Mamoswine (Update)

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Mamoswine

Hi, C&C. I've finished writing all of the sets for Mamoswine, so it's ready for grammar checking and all that jazz. I appreciate content comments on what I've written too, though, so don't hesitate if you have something to say! Cheers.

Status:
Done (Ready to be Uploaded)
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[Overview]

<p>When you hear people talking in veiled whispers about actually using Ice-type Pokemon in OU, one of the few they'll be talking about is Mamoswine. Mamoswine's unique typing provides a neutrality to Stealth Rock, immunity to both hail and sandstorm, and an incredibly potent offensive STAB combination that is resisted only by Bronzong in all of DPP OU. This, in conjunction with Mamoswine's gigantic base 130 Attack stat, STAB Earthquake, and access to priority in the form of Ice Shard, leaves little to imagination as to how Mamoswine survives in a metagame so hostile to Ice-type Pokemon.</p>

<p>Mamoswine is a powerful Pokemon, but as an Ice-type, he carries all of their associated and unfortunate weaknesses. With the prevalence of Steel-, Fighting-, Water-, and Fire-type attacks in OU, a vast number of offensive Pokemon have the ability to outspeed and OHKO Mamoswine with one of their typical attacks. This makes it difficult to get Mamoswine into play, as his only free switch-ins are on predicted Electric-type attacks. As if to make matters worse, Mamoswine is cursed with very mediocre Speed, leaving him to be outsped by many common Pokemon in the tier. Despite these enormous setbacks, Mamoswine maintains his position as a moderate threat and potent wallbreaker.</p>

[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Ice Shard
move 3: Stone Edge
move 4: Superpower / Stealth Rock
item: Choice Band / Life Orb
ability: Snow Cloak
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is designed to do what Mamoswine does best: knock the stuffing out of things. With excellent type coverage and a base 130 Attack stat, opponents will constantly be playing a deadly guessing game of prediction in order to switch in something that can take Mamoswine's chosen attack. Despite that this set is so reliable on prediction, it yields an enormous payout if played correctly.</p>

<p>Mamoswine's Earthquake is the third-most powerful in the game, so there's no doubt that it'll be on this set. Despite its low Base Power, Ice Shard is a strong move that can snipe and eliminate the many Ice-weak Pokemon in OU. Stone Edge is Mamoswine's best option against Gyarados, and with a Choice Band can even OHKO physically defensive Zapdos after Stealth Rock damage. Superpower is an immensely powerful attack, chosen for an immediate OHKO on Blissey and to deal respectable damage to Bronzong and Skarmory switch-ins. Stealth Rock is useful on Mamoswine that carry Life Orb because he forces many switches with his power and can easily set it up.</p>

[ADDITIONAL COMMENTS]

<p>Mamoswine is a simple beast, and his favored EV spreads are much the same way. 252 Attack and Speed EVs are used so that Mamoswine hits as hard and as quickly as possible. The remaining 4 EVs are placed in Defense, as Mamoswine's HP stat is already very high. Jolly is the preferred nature so that Mamoswine can outspeed Naive Heatran and Adamant Lucario and OHKO both with Earthquake. Adamant is still an option, however, as the added power is significant. The item choice depends on how you want to use Mamoswine. Choice Band is preferred, as Mamoswine's resulting monumental Attack stat will destroy virtually anything that doesn't resist his attacks. However, the Choice Band set relies immensely on prediction, since giving Pokemon like Gyarados or Zapdos free switch-ins with Earthquake is never a good idea. Life Orb gives Mamoswine the flexibility of alternating between attacks to ease prediction at the cost of some of his HP per hit and reduced damage output. If using Stealth Rock, Life Orb should definitely be chosen over Choice Band so Mamoswine is not locked into it. Ice Fang can be used over Superpower because it is quite a bit more powerful than Ice Shard and will 2HKO physically defensive Celebi. It is generally an inferior option, though, because Mamoswine still achieves most necessary OHKOs and 2HKOs with Stone Edge and Ice Shard.</p>

<p>With Stealth Rock in the last slot instead of Superpower, Mamoswine can make either an excellent attacking lead or an excellent complement to another attacking lead such as Machamp. Mamoswine loathes the defensive, Ground-immune Steel-types Bronzong and Skarmory. Bronzong can OHKO Mamoswine with Gyro Ball while Skarmory can set up on Mamoswine and then Whirlwind him away. Scizor causes similar problems with his ability to survive a Choice Band Earthquake and OHKO Mamoswine back with Bullet Punch. It might be tempting to pair Mamoswine with Magnezone, which nearly perfectly stops these three Steel-types in their tracks, but because Magnezone shares a Fire- and Fighting-type weakness with Mamoswine, alternative partners are recommended. Heatran is an excellent teammate for his ability to reliably beat Skarmory, Bronzong, and Scizor. That he has a 4x resistance to Steel-type attacks and an immunity to Fire-type attacks is icing on the cake. It is important that you be wary of Earthquake when switching Heatran into Bronzong or Superpower when switching him into Scizor, though. Gyarados will try to switch into Earthquake, Intimidate Mamoswine, and proceed to set up Dragon Dance. Rotom-H makes a superb teammate for Mamoswine for its ability to take down Gyarados, OHKO Lucario and Skarmory with Overheat and Thunderbolt, respectively, and burn Bronzong switch-ins with Will-O-Wisp. Infernape can switch in on a predicted Ice Shard and threaten to OHKO Mamoswine with either STAB attack, so a Gyarados of your own is a good choice to take care of it. Starmie can also take on Infernape and simultaneously remove the entry hazards that Mamoswine doesn't particularly enjoy, but Starmie won't want to switch into Scizor.</p>

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Ice Shard
move 4: Endeavor / Stone Edge
item: Focus Sash
ability: Snow Cloak
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Mamoswine makes for an effective lead with his excellent STAB attacking types, access to priority in Ice Shard, and Stealth Rock. Mamoswine's Attack stat and STAB Earthquake let him seriously hurt Metagross and OHKO Heatran leads through Shuca Berry. He can set up Stealth Rock reliably due to the switches he forces early in the match. Mamoswine can also function as a physical attacker later in the match with his excellent type coverage and powerful STAB priority.</p>

<p>Stealth Rock is an important asset for leads, and Mamoswine sets it up well with his usable Speed and offensive presence. Earthquake and Ice Shard are Mamoswine's STAB attacks on this set, providing him with a combination of high-power and priority for hitting hard and picking off faster leads, respectively. A couple of options exist for the last slot, all of which help in specific situations. Endeavor is recommended since he will often be taken down to 1 HP with his Focus Sash, allowing him to cripple an opposing Pokemon before ultimately being taken down. Stone Edge can be used over Endeavor as a more reliable means to deal with Gyarados switch-ins that will attempt to set up on Mamoswine.</p>

