formes, using Rapid Spin successfully does not seem likely. If you are set on using Rapid Spin on Forretress, use it in tandem with Payback, to hit Ghost-type switch-ins for super effective damage then also giving it Payback to hurt the Ghost-type switch-ins for super effective damage would be helpful.</p>

[SET]
name: Stockpilopotamus
move 1: Stockpile
move 2: Roar
move 3: Slack Off
move 4: Earthquake / Toxic
item: Leftovers
nature: Impish
evs: 176 HP / 84 Def / 248 SpD

[SET COMMENTS]

<p>Hippowdon is probably the only Pokémon in the game who can make good use of the defense boosts granted by Stockpile. After a single Stockpile, Hippowdon becomes incredibly difficult to KO without Toxic, as it can even survive both a Grass Knot from 40 SpA Celebi with 40 Special Attack EVs (probably the highest you will encounter on the common defensive sets), and a Waterfall from Adamant Life Orb Gyarados, and Roar them away with over half of its health left when (factoring in Leftovers). Half health may seem low, but the only other even remotely common things that could subsequently KO Hippowdon are offensive Life Orb Suicune and Choice Specs Heatran, so it is likely that Hippowdon will be able to Slack Off afterwards. After a second Stockpile, there are few things in OU which can even 3HKO the sandy hippopotamus.</p>

[ADDITIONAL COMMENTS]

<p>This set is designed for use with entry hazards, preferably Stealth Rock and at least one layer of Spikes. You will likely find that It's incredibly easy to get multiple defensive boosts via Stockpile, and with its then huge defenses, Hippowdon can spam Roar and Slack Off when needed. Since the main things that it fears are Toxic and faster phazers, this set is mainly recommended as a countermeasure against offensive teams. Offensive teams rarely carry instant self-healing moves and almost never use Toxic, forcing them to rely on a critical hit to beat Hippowdon. Since their members rarely have a way to heal and almost never use Toxic, their only option is to hope for a critical hit, which even then might not deal the damage necessary to take down Hippowdon. Even if your opponent is not running an offensive team, this set is still useful; however, you should pack a cleric if you can, and try to get it out early in the match to scout your opponent's team and movesets to at least gain an advantage in knowledge.</p>

<p>Earthquake is the recommended move in the last slot, giving Hippowdon an excellent, all-purpose attacking option in order to give Hippowdon an attacking option against the likes of Blissey in case there is something that needs to be taken out immediately (such as a Blissey that was just Roared into entry hazards), and especially since it is likely that Hippowdon will be used on a stall team which is already using Toxic Spikes. Avoid overusing Roar to stall out opposing Pokemon; Hippowdon will eventually be struck by a critical hit, and attacking with Earthquake is often a better option. It is also useful to KO an opposing Pokémon immediately instead of waiting for Roar to do the job, since Hippowdon unfortunately cannot avoid critical hits forever. However, if you aren't worried about critical hits, Toxic is a viable option over Earthquake (provided that your team is not already using Toxic Spikes). you are not worried about these things, or simply want some poison damage on your team, Toxic is just as good of a choice. Since you have Roar anyway, you don't really have to worry about Substitute, so everything that isn't immune on your opponent's team is likely going to be taking poison damage before long. Taunt is hardly an issue since all the common Taunters - Azelf, Gyarados, and Gliscor - are immune to Earthquake anyway.</p>

<p>Stockpile on Hippowdon is very risky; many things can go wrong, which can spell doom for it. Toxic and Taunt are the main issues when using this set. Pokémon that occasionally run Taunt sometimes, such as Azelf, can cause you harm by setting up in your face while you are unable to Roar them away. Toxic is also another issue, greatly reducing Hippowdon's survivability making Hippowdon only able to stay in for a few turns. Once again, Tentacruel does not mind taking a Toxic for Hippowdon, nor does it care about switching into Toxic Spikes. Taunt may cause Tentacruel some grief, but its STAB Surf helps alleviate this not many non-resistant Pokémon will stay in.</p>

<p>Having a Pokémon who can Rapid Spin is vital for Stockpile Hippowdon, so having a Pokémon who can remove Ghost-type Pokémon is also vital. Choice Band Tyranitar comes into play to stop the Ghost-types from blocking your Rapid Spin with its STAB Dark-type moves and Pursuit, effectively trapping the Ghost-type Pokémon.</p>

[Team Options]

<p>Hippowdon has amazing defensive and stalling capabilities; because of this, using it on a stall team where it can effectively use its traits is key. Pokémon such as Skamory and Tentacruel work extremely well with Hippowdon, as they can set up Spikes and Toxic Spikes, respectively, to help Hippowdon stall out your opponent's team. Blissey also works well with Hippowdon, absorbing most special attacks fired at it, and providing Wish support healing it with Wish.</p>

<p>As an offensive Pokémon, Hippowdon needs certain Steel-type Pokémon removed before it can effectively sweep. Normally it can take them out on its own, but Levitating and Flying-type Pokémon, such as Bronzong and Skarmory, will cause problems, as they avoid Ground-type attacks. Magnezone can switch in on these two Pokémon with impunity no harm to itself and take them out, only fearing Earthquake from Bronzong (which can be avoided using Magnet Rise), but that can be avoided with Magnet Rise.</p>

<p>Defensively On the defensive, Hippowdon needs a partner who can take special attacks for it, as it lacks the Special Defense to take them on its own. Blissey and Tentacruel do a fine job of switching into common special attackers and helping Hippowdon out. Along with that, Pokémon who that can absorb Water-type moves, such as Vaporeon, work wonders alongside Hippowdon, who attracts Water-type moves like a magnet.</p>

<p>Though Hippowdon seems like a key defensive role on any team, using it does come with drawbacks. Hippowdon's ability, Sand Stream, may cause it to nullify the Leftovers on your non Rock-, Ground-, or Steel-type Pokémon. Along with that, using Hippowdon on a team with any Life Orb users may prove risky, as they will take 16% damage every turn that they decide to attack. However, using Hippowdon isn't all downsides; Pokémon with the Sand Veil ability, such as Gliscor, can take advantage of the sandstorm Hippowdon summons by raising their own evasion by 20%.</p>

[Optional Changes]

<p>Although Hippowdon has a disappointingly shallow movepool, there are a few other useful moves it can employ. Yawn is an alternative to Roar. It will never miss, even if a Pokémon's evasion is raised (due to Sand Veil or Snow Cloak, for example), and is useful in forcing for creating switches to rack up more entry hazard damage and to make well-informed double switches. However, it makes Hippowdon extremely vulnerable to Substitute users, and it becomes worthless once Sleep Clause is in effect.</p>

<p>If you feel like going for paralysis, Body Slam can be used in the fourth moveslot of any set. This can provide vital support for a slower slow- to medium-Speed team, but with a mediocre 85 Base Power, poor coverage, and only a 30% chance to paralyze, there are usually better options.</p>

