http://www.smogon.com/dp/pokemon/venusaur
Taken over by Eo.
---
[OVERVIEW]
<p>When Venusaur was first dropped into the UU tier, nobody could've foreseen how dominant it was destined to become. It has just the right stat distribution and movepool to excel as a bulky sweeper, notable features including complementary STAB moves in Sludge Bomb and Leaf Storm, somewhat-reliable recovery in Synthesis, and the ability to instantly disable an opposing Pokemon in Sleep Powder. Not only this, but Venusaur also has a plethora of other options and the stats to make use of them; it can run defensive, physical, and mixed sets effectively as well. Despite these attributes, Venusaur's middling Speed and predictable coverage ensure that it is capable of being countered. By no means, however, should this top-tier threat be overlooked.</p>
[SET]
name: Special Sweeper
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Sleep Powder
move 4: Synthesis
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This is Venusaur's bread-and-butter set, and it utilizes its fantastic Special Attack score and dual STAB to the fullest extent. Venusaur's respectable defensive stats and array of resistances let it switch into many prominent UU Pokemon, including Spiritomb, Milotic, and Sceptile, with the threat of unleashing a powerful, Life Orb-boosted Leaf Storm or Sludge Bomb. Only several Pokemon resist this combination, the most common being Registeel, Drapion, and Weezing, and this is where Sleep Powder comes into play. Sleep Powder allows Venusaur to incapacitate a counter and net a free turn in the process; in some cases, it even lets Venusaur beat some of its would-be counters. For instance, Venusaur can hit a Chansey switch-in with a powerful Leaf Storm and follow up with Sleep Powder to prevent it from recovering with Softboiled. Natural Cure will ensure that Sleep Clause does not activate once Chansey is switched out, so Venusaur can repeat this tactic every time it switches in until, barring a miss or one-turn sleep, Chansey is KOed. Synthesis rounds off Venusaur's moveset, healing damage incurred through Life Orb recoil or from attacks such as Milotic's Surf or Azumarill's Waterfall.</p>
<p>This set utilizes a fairly standard sweeper's EV spread. A Timid nature and maximum Speed are used to tie with the other base 80s the plague the UU tier, including Kabutops and Blaziken. Special Attack is maximized to augment Venusaur's damage output. Even with no investment in its defensive stats, Venusaur remains fairly bulky, both physically and specially, a trait that separates it from other Grass-type sweepers such as Sceptile and Leafeon. Unlike them, Venusaur can, for example, switch fairly comfortably into Ice Beam from bulky Water-types such as Blastoise and Milotic.</p>
[ADDITIONAL COMMENTS]
<p>In terms of coverage, Venusaur's special movepool is all but barren outside of Leaf Storm and Sludge Bomb, although Hidden Power can be used to hit specific counters if needed. Hidden Power Ground helps against Registeel and Drapion, Hidden Power Rock will OHKO Moltres and Scyther, and Hidden Power Psychic is Venusaur's best option to hit Toxicroak and specially defensive Weezing. Alternate EV spreads, which sacrifice Speed for additional bulk and power, include 164 HP / 252 SpA / 92 Spe (Modest), which allows Venusaur to outspeed +Speed base 50s (particularly Aggron) and defensive Rotom, and 108 HP / 252 SpA / 148 Spe (Modest), which lets Venusaur outpace +Speed Torterra, Omastar, and Exeggutor, in addition to the Pokemon beat by the former spread.</p>
<p>Registeel and specially defensive Arcanine are the most common defensive counters to this set; the former is especially problematic, as Venusaur has no chance of defeating it even after putting it to sleep. The most reliable answers to these threats are bulky Ground-types, namely Rhyperior and Donphan. Both are capable of switching into the aforementioned problem Pokemon, forcing them out by threat of a STAB, super effective Earthquake, and setting up Stealth Rock to limit the switch-ins of the numerous Venusaur counters weak to Stealth Rock. Providing that it doesn’t switch in on an attack, Dugtrio is a more immediate way of dismantling the walls that stand in Venusaur’s way, Earthquake OHKOing most Arcanine and 2HKOing most Registeel. Additionally, all three of these Ground-types can handle Poison-types such as Drapion and Muk who, while less commonly used to check Venusaur, are troublesome because they resist both of Venusaur’s STAB moves. </p>