[ADDITIONAL COMMENTS]

<p>252 Attack and Speed EVs are standard, allowing Mamoswine to hit as hard and as fast as possible. The nature can be a difficult decision for this set, though. An Adamant nature is necessary to OHKO Shuca Berry Heatran with Earthquake, whereas a Jolly nature is necessary to outspeed the same Heatran. Jolly tends to be more useful later in the game for outpacing Pokemon like Jolly Breloom and Adamant Lucario, but the damage boost from Adamant is significant and can make Zapdos and Gyarados switch-ins think twice about trying to set up on Mamoswine. A Focus Sash is necessary to survive attacks from opposing leads so that Mamoswine can KO them in return. Protect is worth a mention for use in the last slot over Endeavor and Stone Edge since it enables Mamoswine to beat Infernape leads. It generally has less late-game utility than the suggested options, but it can be useful on specific teams that have major trouble with lead Infernape.</p>

<p>Mamoswine has trouble with Jirachi and Bronzong leads, so Magnezone makes for a wonderful partner, even though it shares two common weaknesses with Mamoswine. Magnezone is also useful for beating Scizor that tend to switch into Mamoswine. Mamoswine doesn't like facing down Azelf leads, so having a Choice Scarf Tyranitar on your team will help a lot with this, despite compounding the Scizor weakness. Machamp leads are obnoxious and will avoid a 2HKO from Earthquake followed by Ice Shard, however they will take serious damage from Earthquake regardless. Similarly, Infernape leads will beat Mamoswine that lack Protect. Because of this, it is worth having a bulky Gyarados on your team to switch into both Machamp and Infernape without much issue. Starmie is a good partner if you picked Endeavor as the last move, as it can handle Infernape well, get rid of Stealth Rock with Rapid Spin, and handle other leads that give Mamoswine trouble. Lastly, Rotom-A is an excellent partner to lead Mamoswine for being able to deal with the Gyarados that love setting up on him and for its immunity to Machamp's DynamicPunch and Azelf's Explosion.</p>

[Team Options]

<p>Mamoswine partners effectively with a lot of Pokemon in OU. Because of his wallbreaking potential, he pairs up well with Pokemon that appreciate having such walls weakened or eliminated altogether. Gyarados and Heatran pair the best with Mamoswine because they take care of his checks and generally appreciate his offensive presence. Gyarados also gets a special mention for luring the Electric-type attacks that can get Mamoswine in for free. Magnezone can function well as a partner to all Mamoswine for its ability to eliminate the Steel-types that Mamoswine hates, but special care must be taken for their common Fighting- and Fire-type weaknesses. Rotom-A, Rotom-H in particular, makes an excellent defensive and offensive partner to Mamoswine for being able to threaten Steel-types with Overheat and take the Fighting- and Steel-type attacks aimed at Mamoswine. Rotom-A also poses a threat to Gyarados that like to attempt a setup against Mamoswine.</p>

[Optional Changes]

<p>Mamoswine has a few notable options that he can use to great effect and to beat his normal checks. When used in hail, Blizzard can be used off of Mamoswine's decent base 70 Special Attack stat with a Life Orb to 2HKO Skarmory. Bite can be useful for hurting Rotom-A and Azelf, although it is too weak to be useful anywhere else. An Expert Belt or NeverMeltIce is usable as an item to bluff the standard Choice Band set and score some surprise KOs against Pokemon that would normally love to set up on Choice-locked Earthquake, such as Zapdos, Gliscor, or Gyarados. Choice Scarf Mamoswine can be useful to catch your opponent off-guard with the added Speed. Because Mamoswine has access to STAB Ice Shard, however, it typically is in his best interest to run an item that boosts damage in some form. Mamoswine can also set up either Reflect or Light Screen as he forces a switch, but this role is generally better left to more durable Pokemon.</p>

<p>Mamoswine can run a set of Ice Shard, Earthquake, Endeavor, and either Substitute or Endure in the last slot to lure in and remove Pokemon that typically beat Mamoswine, such as Scizor and Bronzong. This set, when used with either a Liechi Berry or Salac Berry, can be effective due to Mamoswine's immunity to both hail and sandstorm, although it is easily foiled by phazing from the likes of Skarmory. Mamoswine is almost always better off using the Physical Attacker set instead and leaving the handling of Scizor and friends to other Pokemon that are better suited for it.</p>

[Counters]

<p>As an Ice-type Pokemon, Mamoswine has a rather unhealthy list of responses in the OU metagame. One of the things that makes Mamoswine viable in OU is that if the opponent mispredicts, they will likely lose a Pokemon due to Mamoswine's raw power and STAB type coverage. Jirachi, Lucario, and Scizor can all switch into an Ice-type attack and threaten to OHKO Mamoswine with their STAB attacks, but will be maimed by Earthquake if they mispredict. Similarly, Gyarados and Zapdos will try to switch into Earthquake and either set up on Mamoswine (in Gyarados's case) or attempt to seriously damage him with Heat Wave (in Zapdos's case). Levitate Bronzong is a textbook counter to anything Mamoswine will try to do, bar Choice Band Superpower. It shrugs off all of Mamoswine's other attacks and can take him down with a super effective Gyro Ball. Skarmory functions in a similar manner, despite having a neutrality to Ice-type attacks; he will set up Spikes on Mamoswine and then Whirlwind him away instead of trying to KO him. Because of Ice Shard's low Base Power, very defensive Pokemon that are weak to Ice-type attacks, such as Hippowdon and Celebi, can still check Mamoswine effectively. In addition, Cresselia and Uxie can set up dual screens on Mamoswine with their immunity to Earthquake and high defenses.</p>
 
Is Zapdos 2HKOed by Ice Shard? Is Gyarados not 2HKOed by Ice Fang?

How are you Endeavoring a Scizor that OHKOs you with Bullet Punch?
 