<p>If you really do not like Blissey, then Superpower is also an option, but its coverage is almost pointless against every other Pokémon, and if you fail to take down the pink blob in one shot she can easily use Softboiled to recover any lost HP, while Superpower becomes progressively weaker and recover the damage away while taking less and less damage from Superpower. The Defense drop is also a huge blow to Hippowdon’s walling capabilities, and it will likely be forced to switch out afterwards.</p>

<p>Maximum HP and a heavy investment in Defense is needed to effectively counter Tyranitar and to have a chance to survive strong boosted attacks, such as Lucario's +2 Life Orb Close Combat. If you choose to run Curse, adding some Special Defense EVs and using a Careful nature is ideal, and if you are running Stockpile then you should be applying Special Defense in bulk. No matter what set you run, you should remember that maximum HP and 80 Special Defense EVs will cause Hippowdon to be only 3HKOed by SubPunch Tyranitar's Ice Beam, making it an almost guaranteed counter to any Tyranitar set (beware, though, as some Choice Band Tyranitar carry Aqua Tail to 2HKO Hippowdon).</p>

[Counters]

<p>Defensive Hippowdon's lack of attacking power hurts it here. Any special attacker with moderate Defense and no Ground-type weakness will switch in happily. Special mention goes to both Bronzong and Skarmory; Bronzong resists all of Hippowdon's attacks, is immune to Toxic, and will almost certainly 2HKO with Grass Knot, while Skarmory takes negligible damage from everything Hippowdon runs, can use Spikes after it switches in, and has Whirlwind, which makes Hippowdon's Roar useless. Gyarados will happily set up on any set without Stone Edge. Celebi and bulky Water-types switch in on just about anything and force it out with a STAB Grass Knot or Surf, and, depending on the set, may be able to set up as well.</p>
Whew! Sorry for the delay in getting this up. This check is long overdue.

Overall, this was a relatively well-written analysis, but there were a few recurring issues I found: you tend to overuse "a bit," so I replaced some occurrences of said phrase. Avoid overusing second-person. Most importantly, according to GP convention, the Word apostrophe is incorrect. Please use ' instead of . Other than that, nice job!

gp2.png
 
I'm bored, so I decided to GP check something (although obviously mine don't count).

Removal in red
Additions in Bold
Comments in green

[OVERVIEW]

<p>Hippowdon is arguably the best starter there is for a stall team, with its Sand Stream ability, Stealth Rock to start residual damage early, and Roar to stop set-up attempts. Outside of stall, Hippowdon is restricted by its low Special Defense and Speed stats, but it is still pretty useful, especially for instance when running a Curse set. If you are looking for a physically bulky Pokémon or a phazer, then Hippowdon is a sure bet, but if you have another role to fill then you should probably look elsewhere.</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>In the metagame of DPP, it is hard to find a Pokémon who is as physically bulky as Hippowdon is. Hippowdon boasts an immunity to Electric-type attacks, and is resistant to Rock-type moves, which are two very common attacking types. Hippowdon is also proud to say that it holds 10% more physical defense than the old standard physical wall, Skarmory, as well as having instant recovery. On top of all these things, Lucario can never OHKO a Hippowdon, even if it has used Swords Dance. In fact, most unboosted physical moves, outside of bar Explosion and Selfdestruct, will never OHKO Hippowdon.</p>

<p>With an overall Defense that can only be bested by very few Pokémon, and a rather handy support movepool, Hippowdon is a very good choice for a Pokémon to set down Stealth Rock. Hippowdon can take a hit, while comfortably setting Stealth Rock down, and then recover off any damage which it has taken by using Slack Off. In addition to laying down Stealth Rock, Hippowdon can shuffle Pokémon around with Roar, scouting your opponent’s team and dealing passive damage through sandstorm and Stealth Rock. Ice Fang may seem like a move that would fit well in Hippowdon’s moveset, but the only notable Pokémon that it would hit are Salamence Dragonite and Flygon. Salamence Dragonite frightens Hippowdon away with STAB Draco Meteor, and Flygon cannot harm Hippowdon anyway with its average Attack stat. Stone Edge is a good attacking move, as it can hit both Salamence Dragonite switch-ins and Gyarados switch-ins, who often sees Hippowdon as set-up bait. Finally, Toxic is also a noteworthy option, which goes hand-in-hand with Hippowdon’s stalling ability, but if you run into the occasional Taunt Pokémon, then Hippowdon becomes almost useless. If for some reason you are carrying Hippowdon without Stealth Rock because another one of your Pokémon is already carrying it, then replacing Stealth Rock with any one of the aforementioned suggested fourth slot moves is ideal. (isn't that obvious, and uneeded to be said?)</p>

[ADDITIONAL COMMENTS]

<p>Pokémon such as Vaporeon, Suicune and Celebi all often laugh at Hippowdon’s weak attacks, and can hit back with their STAB Water- and Grass-type attacks. For the most part, Tentacruel can switch in and often scare the opposing Pokémon away with Hidden Power Electric or Sludge Bomb, along with helping out Hippowdon’s stalling ability by removing Toxic Spikes from your side of the field and setting its own Toxic Spikes down. Blissey is a fine choice to have paired with Hippowdon since she can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave.</p>

<p>Skarmory is another Pokémon who works well when paired with Hippowdon. Both Pokémon are physically defensive, meaning that when one is in a weakened state, the other can fill in the role take over until an opportunity arises where the other can heal itself. Skarmory also works well as it can lay down Spikes, making Hippowdon’s shuffling ability that much more deadly and annoying. Of course, setting down all of these entry hazards would be a waste if a Pokémon just came in and used Rapid Spin, removing them from the field. Therefore, using a Ghost-type such as the Rotom formes would be extremely helpful, as they block Rapid Spin from removing them your entry hazards.</p>

[SET]
name: The Cursing Hippo
move 1: Curse
move 2: Slack Off
move 3: Earthquake
move 4: Ice Fang / Stone Edge
item: Leftovers
nature: Careful
evs: 252 HP / 84 Def / 172 SpD

[SET COMMENTS]

<p>Hippowdon carries a rather impressive 112 base Attack stat, along with one of the best physical defenses in the game, and because of its already horrendous Speed stat, Hippowdon makes great use of the move Curse. As Curse boosts Hippowdon’s Attack stat even higher, Ice Fang becomes the better move, allowing you to score KOes on many Flying-type Pokémon. However, if Gyarados still worries you, then Stone Edge is the better attacking choice.</p>

[ADDITIONAL COMMENTS]

<p>This set falls to the same opponents that the previous set does, except this set is even more vulnerable to Toxic, as it aims to stay in for longer periods of time than the Standard Wall. It would be very helpful to run a Tentacruel along side this set, as Tentacruel can absorb Toxic Spikes and take the special attacks that Hippowdon would normally fear. Tentacruel can also use Rapid Spin, removing all entry hazards and allowing Hippowdon to come in with a bit more flexibility. Heal Bell Celebi and Aromatherapy Blissey can also remove status from Hippowdon, which can greatly help it survive for a longer period of time.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Ice Fang / Stone Edge
move 4: Fire Fang / Slack Off / Toxic
item: Choice Band
nature: Adamant
evs: 252 HP / 124 Atk / 132 Def