<p>Offensive counters to Venusaur consist primarily of UU’s flurry of Flying-types, including Scyther, Swellow, and Altaria. Stealth Rock helps a lot in wearing these Pokemon down, and an excellent choice for setting it up is Registeel, who, thanks to its typing, is a dependable answer to most of the physically-based Flying-types in the tier. Fire-types such as Houndoom and Moltres are just as problematic: the best answer to these Pokemon lie in bulky Waters, particularly Milotic and Azumarill, who not only manhandle most Fire-types, but also attract Grass and Electric-type attacks from Pokemon such as Sceptile and Rotom on which Venusaur can comfortably switch. Fire-types incidentally also make stellar partners to Venusaur, completing the classic UU Fire/Water/Grass core. For a sturdy partner, Arcanine is a good choice: specially defensive variants wall Houndoom and Moltres, offensive variants wreck Registeel, and physically defensive variants beat Scyther; however, frailer Fire-types such as Blaziken and Houndoom also have niches, the former better equipped to deal with Clefable and Chansey, the latter better suited to take down Weezing. All of these Pokemon will also lure in Water-types that Venusaur can take advantage of.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Power Whip
move 3: Earthquake / Return
move 4: Sleep Powder
item: Leftovers / Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
- leftovers means you can use venusaur's resistances a lot more with sd (it can set up on lots of things so longevity is appreciated)
- earthquake for registeel and drapion as well as blaziken/houndoom/arcanine to an extent
- return for moltres, altaria, and weezing
- ac: synthesis over swords dance if you find yourself attacking off the bat more; use life orb with it for the extra kick
[SET]
name: Physically Defensive
move 1: Grass Knot / Leaf Storm
move 2: Sludge Bomb
move 3: Sleep Powder / Roar
move 4: Synthesis / Leech Seed
item: Leftovers
nature: Bold
evs: 252 HP / 164 Def / 92 Spe
- sludge bomb hits leafeon and sceptile and synthesis recovers HP
- gk can be used more than once on stuff like milotic/steelix but leaf storm does a lot of damage to frailer sweepers in one shot; gk still hits big fat heavy offense sweepers (rhyperior, aggron, etc) for big damage
- sleep powder lets it check sd venusaur which is why it's preferred over leech seed
- 92 speed hits 219 stat, rest of evs towards defense
[SET]
name: Specially Defensive
move 1: Power Whip
move 2: Sludge Bomb
move 3: Sleep Powder / Roar
move 4: Leech Seed / Synthesis
item: Leftovers
nature: Sassy
evs: 252 HP / 240 SpD / 16 Spe
- power whip is needed to hit mismagius and assorted special sweepers since they are usually more physically frail and they can calm mind
- good electric/ghost/water/special grass switch
- sludge bomb for subseed sceptile
- heal bell support to recover from mismagius/rotom will o wisps
- has more free turns to spam leech seed because it generally switches into lower powered attacks (compared to the physically defensive set)
- 16 speed beats rhyperior
[SET]
name: Mix
move 1: Sludge Bomb
move 2: Power Whip
move 3: Sleep Powder
move 4: Synthesis / Earthquake
item: Life Orb
nature: Hasty
evs: 136 Atk / 120 SpA / 252 Spe
- power whip 2hkos chansey/milotic/slowbro
- sludge bomb ohkoes pure grass pokemon; 120 satk is just enough to kill moltres with sr
- sleep powder synthesis provide utility
- eq to hit drapion/registeel/toxicroak
- max speed to beat sd gatr, but +atk is needed to get more mileage out of power whip (main sweeping move). -def nature to switch into surf/ice beam.
[SET]
name: Scarf
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Sleep Powder
move 4: Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
- raikous gone so no eq needed; hp ice hits altaria/torterra
- revenges rp aggron/rp torterra and most water sweepers as well
[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Sludge Bomb / Energy Ball
move 4: Sleep Powder / Energy Ball
item: Leftovers
nature: Calm
evs: 252 HP / 128 Def / 128 SpD
- stab sludge bomb and sleep powder let it set up woo
- defense evs for registeel iron head (subs)
- sdef for milotic's ice beam (not 2hkoed by lo timid)
- grass move to ohko omastar/kabutops, hit donphan, beat milotic 1v1 guaranteed
- paralysis support useful for venusaur
- sub ghosts set up all over this; if sleep clause is activated + no body slam then other venusaur can beat you. funnily enough if you can't sleep donphan then it also beats you (spin for seed)
- clefable sucks
teammates: spiritomb/milotic/registeel/rhyperior/clefable/altaria defensively, while azumarill/blaziken/houndoom/arcanine are good offensively for luring out easy switches for venusaur. dugtrio traps registeel and donphan/rhyperior set up on it.
counters: arcanine/moltres/altaria/drapion/registeel/weezing/scyther/clefable for various sets, then faster pokemon like houndoom/alakazam/swellow can revenge
Taken over by Eo.