Chris is me said:
Is Zapdos 2HKOed by Ice Shard? Is Gyarados not 2HKOed by Ice Fang?
Code:
252 Jolly Choice Band Mamoswine Ice Shard  
  vs. 248/228 Bold Leftovers Zapdos : 42.3% - 50.1% [B](2HKO with SR)[/B]
252 Jolly Choice Band Mamoswine Stone Edge  
  vs. 248/228 Bold Leftovers Zapdos : 70% - 82.5% [B](Chance to OHKO with SR)[/B]

252 Jolly Life Orb Mamoswine Ice Shard  
  vs. 248/228 Bold Leftovers Zapdos : 36% - 42.8% [B](2HKO with SR)[/B]
252 Jolly Life Orb Mamoswine Stone Edge  
  vs. 248/228 Bold Leftovers Zapdos : 60.6% - 71.5% [B](2HKO with SR)[/B]

252 Jolly Choice Band Mamoswine -1 Ice Fang  
  vs. 0/4 Adamant Life Orb Gyarados : 38.7% - 45.9% [B](2HKO with SR)[/B]
  vs. 156/96 Adamant Leftovers Gyarados : 30.8% - 36.8% [B](Chance to 2HKO with SR)[/B]
252 Jolly Choice Band Mamoswine -1 Stone Edge  
  vs. 0/4 Adamant Life Orb Gyarados : 79.8% - 94.3% [B](OHKO with SR)[/B]
  vs. 156/96 Adamant Leftovers Gyarados : 63.8% - 75.1% [B](2HKO with SR)[/B]

252 Jolly Life Orb Mamoswine -1 Ice Fang  
  vs. 0/4 Adamant Life Orb Gyarados : 33.2% - 39.9% [B](Chance to 2HKO with SR)[/B]
  vs. 156/96 Adamant Leftovers Gyarados : 27% - 31.9% [B](Chance to 3HKO with SR)[/B]
252 Jolly Life Orb Mamoswine -1 Stone Edge  
  vs. 0/4 Adamant Life Orb Gyarados : 68.9% - 81.6%  [B](Chance to OHKO with SR)
[/B]  vs. 156/96 Adamant Leftovers Gyarados : 55.7% - 65.9% [B](2HKO with SR)[/B]
Chris is me said:
How are you Endeavoring a Scizor that OHKOs you with Bullet Punch?
X player switches in Scizor
Mamoswine used Substitute. (62.5%)
-
Scizor uses Bullet Punch.
Substitute breaks.
Mamoswine uses Substitute. (37.5%)
-
Scizor uses Bullet Punch.
Substitute breaks.
Mamoswine uses Substitute. (12.5%)
-
Scizor uses Bullet Punch.
Substitute breaks.
Mamoswine uses Endeavor.
Liechi Berry activates.
-
Mamoswine uses Ice Shard.
Scizor faints.
 
Uh, why would I run Endeavor?

X player switches in Scizor
Mamoswine used Substitute. (62.5%)
-
Scizor uses Bullet Punch.
Substitute breaks.
Mamoswine uses Substitute. (37.5%)
-
Scizor uses Bullet Punch.
Substitute breaks.
Mamoswine uses Substitute. (12.5%)
Liechi Berry activates.
-
Scizor uses Bullet Punch.
Substitute breaks.
Mamoswine uses Earthquake (78.7% - 92.7%).
-
Mamoswine uses Ice Shard.
Scizor faints.

Personally, I'd remove Endeavor, throw on Stone Edge or Superpower, and call it "Sub-Berry". Mention that it appreciates Hail support, as it would allow Mamo a free attack while Subbing down. Mamo can try to bluff band/scarf by attacking the first few times it switches in.

Also, Life Orb should be the primary option for the 1st set. CB Ice Shard is still pitifully weak against most things, and Mamo would much prefer being able to switch attacks, given that EQ doesn't affect much of OU.

Ice Fang should probably get mentions in AC, as it's quite a bit more powerful than Ice Shard and hits most things that come in expecting Earthquake.
 
I would like to see Stealth Rock slashed with Superpower on the first set with Life Orb, seeing as Mamo can be a decent SRer on an offensive team that has an anti-lead Pokemon.

I'm not familiar with that Endeavor set, but if it beats Scizor, that sounds alright. I'll test it out before approving though. Also, if it needs Liechi to beat Scizor, I don't think Salac should be slashed. Kinda still iffy though, since Lucario still revenges the set w/o Salac... idk, seems kinda gimmicky not that I've thought more about it.
 
Phantom_IV said:
Uh, why would I run Endeavor?
Because if they switched to Gyarados/Zapdos/etc. on the turn your Liechi Berry activates, you'd still drop them into Ice Shard KO range and not waste a turn.
Phantom_IV said:
Also, Life Orb should be the primary option for the 1st set. CB Ice Shard is still pitifully weak against most things, and Mamo would much prefer being able to switch attacks, given that EQ doesn't affect much of OU.
Mamoswine is pretty obscenely powerful with a Choice Band, especially because it enables many 2HKOes that Life Orb doesn't, such as against physically defensive Zapdos. If QC agrees with you, then I'll switch the order. In the current metagame, it can be pretty favorable to be able to switch attacks, but the power Band offers Mamo is significant.
Philip7086 said:
I'm not familiar with that Endeavor set, but if it beats Scizor, that sounds alright. I'll test it out before approving though. Also, if it needs Liechi to beat Scizor, I don't think Salac should be slashed. Kinda still iffy though, since Lucario still revenges the set w/o Salac... idk, seems kinda gimmicky not that I've thought more about it.
It is a bit gimmicky, but it actually works sometimes. With Salac, it can setup on Choice Scarf Heatran if running Endure. I originally wanted to remove the set, but after testing it found that it could and would reliably kill a bunch of stuff with Endeavor. I personally preferred Salac Berry in testing, but I think killing Scizor is probably one of the better lures of using the set, so I left it at Liechi.

I honestly feel that there are better ways of getting rid of Scizor and crew without wasting Mamoswine, The other lame part is that if something like Skarmory comes in while you're still at a reasonably high % HP, it can setup on you and Whirlwind you away. Anything with a PHazing move can do this with impunity, which is really annoying. I'd honestly recommend removing the set entirely, and if you guys supported that it'd be great. It does work pretty reliably at killing 1 thing a game at least, which was why I kept it pending QC review.
Philop7086 said:
I would like to see Stealth Rock slashed with Superpower on the first set with Life Orb, seeing as Mamo can be a decent SRer on an offensive team that has an anti-lead Pokemon.
It can, but then it clashes with the Lead set that slashes in LO. I think I will get rid of LO on the Lead set, slash SR in on the Physical Attacker set, and make a mention that with SR, LO Mamoswine can serve as a decent Rocker for offensive teams with an anti-lead Pokemon.

I also would like to bring to attention that I think Endeavor kind of sucks in the lead position. I've found that pairing it with TTar or something for the likes of Azelf is substantially more reliable, and running Protect to beat Infernape and a few other Pokemon is pretty great. As easy as it might be to get to 1 HP with the set, everything that does so already outspeeds you, so you won't be getting a chance to Endeavor unless your opponent is retarded. I'd like that last moveslot to be "Protect / Stone Edge", but I want to get some feedback on that first.
 