[SET COMMENTS]

<p>Choice Band Hippowdon, though seemingly inferior to the Curse set, can actually cause your opponent quite a headache once you have figured out the Pokémon on their team.</p>

<p>The final move is more a matter of preference than anything else. When given Fire Fang Hippowdon can do reasonable damage to Forretress, as well as OHKO Scizor. Slack Off has merit as the last move, allowing Hippowdon to heal off any damage which it has taken during the match and allow itself the chance to try to sweep again. However, since Hippowdon is holding a Choice Band, it should needs to switch out and in again before it can attack. Toxic can also be used, but as Celebi and Skarmory are common switch-ins to Hippowdon, it will do no more than allow your opponent a few free turns of setup.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem a bit spread thin, but they do have a purpose for being there. With the given EVs, Hippowdon will never be OHKOed by a Dragon Dance Life Orb Salamence’s Outrage, or a Swords Dance Life Orb Lucario’s Close Combat; and in return Hippowdon will OHKO him with both with Stone Edge and Earthquake, respectively. Gyarados may seem to set up on this set, but if you know that it will switch in, then Gyarados is KOed with Stone Edge, even when factoring in Intimidate. Crunch is necessary on this set, hitting common switch-ins like Celebi and the Rotom formes for a 2HKO, however be wary about staying in against the aforementioned Pokemon as they can do major damage to Hippowdon.</p>

<p>This Hippowdon set dislikes Skarmory quite a bit; even when using Fire Fang, Skarmory can easily Roost off the damage making anything you do outside of switching null; because of this, running a Magnezone to trap Skarmory is a good idea, removing the physical wall that is halting Hippowdon’s sweep. Celebi can still cause Hippowdon issues with its STAB Grass-type moves, so Scizor can help remove Celebi thanks to its 4x weakness to Bug-type attacks, though you must be careful of Hidden Power Fire.</p>

<p>If you decide to not run Slack Off on this set, then having a Pokémon which can pass Wish to Hippowdon, such as Blissey, for healing would be extremely helpful. On top of that, a Pokémon such as Forretress or Skarmory, who can set down Spikes, can make sweeping with Hippowdon that much easier, as it severely hurts the opponents switch-ins to Hippowdon. Of course, Forretress can also use Rapid Spin, removing anything that could harm Hippowdon, but with the current infestation of the Rotom formes, using Rapid Spin successfully does not seem likely. If you are set on using Rapid Spin on Forretress, then also giving it Payback to hurt the Ghost-type switch-ins for super effective damage would be helpful, however watch out for Will-o-Wisp.</p>


[SET]
name: Stockpilopotamus
move 1: Stockpile
move 2: Roar
move 3: Slack Off
move 4: Earthquake / Toxic
item: Leftovers
nature: Impish
evs: 176 HP / 84 Def / 248 SpD

[SET COMMENTS]

<p>Hippowdon is probably the only Pokémon in the game who can make good use of the Defense boosts granted by Stockpile. After a single Stockpile, Hippowdon becomes incredibly difficult to KO without Toxic, as it can even survive a Grass Knot from Celebi with 40 Special Attack EVs (probably the highest you will encounter on the common defensive sets), and a Waterfall from Adamant Life Orb Gyarados and Roar them away with over half of its health left, factoring in Leftovers. Half health may seem low, but the only other even remotely common things that could subsequently KO Hippowdon are offensive Life Orb Suicune and Choice Specs Heatran, so it is likely that Hippowdon will be able to Slack Off afterwards. After a second Stockpile there are few things in OU which can even 3HKO the sandy Hippopotamus.</p>

[ADDITIONAL COMMENTS]

<p>This set is designed for use with entry hazards, preferably Stealth Rock and at least one layer of Spikes. You will likely find that it is incredibly easy to get multiple defensive boosts via Stockpile, and with its then huge defenses, Hippowdon can spam Roar and Slack Off when needed. Since the main things that it fears are Toxic and faster Phazers, this set is mainly recommended as a countermeasure against offensive teams. Since their members rarely have a way to heal and almost never use Toxic, their only option is to hope for a critical hit, which even then might not deal the damage necessary to take down Hippowdon. Even if your opponent is not running an offensive team, this set is still useful; however, you should pack a cleric if you can, and try to get it out early in the match to scout your opponent's team and movesets to at least gain an advantage in knowledge (this part is pretty confusing, I think you should consider rewording).</p>

<p>Earthquake is the recommended move in the last slot, in order to give Hippowdon an attacking option in case there is something that needs to be taken out immediately (such as a Blissey that was just Roared into entry hazards), and especially since it is likely that Hippowdon will be used on a stall team which is already using Toxic Spikes. It is also useful to KO an opposing Pokémon immediately instead of waiting for Roar to do the job, since Hippowdon unfortunately cannot avoid critical hits forever. However, if you are not worried about these things, or simply want some poison damage on your team, Toxic is just as good of a choice. Since you have Roar anyway you don't really have to worry about Substitutes, so everything that isn't immune on your opponent's team is likely going to be taking poison damage before long. Taunt is hardly an issue since all the common Taunters - Azelf, Gyarados, and Gliscor - are immune to Earthquake anyway.</p>

<p>Stockpile on Hippowdon is a very risky set; many things can go wrong, which can spell doom for it. Toxic and Taunt are the main issues when using this set. Pokémon that run Taunt sometimes, such as Azelf, can cause you harm by setting up in your face while you are unable to Roar it away. Toxic is also another issue, making Hippowdon only able to stay in for a few turns. Once again, Tentacruel does not mind taking a Toxic for Hippowdon, nor does it care for switching into Toxic Spikes. Taunt may cause Tentacruel some grief, but with STAB Surf not many non-resistant Pokémon will stay in.</p>

<p>Having a Pokémon who can Rapid Spin is vital for Stockpile Hippowdon, so therefore having a Pokémon which can remove Ghost-type Pokémon is also vital. Choice Band Tyranitar comes into play to stop can trap the Ghost-types and prevent them from blocking your Rapid Spin, with its STAB Dark-type moves and Pursuit, effectively trapping the Ghost-type Pokémon.</p>

[Team Options]

<p>Hippowdon has amazing defensive and stalling capabilities; because of this, using it on a stall team where it can effectively use its traits is key. Pokémon such as Skamory and Tentacruel work extremely well with Hippowdon, as they can set up Spikes and Toxic Spikes respectively to help Hippowdon stall out your opponent’s team. Blissey also works well with Hippowdon, absorbing most special attacks fired at it, and healing it with Wish.</p>

