Snorlax (Concise)

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http://www.smogon.com/dp/pokemon/snorlax

[Overview]

<p>Snorlax, once among the most dominant Pokémon in the entire game, has taken a dramatic fall from grace in DP. The advent of extremely powerful special attackers, like Azelf and Porygon-Z, and the increased popularity of Latias, Life Orb Starmie, and Gengar essentially necessitate the use of sturdier special walls like Blissey. Focus Blast from competent special attackers Snorlax could previously wall such as Gengar, Aura Sphere from new special attackers like Togekiss, and the plethora of special attackers that gained access to Trick have combined to take Snorlax down a few notches. Strong physical attacks like Close Combat and new abilities like No Guard are responsible for the renewed popularity of Machamp, Heracross, and others, and in turn have limited the pool of Pokémon Snorlax can switch in on safely. However, with incapacitating Paralysis from Body Slam and Thick Fat allowing Snorlax to become among the most reliable counters to Fire- and Ice-types, Snorlax still has a place on many teams.</p>


[SET]
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest / Selfdestruct
move 4: Earthquake / Crunch / Fire Punch
item: Leftovers
nature: Careful
EVs: 168 HP / 120 Def / 220 SpD

[SET COMMENTS]

<p>While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive DP metagame. However, it still poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of paralysis versus power. Double-Edge is not considered on this set because unlike previous generations, Snorlax can't afford to squander its HP on recoil damage.</p>

<p>The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to DP, Rest was overwhelmingly more useful. But in DP, Selfdestruct, an emergency resource used to combat an unexpected reversal, has risen to a level plane with it, as sleeping for two turns is a significantly greater liability. For the last move, Earthquake and Crunch hit Tyranitar / Metagross and Rotom-A / Gengar for super effective damage, respectively. Fire Punch is the compromise option, dealing well with both the Ghosts and Metagross. Tyranitar still switches in with impunity, however.</p>

[Additional Comments]

<p>The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide slightly greater overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8 and therefore Snorlax would be more susceptible to residual damage. This spread focuses primarily on improving its specially defensive capabilities, but also maintaining solidity in the physically defensive sector to make switching in and taking attacks after a few Curses easier. While investing some EVs in Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in DP; even with this spread, Snorlax can take up to 73% from a Dragon Dance Salamence's Outrage, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 54% from a Choice Specs Modest Latias's Draco Meteor.</p>

<p>Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax, so Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, and can threaten back with Will-O-Wisp. While Heracross doesn't mind switching into Will-O-Wisp thanks to Guts, it has trouble dealing with Fire Punch, Overheat, and Flamethrower. Gliscor is another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses.</p>

<p>Celebi, Suicune, and Swampert also stop Curselax. Each of these Pokemon has high Defense, and they all have the ability to pseudo-haze (Celebi with Perish Song, the latter two with Roar). Heatran, Heracross, and Infernape do well to stop Celebi, but Heatran and Infernape need to watch out for Thunder Wave and Earth Power/Psychic. Heracross can obliterate Celebi with Megahorn, or Pursuit it as Celebi switches out. Scizor also scares Celebi away if it lacks Hidden Power Fire. Magnezone, Celebi, and Roserade stop Suicune (though Ice Beam does a hefty amount to Roserade and Celebi) because they can hit Suicune with powerful, super effective STAB attacks. The latter two also counter Swampert easily.</p>


[SET]
name: Choice Band
move 1: Body Slam / Return
move 2: Selfdestruct / Pursuit
move 3: Earthquake
move 4: Crunch / Fire Punch
item: Choice Band
nature: Adamant
EVs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]

<p>As a wall, Snorlax is a bit lackluster in DP, but as a Choice Bander, it is as stable as they come. Instead of fretting over which Pokémon will stop it, Choice Band Snorlax is equipped to handle anything Curselax might not. Body Slam still supersedes Return on this set, as Choice Band Snorlax, being one of the slowest Pokémon available, prefers 30% paralysis over immediate power, unlike many of its Choice brethren. Due to STAB, Snorlax’s Selfdestruct is one of the most powerful attacks in the Pokémon franchise; it is Snorlax’s best move when it is low on health and even has a small chance of OHKOing the standard Skarmory (OHKOing on average with Stealth Rock). If one opts to not use Selfdestruct, Pursuit is also a great move for trapping Pokémon and dealing with troublesome Ghost types. Earthquake is standard fare for Metagross and Jirachi, and also prevents Snorlax from being walled by Heatran, a Pokemon that Snorlax can counter well. Crunch is for Ghost-types and Fire Punch is the compromise move that hits both Levitating Ghost-type Pokémon like Gengar and Steel-type Pokémon.</p>

[Additional Comments]

<p>Snorlax is outrunning little if anything, so instead of Speed, EVs have been invested in its Special Defense. This way, Snorlax maintains a reasonable degree of special survivability with which to switch in against special attackers. Additionally, its ability, Thick Fat, furthers that goal.</p>

<p>As is the case with most Choice Banders, prediction is the best and easiest counter. When your opponent predicts Normal-type attacks, they'll switch in a Ghost- or Steel-type. The same goes for when they predict Earthquake (they'll switch in a Flying-type or Levitating Pokemon). Work around this by trying to be a bit unpredictable (but do not take unnecessary risks!). Your team can also support Choice Band Snorlax by handling Ghosts with Ghost-type or Dark-type attacks of your own, or Pursuit users. Gengar is a very common switch-in to Choice Band Snorlax because of its immunity to Body Slam, Earthquake, Selfdestruct, and Superpower. To deal with this, Weavile, Tyranitar, Metagross, and Scizor can all trap Gengar with Pursuit (be wary of Focus Blast when using the former two though). Blissey also stops Gengar cold; even Focus Blast isn't enough to scare Blissey off.</p>

<p>Celebi and Suicune can also stop Choice Band Snorlax with their high defenses. Pokemon with high-power Fire- or Bug-type attacks can defeat Celebi with relative ease; Heatran or Heracross make good options. Roserade and Celebi's Leaf Storms do hefty amounts of damage to Suicune, 2HKOing even the bulkiest versions.</p>


[SET]
name: Offensive Lax
move 1: Body Slam / Return
move 2: Earthquake
move 3: Crunch / Fire Punch
move 4: Selfdestruct / Fire Punch
item: Leftovers
nature: Adamant
EVs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]

<p>One of the issues that Choice Band Snorlax faces is that several Pokemon can easily come in on their resistance or immunity to one of its moves and force it out while they set up. Even Pokemon that Snorlax can normally wall like Heatran, Gengar, and Zapdos can be quite bothersome if you are locked into a move that is unable to damage them. This set remedies that problem by giving Snorlax the freedom to use any of its moves, while still having a good amount of offensive power.</p>

<p>As with the other sets, Body Slam is the preferred option for STAB. Although Return is more powerful, the 30% chance of paralysis offered by Body Slam is simply too good to pass up, especially against Scizor or Salamence. Earthquake hits many of the Pokemon who resist your STAB, easily OHKOing Heatran and Magnezone while doing decent damage to Tyranitar. It is also useful against Zapdos, as it can potentially outstall you with Roost. Crunch hits those Ghost-types that are immune to most of your other moves, most notably Gengar and the Rotom Appliances. With STAB and an effective 400 Base Power, Selfdestruct can even OHKO several Pokemon that resist it, including Scizor and minimum HP Tyranitar (with Stealth Rock factored in). It is generally the better option, and can be used as a last resort or just to deal serious damage to anything that isn't immune to it. Fire Punch is also a good alternative over Selfdestruct or Crunch, as it still OHKOes Scizor, 2HKOes Forretress, and 2HKOes Gengar, which it loses to anyways even with Crunch.</p>

<p>Another EV spread option for Offensive Lax is 156 HP / 252 Atk / 100 Def. This gives Snorlax more physical bulk rather than focusing on its Special Defense, making Snorlax a much tougher threat to take down. 156 HP and 100 Def EVs allow Snorlax to always survive Adamant 232 Atk LO (no DD) Salamence's Outrage, giving it an opportunity to paralyze it with Body Slam or just explode in its face. This spread also allows it to better handle the likes of Scizor and Metagross. Surprisingly, it even gives Snorlax a chance at surviving Machamp's DynamicPunch without Stealth Rock in play (does 88.80% - 104.80%)</p>

[Additional Comments]

<p>Just like with the Choice Band set, 252 EVs are allocated to Special Defense because it allows Snorlax to sufficiently take hits from most special attackers. However, if one opts for maximum leftovers recovery, a 16 HP / 252 Atk / 252 SpD spread is recomended, as it hits Snorlax's first Leftovers recovery mark.</p>

<p>As is the case with the Choice Band set, Ghost-types such as Rotom-A and Spiritomb stop this set cold, even more so because of this set's lack of power. In that respect, Heracross pairs well with this Snorlax. Heracross can take Will-O-Wisps from Spiritomb and Rotom-A and threaten them with its powerful attacks. Spiritomb takes neutral damage from Megahorn, and Rotom-A is hit super effectively by Night Slash and Pursuit.</p>