I'll be sure to test out that endeavor set when I have the chance, since I have Mamoswine for my QC duties.

QCstamp.png
 
I reject the Endeavor + berry set -- with the considerable amount of teams out there that currently use entry hazard support, plus the fact that Mamoswine can be hit neutrally or super effectively by every type of priority move, make me lean towards thinking that this is a pretty iffy set that can't be cataloged as sufficiently effective. In addition to this, I'd like to underline that getting rid of Scizor is always cool, but that's not the only thing on earth that should be taken as enough for a set to warrant its own spot on-site, in this case, the proposed one for Mamoswine.

As for the rest of the OP:

QCstamp.png


Or

Approved (2/3)
 
Rejecting Endeavor-Berry, requesting the following set be added:

[SET]
name: Attacking Lead
move 1: Ice Shard
move 2: Earthquake
move 3: Ice Fang / Stone Edge
move 4: Stealth Rock
item: Life Orb
ability: Snow Cloak
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

LO EQ OHKOs stuff like Shucatran, Metagross not running max HP, and does tons to other stuff (I think it 2HKOs Pert). LO Ice Fang + Ice Shard 2HKOs min HP Azelf, IIRC, and does loads to other stuff. Ice Fang > Stone Edge for reliability (accuracy) and for being a haxy bastard (10% chance to flinch and 10% chance to freeze makes it a fun attack to spam on Skarmory trying to be gay).

I've tested this lead extensively and it's one of my favorite around, hands down. Far superior to the current lead, and I'd actually rather have this than the current lead, as I've tested both and this one is better midgame as well as more reliable as a lead.

Include those 2 things and I'll stamp it.
 
Seven Deadly Sins said:
[SET]
name: Attacking Lead
move 1: Ice Shard
move 2: Earthquake
move 3: Ice Fang / Stone Edge
move 4: Stealth Rock
item: Life Orb
ability: Snow Cloak
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
This is already there in the "Physical Attacker" set, which in AC I'll mention that it can function as an effective attacking lead as well. It is a good idea to slash Ice Fang into Stone Edge, though, I will do that. There was some talk of it earlier in the thread too, and I think it's probably a good call to slash it in for STAB and hitting Celebi/Shaymin harder than other options.

The SubPinch berry set has 2 rejections and 1 approval, so we'll have to wait for some other QCers to weigh in on it before it can go either way.
 
Rising_Dusk said:
The SubPinch berry set has 2 rejections and 1 approval, so we'll have to wait for some other QCers to weigh in on it before it can go either way.
This still stands, and some other members of the QC team should probably give this a look-over as well. The analysis at large stands with 2 approvals currently.
 
Rising_Dusk, I don´t think Plus´s stamp should be taken as an approval for the Endeavor set, as he expressly said that he had to test it out.

On the subject of LO Mamoswine as a lead, yeah, make it AC material.
 
In theory Trick Iron Ball Metagross is a great partner. It lets Mamoswine take out Skarm/Rotom-H most of the time.
 
Setsuna. said:
Rising_Dusk, I don´t think Plus´s stamp should be taken as an approval for the Endeavor set, as he expressly said that he had to test it out.
I asked him on IRC about it when he gave it, and he said that it should.
 
QCstamp.png


That makes 3. I'm requesting that the sub pinch berry set get an OC mention, just because it is rather unique and I can see it sometimes being effective. Good stuff as always R_D
 
pink is grammar edits
blue is prose edits

[Overview]

<p>When you hear people talking in veiled whispers about actually using Ice-type Pokemon in OU, one of the few they'll be talking about is Mamoswine. Mamoswine's unique typing provides a neutrality to Stealth Rock, immunity to both hail and sandstorm, and an incredibly potent offensive STAB combination that is resisted only by Bronzong in all of DPP OU. This, in conjunction with Mamoswine's gigantic base 130 Attack stat, STAB Earthquake, and access to priority in the form of Ice Shard, leaves little to the imagination as to how Mamoswine survives in a metagame so hostile to Ice-type Pokemon.</p>

<p>Mamoswine is a powerful Pokemon, but as an Ice-type, carries all of their associated and unfortunate weaknesses. With the prevalence of Steel-, Fighting-, Water-, and Fire-type attacks in OU, a vast number of offensive Pokemon have the ability to outspeed and OHKO Mamoswine with one of their typical attacks. This makes it difficult to get Mamoswine into play, as his only free switch-in is on predicted Electric-type attacks. As if to make matters worse, Mamoswine is cursed with very mediocre Speed, leaving him to be outsped by many common Pokemon in the tier. Despite these enormous setbacks, Mamoswine maintains his position as a moderate threat and potent wallbreaker.</p>

[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Ice Shard
move 3: Stone Edge
move 4: Superpower / Stealth Rock
item: Choice Band / Life Orb
ability: Snow Cloak
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is designed to do what Mamoswine does best: knock the stuffing out of opposing Pokemon. With excellent type coverage and a base 130 Attack stat, opponents will constantly be playing a deadly guessing game of prediction in order to switch in someone who can take Mamoswine's chosen attack. Consequently, that makes this set very dependent on prediction, but with enormous payout if played properly.</p>

<p>Mamoswine's Earthquake is the third-most powerful in the game, so there's no doubt that it'll be on this set. Despite its low Base Power, Ice Shard is a strong move that can snipe and eliminate the many Ice-weak Pokemon in OU. Stone Edge is Mamoswine's best option against Gyarados, and with a Choice Band can even OHKO physically defensive Zapdos after Stealth Rock damage. Superpower is an immensely powerful attack, chosen for an immediate OHKO on Blissey and to deal non-negligible damage to Bronzong and Skarmory switch-ins. Stealth Rock is useful on Mamoswine who carry Life Orb because he forces many switches with his power and can easily set it up.</p>

[ADDITIONAL COMMENTS]