<p>As an offensive Pokémon, Hippowdon needs Steel-type Pokémon removed before it can effectively sweep. Normally it can take them out on its own, but Levitating and Flying-type Pokémon, such as Bronzong and Skarmory, will cause problems, as they avoid Ground-type attacks. Magnezone can switch in on these two Pokémon with no harm to itself and take them out, only needing to fear Earthquake off of Bronzong, but that can be avoided with Magnet Rise.</p>

<p>On the defensive, Hippowdon needs a partner who can take special attacks for it, as it lacks the Special Defense to take them on its own. Blissey and Tentacruel do a fine job of switching into common special attackers and helping Hippowdon out. Along with that, Pokémon who that can absorb Water-type moves, such as Vaporeon, do wonders alongside Hippowdon, who attracts Water-type moves like a magnet.</p>

<p>Though Hippowdon seems like a key defensive role on any team, using it does come with drawbacks. Hippowdon’s ability, Sand Stream, may cause it to nullify the Leftovers on your non Rock-, Ground-, or Steel-type Pokémon. Along with that, using Hippowdon on a team with any Life Orb users may prove risky, as they will take 16% damage every turn that they decide to attack. However, using Hippowdon isn’t all downside; Pokémon with the Sand Veil ability, such as Gliscor, can take advantage of the sandstorm Hippowdon summons and raises its own evasion by 20%.</p>

[Optional Changes]

<p>Although Hippowdon has a disappointingly shallow movepool, there are a few other useful moves it can employ. Yawn is an alternative to Roar. It will never miss, even if a Pokémon’s evasion is raised (due to Sand Veil or Snow Cloak, for example), and is useful for creating switches to rack up more entry damage and to make well-informed double switches. However, it makes Hippowdon extremely vulnerable to Substitute users, and it becomes worthless once Sleep Clause is in effect.</p>

<p>If you feel like going for paralysis, Body Slam can be used in the fourth moveslot of any set. This can provide vital support for a slow- to medium-Speed team, but with a mediocre 85 Base Power, poor coverage, and only a 30% chance to paralyze, there are usually better options.</p>

<p>If you really do not like Blissey then Superpower is also an option, but its coverage is almost pointless against every other Pokémon, and if you fail to take down the pink blob in one shot she can easily use Softboiled and recover the damage away while taking less and less damage from Superpower. The Defense drop is also a huge blow to Hippowdon’s walling capabilities, and it will likely be forced to switch out afterwards.</p>

<p>Maximum HP and a heavy investment in Defense is needed to effectively counter Tyranitar and to have a chance to survive two STAB 120 Base Power attacks from high Attack Pokémon holding a Choice Band, such as Salamence Dragonite. If you choose to run Curse, adding some Special Defense EVs and using a Careful nature is ideal, and if you are running Stockpile then you should be applying Special Defense in bulk. No matter what set you run, you should remember that maximum HP and 80 Special Defense EVs will cause Hippowdon to be only 3HKOed by SubPunch Tyranitar's Ice Beam, making it an almost guaranteed counter to any Tyranitar set (beware, though, as some Choice Band Tyranitar carry Aqua Tail to 2HKO Hippowdon).</p>

[Counters]

<p>Defensive Hippowdon's lack of attacking power hurts it here. Any special attacker with moderate Defense and no Ground-type weakness will switch in happily. Special mention goes to both Bronzong, who resists all of Hippowdon's attacks, is immune to Toxic, and will almost certainly 2HKO with Grass Knot, and Skarmory, who takes negligible damage from everything Hippowdon runs, can use Spikes after it switches in, and has Whirlwind, which makes Hippowdon’s Roar useless. Gyarados will happily set up on any set without Stone Edge. Celebi and bulky Water-types switch in on just about anything and force it out with a STAB Grass Knot or Surf, and, depending on the set, they may be able to set up as well.</p>[/QUOTE]
I de-menced it as well as fixing some things.
 
Placeholder for GP Check #2.... as soon as Draco gets his check up and changes implemented.
 
Firecape actually did that.... but the OP hasn't added in the changes.

(Hint hint...)
 
If you shift the 8 SpDef EVs over to Def you get a Bonus Point.

No you do not. Hippowdon has irregular bonus points due to it not having a base stat ending in 0 or 5.

Hippowdon's bonus points are 232, 192, 152, 112, 72 and 32.

By using a spread of 252 HP / 152 Def / 104 SpDef you hit a bonus point and gain the ability to always live MixApe's GK after Rocks, should you ever have to.
 
Additions in bold, removals in red.
[OVERVIEW]

<p>With its Sand Stream ability and access to Stealth Rock and Roar, Hippowdon is arguably the best starter there is for a stall team. Outside of stall, Hippowdon is always restricted by its low Special Defense and Speed stats, but even outside of stall it is still pretty useful, especially when running a Curse set. If you are looking for a physically bulky Pokémon Pokemon or a phazer, then Hippowdon is a sure bet, but if you have another role to fill then you should probably look elsewhere.</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 152 Def / 104 SpD

[SET COMMENTS]

<p>In DPP's fast-paced metagame, Hippowdon provides valuable physical bulk. Hippowdon sports an immunity to Electric-type attacks and a resistance to the Rock-type, two very common attacking types. Hippowdon also boasts 10% more physical bulk than Skarmory, its main rival for the position of physical wall. On top of all these things, Lucario cannot even never OHKO Hippowdon with a boosted Close Combat., even if it has used Swords Dance. In fact, most unboosted physical moves, outside of Explosion and Selfdestruct, will never OHKO Hippowdon.</p>

<p>With an excellent Defense stat and a rather handy support movepool, Hippowdon is a very good choice for a Pokémon to set down up Stealth Rock. Hippowdon can take a hit, comfortably set up Stealth Rock, and then recover any damage which it has taken by using Slack Off. In addition to laying down Stealth Rock, Hippowdon can shuffle Pokémon around with Roar, scouting your opponent's team and dealing passive damage through sandstorm and Stealth Rock. Ice Fang may seem like a move that wouldn't fit well in Hippowdon's moveset, but it hits Dragonite, Flygon, and Gliscor, who can be problematic for stall teams. the only notable Pokémon that it would hit are Dragonite and Flygon. Dragonite frightens Hippowdon away with a STAB Draco Meteor, and Flygon cannot harm Hippowdon anyway with its average Attack stat. Stone Edge is a good attacking move, as it can hit both Dragonite and Gyarados switch-ins, who often see Hippowdon as set-up fodder. Finally, Toxic is also a noteworthy option, which and goes hand-in-hand with Hippowdon's stalling ability., but if If you run into the occasional Taunt Pokémon Pokemon, however, then Hippowdon becomes almost useless. If you are carrying Hippowdon without Stealth Rock, then replacing Stealth Rock with any one of the aforementioned suggested fourth slot moves is ideal.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon Pokemon such as Vaporeon, Suicune, and Celebi will all often laugh at Hippowdon's attacks, and can hit back with their STAB Water- and Grass-type moves. For the most part, Tentacruel can switch in against these Pokemon and often scare them opposing Pokémon away with Hidden Power Electric or Sludge Bomb, along with helping out Hippowdon's stalling ability by removing Toxic Spikes from your side of the field and setting up Toxic Spikes of its own. Blissey is a fine partner, since she can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave. Skarmory is another Pokémon Pokemon who works well when paired with Hippowdon. Both Pokémon Pokemon are physically defensive, meaning that when one is in a weakened state, the other can fill in the role until an opportunity arises where the other can heal itself. Skarmory also can lay down Spikes, making Hippowdon's shuffling ability much more deadly and annoying. Of course, setting down all of these entry hazards would be a waste if a Pokémon just came in and used Rapid Spin, removing them from the field. Using a Ghost-type such as Rotom-A, would be is extremely helpful for this reason. , as they block Rapid Spin.</p>