<p>Steel-types with high Defense also counter this set well (for example, Skarmory, and Forretress if Snorlax lacks Fire Punch). Magnezone helps in this regard, as it can trap and kill Skarmory and Forretress with ease. Heatran and Infernape also scare away Skarmory and Forretress, though they both need to watch out for Forretress' Earthquake, and the latter has to be wary of Skarmory's Brave Bird.</p>


[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Body Slam
move 4: Earthquake / Crunch
item: Leftovers
nature: Careful
EVs: 244 HP / 28 Def / 236 SpD

[SET COMMENTS]

<p>Sleep Talk Snorlax sacrifices the sweeping potential of Curselax in exchange for improved durability, as it is no longer switch-in bait while it is Resting. Indeed, Snorlax is excellent for absorbing sleep for the rest of its team, as it trumps many sleepers, such as Roserade and Breloom. As this set will likely remain at the 256 Attack it starts out with unless one intends to Baton Pass Attack boosts to it, Body Slam's paralysis chance becomes a greater deterrent to set-up Pokémon than Return's straightforward damage, and consequently is significantly more favored. Earthquake and Crunch still work the same way as on Curselax, and are generally the best options for the last slot. However, Fire Blast can be used for hitting Steel-types like Skarmory better than Fire Punch. As most Steel-types have higher Defense than Special Defense, Fire Punch's lower Base Power will ultimately do less damage than Fire Blast, despite Snorlax's higher Attack. Another option for the last slot is Whirlwind, as Snorlax can also specialize in pHazing stat boosters and racking up Spikes damage. </p>

[Additional Comments]

<p>As this Snorlax is used exclusively for walling special attacks and shouldn't be taking any strong physical attacks, it is even more special defensively oriented than Curselax. However, a small dash of Defense is available for taking the occasional weaker physical attack. If one opts for Fire Blast, then Sassy nature is required for the guaranteed OHKO on the standard Forretress; Snorlax isn't going to use its Speed for much anyways. </p>

<p>Sleep Talk Snorlax might prove to be set up fodder for several Pokemon (as is the problem with most RestTalkers). Gyarados and Salamence in particular can come in while Snorlax Rests and Dragon Dance while it sleeps; the only thing they need to watch out for is paralysis from Body Slam. Vaporeon and Celebi stop Gyarados cold, even if it gets a Dragon Dance under its belt. Dragon Dance Salamence is a bit harder to counter; Porygon2, Bronzong, and Skarmory do a good job, though the latter two need to watch out for Fire Blast. Fighting-types can also switch into a sleeping Snorlax and OHKO it with Close Combat (or any other strong Fighting move). As stated above, Weezing and Dusknoir counter Fighting-types well. Suicune and Celebi also counter Fighting-types nicely, though Celebi cannot defeat Heracross unless it's locked into Close Combat or Stone Edge.</p>

[Team Options]

<p>Snorlax does well when coupled with sandstorm, provided by Tyranitar or Hippowdon, and Toxic Spikes; this will wear down opposing Pokemon while Snorlax sets up Curse and outstalls them with Rest.</p>

<p>As mentioned above, Snorlax has a lot of trouble dealing with Suicune, Celebi, and Hippowdon. Having Pokemon with strong Grass-, Electric-, and Fire-type attacks is helpful when dealing with these Pokemon. All three of these Pokemon are susceptible to Toxic Spikes, especially Celebi and Hippowdon. Roserade is a good option to pair with Snorlax because of this; it can set up Toxic Spikes, absorb them as well, and deal with Suicune and Hippowdon with Leaf Storm or Grass Knot.</p>

<p>Being a pure Normal-type, Snorlax only has one weakness - Fighting. Unfortunately, Fighting attacks are very common in Standard play and are usually very powerful. Ghost-types, such as Rotom-A, Dusknoir, or Spiritomb, do well when paired with Snorlax because they are immune to Fighting-type attacks. Snorlax can also fight off opposing Ghost-types; it is immune to Ghost attacks and can threaten Ghost-types with Crunch or Pursuit.</p>

<p>Snorlax is one of the few Pokemon that rivals Blissey in special walling. However, like Blissey, Snorlax's Defense is a major weak point. Having Pokemon with Will-O-Wisp, like Rotom-A, is a good idea to cover that weakness. Rotom-A can also threaten Celebi with Shadow Ball and Suicune with Thunderbolt. Choice Band Snorlax is stopped cold by Pokemon like Skarmory and Forretress. Magnezone is a good Pokemon to use in that respect because it can trap Skarmory and Forretress and kill them with Thunderbolt and Hidden Power Fire respectively.</p>

<p>When using Curse Snorlax, it is recommended to save Snorlax until mid-late game, after you KO your opponent's Fighting-types. After a Curse or two, your opponent will be hard-pressed to do enough damage to Snorlax to KO it, especially if all of their Pokemon with Fighting attacks have been defeated.</p>

[Optional Changes]

<p>Pursuit is a very good move to essentially trap Gengar, Mismagius, and many Psychics, who have good reason to fear Snorlax, but is unfortunately illegal with Selfdestruct. Ice Punch significantly hurts Dragons like Salamence, and ThunderPunch annihilates Gyarados, but neither is extremely useful on Snorlax. Zen Headbutt is super effective on Gengar and Weezing, but will not OHKO the latter before it uses Haze and is merely a less accurate Crunch replacement for the former. Focus Punch can deliver a very powerful hit on Rhyperior and Bronzong, and OHKO Tyranitar, but generally it is outclassed by Earthquake or Fire Punch. Instead of attacking Metagross and Tyranitar directly, Snorlax can also make them faint through its massive HP and Counter; Snorlax will usually survive any physical hit that isn't Fighting-type or boosted more than once. Superpower is a nice physical move to be added on the Choice Band set, but it competes for a moveslot when Earthquake does most of its job and Crunch and Fire Punch can help Snorlax handle more Pokemon.</p>

<p>Snorlax gets Whirlwind in DP, but in sets other than RestTalk, it is usually much better suited to killing its opposition than blowing their boosts away. Amnesia and Charm can lighten the hits Snorlax receives, but Snorlax would much rather Curse against physical hits and just attack special attackers; Charm can force a few switches to gain Stealth Rock and Spikes damage, though. Belly Drum is an explosive alternative to Curse, but unfortunately Snorlax is, as already noted several times, extremely slow, and its Defense is just passable. However, along with Block, a timely Belly Drum can be deadly for the opposition once all Ghost-types have been picked off by Pursuit. Yawn is another move that can force switches and works well with Belly Drum.</p>

<p>As expected for a Normal-type, Snorlax receives a host of special attacks to use off its pitiful base 65 Special Attack. Other than Fire Blast, Ice Beam and Surf are the only ones that would possibly have any practical application. Ice Beam can score an unexpected KO on Gliscor provided you run lots of Special Attack EVs, but Surf hits Rhyperior decently even in sandstorm conditions and thoroughly guts it if such conditions are nonexistent. However, it does at maximum, assuming Snorlax has no Special Attack EVs, a pathetic 23% on Tyranitar.</p>

<p>In general, Thick Fat is the more useful ability, especially when coupled with Rest, as Rest will rid Snorlax of any poisoning it suffers. Thick Fat grants an effective resistance to Ice and Fire, two of the most common special attacking types. Additionally, it is pivotal to countering Heatran, especially when Snorlax doesn't have Earthquake to OHKO it, and is an excellent buffer for a predicted switch-in on Weavile's Ice Punch and such. However, if one elects to forgo Rest, Immunity still has some utility, especially against Toxic Spikes. When using Selfdestruct, Thick Fat is recommended, as Snorlax generally won't mind being poisoned when it is about to blow up.</p>

[Counters]

<p>Snorlax is nowhere as impregnable as it was during previous generations, and therefore has many potential counters; note that whatever counters Curselax tends to counter the Sleep Talk set as well. Strong Fighting-types that can survive a Body Slam tend to work excellently. Choice Band Heracross, Machamp, and Gallade's Close Combat will always OHKO the standard Curselax even after one Curse. Hariyama has Cross Chop, which might get a critical hit and strike through Curse; if Hariyama doesn't want to push its luck, it can also Whirlwind Snorlax out. If Curselax doesn't have Crunch or Fire Punch, Gengar, Mismagius, and the Rotom Appliances are absolutely impervious to its assaults and can Focus Blast, Calm Mind, or Charge Beam up, respectively. If it doesn't have Earthquake or Fire Punch, Metagross can switch in on a Body Slam (beware of paralysis) or Crunch and 2HKO with Choice Banded Meteor Mash, assuming Snorlax uses Curse immediately after the first Meteor Mash. The same follows for Choice Band Tyranitar regarding sets without Earthquake. Rhyperior's high Defense and Solid Rock reduces even unboosted Earthquake damage to less than 20%, allowing it to strike back safely with Earthquake. Regirock doesn't have as much initial power, but doesn't care about Earthquake either, and can match Snorlax with Psych Up or can Curse on its own.</p>

<p>Snorlax can also be beaten by special attackers other than Ghosts. If it doesn't have Earthquake or Fire Punch, even Curselax falls to Calm Mind Jirachi, whose high Defense and Steel-typing shield it from Crunch. Suicune with Roar can stat up alongside Snorlax and Roar it out whenever it gets too many boosts. Both physical and special Lucario will triumph against Snorlax that elect to have Crunch as the auxiliary move; the physical versions will often OHKO with Close Combat, assuming Snorlax doesn't have any Curses, and the special versions with Choice Specs easily 2HKO with Aura Sphere regardless.</p>