<p>Mamoswine is a simple beast, and so too is his EV spread. 252 Attack and Speed EVs are used so that Mamoswine hits as hard and as quickly as possible. The remaining 4 EVs are placed in Defense, as Mamoswine's HP stat is already very high. Jolly is the preferred nature so that Mamoswine can outspeed Naive Heatran and Adamant Lucario and OHKO both with Earthquake. Adamant is still an option, however, as the added power is significant. The item choice depends on how you want to use Mamoswine. Choice Band is preferred, as Mamoswine's resulting monumental Attack stat will destroy virtually anyone who doesn't resist his attacks. However, the Choice Band set relies immensely on prediction, as giving Pokemon like Gyarados or Zapdos free switch-ins with Earthquake is never a good idea. Life Orb gives Mamoswine the flexibility of alternating between attacks to ease prediction at the cost of some of his HP per hit and reduced damage output. If using Stealth Rock, Life Orb should definitely be utilized over Choice Band so that Mamoswine is not locked into it. Ice Fang can be used over Superpower because it is quite a bit more powerful than Ice Shard. It is generally an inferior option, though, because between Stone Edge and Ice Shard, Mamoswine still achieves the necessary OHKOs and 2HKOs.</p>

<p>With Stealth Rock in the last slot instead of Superpower, Mamoswine can make either an excellent attacking lead or an excellent complement to another attacking lead such as Machamp. Mamoswine loathes the defensive, Ground-immune Steel-types Bronzong and Skarmory. Bronzong can OHKO Mamoswine with Gyro Ball while Skarmory will set up on Mamoswine and then Whirlwind him away. Scizor causes similar problems with his ability to survive even Choice Band Earthquake and OHKO Mamoswine back with Bullet Punch. It might be tempting to pair Mamoswine with Magnezone, which nearly perfectly stops these three Steel-types in their tracks, but because Magnezone shares a Fire- and Fighting-type weakness with Mamoswine, alternative partners are recommended. Heatran makes an excellent teammate for his ability to reliably beat Skarmory, Bronzong, and Scizor, and for having a 4x resistance to Steel-type attacks and an immunity to Fire-type attacks. It is important that you be wary of Earthquake when switching Heatran into Bronzong or Superpower when switching him into Scizor, though. Gyarados will try to switch into Earthquake, Intimidate Mamoswine, and proceed to set up Dragon Dance. Rotom-H makes a superb teammate for Mamoswine for its ability to take down Gyarados, OHKO Lucario and Skarmory with Overheat and Thunderbolt, respectively, and burn Bronzong switch-ins with Will-O-Wisp. Infernape can switch in on a predicted Ice Shard and threaten to OHKO Mamoswine with either STAB attack, so a Gyarados of your own is a good choice to take care of it. Starmie can also take on Infernape and simultaneously remove the entry hazards that Mamoswine doesn't particularly enjoy, but doesn't like Scizor.</p>

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Ice Shard
move 4: Endeavor / Stone Edge
item: Focus Sash
ability: Snow Cloak
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Mamoswine makes for a surprisingly effective lead with his middling Speed stat, excellent STAB attacking types, access to priority in Ice Shard, and Stealth Rock. Mamoswine's Attack stat and STAB Earthquake lets him punch through and OHKO Metagross and even Shuca Berry Heatran. He can set up Stealth Rock with reliability due to the switches he forces. Mamoswine is also functional later in the match with his excellent type coverage and powerful priority move.</p>

<p>Stealth Rock is an important asset for leads, and Mamoswine sets it up well with his respectable Speed and offensive presence. Earthquake and Ice Shard are Mamoswine's STAB attacks on this set, providing him with both high-power and priority for picking off faster leads. The last slot has a couple of options that Mamoswine can take advantage of. Endeavor is recommended since he will often be taken down to 1 HP with his Focus Sash, allowing him to cripple an opposing Pokemon before finally being taken down. Stone Edge can be used as a more reliable means to deal with Gyarados switch-ins who will attempt to set up on Mamoswine, though.</p>

[ADDITIONAL COMMENTS]

<p>252 Attack and Speed EVs are standard, allowing Mamoswine to hit as hard and fast as possible. The nature can be a difficult decision for this set, though. An Adamant nature is necessary to OHKO Shuca Berry Heatran with Earthquake, whereas a Jolly nature is necessary to outspeed the same Heatran. Jolly tends to be more useful later in the game for outpacing as many Pokemon as possible, but the damage boost from Adamant is significant and can make Zapdos and Gyarados switch-ins think twice about trying to set up on Mamoswine. A Focus Sash is necessary to survive attacks from opposing leads so that Mamoswine can KO them in return. Protect is worth a mention for use in the last slot over Endeavor or Stone Edge since it enables Mamoswine to beat Infernape leads. It generally has less late-game utility than the suggested options, but it can be useful on specific teams that have major trouble with lead Infernape.</p>

<p>Mamoswine has trouble with Jirachi and Bronzong leads, so Magnezone makes a wonderful partner, despite that it shares two common weaknesses with Mamoswine. Magnezone is also useful for beating Scizor who tend to switch into Mamoswine. Mamoswine doesn't like facing down Azelf leads, so having a Choice Scarf Tyranitar on your team will help a lot with this, despite compounding the Scizor weakness. Machamp leads are obnoxious and will avoid a 2HKO from Earthquake followed by Ice Shard, but will take serious damage from Earthquake regardless. Similarly, Infernape leads will beat Mamoswine who lack Protect. Because of this, it is worth having a bulky Gyarados on your team to switch into both Machamp and Infernape without much issue. Starmie is a good partner if you picked Endeavor as the last move, as it can handle Infernape well, get rid of Stealth Rock with Rapid Spin, and handle other leads who give Mamoswine trouble. Lastly, Rotom-A is an excellent partner to lead Mamoswine for being able to deal with the Gyarados who love setting up on him and for its immunity to Machamp's DynamicPunch and Azelf's Explosion.</p>

[Team Options]

<p>Mamoswine partners effectively with a lot of Pokemon in OU. Because of his wallbreaking potential, he pairs up well with Pokemon who appreciate having such walls weakened or eliminated altogether. Gyarados and Heatran pair the best with Mamoswine by taking care of his checks and appreciating his power. Gyarados also gets a special mention for luring the Electric-type attacks that can get Mamoswine in for free. Magnezone can function well as a partner to all Mamoswine for its ability to eliminate the Steel-types who he hates, but special care must be taken for the common Fighting- and Fire-type weaknesses between the two. Rotom-A, Rotom-H in particular, makes an excellent defensive and offensive partner to Mamoswine for being able to threaten Steel-types with Overheat and take the Fighting- and Steel-type attacks aimed at Mamoswine. Rotom-A also poses a threat to Gyarados who like to attempt a setup against Mamoswine.</p>

[Optional Changes]