[SET]
name: The Cursing Hippo
move 1: Curse
move 2: Slack Off
move 3: Earthquake
move 4: Ice Fang / Stone Edge
item: Leftovers
nature: Careful
evs: 252 HP / 84 Def / 172 SpD

[SET COMMENTS]

<p>Hippowdon carries a rather impressive 112 base Attack stat, along with one of the best HP and Defense stats combinations in the game. Because of its already horrendous Speed stat, Hippowdon makes great use of the move Curse. As Curse boosts Hippowdon's Attack stat even higher, Ice Fang becomes the better move, allowing you to score KOes on many Flying-type Pokémon. However, if Gyarados still worries you, then Stone Edge is the better attacking choice.</p>

[ADDITIONAL COMMENTS]

<p>This set falls to the same opponents as the previous set, except it is even more vulnerable to Toxic, as it aims to stay in for longer periods of time than the standard Physical Wall. It's would be very helpful to run Tentacruel alongside this set, as Tentacruel it can absorb Toxic Spikes and take the special attacks that Hippowdon would normally fears. Tentacruel can also use Rapid Spin, removing all entry hazards and allowing Hippowdon to come in with a bit more flexibility. Heal Bell Celebi and Aromatherapy Blissey can also remove status from Hippowdon, which can will greatly increase the hippo's survivability.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Ice Fang / Stone Edge
move 4: Fire Fang / Slack Off / Toxic
item: Choice Band
nature: Adamant
evs: 252 HP / 124 Atk / 132 Def

[SET COMMENTS]

<p>Choice Band Hippowdon, though seemingly inferior to the Curse set, can actually cause your opponent quite a headache once you have figured out the Pokémon Pokemon on their team.</p>

<p>Earthquake serves as Hippowdon's obligatory STAB move, whereas Crunch is used to hit Levitating Ghost-types, such as Rotom-A. Ice Fang and Stone Edge is really down to whether you want to hit Gliscor and Flygon harder or Gyarados harder. The final move is more a matter of preference than anything else. When given Fire Fang, Hippowdon can do reasonable damage to Forretress, as well as OHKO Scizor. Slack Off has merit as the last move, allowing Hippowdon to heal off any damage which it has taken during the match and allow itself the chance to try to sweep again. However, since Hippowdon is holding a Choice Band, it is forced to switch out and switch back in. Toxic can also be used, but as Celebi and Skarmory are common switch-ins to Hippowdon, it will do no more than allow your opponent a few free turns of set-up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem spread thin, but they maximize Hippowdon's potential. With the given EVs, Hippowdon has a high chance of OHKOing Dragonite and Gyarados with Ice Fang and Stone Edge, respectively. Crunch is necessary on this set, hitting common switch-ins like Celebi and the Rotom formes for a 2HKO. Hippowdon also has a chance to can also survive a Jolly Lucario's Swords Dance boosted Life Orb Close Combat, OHKOing it back with and OHKO it back with Earthquake. This Hippowdon set dislikes Skarmory quite a bit.; eEven when using Fire Fang, Skarmory can easily Roost off the damage, making anything Hippowdon does outside of switching null.; because of this, rRunning a Magnezone to trap Skarmory is a good idea, removing the physical wall halting Hippowdon's sweep. Celebi can still cause Hippowdon issues with its STAB Grass-type moves, so Scizor can help remove Celebi thanks to its 4x weakness to Bug-type attacks, though you must be careful of Hidden Power Fire.</p>

<p>If you decide to not run Slack Off on this set, then having a Pokémon Pokemon who that can pass Wish to Hippowdon for healing would be extremely helpful. On top of that, a Pokémon Pokemon such as Forretress or Skarmory, who that can set down Spikes, can makes sweeping with Hippowdon much easier, as it severely hurts the opponent's switch-ins. Of course, Forretress can also use Rapid Spin, removing anything that could harm Hippowdon. If you are set on using Rapid Spin on Forretress, use it in tandem with Payback, to hit Ghost-type switch-ins, such as Rotom-A, for super effective damage.</p>

[SET]
name: Stockpilopotamus
move 1: Stockpile
move 2: Roar
move 3: Slack Off
move 4: Earthquake / Toxic
item: Leftovers
nature: Impish
evs: 176 HP / 84 Def / 248 SpD

[SET COMMENTS]

<p>Hippowdon is probably the only Pokémon Pokemon in the game who that can make good use of the defense boosts granted by Stockpile. After a single Stockpile, Hippowdon becomes incredibly difficult to KO without Toxic, as it can survive both a Grass Knot from 40 SpA Celebi (probably the highest you will encounter on the common defensive sets), and a Waterfall from Adamant Life Orb Gyarados, and Roar them both away with over half of its health left (factoring in after Leftovers). Half health may seem low, but the only other even remotely common things that could subsequently KO Hippowdon are offensive Life Orb Suicune and Choice Specs Heatran, so it is likely that Hippowdon will be able to Slack Off afterwards. After a second Stockpile, there are few things in OU which can even 3HKO the sandy hippopotamus.</p>

[ADDITIONAL COMMENTS]

<p>This set is designed for use with entry hazards, preferably Stealth Rock and at least one layer of Spikes. It's incredibly easy to get multiple defensive boosts via Stockpile, and with its then huge defenses, Hippowdon can spam Roar and Slack Off as necessary. when needed. Since the main things that it fears are Toxic and faster phazers, this set is mainly recommended as a countermeasure against offensive teams. Offensive teams rarely carry instant self-healing moves and almost never use Toxic, forcing them to rely on a critical hit to beat Hippowdon. Even if your opponent is not running an offensive team, this set is still useful; however, you should pack a cleric if you can, and try to get it out early in the match to scout your opponent's team.</p>

<p>Earthquake is the recommended move in the last slot, giving Hippowdon an excellent, all-purpose attacking option against the likes of Blissey. Avoid overusing Roar to stall out opposing Pokemon, as; Hippowdon will eventually be struck by a critical hit, and attacking with Earthquake is often a the better option. However, if If you aren't worried about critical hits, then Toxic is a viable option over Earthquake (provided that your team is not already using Toxic Spikes). Since you have With Roar, you don't really have to worry about Substitute, so everything that isn't immune on your opponent's team is likely going to be taking poison damage before long. Taunt is hardly an issue since all the common Taunters - Azelf TauntersAzelf, Gyarados, and Gliscor - are Gliscorare immune to Earthquake anyway.</p>