<p>Tangrowth and Celebi have high Defense with which to take Body Slam and Fire Punch, and can land a Leech Seed on Snorlax. Although neither is capable of doing much direct damage to Snorlax, Leech Seed will sap Snorlax's high HP, which will help whichever counter comes in next. </p>

<p>Skarmory's high Defense lets it take on any Snorlax with ease, except those carrying Fire Blast, while it lays down Spikes or Stealth Rock and Whirlwinds Snorlax out when it becomes uncomfortably laden with Curses. However, it can't do any real damage against it and therefore loses if Snorlax is the last Pokémon. Weezing, on the other hand, trades reliable healing and field-affecting moves for Haze, which wipes out Snorlax's Curses at any time, and disregard for Fire Blast. Gliscor can Taunt to stop Snorlax from Cursing in the short term; if it has Swords Dance, it can set up and Baton Pass to a more powerful attacker.</p>

<p>Trick pretty much shuts down just about every Snorlax set. As such, Snorlax needs to tread much more carefully as several Pokémon it can normally safely switch into, including Gengar, Jirachi, Azelf, and the Rotom Appliances, have access to Trick.</p>
 
Overview+Curselax
Snorlax, once among the most dominant Pokémon in the entire game, has taken a dramatic fall from grace in D/P. The advent of extremely powerful special attackers, like Azelf and Porygon-Z, that essentially necessitate the use of sturdier special walls like Blissey, Focus Blast and Aura Sphere from competent special attackers Snorlax could previously wall, such as Gengar and Alakazam, and the plethora of special attackers that access to Trick has combined to take Snorlax down a few notches. (this sentence is way too long) Strong physical attacks responsible for the renewed popularity of Machamp, Heracross, and others have also limited the pool of Pokémon Snorlax can switch in on safely. However, with incapacitating Paralysis from Body Slam and Thick Fat allowing Snorlax to become among the most reliable counters to Fire- and Ice-types, Snorlax still has a place in many teams. </p>

[SET]
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest / Selfdestruct
move 4: Earthquake / Crunch / Fire Punch
item: Leftovers
nature: Careful
EVs: 168 HP / 120 Def / 220 SpD

[SET COMMENTS]

<p> While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive D/P metagame. However, it still poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of paralysis versus power. Double-Edge is not considered on this set because unlike in previous generations, Snorlax can't afford to squander its HP on recoil damage.</p>

<p> The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to D/P, Rest was overwhelmingly more useful. But in D/P, Selfdestruct, an emergency resource used to combat an unexpected reversal (?), has risen to a level plane with it, as sleeping for two turns is a significantly greater liability. For the last move, Earthquake and Crunch hit Tyranitar/Metagross and Mismagius/Gengar for super effective damage, respectively. Fire Punch is the compromise option, dealing well with both the Ghosts and Metagross. Tyranitar still switches in with impunity, however.</p>

[Additional Comments]

<p> The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide slightly greater overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8, and therefore Snorlax would be more susceptible to residual damage. This spread focuses primarily on improving its specially defensive capabilities, but also maintaining solidity in the physically defensive sector to make switching in and taking attacks after a few Curses easier. While investing some EVs in Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in D/P; even with this spread, Snorlax can take up to 54% from a Choice Specs Modest Salamence's Draco Meteor, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 83% from a Life Orb Modest Porygon-Z's Nasty Plotted Adaptability Tri Attack. (the latter two of these are extremely rare)</p>

<p> Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax, so Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, and can threaten back with Will-O-Wisp. While Heracross loves taking Will-O-Wisps, it will not like taking Fire Punch, Overheat, or Flamethrower, respectively. Gliscor is another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses.</p>

<p> Celebi, Suicune, and Swampert also stop Curselax. Each of these Pokemon has high Defense, and they all have the ability to pseudo-haze (Celebi with Perish Song, the latter two with Roar). Heatran, Heracross, and Infernape do well to stop Celebi, but Heatran and Infernape need to watch out for Thunder Wave and Earth Power/Psychic. Heracross can obliterate Celebi with Megahorn, or Pursuit it as Celebi switches out. Scizor also scares Celebi away if it lacks Hidden Power Fire. Magnezone, Celebi, and Roserade stop Suicune (though Ice Beam does a hefty amount to Roserade and Celebi) because they can hit Suicune with powerful, super effective STAB attacks. The latter two also counter Swampert easily.</p>

CB

As a wall, Snorlax is a bit lacklustre (edit: whoops, sorry. UK/US english difference) in D/P, but as a Choice Bander, it is as stable as they come. Instead of fretting over which Pokémon will stop it, Choice Band Snorlax is equipped to handle anything Curselax might not. Body Slam still supersedes Return on this set, as Choice Band Snorlax, being one of the slowest Pokémon available, prefers 30% paralysis over immediate power, unlike many of its Choice brethren. Due to STAB, Snorlax’s Selfdestruct is one of the most powerful attacks in the Pokémon franchise; it is Snorlax’s best move when it is low on health and even has a small chance of OHKOing the standard Skarmory (OHKOing on average with Stealth Rock). Earthquake is standard fare for Metagross and Jirachi, and also prevents Snorlax from being walled by Heatran, a Pokemon that Snorlax can counter well. Crunch is for Ghost-types and Fire Punch is the compromise move that hits both Levitating Ghost-type Pokémon like Gengar and Steel-type Pokémon.</p>

[Additional Comments]

<p> Snorlax is outrunning little if anything, so instead of Speed, EVs have been invested in its Special Defense. This way, Snorlax maintains a reasonable degree of special survivability with which to switch in against special attackers. Additionally, its ability, Thick Fat, furthers that goal.</p>

<p> As is the case with most Choice Banders, prediction is the best and easiest counter. When your opponent predicts Normal-type attacks, they'll switch in a Ghost- or Steel-type. The same goes for when they predict Earthquake (they'll switch in a Flying-type or Levitating Pokemon). Work around this by trying to be a bit unpredictable (but do not take unnecessary risks!). Your team can also support CBLax (If you want to say this, you need to change the name of the set) too by handling Ghosts with Ghost or Dark attacks of your own, or Pursuit users. Gengar is a very common switch-in to CBLax because of its immunity to Body Slam, Earthquake, Selfdestruct, and Superpower. To deal with this, Weavile, Tyranitar, Metagross, and Scizor can all trap Gengar with Pursuit (be wary of Focus Blast when using the former two though). Blissey also stops Gengar cold; even Focus Blast isn't enough to scare Blissey off (not if it has pain split).</p>

<p> Celebi and Suicune can also stop Choice Band Snorlax with their high defenses. Pokemon with high-power Fire- or Bug-type attacks can defeat Celebi with relative ease; Heatran or Heracross make good options. Roserade and Celebi's Leaf Storms do hefty amounts of damage to Suicune, 2HKOing even the bulkiest versions.</p>

Offensive

One of the issues that Choice Band Snorlax faces is that several Pokemon can easily come in on their resistance or immunity to one of its moves and force it out while they set up. Even Pokemon that Snorlax can normally wall like Heatran, Gengar, and Zapdos can be quite bothersome if you are locked into a move that is unable to damage them. This set remedies that problem by giving Snorlax the freedom to use any of its moves, while still having a good amount of offensive power.</p>

<p>As with the other sets, Body Slam is the preferred option for STAB. Although Return is more powerful, the 30% chance of paralysis offered by Body Slam is simply too good to pass up, especially against Scizor or Salamence. Earthquake hits many of the Pokemon who resist your STAB, easily OHKOing Heatran and Magnezone while doing decent damage to Tyranitar. It is also useful against Zapdos, as it can potentially outstall you with Roost. Crunch hits those Ghost-types that are immune to most of your other moves, most notably Gengar and the Rotom Appliances. With STAB and an effective 400 Base Power, Selfdestruct can even OHKO several Pokemon that resist it, including Scizor and minimum HP Tyranitar (with Stealth Rock factored in). It is generally the better option, and can be used as a last resort or just to deal serious damage to anything that isn't immune to it. Fire Punch is also a good alternative over Selfdestruct, as it still OHKOes Scizor and 2HKOes Forretress.</p>



Changes in bold; removals in red. Good analysis.

I'm not sure whether Pursuit deserves a mention on the CB set. I've never used it, but it seemed fairly effective when used against me
 
Just a small comment. On the line: "While Heracross loves taking Will-O-Wisps, it will not like taking Fire Punch, Overheat, or Flamethrower, respectively."

I think you should reword it to "While Heracross doesn't mind switching into Will-O-Wisp, thanks to Guts, it has trouble dealing with Fire Punch, Overheat, and Flamethrower."

This just sounds better than what you have. The rest seems okay, I'll have another look later.
 
You're missing <p> tags in Optional Changes. Oh, and the correct term is DP, not D/P. ;]
 
Hi.