---
[OVERVIEW]
<p>When Venusaur was first dropped into the UU tier, nobody could've foreseen how dominant it was destined to become. It has just the right stat distribution and movepool to excel as a bulky sweeper, notable features including complementary STAB moves in Sludge Bomb and Leaf Storm, somewhat-reliable recovery in Synthesis, and the ability to instantly disable an opposing Pokemon in Sleep Powder. Not only this, but Venusaur also has a plethora of other options and the stats to make use of them; it can run defensive, physical, and mixed sets effectively as well. Despite these attributes, Venusaur's middling Speed and predictable coverage ensure that it is capable of being countered. By no means, however, should this top-tier threat be overlooked.</p>
[SET]
name: Special Sweeper
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Sleep Powder
move 4: Synthesis
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This is Venusaur's bread-and-butter set, and it utilizes its fantastic Special Attack score and dual STAB to the fullest extent. Venusaur's respectable defensive stats and array of resistances let it switch into many prominent UU Pokemon, including Spiritomb, Milotic, and Sceptile, with the threat of unleashing a powerful, Life Orb-boosted Leaf Storm or Sludge Bomb. Only several Pokemon resist this combination, the most common being Registeel, Drapion, and Weezing, and this is where Sleep Powder comes into play. Sleep Powder allows Venusaur to incapacitate a counter and net a free turn in the process; in some cases, it even lets Venusaur beat some of its would-be counters. For instance, Venusaur can hit a Chansey switch-in with a powerful Leaf Storm and follow up with Sleep Powder to prevent it from recovering with Softboiled. Natural Cure will ensure that Sleep Clause does not activate once Chansey is switched out, so Venusaur can repeat this tactic every time it switches in until, barring a miss or one-turn sleep, Chansey is KOed. Synthesis rounds off Venusaur's moveset, healing damage incurred through Life Orb recoil or from attacks such as Milotic's Surf or Azumarill's Waterfall.</p>
<p>This set utilizes a fairly standard sweeper's EV spread. A Timid nature and maximum Speed are used to tie with the other base 80s the plague the UU tier, including Kabutops and Blaziken. Special Attack is maximized to augment Venusaur's damage output. Even with no investment in its defensive stats, Venusaur remains fairly bulky, both physically and specially, a trait that separates it from other Grass-type sweepers such as Sceptile and Leafeon. Unlike them, Venusaur can, for example, switch fairly comfortably into Ice Beam from bulky Water-types such as Blastoise and Milotic.</p>
[ADDITIONAL COMMENTS]
<p>In terms of coverage, Venusaur's special movepool is all but barren outside of Leaf Storm and Sludge Bomb, although Hidden Power can be used to hit specific counters if needed. Hidden Power Ground helps against Registeel and Drapion, Hidden Power Rock will OHKO Moltres and Scyther, and Hidden Power Psychic is Venusaur's best option to hit Toxicroak and specially defensive Weezing. Alternate EV spreads, which sacrifice Speed for additional bulk and power, include 164 HP / 252 SpA / 92 Spe (Modest), which allows Venusaur to outspeed +Speed base 50s (particularly Aggron) and defensive Rotom, and 108 HP / 252 SpA / 148 Spe (Modest), which lets Venusaur outpace +Speed Torterra, Omastar, and Exeggutor, in addition to the Pokemon beat by the former spread.</p>
<p>Registeel and specially defensive Arcanine are the most common defensive counters to this set; the former is especially problematic, as Venusaur has no chance of defeating it even after putting it to sleep. The most reliable answers to these threats are bulky Ground-types, namely Rhyperior and Donphan. Both are capable of switching into the aforementioned problem Pokemon, forcing them out by threat of a STAB, super effective Earthquake, and setting up Stealth Rock to limit the switch-ins of the numerous Venusaur counters weak to Stealth Rock. Providing that it doesn’t switch in on an attack, Dugtrio is a more immediate way of dismantling the walls that stand in Venusaur’s way, Earthquake OHKOing most Arcanine and 2HKOing most Registeel. Additionally, all three of these Ground-types can handle Poison-types such as Drapion and Muk who, while less commonly used to check Venusaur, are troublesome because they resist both of Venusaur’s STAB moves. </p>