<p>Stockpile on Hippowdon is very risky, since so ; many things can go wrong, which can spell doom for it. Toxic and Taunt are the main primary issues you'll face when using this set. Pokémon Pokemon that occasionally run Taunt, such as Azelf, can cause you harm by setting up in your face while you are unable to Roar them away. Toxic is also another issue, greatly reducing Hippowdon's survivability. Once again, Tentacruel does not mind taking a Toxic for Hippowdon, nor does it care about switching into Toxic Spikes. Taunt may cause Tentacruel some grief, but its STAB Surf helps alleviate this.</p>

<p>Having a Pokémon Pokemon that who can Rapid Spin is vital for Stockpile Hippowdon, so having a Pokémon Pokemon that who can remove Ghost-type Pokémon is also vital. Choice Band Tyranitar comes into play to stop Ghost-types from blocking your Rapid Spin with its STAB Dark-type moves and Crunch and Pursuit., effectively trapping the Ghost-type Pokémon.</p>

[Team Options]

<p>Hippowdon has amazing defensive and stalling capabilities; because of this, and using it on a stall team where it can effectively use its these traits is key. Pokémon Pokemon such as Skamory and Tentacruel work extremely well with Hippowdon, as they can set up Spikes and Toxic Spikes, respectively, to help Hippowdon stall out your opponent's team. Blissey also works well with Hippowdon, absorbing most special attacks fired at it, and providing Wish support.</p>

<p>As an offensive Pokémon Pokemon, Hippowdon needs certain Pokémon Pokemon removed before it can effectively sweep. Levitating and Flying-type Pokémon Pokemon, such as Bronzong and Skarmory, will cause problems, as they avoid are immune to Ground-type attacks. Magnezone can switch in on these two Pokémon Pokemon with impunity and take them out, only fearing Earthquake from Bronzong (which can be avoided by using Magnet Rise).</p>

<p>Defensively, Hippowdon needs a partner who can take special attacks for it, as it lacks the Special Defense to take them on its own. Blissey and Tentacruel do a fine job of switching into common special attackers and helping Hippowdon out. Along with that, Pokémon who that can absorb Water-type moves, such as Vaporeon, work wonders alongside Hippowdon, who attracts Water-type moves like a magnet.</p> ((You already said all of this above))

<p>Though Hippowdon seems like a key defensive role on any team, using it does come with drawbacks. Hippowdon's ability, Sand Stream, may cause it to nullify the Leftovers on your non Rock-, Ground-, or Steel-type Pokémon. Along with that, using Hippowdon on a team with any Life Orb users may prove risky, as they will take 16% damage every turn that they decide to attack. However, using Hippowdon isn't all downsides; Pokémon with the Sand Veil ability, such as Gliscor, can take advantage of the sandstorm Hippowdon summons by raising their own evasion by 20%.</p> ((This has nothing to do with team options, and if there's an issue with Sand Stream on certain stall teams, it should be noted in the Overview, not here))

[Optional Changes]

<p>Although Hippowdon has a disappointingly shallow movepool, there are a few other useful moves it can employ. Yawn is an alternative to Roar. It will never miss, even if a Pokémon Pokemon's evasion is raised (due to Sand Veil or Snow Cloak, for example), and is useful in forcing switches to rack up more entry hazard damage. However, it makes Hippowdon extremely vulnerable to Substitute users, and it becomes worthless once Sleep Clause is in effect.</p> <p>If you feel like going for paralysis, Body Slam can be used in the fourth moveslot of any set. This can provide vital support for a slower team, but with a mediocre 85 Base Power, poor coverage, and only a 30% chance to paralyze, there are usually better options.</p> <p>If you really do not like Blissey, then Superpower is also an option, but its coverage is almost pointless against every other Pokémon Pokemon., and iIf you fail to take down the pink blob in one shot she can easily use Softboiled to recover any lost HP, while Superpower becomes progressively weaker and reduces Hippowdon's impressive Defense. . The Defense drop is also a huge blow to Hippowdon's walling capabilities, and it will likely be forced to switch out afterwards.</p>

<p>Maximum HP and a heavy investment in Defense is needed to effectively counter Tyranitar and to have a chance to survive strong boosted attacks, such as Lucario's +2 Life Orb Close Combat. The EV spread of the Physical Wall set maximize Hippowdon's walling potential, giving it a bonus point and going as far as giving it a chance of surviving Mixed Infernape's Grass Knot. If you choose to run Curse, adding some Special Defense EVs and using a Careful nature is ideal, and if you are running Stockpile then you should be applying Special Defense in bulk. No matter what set you run, you should remember that maximum HP and 80 Special Defense EVs will cause Hippowdon to be only 3HKOed by SubPunch Tyranitar's Ice Beam, making it an almost guaranteed counter to any Tyranitar set (beware, though, as some Choice Band Tyranitar carry Aqua Tail to 2HKO Hippowdon).</p> ((This is all covered in the sets themselves))

[Counters]

<p>Defensive Hippowdon's lack of attacking power hurts it here. Any special attacker with moderate Defense and no Ground-type weakness will switch in happily. Special mention goes to both Bronzong and Skarmory, as both take negligible damage from Hippowdon's attacks and can set up on it. ; Bronzong resists all of Hippowdon's attacks, is immune to Toxic, and will almost certainly 2HKO with Grass Knot, while Skarmory takes negligible damage from everything Hippowdon runs, can use Spikes after it switches in, and has Whirlwind, which makes Hippowdon's Roar useless. Speaking of setup, Gyarados will happily set up come in on any set without Stone Edge and Dragon Dance away. Celebi and bulky Water-types switch in on just about anything and force it out with a STAB Grass Knot or Surf, and, depending on the set, may be able to set up as well.</p>
Lots of issues with this being really old. I edited out a lot of really silly references such as Bronzong using Grass Knot and whatever; you know, getting rid of stuff that doesn't actually happen. I also removed a lot of paragraphs later on. We have to remember that this is an Update/Concise, so we shouldn't be unnecessarily repetitive. There were a lot of errors with "Pokemon" and "Pokemon-with-an-accent". Just use Pokemon without the accent, it is what is used for analyses for consistency. (I doubt that I caught all of them) Finally, you need to be consistent with the pronoun business: You used it everywhere, which is great, but used "who" in a lot of places which suggests personification. I fixed those up, though.

Cheers.

GP Check 2/2
gp2.png
 
I'm starting to upload this one. Will edit my post when I finish.
---
Made these changes and uploaded. Good job Yuki-chan!