BOLD = addition
BLUE = remove
RED = comments
143.png

http://www.smogon.com/dp/pokemon/snorlax

[Overview]

<p> Snorlax, once among the most dominant Pokémon in the entire game, has taken a dramatic fall from grace in D/P. The advent of extremely powerful special attackers, like Azelf and Porygon-Z, (both mentioned special attackers are uncommon. Latias should be mentioned and perhaps Life Orb Starmie or Gengar) that essentially necessitate the use of sturdier special walls, such as Blissey. Focus Blast and Aura Sphere from competent special attackers Snorlax could previously wall, such as Gengar and Alakazam, and the plethora of special attackers that have access to Trick has combined to taken Snorlax down a few notches. Strong physical attacks responsible for the renewed popularity of Machamp, Heracross, and others have also limited the pool of Pokémon Snorlax can switch in on safely(this sentence doesn't make sense. Machamp is a strong physical attacker, how is it responsible for renewing Machamp's popularity? Would Snorlax switch into these Pokemon if they weren't popular?). However, with incapacitating Paralysis from Body Slam and Thick Fat that allows Snorlax to become among the most reliable counters to Fire- and Ice-types, Snorlax still has a place on many teams. </p>

[SET]
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest / Selfdestruct
move 4: Earthquake / Crunch / Fire Punch
item: Leftovers
nature: Careful
EVs: 168 HP / 120 Def / 220 SpD

[SET COMMENTS]

<p> While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive D/P metagame. It still, however, (sounds better) poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of paralysis versus power. Double-Edge is not considered on this set because unlike previous generations, Snorlax can't afford to squander its HP on recoil damage. (at this point in D/P, this sentence really is not needed)</p>

<p> The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to D/P, Rest was overwhelmingly more useful. But in D/P, Selfdestruct, an emergency resource used to combat an unexpected reversal, has risen to a level plane with it, (this sentence is difficult to understand. I can only guess what an unexpected reversal is)as sleeping for two turns is a significantly greater liability. For the last move, Earthquake and Crunch hit Tyranitar / Metagross and Rotom-A / Gengar for super effective damage, respectively. Fire Punch is the compromise option, dealing well with both the Ghosts and Metagross. Tyranitar still switches in with impunity, however.</p>

[Additional Comments]

<p> The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide slightly more overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8 and therefore more susceptible to residual damage. This spread focuses primarily on improving its special defensive capabilities, but also maintaining solidity in its physically defensive sector to make switching in and taking attacks after a few Curses easier. While investing some EVs into Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in D/P; even with this spread, Snorlax can take up to 54% from a Choice Specs Modest Salamence's Draco Meteor, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 83% from a Life Orb Modest Porygon-Z's Nasty Plotted Adaptability Tri Attack(again, these Pokemon are uncommon. You must update these comments so they are relevant. I suggest mentioning Latias first of all.). </p>

<p> Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax, so Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, and can threaten back with Will-O-Wisp. While Heracross loves taking Will-O-Wisps, it will not like taking Fire Punch, Overheat, or Flamethrower, respectively. Gliscor is another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses.</p>

<p> Celebi, Suicune, and Swampert also stop Curselax. Each of these Pokemon have high Defense, and they all have the ability to pseudo-haze (Celebi with Perish Song, the latter two with Roar). Heatran, Heracross, and Infernape do well to stop Celebi, but Heatran and Infernape need to watch out for Thunder Wave and Earth Power/Psychic. Heracross can obliterate Celebi with Megahorn, or Pursuit it as Celebi switches out. Scizor also scares Celebi away if it lacks Hidden Power Fire. Magnezone, Celebi, and Roserade stop Suicune (though Ice Beam does a hefty amount to Roserade and Celebi) because they can hit Suicune with powerful, super effective STAB attacks. The latter two also counter Swampert easily.</p>

[SET]
name: Choice Band
move 1: Body Slam / Return
move 2: Selfdestruct / Pursuit (very good move and traps multiple pokemon)
move 3: Earthquake
move 4: Crunch / Fire Punch
item: Choice Band
nature: Adamant
EVs: 4 HP / 252 Atk / 252 SpD


[SET COMMENTS]

<p> As a wall, Snorlax is a bit lackluster in D/P, but as a Choice Bander, it is as stable as they come. Instead of fretting over which Pokémon will stop it, Choice Band Snorlax is equipped to handle anything Curselax might not. Body Slam still supersedes Return on this set, as Choice Band Snorlax, being one of the slowest Pokémon available, prefers 30% paralysis over immediate power, unlike many of its Choice brethren. Due to STAB, Snorlax’s Selfdestruct is one of the most powerful attacks in the Pokémon franchise; it is Snorlax’s best move when it is low on health and even has a small chance of OHKOing the standard Skarmory (OHKOing on average with Stealth Rock). Earthquake is standard fare for Metagross and Jirachi, and also prevents Snorlax from being walled by Heatran, a Pokemon that Snorlax can counter well. Crunch is for Ghost-types and Fire Punch is the compromise move that hits both Levitating Ghost-type Pokémon like Gengar and Steel-type Pokémon.</p>

[Additional Comments]

<p> Snorlax is outrunning little if anything, so instead of Speed, EVs have been invested in its Special Defense. This way, Snorlax maintains a reasonable degree of special survivability with which to switch in against special attackers. Additionally, its ability, Thick Fat, furthers that goal.</p>

<p> As is the case with most Choice Banders, prediction is the best and easiest counter. When your opponent predicts Normal-type attacks, they'll switch in a Ghost- or Steel-type. The same goes for when they predict Earthquake (they'll switch in a Flying-type or Levitating Pokemon). Work around this by trying to be a bit unpredictable (but do not take unnecessary risks!). Your team can also support Choice Band Snorlax too by handling Ghost-types with Ghost-type or Dark-type attacks of your own, or Pursuit users. Gengar is a very common switch-in to Choice Band Snorlax because of its immunity to Body Slam, Earthquake, Selfdestruct, and Superpower. To deal with this, Weavile, Tyranitar, Metagross, and Scizor can all trap Gengar with Pursuit (be wary of Focus Blast when using the former two though). Blissey also stops Gengar cold; even Focus Blast isn't enough to scare Blissey off.</p>

<p> Celebi and Suicune can also stop Choice Band Snorlax with their high defenses. Pokemon with high-power Fire- or Bug-type attacks can defeat Celebi with relative ease; Heatran or Heracross make good options. Roserade and Celebi's Leaf Storms do hefty amounts of damage to Suicune, 2HKOing even the bulkiest versions.</p>

[SET]
name: Offensive Lax
move 1: Body Slam / Return
move 2: Earthquake
move 3: Crunch
move 4: Selfdestruct / Fire Punch
item: Leftovers
nature: Adamant
EVs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]

<p>One of the issues that Choice Band Snorlax faces is that several Pokemon can easily come in on their resists and immunities to one of its moves and force it out while they set up. Even Pokemon that Snorlax can normally wall like Heatran, Gengar, or Zapdos can be quite bothersome if they manage to leave you locked into a move that would be unable to damage them. This set remedies that problem by giving Snorlax the freedom to use any of its moves, while still having a good amount of offensive power.</p>

<p>As with the other sets, Body Slam is the preferred option for STAB. Although Return is more powerful, the 30% chance of paralysis offered by Body Slam is simply too good to pass up, especially against Scizor or Salamence. Earthquake hits many of the Pokemon who resist your STAB, easily OHKOing Heatran and Magnezone while doing decent damage to Tyranitar. It is also useful against Zapdos, as it can potentially outstall you with Roost. Crunch hits those Ghost-types that are immune to most of your other moves, most notably Gengar and the Rotom Appliances. With STAB and 200 Base Power, Selfdestruct can even OHKO several Pokemon that resist it, including Scizor and minimum HP Tyranitar (with Stealth Rock factored in). It is generally the better option, and can be used as a last resort or just to deal serious damage to anything that isn't immune to it. Fire Punch is also a good alternative over Selfdestruct, as it still OHKOes Scizor and 2HKOes Forretress.</p>

[Additional Comments]

<p>Just like with the Choice Band set, 252 EVs are allocated to Special Defense because it allows Snorlax to sufficiently take hits from most special attackers.</p>

<p>As is the case with the Choice Band set, Ghost-types such as Rotom-A and Spiritomb stop this set cold, even more so because of this set's lack of power. In that respect, Heracross pairs well with this Snorlax. Heracross can take Will-O-Wisps from Spiritomb and Rotom-A and threaten them with its powerful attacks. Spiritomb takes neutral damage from Megahorn, and Rotom-A is hit super effectively by Night Slash and Pursuit.</p>

<p>Steel-types with high Defense also counter this set well (for example, Skarmory, and Forretress if Snorlax lacks Fire Punch). Magnezone helps in this regard, as it can trap and kill Skarmory and Forretress with ease. Heatran and Infernape also scare away Skarmory and Forretress, though they both need to watch out for Forretress' Earthquake, and the latter has to be wary of Skarmory's Brave Bird.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Body Slam
move 4: Earthquake / Crunch / Fire Blast <-- (wtf)
item: Leftovers
nature: Careful / Sassy
EVs: 244 HP / 28 Def / 236 SpD

[SET COMMENTS]