<p>Mamoswine has a few notable options that he can use to great effect and to beat his normal checks. When used in hail, Blizzard can be used off of Mamoswine's decent base 70 Special Attack stat with a Life Orb to 2HKO Skarmory. An Expert Belt or NeverMeltIce is usable as an item to bluff the standard Choice Band set and score some surprise KOs against Pokemon who would normally love to set up on Choice-locked Earthquake, such as Zapdos, Gliscor, or Gyarados. Choice Scarf Mamoswine can be useful to catch your opponent off-guard with the added Speed. Because Mamoswine has access to STAB Ice Shard, however, it typically is in his best interests to run an item that boosts damage in some form. Mamoswine can also set up one of Reflect or Light Screen on the switches that his offensive presence forces, but this role is generally better left to powerful defensive Pokemon.</p>

<p>Mamoswine can run a set of Ice Shard, Earthquake, Endeavor, and Substitute or Endure in order to lure in and remove Pokemon who typically beat Mamoswine, such as Scizor or Bronzong. This set, when used with either a Liechi Berry or Salac Berry, can be effective due to Mamoswine's immunity to both hail and sandstorm, but is easily foiled by phazing from the likes of Skarmory. Mamoswine is almost always better off using the Physical Attacker set instead and leaving the handling of Scizor and friends to other Pokemon who are better suited for it.</p>

[Counters]

<p>As an Ice-type Pokemon, Mamoswine has a rather unhealthy list of responses in the OU metagame. One of the things that makes Mamoswine viable in OU is that if the opponent mispredicts, they will likely lose a Pokemon due to Mamoswine's raw power and STAB type coverage. Jirachi, Lucario, and Scizor can all switch into an Ice-type attack and threaten to OHKO Mamoswine with their STAB attacks. Similarly, Gyarados and Zapdos will try to switch into Earthquake and either set up on Mamoswine in Gyarados's case or attempt to seriously damage him with Heat Wave in Zapdos's case. Levitate Bronzong is a textbook counter to anything Mamoswine can try to do, bar Choice Band-boosted Superpower. It shrugs off all of Mamoswine's attacks and can take him down with a super effective Gyro Ball. Reflect Uxie and Cresselia can switch into any move and set up on Mamoswine as well.</p>

awesome job!
 
Yes, I forgot to add those and hadn't had a chance to update yet. Thanks for mentioning it here as well, they're now included.

Snorlaxe, I've edited in most of your changes, bar a few that changed the feeling of the writing. I've also omitted all of the "that -> who" changes because it is now (and has been for awhile) up to the author's discretion whether to treat Pokemon as people or objects so long as they are consistent. Gender pronouns are apart from this. (I can use he/she, but still use that/which) Thanks for your proofread!
 
So I guess I'm kinda late to the party here, but I'd like to make a suggestion. On the Physical Attacker set, I feel that Ice Beam in the last slot with a Naive nature is not only viable, but perhaps Mamoswine's best chance as an all-out sweeper.

Firstly, Superpower's uses are limited. I'll give it the reasonably strong hit on Bronzong, but I feel that's it's only strong advantage over Ice Beam. Against Blissey it OHKO's, but to be honest if your opponent is leaving Blissey in to take that then the game is probably decided anyways, either you've got it wrapped up or your opponent knows it's safe to sac Blissey to let something come in and revenge kill. Against Skarmory, Ice Beam simply better.

Naive Ice Beam vs Spiker Skarm: 39.5% - 46.7%
Naive Ice Beam vs Specially Defensive Skarm: 29.3% - 34.7%
Jolly Super Power vs Spiker Skarm: 30.5% - 35.9%
Jolly Super Power vs Specially Defensive Skarm: 34.4% - 40.7%
-1 Jolly Super Power vs Specially Defensive Skarm: 23.4% - 27.5%

So against Spiker Skarm Ice Beam is just flat out better(if SR is down and the Spiker set switches in on Ice Shard/Stone Edge, then 2 consecutive Ice Beams has a pretty good shot at KO'ing, which is really cool). Against Specially Defensive Skarmory, thanks to the drop, two Ice Beams still outdamage two Superpowers.

Overall, Superpower's best use is for a kind of strong hit against Bronzong(41.4% - 48.8%), but I feel that taking out Bronzong shouldn't really be Mamoswine's biggest concern and that can be left to the rest of the team.

Now, calcs for Naive Ice Beam, and for Jolly Ice Fang to show that Ice Beam is a superior option over that too.

Naive Ice Beam vs Defensive Celebi: 49.5% - 58.4%
Jolly Ice Fang vs Defensice Celebi: 50.5% - 59.9%

Naive Ice Beam vs Physical Wall Hippowdon: 55.7% - 65.7%
Jolly Ice Fang vs Physical Wall Hippowdon: 44.8% - 53.3%

Naive Ice Beam vs Physically Defensive Zapdos: 56.9% - 67.9%
Jolly Ice Fang vs Physically Defensive Zapdos: 58.5% - 69.5%

Also note that without either Ice Fang or Ice Beam, Breloom can come in and soak up and Ice Shard before putting Mamoswine to sleep. Both moves OHKO the typical SubPuncher. Against the more bulky SubSeed set however, Ice Fang only manages 73.1% - 86.3%, whilst Ice Beam is doing 94.4% - 111.3%, a OHKO with SR.

These are the major cases where you'll use either Ice Fang/Ice Beam, as the rest of the time a different move is almost always more fitting. As can be seen Ice Beam does pretty much the same as Ice Fang at minimum, and against some targets it's simply better. This may seem like a small number of opportunities to even use Ice Beam, but nonetheless the ability to 2HKO Celebi and Hippowdon and OHKO Breloom when you otherwise couldn't is simply huge(and that likely kill on non-specially defensive skarm is just amazing).

So that pretty much sums up my post, if Mamoswine is sweeping(aka the last slot isn't used for SR) then I feel Naive Ice Beam is the best option. Superpower only has an advantage against Bronzong who should be handled by something other than Mamoswine, and Ice Beam is better than Ice Fang in the situations where you need to use one of them.
 
@above's poster: We had a set of Mamoswine that used Blizzard and I think that it even had a mention of Ice Beam somewhere, but we decided to remove it in the last round of Quality Control's general check through the OU tier. You can find here the post that makes reference to this aspect involving Mixed Mamoswine.

On the subject of Superpower, Mamoswine needs it in order to be able to hit properly a few Pokemon such as Snorlax, Skarmory, Bronzong, Blissey, and opposing Mamoswine, that otherwise would have an easier time (and in some cases win) against the mammoth. Superpower needs to stay, IMO.
 
Well I read everything in that thread, so unless I'm missing something all that was said was that MixMamo had trouble with specially defensive Skarm, and the set was removed. I'm familiar with the set, and I don't really see what it has to do with this one, as the Blizzard set requires Hail support which, despite MixMamo's power, probably isn't worth it.