455.png


[OVERVIEW]

<p>With its Sand Stream ability and access to Stealth Rock and Roar, Hippowdon is arguably the best starter there is for a stall team. Hippowdon is always restricted by its low Special Defense and Speed stats, but even outside of stall it is useful, especially when running a Curse set. If you are looking for a physically bulky Pokemon or a phazer, then Hippowdon is a sure bet.</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Roar / Toxic / Stone Edge / Ice Fang
item: Leftovers
nature: Impish
evs: 252 HP / 152 Def / 104 SpD

[SET COMMENTS]

<p>In DPP's fast-paced metagame, Hippowdon provides valuable physical bulk. Hippowdon also sports an immunity to Electric-type attacks and a resistance to the Rock-type, two very common attacking types. Additionally, Hippowdon also boasts 10% more physical bulk than Skarmory, its main rival for the position of physical wall. On top of all these things, Lucario cannot even never OHKO Hippowdon with a boosted Close Combat. In fact, most unboosted physical moves, outside of Explosion and Selfdestruct, will never OHKO Hippowdon.</p>

<p>Hippowdon is a very good choice for a Pokemon to set up Stealth Rock. Hippowdon can take a hit, comfortably set up Stealth Rock, and then recover any damage which it has taken by using Slack Off. In addition to laying down Stealth Rock, Hippowdon can shuffle Pokemon around with Roar, scouting your opponent's team and dealing passive damage through sandstorm and Stealth Rock. Ice Fang may seem like a move that wouldn't fit well in Hippowdon's moveset, but it hits Dragonite, Flygon, and Gliscor, who can be problematic for stall teams. Stone Edge is a good attacking move, as it can hit both Dragonite and Gyarados switch-ins, who often see Hippowdon as set-up fodder. Finally, Toxic is also a noteworthy option, and goes hand-in-hand with Hippowdon's stalling ability. If you run into the occasional Taunt Pokemon, however, then Hippowdon becomes almost useless. If you are carrying Hippowdon without Stealth Rock, then replacing Stealth Rock with any one of the aforementioned suggested fourth slot moves is ideal.</p>

[ADDITIONAL COMMENTS]

<p>Pokemon such as Vaporeon, Suicune, and Celebi will all laugh at Hippowdon's attacks and can hit back with their STAB Water- and Grass-type moves. For the most part, Tentacruel can switch in against these Pokemon and scare them away with Hidden Power Electric or Sludge Bomb, along with helping out Hippowdon's stalling ability by removing Toxic Spikes from your side of the field and setting up Toxic Spikes of its own. Blissey is a fine partner, since she can take most special attacks aimed at Hippowdon and hit back with a crippling status move, such as Toxic or Thunder Wave. Skarmory is another Pokemon who works well when paired with Hippowdon. Both Pokemon are physically defensive, meaning that when one is in a weakened state, the other can fill in the role until an opportunity arises where the other can heal itself. Skarmory also can lay down Spikes, making Hippowdon's shuffling ability much more deadly and annoying. Of course, setting down all of these entry hazards would be a waste if a Pokemon just came in and used Rapid Spin, removing them from the field. Using a Ghost-type such as Rotom-A is extremely helpful for this reason.</p>

[SET]
name: The Cursing Hippo
move 1: Curse
move 2: Slack Off
move 3: Earthquake
move 4: Ice Fang / Stone Edge
item: Leftovers
nature: Careful
evs: 252 HP / 84 Def / 172 SpD

[SET COMMENTS]

<p>Hippowdon carries a rather impressive 112 base Attack stat along with one of the best HP and Defense stat combinations in the game. Because of its already horrendous Speed stat, Hippowdon makes great use of the move Curse. As Curse boosts Hippowdon's Attack stat even higher, Ice Fang becomes the better move, allowing you to score KOs on many Flying-type Pokemon. However, if Gyarados still worries you, then Stone Edge is the better attacking choice.</p>

[ADDITIONAL COMMENTS]

<p>This set falls to the same opponents as the previous set, except it is even more vulnerable to Toxic, as it aims to stay in for longer periods of time than the standard Physical Wall. It's helpful to run Tentacruel alongside this set, as it can absorb Toxic Spikes and take the special attacks that Hippowdon fears. Tentacruel can also use Rapid Spin, removing all entry hazards and allowing Hippowdon to come in with a bit more flexibility. Heal Bell Celebi and Aromatherapy Blissey can also remove status from Hippowdon, which will greatly increase the hippo's survivability.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Crunch
move 3: Ice Fang / Stone Edge
move 4: Fire Fang / Slack Off / Toxic
item: Choice Band
nature: Adamant
evs: 252 HP / 124 Atk / 132 Def

[SET COMMENTS]

<p>Choice Band Hippowdon, though seemingly inferior to the Curse set, can actually cause your opponent quite a headache once you have figured out the Pokemon on their team.</p>

<p>Earthquake serves as Hippowdon's obligatory STAB move, whereas Crunch is used to hit Levitating Ghost-types, such as Rotom-A. Deciding whether to use Ice Fang and or Stone Edge is really down really boils down to whether you want to hit Gliscor and Flygon harder or Gyarados harder. The final move is more a matter of preference than anything else. When given Fire Fang, Hippowdon can do reasonable damage to Forretress, as well as OHKO Scizor. Slack Off has merit as the last move, allowing Hippowdon to heal off any damage which it has taken during the match and allow itself the chance to try to sweep again. However, since Hippowdon is holding a Choice Band, it is forced to switch out and switch back in. Toxic can also be used, but as Celebi and Skarmory are common switch-ins to Hippowdon, it will do no more than allow your opponent a few free turns of set-up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem spread thin, but they maximize Hippowdon's potential. With the given EVs, Hippowdon has a high chance of OHKOing Dragonite and Gyarados with Ice Fang and Stone Edge, respectively. Hippowdon can also survive a Jolly Lucario's Swords Dance boosted Close Combat and OHKO it back with Earthquake. This Hippowdon set dislikes Skarmory quite a bit. Even when using Fire Fang, Skarmory can easily Roost off the damage, making anything Hippowdon does outside of switching null. Running Magnezone to trap Skarmory is a good idea, removing the physical wall halting Hippowdon's sweep. Celebi can still cause Hippowdon issues with its STAB Grass-type moves, so Scizor can help remove Celebi thanks to its 4x weakness to Bug-type attacks, though you must be careful of Hidden Power Fire.</p>

<p>If you decide to not run Slack Off on this set, then having a Pokemon that can pass Wish to Hippowdon for healing would be extremely helpful. On top of that, a Pokemon such as Forretress or Skarmory that can set down Spikes makes sweeping with Hippowdon much easier, as it severely hurts the opponent's switch-ins. Of course, Forretress can also use Rapid Spin, removing anything that could harm Hippowdon.</p>

[SET]
name: Stockpilopotamus
move 1: Stockpile
move 2: Roar
move 3: Slack Off
move 4: Earthquake / Toxic
item: Leftovers
nature: Impish
evs: 176 HP / 84 Def / 248 SpD

