
Analysis
[SET]
name: Offensive Baton Pass
move 1: Calm Mind
move 2: Baton Pass
move 3: Psychic
move 4: Grass Knot / Hidden Power Ground / Substitute
item: Life Orb / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[Set Comments]
<p>Most of the time, in the UU metagame, Espeon is outclassed by Alakazam, who has higher Special Attack and Speed and a better movepool. However, this set aims to capitalize on an important move that Espeon can bring to the table—Baton Pass. Baton Pass lets Espeon escape from Pursuit and pass her Calm Minds to a recipient. With a Life Orb and an offensive EV spread, this Espeon can pose a threat both early and late in the game.</p>
<p>Earlier in the game, it is better to dry pass—that is, use Baton Pass without any boosts. This helps avoid dangerous counters completely, such as Spiritomb, who can cripple or outright KO Espeon. Later in the battle, Espeon can setup a Calm Mind on a switch or a resisted attack and pass the boost to a teammate who can eliminate her counters. Towards the end of the battle, Espeon should be able to come back in, grab a Calm Mind, and sweep with her counter(s) out of the way, courtesy of the previous recipient.</p>
[Additional Comments]
<p>The EVs listed are simple—they make Espeon as fast as possible while also bolstering her great Special Attack. Psychic is her obligatory STAB attack, whilst Grass Knot hits Milotic and Spiritomb hard. Hidden Power Ground can be used to hit Drapion and Houndoom, though it is often better to Baton Pass away from the latter due to the threat of Sucker Punch. Alternatively, a combination of Substitute and Leftovers can be used to increase Espeon's longevity and block the common Thunder Waves of Chansey and Registeel, though this limits Espeon's late-game options.</p>
<p>This set has two primary counters, and as such, you should aim to have a recipient who can defeat them. Chansey and Registeel can sponge your attacks indefinitely and cripple you with Thunder Wave. Though they don't particularly appreciate the boosts, Hitmonlee and Dugtrio make good partners to this set for this reason. It especially helps if they come in through a dry pass, as their defenses are not stellar. For partners who enjoy a Calm Mind or two passed to them, Milotic is a great candidate. Espeon tends to lure in Houndoom, who does laughable damage to Milotic in general, and even less to one with boosted Special Defense. Espeon also scares away Venusaur, one of Milotic's primary checks. Toxicroak and Blaziken can take Dark-type attacks aimed at Espeon and nail Registeel and Chansey with STAB Fighting-type moves. All of the recipients listed thus far are still crippled by Thunder Wave from the likes of Chansey and Registeel, so Nidoking makes a good partner. Due to his typing, Nidoking is immune to both Thunder Wave and Toxic. He also has a colorful movepool to boot.</p>
Why this set deserves to be on site:
- Not outclassed by Alakazam
- Performs well throughout the battle in two different roles
- Hits very, very hard even after only one Calm Mind
Additional Comments:
- Early game, use Calm Mind and scout for counters, pass away
- Later, once counters / checks are removed, come in and Calm Mind and then sweep
- Entry hazard support is greatly appreciated - wears down counters and makes a late-game sweep easier
- Dry Pass early game to avoid Registeel and Spiritomb completely.
Teammates and Counters:
- Chansey and Registeel hurt this: Registeel isn't OHKO'd by a +1 Hidden Power and can cripple you
- As such, Dugtrio and Hitmonlee make good partners. They don't appreciate the boosts but can easily eliminate the above two.
- Milotic makes a good recipient: Espeon lures in Houndoom who does negligible damage to Life Orb Tank Milotic at +1 SDef. Espeon also scares away Venusaur, who can threaten Milotic, with STAB Psychic.
- Toxicroak makes a decent recipient. Takes Dark-type attacks aimed at Espeon and can strike back against Registeel and Chansey with STAB Fighting-type moves.
- Houndoom and Blaziken also take Dark-type attacks well, and laugh at [opposing] Houndoom.
- Nidoking is immune to both Thunder Wave and Toxic, has an excellent movepool and can dispose of Chansey with Superpower.
Why this shouldn't just be a slash:
Since I can predict this coming up
This Espeon plays completely different to any Espeon sets on site. It combines the raw, lategame power of Offensive Calm Mind Espeon (who is outclassed by Alakazam) with the efficient baton-passing powers of EspyJump. In this way, Espeon can effectively deal with its counters by passing boosts away from Spiritomb or other problematic Pokémon and having them eliminated by a now-powerful recipient such as Milotic.
Notes:
In theory, Kasib Berry could be used to survive a Spiritomb's Shadow Sneak before you Baton Pass away, but I haven't tested it and the lack in power means you could probably just use the pure baton-passing set. EDIT: Pure Attacker Spiritomb does 55.9% - 66.9% with Shadow Sneak, Choice Band OHKOs by a mile. In comparison to Alakazam, tomb does 76.2% - 90.5% with Shadow Sneak.
- Not outclassed by Alakazam
- Performs well throughout the battle in two different roles
- Hits very, very hard even after only one Calm Mind
Additional Comments:
- Early game, use Calm Mind and scout for counters, pass away
- Later, once counters / checks are removed, come in and Calm Mind and then sweep
- Entry hazard support is greatly appreciated - wears down counters and makes a late-game sweep easier
- Dry Pass early game to avoid Registeel and Spiritomb completely.
Teammates and Counters:
- Chansey and Registeel hurt this: Registeel isn't OHKO'd by a +1 Hidden Power and can cripple you
- As such, Dugtrio and Hitmonlee make good partners. They don't appreciate the boosts but can easily eliminate the above two.
- Milotic makes a good recipient: Espeon lures in Houndoom who does negligible damage to Life Orb Tank Milotic at +1 SDef. Espeon also scares away Venusaur, who can threaten Milotic, with STAB Psychic.
- Toxicroak makes a decent recipient. Takes Dark-type attacks aimed at Espeon and can strike back against Registeel and Chansey with STAB Fighting-type moves.
- Houndoom and Blaziken also take Dark-type attacks well, and laugh at [opposing] Houndoom.
- Nidoking is immune to both Thunder Wave and Toxic, has an excellent movepool and can dispose of Chansey with Superpower.
Why this shouldn't just be a slash:
Since I can predict this coming up
This Espeon plays completely different to any Espeon sets on site. It combines the raw, lategame power of Offensive Calm Mind Espeon (who is outclassed by Alakazam) with the efficient baton-passing powers of EspyJump. In this way, Espeon can effectively deal with its counters by passing boosts away from Spiritomb or other problematic Pokémon and having them eliminated by a now-powerful recipient such as Milotic.
Notes:
In theory, Kasib Berry could be used to survive a Spiritomb's Shadow Sneak before you Baton Pass away, but I haven't tested it and the lack in power means you could probably just use the pure baton-passing set. EDIT: Pure Attacker Spiritomb does 55.9% - 66.9% with Shadow Sneak, Choice Band OHKOs by a mile. In comparison to Alakazam, tomb does 76.2% - 90.5% with Shadow Sneak.