As for Superpower, EQ is 2HKO'ing Blissey and Snorlax, neither of which is going to be sticking around anyways in typical battle conditions. Opposing Mamoswine are also 2HKO'ed, so if they want to come in and risk a speed tie with you they have to sac something first. My calcs have already shown that Ice Beam > Superpower against every version of Skarmory. Superpower is denting on Bronzong I'll give, but as I mentioned I think the advantages of Ice Beam are simply better than the chance to hit Zong on the switch with Superpower(with just Ice Shard stuff like Celebi and Hippowdon aren't even threatened by Mamoswine, heck even Breloom can take advantage of it).
 
[Overview]
<p>When you hear people talking in veiled whispers about actually using Ice-type Pokemon in OU, one of the few they'll be talking about is Mamoswine. Mamoswine's unique typing provides a neutrality to Stealth Rock, immunity to both hail and sandstorm, and an incredibly potent offensive STAB combination that is resisted only by Bronzong in all of DPP OU. This, in conjunction with Mamoswine's gigantic base 130 Attack stat, STAB Earthquake, and access to priority in the form of Ice Shard, leaves little to imagination as to how Mamoswine survives in a metagame so hostile to Ice-type Pokemon.</p>

<p>Mamoswine is a powerful Pokemon, but as an Ice-type, carries all of their associated and unfortunate weaknesses. With the prevalence of Steel-, Fighting-, Water-, and Fire-type attacks in OU, a vast number of offensive Pokemon have the ability to outspeed and OHKO Mamoswine with one of their typical attacks. This makes it difficult to get Mamoswine into play, as his only free switch-in is on predicted Electric-type attacks. As if to make matters worse, Mamoswine is cursed with very mediocre Speed, leaving him to be outsped by many common Pokemon in the tier. Despite these enormous setbacks, Mamoswine maintains his position as a moderate threat and potent wallbreaker.</p>

[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Ice Shard
move 3: Stone Edge
move 4: Superpower / Stealth Rock
item: Choice Band / Life Orb
ability: Snow Cloak
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is designed to do what Mamoswine does best: knock the stuffing out of things. With excellent type coverage and a base 130 Attack stat, opponents will constantly be playing a deadly guessing game of prediction in order to switch in something that can take Mamoswine's chosen attack. Consequently, that makes this set very dependent on prediction, but with yield enormous payout if played properly.</p>

<p>Mamoswine's Earthquake is the third-most powerful in the game, so there's no doubt that it'll be on this set. Despite its low Base Power, Ice Shard is a strong move that can snipe and eliminate the many Ice-weak Pokemon in OU. Stone Edge is Mamoswine's best option against Gyarados, and with a Choice Band can even OHKO physically defensive Zapdos after Stealth Rock damage. Superpower is an immensely powerful attack, chosen for an immediate OHKO on Blissey and to deal non-negligible damage to Bronzong and Skarmory switch-ins. Stealth Rock is useful on Mamoswine that carry Life Orb because he forces many switches with his power and can easily set it up.</p>

[ADDITIONAL COMMENTS]

<p>Mamoswine is a simple beast, and so too is his EV spread. 252 Attack and Speed EVs are used so that Mamoswine hits as hard and as quickly as possible. The remaining 4 EVs are placed in Defense, as Mamoswine's HP stat is already very high. Jolly is the preferred nature so that Mamoswine can outspeed Naive Heatran and Adamant Lucario and OHKO both with Earthquake. Adamant is still an option, however, as the added power is significant. The item choice depends on how you want to use Mamoswine. Choice Band is preferred, as Mamoswine's resulting monumental Attack stat will destroy virtually anything that doesn't resist his attacks. However, the Choice Band set relies immensely on prediction, as giving Pokemon like Gyarados or Zapdos free switch-ins with Earthquake is never a good idea. Life Orb gives Mamoswine the flexibility of alternating between attacks to ease prediction at the cost of some of his HP per hit and reduced damage output. If using Stealth Rock, Life Orb should definitely be chosen over Choice Band so that Mamoswine is not locked into it. Ice Fang can be used over Superpower because it is quite a bit more powerful than Ice Shard. It is generally an inferior option, though, because between Stone Edge and Ice Shard, Mamoswine still achieves the most (Celebi) necessary OHKOs and 2HKOs.</p>

<p>With Stealth Rock in the last slot instead of Superpower, Mamoswine can make either an excellent attacking lead or an excellent complement to another attacking lead such as Machamp. Mamoswine loathes the defensive, Ground-immune Steel-types Bronzong and Skarmory. Bronzong can OHKO Mamoswine with Gyro Ball while Skarmory will set up on Mamoswine and then Whirlwind him away. Scizor causes similar problems with his ability to survive even Choice Band Earthquake and OHKO Mamoswine back with Bullet Punch. It might be tempting to pair Mamoswine with Magnezone, which nearly perfectly stops these three Steel-types in their tracks, but because Magnezone shares a Fire- and Fighting-type weakness with Mamoswine, alternative partners are recommended. Heatran makes an excellent teammate for his ability to reliably beat Skarmory, Bronzong, and Scizor, and for having a 4x resistance to Steel-type attacks and an immunity to Fire-type attacks. It is important that you be wary of Earthquake when switching Heatran into Bronzong or Superpower when switching him into Scizor, though. Gyarados will try to switch into Earthquake, Intimidate Mamoswine, and proceed to set up Dragon Dance. Rotom-H makes a superb teammate for Mamoswine for its ability to take down Gyarados, OHKO Lucario and Skarmory with Overheat and Thunderbolt, respectively, and burn Bronzong switch-ins with Will-O-Wisp. Infernape can switch in on a predicted Ice Shard and threaten to OHKO Mamoswine with either STAB attack, so a Gyarados of your own is a good choice to take care of it. Starmie can also take on Infernape and simultaneously remove the entry hazards that Mamoswine doesn't particularly enjoy, but Starmie doesn't like Scizor.</p>

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Ice Shard
move 4: Endeavor / Stone Edge
item: Focus Sash
ability: Snow Cloak
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Mamoswine makes for a surprisingly effective lead with his middling Speed stat, excellent STAB attacking types, access to priority in Ice Shard, and Stealth Rock. Mamoswine's Attack stat and STAB Earthquake lets him punch through and OHKO Metagross and even Shuca Berry Heatran. (I don’t think it OHKOs Metagross with Jolly/Sash and maybe even with Adamant/Sash) He can set up Stealth Rock with reliability reliably due to the switches he forces. Mamoswine is also functional later in the match with his excellent type coverage and powerful priority.</p>