[SET COMMENTS]

<p>Hippowdon is probably the only Pokemon in the game that can make good use of the defense boosts granted by Stockpile. After a single Stockpile, Hippowdon becomes incredibly difficult to KO without Toxic, as it can survive both a Grass Knot from 40 SpA Celebi, a Waterfall from Adamant Life Orb Gyarados, and Roar them both away with over half of its health left after Leftovers. Half health may seem low, but the only other even remotely common things that could subsequently KO Hippowdon are offensive Life Orb Suicune and Choice Specs Heatran, so it is likely that Hippowdon will be able to Slack Off afterwards. After a second Stockpile, there are few things in OU which can even 3HKO the sandy hippopotamus.</p>

[ADDITIONAL COMMENTS]

<p>This set is designed for use with entry hazards, preferably Stealth Rock and at least one layer of Spikes. It's incredibly easy to get multiple defensive boosts via Stockpile, and with its then huge defenses, Hippowdon can spam Roar and Slack Off as necessary. Since the main things that it fears are Toxic and faster phazers, this set is mainly recommended as a countermeasure against offensive teams. Offensive teams rarely carry instant self-healing moves and almost never use Toxic, forcing them to rely on a critical hit to beat Hippowdon. Even if your opponent is not running an offensive team, this set is still useful; however, you should pack a cleric if you can, and try to get it out early in the match to scout your opponent's team.</p>

<p>Earthquake is the recommended move in the last slot, giving Hippowdon an excellent, all-purpose attacking option against the likes of Blissey. Avoid overusing Roar to stall out opposing Pokemon, as Hippowdon will eventually be struck by a critical hit, and attacking with Earthquake is often the better option. If you aren't worried about critical hits, then Toxic is a viable option over Earthquake provided that your team is not already using Toxic Spikes. With Roar, you don't really have to worry about Substitute, so everything that isn't immune on your opponent's team is likely going to be taking poison damage before long. Taunt is hardly an issue since all the common Taunters—Azelf, Gyarados, and Gliscor—are immune to Earthquake anyway.</p>

<p>Stockpile on Hippowdon is very risky, since so many things can go wrong. Toxic and Taunt are the primary issues you'll face when using this set. Pokemon that occasionally run Taunt, such as Azelf, can cause you harm by setting up in your face while you are unable to Roar them away. Once again, Tentacruel does not mind taking a Toxic for Hippowdon, nor does it care about switching into Toxic Spikes. Taunt may cause Tentacruel some grief, but its STAB Surf helps alleviate this.</p>

<p>Having a Pokemon that can use Rapid Spin is vital for Stockpile Hippowdon, so having a Pokemon that can remove Ghost-type Pokemon is also vital important as well. Choice Band Tyranitar comes into play to stop Ghost-types from blocking your Rapid Spin with its STAB Crunch and Pursuit.</p>

[Team Options]

<p>Hippowdon has amazing defensive and stalling capabilities and using it on a stall team where it can effectively use these traits is key. Pokemon such as Skamory and Tentacruel work extremely well with Hippowdon, as they can set up Spikes and Toxic Spikes, respectively, to help Hippowdon stall out your opponent's team. Blissey also works well with Hippowdon, absorbing most special attacks fired at it, and providing Wish support.</p>

<p>As an offensive Pokemon, Hippowdon needs certain Pokemon removed before it can effectively sweep. Levitating and Flying-type Pokemon, such as Bronzong and Skarmory, will cause problems, as they are immune to Ground-type attacks. Magnezone can switch in on these two Pokemon with impunity and take them out, only fearing Earthquake from Bronzong.</p>

<p>Defensively, Hippowdon needs a partner who can take special attacks for it, as it lacks the Special Defense to take them on its own. Blissey and Tentacruel do a fine job of switching into common special attackers and helping Hippowdon out. Along with that, Pokemon who that can absorb Water-type moves, such as Vaporeon, work wonders alongside Hippowdon, who attracts Water-type moves like a magnet.</p> ((All of this was already said above))

<p>Though Hippowdon seems like a key defensive role on any team, using it does come with drawbacks. Hippowdon's ability, Sand Stream, may cause it to nullify the Leftovers on your non Rock-, Ground-, or Steel-type Pokemon. Along with that, using Hippowdon on a team with any Life Orb users may prove risky, as they will take 16% damage every turn that they decide to attack. However, using Hippowdon isn't all downsides; Pokemon with the Sand Veil ability, such as Gliscor, can take advantage of the sandstorm Hippowdon summons by raising their own evasion by 20%.</p> ((Rising_Dusk outlined in his GP check that this paragraph had nothing to do with Team Options, which I agree with))

[Optional Changes]

<p>Although Hippowdon has a disappointingly shallow movepool, there are a few other useful moves it can employ. Yawn is an alternative to Roar. It will never miss, even if a Pokemon's evasion is raised (due to Sand Veil or Snow Cloak, for example), and is useful in forcing switches to rack up more entry hazard damage. However, it makes Hippowdon extremely vulnerable to Substitute users, and it becomes worthless once Sleep Clause is in effect. If you feel like going for paralysis, Body Slam can be used in the fourth moveslot of any set. This can provide vital support for a slower team, but with a mediocre 85 Base Power, poor coverage, and only a 30% chance to paralyze, there are better options. (added space) If you really do not like Blissey, then Superpower is also an option, but its coverage is almost pointless against every other Pokemon. If you fail to take down the pink blob in one shot she can easily use Softboiled to recover any lost HP, while Superpower becomes progressively weaker and reduces Hippowdon's impressive Defense.</p>

<p>Maximum HP and a heavy investment in Defense is needed to effectively counter Tyranitar and to have a chance to survive strong boosted attacks, such as Lucario's +2 Life Orb Close Combat. The EV spread of the Physical Wall set maximizes Hippowdon's walling potential, giving it a bonus point and going as far as giving it a chance of surviving Mixed Infernape's Grass Knot. If you choose to run Curse, adding some Special Defense EVs and using a Careful nature is ideal, and if you are running Stockpile then you should be applying Special Defense in bulk. No matter what set you run, you should remember that maximum HP and 80 Special Defense EVs will cause Hippowdon to be only 3HKOed by SubPunch Tyranitar's Ice Beam, making it an almost guaranteed counter to any Tyranitar set (beware, though, as some Choice Band Tyranitar carry Aqua Tail to 2HKO Hippowdon).</p>

[Counters]

<p>Defensive Hippowdon's lack of attacking power hurts it here. Any special attacker with moderate Defense and no Ground-type weakness will switch in happily. Special mention goes to both Bronzong and Skarmory, as both take negligible damage from Hippowdon's attacks and can set up on it. Speaking of setup, Gyarados will happily come in on any set without Stone Edge and Dragon Dance away. Celebi and bulky Water-types can switch in on just about anything and force it Hippowdon out with a STAB Grass Knot or Surf, and, depending on the set, may be able to set up as well.</p>
 
Back
Top