<p>Sleep Talk Snorlax sacrifices the sweeping potential of Curselax in exchange for improved durability, as it is no longer switch-in bait while it is Resting. Indeed, Snorlax is excellent for absorbing sleep for the rest of its team, as it trumps many sleepers, such as Gengar and Milotic(both are uncommon! I'd focus this set on other status attacks snorlax can take from like Rotom-A). As this set will likely remain at the 256 Attack it starts out with unless one intends to Baton Pass Attack boosts to it, Body Slam's paralysis chance becomes a greater deterrent to set-up Pokémon than Return's straightforward damage, and consequently is significantly more favored. Earthquake and Crunch still work the same way as on Curselax, but Fire Blast has replaced Fire Punch for hitting Steel-types. As most Steel-types have higher Defense than Special Defense, Fire Punch's lower Base Power will ultimately do less damage than Fire Blast, despite Snorlax's higher Attack. </p>

[Additional Comments]

<p>As this Snorlax is used exclusively for walling special attacks and shouldn't be taking any strong physical attacks, it is even more special defensively oriented than Curselax. However, a small dash of Defense is available for taking the occasional weaker physical attack. Sassy nature is required on sets with Fire Blast for the guaranteed OHKO on the standard Forretress; Snorlax isn't going to use its Speed for much anyways.</p>

<p>Sleep Talk Snorlax might prove to be set up fodder for several Pokemon (as is the problem with most RestTalkers). Gyarados and Salamence in particular can come in while Snorlax Rests and Dragon Dance while it sleeps; the only thing they need to watch out for is paralysis from Body Slam. Vaporeon and Celebi stop Gyarados cold, even if it gets a Dragon Dance under its belt. Dragon Dance Salamence is a bit harder to counter; Porygon2, Bronzong, and Skarmory do a good job, though the latter two need to watch out for Fire Blast. Fighting-types can also switch into a sleeping Snorlax and OHKO it with Close Combat (or any other strong Fighting move). As stated above, Weezing and Dusknoir counter Fighting-types well. Suicune and Celebi also counter Fighting-types nicely, though Celebi cannot defeat Heracross unless it's locked into Close Combat or Stone Edge.</p>

[Team Options]

<p>Snorlax does well when coupled with sandstorm, provided by Tyranitar or Hippowdon, and Toxic Spikes; this will wear down opposing Pokemon while Snorlax sets up Curse and outstalls them with Rest.</p>

<p>As mentioned above, Snorlax has a lot of trouble dealing with Suicune, Celebi, and Hippowdon. Having Pokemon with strong Grass-, Electric-, and Fire-type attacks is helpful when dealing with these Pokemon. All three of these Pokemon are susceptible to Toxic Spikes, especially Celebi and Hippowdon. Roserade is a good option to pair with Snorlax because of this; it can set up Toxic Spikes, absorb them as well, and deal with Suicune and Hippowdon with Leaf Storm or Grass Knot.</p>

<p>Being a pure Normal-type, Snorlax only has one weakness - Fighting. Unfortunately, Fighting attacks are very common in Standard play and are usually very powerful. Ghost-types, such as Rotom-A, Dusknoir, or Spiritomb, do well when paired with Snorlax because they are immune to Fighting-type attacks. Snorlax can also fight off opposing Ghost-types; it is immune to Ghost attacks and can threaten Ghost-types with Crunch or Pursuit.</p>

<p>Snorlax is one of the few Pokemon that rivals Blissey in special walling. However, like Blissey, Snorlax's Defense is a major weak point. Having Pokemon with Will-O-Wisp, like Rotom-A, is a good idea to cover that weakness. Rotom-A can also threaten Celebi with Shadow Ball and Suicune with Thunderbolt. Choice Band Snorlax is stopped cold by Pokemon like Skarmory and Forretress. Magnezone is a good Pokemon to use in that respect because it can trap Skarmory and Forretress and kill them with Thunderbolt and Hidden Power Fire respectively.</p>

<p>When using Curse Snorlax, it is recommended to save Snorlax until mid-late game, after you KO your opponent's Fighting-types. After a Curse or two, your opponent will be hard-pressed to do enough damage to Snorlax to KO it, especially if all of their Pokemon with Fighting attacks have been defeated.</p>

[Optional Changes]

Pursuit is a very good move to essentially trap Gengar, Mismagius, and many Psychics, who have good reason to fear Snorlax, but is unfortunately illegal with Selfdestruct. Ice Punch significantly hurts Dragons like Salamence, and ThunderPunch annihilates Gyarados, but neither is extremely useful on Snorlax. Zen Headbutt is super effective on Gengar and Weezing, but will not OHKO the latter before it uses Haze and is merely a less accurate Crunch replacement for the former. Focus Punch can deliver a very powerful hit on Rhyperior and Bronzong, and OHKO Tyranitar, but generally it is outclassed by Earthquake or Fire Punch. Instead of attacking Metagross and Tyranitar directly, Snorlax can also make them faint through its massive HP and Counter; Snorlax will usually survive any physical hit that isn't Fighting-type or boosted more than once. Superpower is a nice physical move to be added on the Choice Band set, but it competes for a moveslot when Earthquake does most of its job and Crunch and Fire Punch can help Snorlax handle more Pokemon.

Snorlax gets Whirlwind in D/P, but as an offensive wall, it is usually much better suited to killing its opposition than blowing their boosts away. Amnesia and Charm can lighten the hits Snorlax receives, but Snorlax would much rather Curse against physical hits and just attack special attackers; Charm can force a few switches to gain Stealth Rock and Spikes damage, though. Belly Drum is an explosive alternative to Curse, but unfortunately Snorlax is, as already noted several times, extremely slow, and its Defense is just passable. However, along with Block, a timely Belly Drum can be deadly for the opposition once all Ghost-types have been picked off by Pursuit. Yawn is another move that can force switches and works well with Belly Drum.

As expected for a Normal-type, Snorlax receives a host of special attacks to use off its pitiful base 65 Special Attack. Other than Fire Blast, Ice Beam and Surf are the only ones that would possibly have any practical application. Ice Beam can score an unexpected KO on Gliscor provided you run lots of Special Attack EVs, but Surf hits Rhyperior decently even in sandstorm conditions and thoroughly guts it if such conditions are nonexistent. However, it does at maximum, assuming Snorlax has no Special Attack EVs, a pathetic 23% on Tyranitar.

In general, Thick Fat is the more useful ability, especially when coupled with Rest, as Rest will rid Snorlax of any poisoning it suffers. Thick Fat grants an effective resistance to Ice and Fire, two of the most common special attacking types. Additionally, it is pivotal to countering Heatran, especially when Snorlax doesn't have Earthquake to OHKO it, and is an excellent buffer for a predicted switch-in on Weavile's Ice Punch and such. However, if one elects to forgo Rest, Immunity still has some utility, especially against Toxic Spikes. When using Selfdestruct, Thick Fat is recommended, as Snorlax generally won't mind being poisoned when it is about to blow up.

[Counters]

<p>Snorlax is nowhere as impregnable as it was during previous generations, and therefore has many potential counters; note that whatever counters Curselax tends to counter the Sleep Talk set as well. Strong Fighting-types that can survive a Body Slam tend to work excellently. Choice Band Heracross, Machamp, and Gallade's Close Combat will always OHKO the standard Curselax even after one Curse. Hariyama has Cross Chop, which might get a critical hit and strike through Curse; if Hariyama doesn't want to push its luck, it can also Whirlwind Snorlax out. If Curselax doesn't have Crunch or Fire Punch, Gengar, Mismagius, and the Rotom Appliances are absolutely impervious to its assaults and can Focus Blast, Calm Mind, or Charge Beam up, respectively. If it doesn't have Earthquake or Fire Punch, Metagross can switch in on a Body Slam (beware of paralysis) or Crunch and 2HKO with Choice Banded Meteor Mash, assuming Snorlax uses Curse immediately after the first Meteor Mash. The same follows for Choice Band Tyranitar regarding sets without Earthquake. Rhyperior's high Defense and Solid Rock reduces even unboosted Earthquake damage to less than 20%, allowing it to strike back safely with Earthquake. Regirock doesn't have as much initial power, but doesn't care about Earthquake either, and can match Snorlax with Psych Up or can Curse on its own.</p>

<p>Snorlax can also be beaten by special attackers other than Ghosts. If it doesn't have Earthquake or Fire Punch, even Curselax falls to Calm Mind Jirachi, whose high Defense and Steel-typing shield it from Crunch. Suicune with Roar can stat up alongside Snorlax and Roar it out whenever it gets too many boosts. Both physical and special Lucario will triumph against Snorlax that elect to have Crunch as the auxiliary move; the physical versions will often OHKO with Close Combat, assuming Snorlax doesn't have any Curses, and the special versions with Choice Specs easily 2HKO with Aura Sphere regardless.</p>

<p>Tangrowth and Celebi have high Defense with which to take Body Slam and Fire Punch, and can land a Leech Seed on Snorlax. Although neither is capable of doing much direct damage to Snorlax, Leech Seed will sap Snorlax's high HP, which will help whichever counter comes in next. </p>

<p>Skarmory's high Defense lets it take on any Snorlax with ease, except those carrying Fire Blast, while it lays down Spikes or Stealth Rock and Whirlwinds Snorlax out when it becomes uncomfortably laden with Curses. However, it can't do any real damage against it and therefore loses if Snorlax is the last Pokémon. Weezing, on the other hand, trades reliable healing and field-affecting moves for Haze, which wipes out Snorlax's Curses at any time, and disregard for Fire Blast. Gliscor can Taunt to stop Snorlax from Cursing in the short term; if it has Swords Dance, it can set up and Baton Pass to a more powerful attacker.</p>

<p>Trick pretty much shuts down just about every Snorlax set. As such, Snorlax needs to tread much more carefully as several Pokémon it can normally safely switch into, including Gengar, Jirachi, Azelf, and the Rotom Appliances, have access to Trick.</p>

I think you should ultimately remove Fire Blast from Snorlax' analysis. All it does is give you a chance to 2HKO non Specially Defensive Skarmory. This moveslot is much better served with another move. Snorlax won't be countering Steel-types, it will be countering Special Attackers, and as such Crunch is far superior to Fire Blast seeing as many Special Attackers are part Ghost- or Psychic-types.
 