<p>Stealth Rock is an important asset for leads, and Mamoswine sets it up well with his respectable Speed and offensive presence. Earthquake and Ice Shard are Mamoswine's STAB attacks on this set, providing him with both high-power and priority for picking off faster leads. The last slot has a couple of options that Mamoswine can take advantage of. Endeavor is recommended since he will often be taken down to 1 HP with his Focus Sash, allowing him to cripple an opposing Pokemon before finally being taken down. Stone Edge can be used as a more reliable means to deal with Gyarados switch-ins that will attempt to set up on Mamoswine, though.</p>

[ADDITIONAL COMMENTS]

<p>252 Attack and Speed EVs are standard, allowing Mamoswine to hit as hard and as fast as possible. The nature can be a difficult decision for this set, though. An Adamant nature is necessary to OHKO Shuca Berry Heatran with Earthquake, whereas a Jolly nature is necessary to outspeed the same Heatran. Jolly tends to be more useful later in the game for outpacing Pokemon like Jolly Breloom and Adamant Lucario, but the damage boost from Adamant is significant and can make Zapdos and Gyarados switch-ins think twice about trying to set up on Mamoswine. A Focus Sash is necessary to survive attacks from opposing leads so that Mamoswine can KO them in return. Protect is worth a mention for use in the last slot over Endeavor or Stone Edge since it enables Mamoswine to beat Infernape leads. It generally has less late-game utility than the suggested options, but it can be useful on specific teams that have major trouble with lead Infernape.</p>

<p>Mamoswine has trouble with Jirachi and Bronzong leads, so Magnezone makes a wonderful partner, despite that even though it shares two common weaknesses with Mamoswine. Magnezone is also useful for beating Scizor that tend to switch into Mamoswine. Mamoswine doesn't like facing down Azelf leads, so having a Choice Scarf Tyranitar on your team will help a lot with this, despite compounding the Scizor weakness. Machamp leads are obnoxious and will avoid a 2HKO from Earthquake followed by Ice Shard, but will take serious damage from Earthquake regardless. Similarly, Infernape leads will beat Mamoswine that lack Protect. Because of this, it is worth having a bulky Gyarados on your team to switch into both Machamp and Infernape without much issue. Starmie is a good partner if you picked Endeavor as the last move, as it can handle Infernape well, get rid of Stealth Rock with Rapid Spin, and handle other leads that give Mamoswine trouble. Lastly, Rotom-A is an excellent partner to lead Mamoswine for being able to deal with the Gyarados that love setting up on him and for its immunity to Machamp's DynamicPunch and Azelf's Explosion.</p>

[Team Options]

<p>Mamoswine partners effectively with a lot of Pokemon in OU. Because of his wallbreaking potential, he pairs up well with Pokemon that appreciate having such walls weakened or eliminated altogether. Gyarados and Heatran pair the best with Mamoswine by taking care of his checks and appreciating his power (lol wtf?). Gyarados also gets a special mention for luring the Electric-type attacks that can get Mamoswine in for free. Magnezone can function well as a partner to all Mamoswine for its ability to eliminate the Steel-types that he hates, but special care must be taken for the common Fighting- and Fire-type weaknesses between the two. Rotom-A, Rotom-H in particular, makes an excellent defensive and offensive partner to Mamoswine for being able to threaten Steel-types with Overheat and take the Fighting- and Steel-type attacks aimed at Mamoswine. Rotom-A also poses a threat to Gyarados that like to attempt a setup against Mamoswine.</p>

[Optional Changes]

<p>Mamoswine has a few notable options that he can use to great effect and to beat his normal checks. When used in hail, Blizzard can be used off of Mamoswine's decent base 70 Special Attack stat with a Life Orb to 2HKO Skarmory. An Expert Belt or NeverMeltIce is usable as an item to bluff the standard Choice Band set and score some surprise KOs against Pokemon that would normally love to set up on Choice-locked Earthquake, such as Zapdos, Gliscor, or Gyarados. Choice Scarf Mamoswine can be useful to catch your opponent off-guard with the added Speed. Because Mamoswine has access to STAB Ice Shard, however, it typically is in his best interests to run an item that boosts damage in some form. Mamoswine can also set up one of Reflect or Light Screen on the switches that his offensive presence forces, but this role is generally better left to durable defensive Pokemon.</p>

<p>Mamoswine can run a set of Ice Shard, Earthquake, Endeavor, and Substitute or Endure in order to lure in and remove Pokemon that typically beat Mamoswine, such as Scizor or Bronzong. This set, when used with either a Liechi Berry or Salac Berry, can be effective due to Mamoswine's immunity to both hail and sandstorm, but is easily foiled by phazing from the likes of Skarmory. Mamoswine is almost always better off using the Physical Attacker set instead and leaving the handling of Scizor and friends to other Pokemon that are better suited for it.</p>

maybe mention bite somewhere to hurt azelf/rotom-a…

[Counters]

<p>As an Ice-type Pokemon, Mamoswine has a rather unhealthy list of responses in the OU metagame. One of the things that makes Mamoswine viable in OU is that if the opponent mispredicts, they will likely lose a Pokemon due to Mamoswine's raw power and STAB type coverage. Jirachi, Lucario, and Scizor can all switch into an Ice-type attack and threaten to OHKO Mamoswine with their STAB attacks, but will be maimed by Earthquake (makes sense given the previous sentence). Similarly, Gyarados and Zapdos will try to switch into Earthquake and either set up on Mamoswine (in Gyarados's case) or attempt to seriously damage him with Heat Wave (in Zapdos's case). Levitate Bronzong is a textbook counter to anything Mamoswine can try to do, bar Choice Bandboosted (endash) Superpower. It shrugs off all of Mamoswine's attacks and can take him down with a super effective Gyro Ball. Skarmory functions in a similar manner, despite having a neutrality to Ice-type attacks, but will instead set up Spikes on Mamoswine and then Whirlwind him away. Because of Ice Shard's low Base Power, even very defensive Pokemon that are weak to Ice-type attacks, such as Hippowdon and Celebi, can check Mamoswine effectively and set up on or threaten him. Dual Screen Uxie and Cresselia can switch into and set up on any move with their high defensive stats and immunities to Earthquake.</p>
GP Check 1/2
 
Thanks, whistle. I have updated the OP with all of your corrections except one:
Consequently, that makes this set very dependent on prediction, but with yield enormous payout if played properly.
This sentence doesn't make sense to me with your correction, so I have left it as using 'with'.
 
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