<p>Offensive counters to Venusaur consist primarily of UU’s flurry of Flying-types, including Scyther, Swellow, and Altaria. Stealth Rock helps a lot in wearing these Pokemon down, and an excellent choice for setting it up is Registeel, who, thanks to its typing, is a dependable answer to most of the physically-based Flying-types in the tier. Fire-types such as Houndoom and Moltres are just as problematic: the best answer to these Pokemon lie in bulky Waters, particularly Milotic and Azumarill, who not only manhandle most Fire-types, but also attract Grass and Electric-type attacks from Pokemon such as Sceptile and Rotom on which Venusaur can comfortably switch. Fire-types incidentally also make stellar partners to Venusaur, completing the classic UU Fire/Water/Grass core. For a sturdy partner, Arcanine is a good choice: specially defensive variants wall Houndoom and Moltres, offensive variants wreck Registeel, and physically defensive variants beat Scyther; however, frailer Fire-types such as Blaziken and Houndoom also have niches, the former better equipped to deal with Clefable and Chansey, the latter better suited to take down Weezing. All of these Pokemon will also lure in Water-types that Venusaur can take advantage of.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Power Whip
move 3: Earthquake / Return
move 4: Sleep Powder
item: Leftovers / Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
- leftovers means you can use venusaur's resistances a lot more with sd (it can set up on lots of things so longevity is appreciated)
- earthquake for registeel and drapion as well as blaziken/houndoom/arcanine to an extent
- return for moltres, altaria, and weezing
- ac: synthesis over swords dance if you find yourself attacking off the bat more; use life orb with it for the extra kick
[SET]
name: Physically Defensive
move 1: Grass Knot / Leaf Storm
move 2: Sludge Bomb
move 3: Sleep Powder / Roar
move 4: Synthesis / Leech Seed
item: Leftovers
nature: Bold
evs: 252 HP / 164 Def / 92 Spe
- sludge bomb hits leafeon and sceptile and synthesis recovers HP
- gk can be used more than once on stuff like milotic/steelix but leaf storm does a lot of damage to frailer sweepers in one shot; gk still hits big fat heavy offense sweepers (rhyperior, aggron, etc) for big damage
- sleep powder lets it check sd venusaur which is why it's preferred over leech seed
- 92 speed hits 219 stat, rest of evs towards defense
[SET]
name: Specially Defensive
move 1: Power Whip
move 2: Sludge Bomb
move 3: Sleep Powder / Roar
move 4: Leech Seed / Synthesis
item: Leftovers
nature: Sassy
evs: 252 HP / 240 SpD / 16 Spe
- power whip is needed to hit mismagius and assorted special sweepers since they are usually more physically frail and they can calm mind
- good electric/ghost/water/special grass switch
- sludge bomb for subseed sceptile
- heal bell support to recover from mismagius/rotom will o wisps
- has more free turns to spam leech seed because it generally switches into lower powered attacks (compared to the physically defensive set)
- 16 speed beats rhyperior
[SET]
name: Mix
move 1: Sludge Bomb
move 2: Power Whip
move 3: Sleep Powder
move 4: Synthesis / Earthquake
item: Life Orb
nature: Hasty
evs: 136 Atk / 120 SpA / 252 Spe
- power whip 2hkos chansey/milotic/slowbro
- sludge bomb ohkoes pure grass pokemon; 120 satk is just enough to kill moltres with sr
- sleep powder synthesis provide utility
- eq to hit drapion/registeel/toxicroak
- max speed to beat sd gatr, but +atk is needed to get more mileage out of power whip (main sweeping move). -def nature to switch into surf/ice beam.
[SET]
name: Scarf
move 1: Leaf Storm
move 2: Sludge Bomb
move 3: Sleep Powder
move 4: Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
- raikous gone so no eq needed; hp ice hits altaria/torterra
- revenges rp aggron/rp torterra and most water sweepers as well
[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Sludge Bomb / Energy Ball
move 4: Sleep Powder / Energy Ball
item: Leftovers
nature: Calm
evs: 252 HP / 128 Def / 128 SpD
- stab sludge bomb and sleep powder let it set up woo
- defense evs for registeel iron head (subs)
- sdef for milotic's ice beam (not 2hkoed by lo timid)
- grass move to ohko omastar/kabutops, hit donphan, beat milotic 1v1 guaranteed
- paralysis support useful for venusaur
- sub ghosts set up all over this; if sleep clause is activated + no body slam then other venusaur can beat you. funnily enough if you can't sleep donphan then it also beats you (spin for seed)
- clefable sucks
teammates: spiritomb/milotic/registeel/rhyperior/clefable/altaria defensively, while azumarill/blaziken/houndoom/arcanine are good offensively for luring out easy switches for venusaur. dugtrio traps registeel and donphan/rhyperior set up on it.
counters: arcanine/moltres/altaria/drapion/registeel/weezing/scyther/clefable for various sets, then faster pokemon like houndoom/alakazam/swellow can revenge