In your overview, you say this:

Focus Blast and Aura Sphere from competent special attackers Snorlax could previously wall, such as Gengar and Alakazam,

But instead of listing one with Focus Blast and one with Aura Sphere, you list two with just Focus Blast. This is because no old Pokemon got Aura Sphere, so should that be mentioned at all? Or could it be reworded? I feel like the mention of Aura Sphere is useless if you aren't mentioning new Pokemon with it, something like "With the addition of Special Fighting moves, Snorlax now has trouble walling some special attackers..." or something.
 
Thank you for all the checks, guys =) I'll implement all the changes necessary.

I tried writing a lot of the Overview myself and wanted to make it short, so that really long sentence needs to be fixed.

Also, I think I'll just replace Alakazam with Togekiss.

EDIT: Also, should I explain Pursuit if I include it on the Choice Band set?
 
Well, if you do that you also cannot say "that it previously walled", as it has never been able to wall Togekiss prior to Aura Sphere being introduced, since they were introduced at the same time. Nor could it wall Togekiss at all since it has Aura Sphere.

That sounds excellent. Better than saying it previously walled Togekiss lol
 
How about this?

"Focus Blast from competent special attackers Snorlax could previously wall, such as Gengar, and Aura Sphere from new special attackers like Togekiss ..."

MetaNite, I think I still need more people's opinion on whether Fire Blast is really worth being on the RestTalk set before I remove it completely. As for my opinion, even if it won't be used nearly as often as Crunch/Earthquake, it still is an "option"; being the least usable of them, it is listed last.
 
Don't use Fire Blast, Skarmory isn't as common as you suggest. Its lower accuracy is a letdown too. Not to mention that Snorlax will only be using it to hit Skarmory (and maybe Bronzong (Scizor will just KO you with Superpower)) since Earthquake covers everything else. Its pretty pointless in that respect. Skarmory is beaten pretty easily anyway, and switching out won't be a problem since you aren't boosting stats or anything.
 
While I tend to agree with September and MN., you could probably list Fire Blast in the set comments (but not in the actual set) if you feel it's really that necessary to beat Skarmory.
 
I would like to suggest an alternative EV spread for the Offensive Lax set.

156 HP / 252 Atk / 100 Def

This spread gives Snorlax more physical bulk rather than focusing on its Special Defense. I've used this EV spread with an immense amount of success and it really makes Snorlax a much tougher threat to take down. 156 HP and 100 Def EVs allow Snorlax to always survive Adamant 232 Atk LO (no DD) Salamence's Outrage, giving it an opportunity to paralyze it with Body Slam or just explode in its face. The standard Snorlax is unable to accomplish this. This spread also allows it to better handle the likes of Scizor and Metagross. Surprisingly, it even gives Snorlax a chance at surviving Machamp's DynamicPunch without Stealth Rock in play (does 88.80% - 104.80%).

I think you should add this EV spread in the [SET COMMENTS].
 
Updated. Thanks for all the comments and suggestions everyone. Ultimately I decided to put Fire Blast in the Set Comment, and I added in Pursuit in the Choice Band set. I also took Fuzznip's alternate EV spread for Offensive Lax.
 
For the ResTalk set, I think Whirlwind should be the primary option. Considering how bulky that particular set is, it should specialize in pHazing stat boosters and racking up Spikes damage.

Also, on OffensiveLax, the suggested spread should have 16 HP EVs reccomended, as it hits Lax's first Leftovers recovery mark. Also, I see no reason why Fire Punch can't be slashed in over Crunch on the same set; Snorlax roses to ResTalk Rotom anyway, and Fire Punch still 2HKOs most Gengar, and allows you to 2HKO Forretress (along with 0HKO incoming Scizor).
 
For the ResTalk set, I think Whirlwind should be the primary option. Considering how bulky that particular set is, it should specialize in pHazing stat boosters and racking up Spikes damage.

Also, on OffensiveLax, the suggested spread should have 16 HP EVs reccomended, as it hits Lax's first Leftovers recovery mark. Also, I see no reason why Fire Punch can't be slashed in over Crunch on the same set; Snorlax roses to ResTalk Rotom anyway, and Fire Punch still 2HKOs most Gengar, and allows you to 2HKO Forretress (along with 0HKO incoming Scizor).

I'll add these ideas to the set; however, not into the main options unless more people support it.

EDIT: Updated
 
Hi, I am struggle a little bit, confused on what personality I should try shooting for with my Curselax.

Should I go for Capable of taking hits, Often Dozes off, or Strong Willed?
 
Im thinking Fire Blast is better than Fire Punch on 'Offensive Lax'.

The prime targets of Fire Punch are Skarm, Forry and Scizor and all of them are hit harder by Fire Blast (every other steel type is hit harder by EQ)

The following is with the the evs spread of 252 Att / 76 S.ATT / 184 S.Def and a Brave Nature.

Skarm:

Fire Punch Vs 252 HP / 176 Impish : 28.7% - 34.1%
Fire Blast Vs 252 / 0 Impish : 53.9% - 64.1%

Fire Punch Vs 252 HP / 220 S.Def Neutral : 32.9% - 38.9%
Fire Blast Vs 252 HP / 220 S.Def Neutral : 41.3% - 49.1%

Fire Blast out damages vs both spreads.

Forry:

Fire Punch Vs 252 HP / 252 S.DEF Careful : 67.8% - 80.2%
Fire Blast Vs 252 HP / 252 S.DEF Careful : 79.1% - 93.8%

Fire Blast outdamages. Even more so should Forry chose to go physically defensive like a few still do.

Scizor:

Fire Punch Vs 248 HP / 0 Neutral : 93.3% - 110.8%
Fire Blast Vs 248 HP / 0 Neutral : 95.6% - 113.1%

Irrelevant since Scizor is going down either way but Blast still does a little more.

At least deserves a mention in set comments for that set right ? Since the only floaty steel Punch really hits harder than Blast is Zong, who is uncommon now to say the least, at least compared with the other 3.

EDIT : Supporting Whirlwind as primary option too on STalker. Snorlax is an amazing PHazer.
 
The rest-talker could easily run Curse as its 4th move. Even though it cannot damage most ghosts, Snorlax could outstall them with Rest if the need arose. Or if sandstorm were up, ghosts without leftovers would succumb to residual damage.

Also, curseLax needs a mention of how powerful it is as a last pokemon, as Roar/Whirlwind no longer affect it, and stronger but frailer attackers are eliminated.
 
[Overview]

<p>Snorlax, once among the most dominant Pokémon in the entire game, has taken a dramatic fall from grace in DP. The advent of extremely powerful special attackers, like Azelf and Porygon-Z, and the increased popularity of Latias, Life Orb Starmie, and Gengar essentially necessitate the use of sturdier special walls like Blissey. Focus Blast from competent special attackers Snorlax could previously wall such as Gengar, Aura Sphere from new special attackers like Togekiss, and the plethora of special attackers that gained access to Trick have combined to take Snorlax down a few notches. Strong physical attacks like Close Combat and new abilities like No Guard are responsible for the renewed popularity of Machamp, Heracross, and others, and in turn have limited the pool of Pokémon Snorlax can switch in on safely. However, with incapacitating Paralysis from Body Slam and Thick Fat allowing Snorlax to become among the most reliable counters to Fire- and Ice-types, Snorlax still has a place on many teams.</p>


[SET]
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest / Selfdestruct
move 4: Earthquake / Crunch / Fire Punch
item: Leftovers
nature: Careful
EVs: 168 HP / 120 Def / 220 SpD

[SET COMMENTS]

<p>While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive DP metagame. However, it still poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of paralysis versus power. Double-Edge is not considered on this set because unlike previous generations, Snorlax can't afford to squander its HP on recoil damage.</p>

<p>The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to DP, Rest was overwhelmingly more useful. But in DP, Selfdestruct, an emergency resource used to combat an unexpected reversal, has risen to a level plane with it, as sleeping for two turns is a significantly greater liability. For the last move, Earthquake and Crunch hit Tyranitar / Metagross and Rotom-A / Gengar for super effective damage, respectively. Fire Punch is the compromise option, dealing well with both the Ghosts and Metagross. Tyranitar still switches in with impunity, however.</p>

[Additional Comments]

<p>The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide slightly greater overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8 and therefore Snorlax would be more susceptible to residual damage. This spread focuses primarily on improving its specially defensive capabilities, but also maintaining solidity in the physically defensive sector to make switching in and taking attacks after a few Curses easier. While investing some EVs in Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in DP; even with this spread, Snorlax can take up to 73% from a Dragon Dance Salamence's Outrage, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 54% from a Choice Specs Modest Latias's Draco Meteor.</p>

<p>Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax, so Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, and can threaten back with Will-O-Wisp. While Heracross doesn't mind switching into Will-O-Wisp thanks to Guts, it has trouble dealing with Fire Punch, Overheat, and Flamethrower. Gliscor is another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses.</p>

<p>Celebi, Suicune, and Swampert also stop Curselax. Each of these Pokemon has high Defense, and they all have the ability to pseudo-haze (Celebi with Perish Song, the latter two with Roar). Heatran, Heracross, and Infernape do well to stop Celebi, but Heatran and Infernape need to watch out for Thunder Wave and Earth Power/Psychic. Heracross can obliterate Celebi with Megahorn, or Pursuit it as Celebi switches out. Scizor also scares Celebi away if it lacks Hidden Power Fire. Magnezone, Celebi, and Roserade stop Suicune (though Ice Beam does a hefty amount to Roserade and Celebi) because they can hit Suicune with powerful, super effective STAB attacks. The latter two also counter Swampert easily.</p>


[SET]
name: Choice Band
move 1: Body Slam / Return
move 2: Selfdestruct / Pursuit
move 3: Earthquake
move 4: Crunch / Fire Punch
item: Choice Band
nature: Adamant
EVs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]

<p>As a wall, Snorlax is a bit lackluster in DP, but as a Choice Bander, it is as stable as they come. Instead of fretting over which Pokémon will stop it, Choice Band Snorlax is equipped to handle anything Curselax might not. Body Slam still supersedes Return on this set, as Choice Band Snorlax, being one of the slowest Pokémon available, prefers 30% paralysis over immediate power, unlike many of its Choice brethren. Due to STAB, Snorlax’s Selfdestruct is one of the most powerful attacks in the Pokémon franchise; it is Snorlax’s best move when it is low on health and even has a small chance of OHKOing the standard Skarmory (OHKOing on average with Stealth Rock). If one opts to not use Selfdestruct, Pursuit is also a great move for trapping Pokémon and dealing with troublesome Ghost-types. Earthquake is standard fare for Metagross and Jirachi, and also prevents Snorlax from being walled by Heatran, a Pokemon that Snorlax can counter well. Crunch is for Ghost-types and Fire Punch is the compromise move that hits both Levitating Ghost-type Pokémon like Gengar and Steel-type Pokémon.</p>

[Additional Comments]

<p>Snorlax is outrunning little if anything, so instead of Speed, EVs have been invested in its Special Defense. This way, Snorlax maintains a reasonable degree of special survivability with which to switch in against special attackers. Additionally, its ability, Thick Fat, furthers that goal.</p>

<p>As is the case with most Choice Banders, prediction is the best and easiest counter. When your opponent predicts Normal-type attacks, they'll switch in a Ghost- or Steel-type. The same goes for when they predict Earthquake (they'll switch in a Flying-type or Levitating Pokemon). Work around this by trying to be a bit unpredictable (but do not take unnecessary risks! ( i don't see the point of the exclamation when theres a period right after it)). Your team can also support Choice Band Snorlax by handling Ghosts with Ghost-type or Dark-type attacks of your own, or Pursuit users. Gengar is a very common switch-in to Choice Band Snorlax because of its immunity to Body Slam, Earthquake, Selfdestruct, and Superpower. To deal with this, Weavile, Tyranitar, Metagross, and Scizor can all trap Gengar with Pursuit (be wary of Focus Blast when using the former two though). Blissey also stops Gengar cold; even Focus Blast isn't enough to scare Blissey off.</p>

<p>Celebi and Suicune can also stop Choice Band Snorlax with their high defenses. Pokemon with high-power Fire- or Bug-type attacks can defeat Celebi with relative ease; Heatran or Heracross make good options. Roserade and Celebi's Leaf Storms do hefty amounts of damage to Suicune, 2HKOing even the bulkiest versions.</p>


[SET]
name: Offensive Lax
move 1: Body Slam / Return
move 2: Earthquake
move 3: Crunch / Fire Punch
move 4: Selfdestruct / Fire Punch
item: Leftovers
nature: Adamant
EVs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]

<p>One of the issues that Choice Band Snorlax faces is that several Pokemon can easily come in on their resistance or immunity to one of its moves and force it out while they set up. Even Pokemon that Snorlax can normally wall like Heatran, Gengar, and Zapdos can be quite bothersome if you are locked into a move that is unable to damage them. This set remedies that problem by giving Snorlax the freedom to use any of its moves, while still having a good amount of offensive power.</p>

<p>As with the other sets, Body Slam is the preferred option for STAB. Although Return is more powerful, the 30% chance of paralysis offered by Body Slam is simply too good to pass up, especially against Scizor or Salamence. Earthquake hits many of the Pokemon who resist your STAB, easily OHKOing Heatran and Magnezone while doing decent damage to Tyranitar. It is also useful against Zapdos, as it can potentially outstall you with Roost. Crunch hits those Ghost-types that are immune to most of your other moves, most notably Gengar and the Rotom Appliances. With STAB and an effective 400 Base Power, Selfdestruct can even OHKO several Pokemon that resist it, including Scizor and minimum HP Tyranitar (with Stealth Rock factored in). It is generally the better option, and can be used as a last resort or just to deal serious damage to anything that isn't immune to it. Fire Punch is also a good alternative over Selfdestruct or Crunch, as it still OHKOes Scizor, 2HKOes Forretress, and 2HKOes Gengar, which it loses to anyways even with Crunch.</p>

<p>Another EV spread option for Offensive Lax is 156 HP / 252 Atk / 100 Def. This gives Snorlax more physical bulk rather than focusing on its Special Defense, making Snorlax a much tougher threat to take down. 156 HP and 100 Def EVs allow Snorlax to always survive Adamant 232 Atk LO (no DD) Salamence's Outrage, giving it an opportunity to paralyze it with Body Slam or just explode in its face. This spread also allows it to better handle the likes of Scizor and Metagross. Surprisingly, it even gives Snorlax a chance at surviving Machamp's DynamicPunch without Stealth Rock in play (does 88.80% - 104.80%)</p>

[Additional Comments]

<p>Just like with the Choice Band set, 252 EVs are allocated to Special Defense because it allows Snorlax to sufficiently take hits from most special attackers. However, if one opts for maximum leftovers recovery, a 16 HP / 252 Atk / 252 SpD( you have more the 510 EV's here) spread is recomended, as it hits Snorlax's first Leftovers recovery mark.</p>

<p>As is the case with the Choice Band set, Ghost-types such as Rotom-A and Spiritomb stop this set cold, even more so because of this set's lack of power. In that respect, Heracross pairs well with this Snorlax. Heracross can take Will-O-Wisps from Spiritomb and Rotom-A and threaten them with its powerful attacks. Spiritomb takes neutral damage from Megahorn, and Rotom-A is hit super effectively by Night Slash and Pursuit.</p>

<p>Steel-types with high Defense also counter this set well (for example, Skarmory, and Forretress if Snorlax lacks Fire Punch). Magnezone helps in this regard, as it can trap and kill Skarmory and Forretress with ease. Heatran and Infernape also scare away Skarmory and Forretress, though they both need to watch out for Forretress' Earthquake, and the latter has to be wary of Skarmory's Brave Bird.</p>


[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Body Slam
move 4: Earthquake / Crunch
item: Leftovers
nature: Careful
EVs: 244 HP / 28 Def / 236 SpD

[SET COMMENTS]

<p>Sleep Talk Snorlax sacrifices the sweeping potential of Curselax in exchange for improved durability, as it is no longer switch-in bait while it is Resting. Indeed, Snorlax is excellent for absorbing sleep for the rest of its team, as it trumps many sleepers, such as Roserade and Breloom. As this set will likely remain at the 256 Attack it starts out with unless one intends to Baton Pass Attack boosts to it, Body Slam's paralysis chance becomes a greater deterrent to set-up Pokémon than Return's straightforward damage, and consequently is significantly more favored. Earthquake and Crunch still work the same way as on Curselax, and are generally the best options for the last slot. However, Fire Blast can be used for hitting Steel-types like Skarmory better than Fire Punch. As most Steel-types have higher Defense than Special Defense, Fire Punch's lower Base Power will ultimately do less damage than Fire Blast, despite Snorlax's higher Attack. Another option for the last slot is Whirlwind, as Snorlax can also specialize in phazing stat boosters and racking up Spikes damage. </p>

[Additional Comments]

<p>As this Snorlax is used exclusively for walling special attacks and shouldn't be taking any strong physical attacks, it is even more special defensively oriented than Curselax. However, a small dash of Defense is available for taking the occasional weaker physical attack. If one opts for Fire Blast, then a Sassy nature is required for the guaranteed OHKO on the standard Forretress; Snorlax isn't going to use its Speed for much anyways. </p>

<p>Sleep Talk Snorlax might prove to be set up fodder for several Pokemon (as is the problem with most RestTalkers). Gyarados and Salamence in particular can come in while Snorlax Rests and Dragon Dance while it sleeps; the only thing they need to watch out for is paralysis from Body Slam. Vaporeon and Celebi stop Gyarados cold, even if it gets a Dragon Dance under its belt. Dragon Dance Salamence is a bit harder to counter; Porygon2, Bronzong, and Skarmory do a good job, though the latter two need to watch out for Fire Blast. Fighting-types can also switch into a sleeping Snorlax and OHKO it with Close Combat (or any other strong Fighting move). As stated above, Weezing and Dusknoir counter Fighting-types well. Suicune and Celebi also counter Fighting-types nicely, though Celebi cannot defeat Heracross unless it's locked into Close Combat or Stone Edge.</p>

[Team Options]

<p>Snorlax does well when coupled with sandstorm, provided by Tyranitar or Hippowdon, and Toxic Spikes; this will wear down opposing Pokemon while Snorlax sets up Curse and outstalls them with Rest.</p>

<p>As mentioned above, Snorlax has a lot of trouble dealing with Suicune, Celebi, and Hippowdon. Having Pokemon with strong Grass-, Electric-, and Fire-type attacks is helpful when dealing with these Pokemon. All three of these Pokemon are susceptible to Toxic Spikes, especially Celebi and Hippowdon. Roserade is a good option to pair with Snorlax because of this; it can set up Toxic Spikes, absorb them as well, and deal with Suicune and Hippowdon with Leaf Storm or Grass Knot.</p>

<p>Being a pure Normal-type, Snorlax only has one weakness - Fighting. Unfortunately, Fighting attacks are very common in Standard play and are usually very powerful. Ghost-types, such as Rotom-A, Dusknoir, or Spiritomb, do well when paired with Snorlax because they are immune to Fighting-type attacks. Snorlax can also fight off opposing Ghost-types; it is immune to Ghost attacks and can threaten Ghost-types with Crunch or Pursuit.</p>

<p>Snorlax is one of the few Pokemon that rivals Blissey in special walling. However, like Blissey, Snorlax's Defense is a major weak point. Having Pokemon with Will-O-Wisp, like Rotom-A, is a good idea to cover that weakness. Rotom-A can also threaten Celebi with Shadow Ball and Suicune with Thunderbolt. Choice Band Snorlax is stopped cold by Pokemon like Skarmory and Forretress. Magnezone is a good Pokemon to use in that respect because it can trap Skarmory and Forretress and kill them with Thunderbolt and Hidden Power Fire respectively.</p>

<p>When using Curse Snorlax, it is recommended to save Snorlax until mid-late game, after you KO your opponent's Fighting-types. After a Curse or two, your opponent will be hard-pressed to do enough damage to Snorlax to KO it, especially if all of their Pokemon with Fighting attacks have been defeated.</p>

[Optional Changes]

<p>Pursuit is a very good move to essentially trap Gengar, Mismagius, and many Psychics, who have good reason to fear Snorlax, but is unfortunately illegal with Selfdestruct. Ice Punch significantly hurts Dragons like Salamence, and ThunderPunch annihilates Gyarados, but neither is extremely useful on Snorlax. Zen Headbutt is super effective on Gengar and Weezing, but will not OHKO the latter before it uses Haze and is merely a less accurate Crunch replacement for the former. Focus Punch can deliver a very powerful hit on Rhyperior and Bronzong, and OHKO Tyranitar, but generally it is outclassed by Earthquake or Fire Punch. Instead of attacking Metagross and Tyranitar directly, Snorlax can also make them faint through its massive HP and Counter; Snorlax will usually survive any physical hit that isn't Fighting-type or boosted more than once. Superpower is a nice physical move to be added on the Choice Band set, but it competes for a moveslot when Earthquake does most of its job and Crunch and Fire Punch can help Snorlax handle more Pokemon.</p>

<p>Snorlax gets Whirlwind in DP, but in sets other than RestTalk, it is usually much better suited to killing its opposition than blowing their boosts away. Amnesia and Charm can lighten the hits Snorlax receives, but Snorlax would much rather Curse against physical hits and just attack special attackers; Charm can force a few switches to gain Stealth Rock and Spikes damage, though. Belly Drum is an explosive alternative to Curse, but unfortunately Snorlax is, as already noted several times, extremely slow, and its Defense is just passable. However, along with Block, a timely Belly Drum can be deadly for the opposition once all Ghost-types have been picked off by Pursuit. Yawn is another move that can force switches and works well with Belly Drum.</p>

<p>As expected for a Normal-type, Snorlax receives a host of special attacks to use off its pitiful base 65 Special Attack. Other than Fire Blast, Ice Beam and Surf are the only ones that would possibly have any practical application. Ice Beam can score an unexpected KO on Gliscor provided you run lots of Special Attack EVs, but Surf hits Rhyperior decently even in sandstorm conditions and thoroughly guts it if such conditions are nonexistent. However, it does at maximum, assuming Snorlax has no Special Attack EVs, a pathetic 23% on Tyranitar.</p>

<p>In general, Thick Fat is the more useful ability, especially when coupled with Rest, as Rest will rid Snorlax of any poisoning it suffers. Thick Fat grants an effective resistance to Ice and Fire, two of the most common special attacking types. Additionally, it is pivotal to countering Heatran, especially when Snorlax doesn't have Earthquake to OHKO it, and is an excellent buffer for a predicted switch-in on Weavile's Ice Punch and such. However, if one elects to forgo Rest, Immunity still has some utility, especially against Toxic Spikes. When using Selfdestruct, Thick Fat is recommended, as Snorlax generally won't mind being poisoned when it is about to blow up.</p>

[Counters]

<p>Snorlax is nowhere as impregnable as it was during previous generations, and therefore has many potential counters; note that whatever counters Curselax tends to counter the Sleep Talk set as well. Strong Fighting-types that can survive a Body Slam tend to work excellently. Choice Band Heracross, Machamp, and Gallade's Close Combat will always OHKO the standard Curselax even after one Curse. Hariyama has Cross Chop, which might get a critical hit and strike through Curse; if Hariyama doesn't want to push its luck, it can also Whirlwind Snorlax out. If Curselax doesn't have Crunch or Fire Punch, Gengar, Mismagius, and the Rotom Appliances are absolutely impervious to its assaults and can Focus Blast, Calm Mind, or Charge Beam up, respectively. If it doesn't have Earthquake or Fire Punch, Metagross can switch in on a Body Slam (beware of paralysis) or Crunch and 2HKO with a Choice Banded Meteor Mash, assuming Snorlax uses Curse immediately after the first Meteor Mash. The same follows for Choice Band Tyranitar regarding sets without Earthquake. Rhyperior's high Defense and Solid Rock reduces even unboosted Earthquake damage to less than 20%, allowing it to strike back safely with Earthquake. Regirock doesn't have as much initial power, but doesn't care about Earthquake either, and can match Snorlax with Psych Up or can Curse on its own.</p>

<p>Snorlax can also be beaten by special attackers other than Ghosts. If it doesn't have Earthquake or Fire Punch, even Curselax falls to Calm Mind Jirachi, whose high Defense and Steel-typing shield it from Crunch. Suicune with Roar can stat up alongside Snorlax and Roar it out whenever it gets too many boosts. Both physical and special Lucario will triumph against Snorlax that elect to have Crunch as the auxiliary move; the physical versions will often OHKO with Close Combat, assuming Snorlax doesn't have any Curses, and the special versions with Choice Specs easily 2HKO with Aura Sphere regardless.</p>

<p>Tangrowth and Celebi have high Defense with which to take Body Slam and Fire Punch, and can land a Leech Seed on Snorlax. Although neither is capable of doing much direct damage to Snorlax, Leech Seed will sap Snorlax's high HP, which will help whichever counter comes in next. </p>

<p>Skarmory's high Defense lets it take on any Snorlax with ease, except those carrying Fire Blast, while it lays down Spikes or Stealth Rock and Whirlwinds Snorlax out when it becomes uncomfortably laden with Curses. However, it can't do any real damage against it and therefore loses if Snorlax is the last Pokémon. Weezing, on the other hand, trades reliable healing and field-affecting moves for Haze, which wipes out Snorlax's Curses at any time, and disregard for Fire Blast. Gliscor can Taunt to stop Snorlax from Cursing in the short term; if it has Swords Dance, it can set up and Baton Pass to a more powerful attacker.</p>

<p>Trick pretty much shuts down just about every Snorlax set. As such, Snorlax needs to tread much more carefully as several Pokémon it could normally safely switch into, including Gengar, Jirachi, Azelf, and the Rotom Appliances, have access to Trick.</p>


bold means add or change
red means remove
 
Shouldn't we change Snorlax's overview? I mean, its been like that since early DP, and we are now 3 games after it. Rewording it would be nice. Stuff like Azelf (midgame), Togekiss and Porygon-Z are never seen anymore. Heracross being popular is also really outdated =\.
 
The last response to this thread was almost two months ago, and there are several things in the OP that should be updated. Here is Snorlax's QC thread, where the entire analysis of this Pokémon is being tested. I suggest taking notes from there once the analysis period finalizes, and contacting this member of the Quality Control team in particular as well.
 
Although I would normally lock this thread due to inactivity, I will leave it be until my QC round is finished. At that point, I'll see if this is updated, and if not, I'll lock it.
 
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