Introduction:
This is my third RMT and I feel the best about it. After being very unsuccessful with stall. I then tried offesive and ... that did not work either. This is a balanced RMT. I got the idea of mixing the two most successful pokemon groups from the offensive and stall teams.
Synergy:
The goal behind my team is to have the defesive core spread status so that my twin sweepers, Lucario and Infernape can sweep a weaken team. I choose a defesive core that I feel gives most offesive teams trouble and an offesive goal that gives every team troubles. Heres the team.
Uxie @ choice Scarf
Nature: Impish
EV's 252 HP / 40 Def / 64 SpD / 152 Spe
Moveset
- Trick
- Stealth Rock
- Thunder Wave
- U-Turn
Uxie was a rare lead to see to months ago. Then Machamp became the force he is now he is the 14th used lead this much for his ability to beat lead Machamp amoung other things. Another advantage I have is that very little people know what to do when they see lead Uxie. With this set I can do good against so many common leads. Another thing I love is that he can come out of the lead battle and wall / death fodder after the lead battle. The moveset is standard. Trick is needed to beat slower leads that are crippled by this like Metagross and Swampert. Stealth Rocks helps the rest of my team sweep. Taunt is for Aerodactyl and Azelf leads who also get tricked and locked into taunt. I then U-Turn out to counter there swich in or them.
Lucario @ Life Orb
Nature Adamant
Ev's 252 Att, 4SpD, 252 Speed
- Close Combat
- Crunch
- Extreme Speed
- Sword Dance
Everyone knows the power of Lucario. There is no need to reiterate everything that has been said before. I choose him over other sweepers because of the sheer power he has. He smashes through everything with that plus 2 boost after SD. Close Combat is for STAB and it hits like a truck. Crunch is there for coverage. Espeed is for a good priority to finish off other pokes.
Infernape @ Life Orb
Nature Niave
Ev's 252 Att, 62 SpA, 192 Speed
- Close Combat
- OverHeat
- Mach Punch
- Stone Edge
Infernape rounds out my dual sweepers and is the far more successful leader of the sweep although he is to too frail to switch in on any attacks so I try to use a death fodder to get him in. When he gets in it is very hard to stop him. He si the best mixed wall breaker around. Close Combat has been spoke about on the luke set. After Philip's rate I changed the rest of the set. Overheat is to hit everything very hard Hippodown cannot switch in Overheat and CC is an 2HKO. Zapdos is outspeed and 2HKOed even with rocks and with it the is still a high chance of it happening. Mach Punch is to hit DDtar and Luke if they set hard. Stone Edge is there for coverage on flyers.
Zapdos @ Leftovers
Nature Bold
Ev's 248 HP, 228 Def, 32 Speed
- Thunderbolt
- Toxic
- Roost
- Substitute
I love using Zapdos. It is great to be behind a sub as a TTar switches in and out stall with toxic, subs and stone edge misses. Hax is a must. It also stops all bulky water in its tracks. It is more effecient at it than Celebi do to vaporeon being unable to heal off toxic dmaage Suicune most Rest as damage builds up and then is set up fodder of T-Bolt fodder. Although it could three KO it is unlikely and Cune would be forceds to Rest again. Thunder Bolt is for STAB and an all arounder great move. Toxic is for stalling. Roost is for recovery and Substitute is for toxic stalling.
Breloom @ Toxic Orb
Nature Impish
Ev's 236 HP, 248 Def, 24 Speed
- Spore
- Substitute
- Focus Punch
- Leech Seed
Breloom is one of the most annoying pokes to every exist. Spore on any poke makes it UU viability atleast. Smeargle is OU because of it. When you combine this move with Substitute and leech Seed it becomes the best sub-seeder in the game. On Celebi (who still hates spore) can stop it. All of my team can kill celebi. When is counter is gone, like anything else, is set to wreck the other team to the point where lucario and infernape can sweep. Taking nothing from TTar (damn you baittar) gives it amble time to setup. Spore is the best move in the game. Why not use it. Sustitute is when my opponet leaves do to excess Leech Seed damage. Focus Punch is kill all grass pokes that come in to kill leech seed. Leech Seed is the move that makes the set.
Blissey @ Leftovers
Nature Bold
EV's 252 HP 252 Def 4 SpD
- Softboiled
- Thunder Wave
- Seismic Toss
- Flamethrower
Poor Blissey. She has done nothing wrong but be the best special wall in the game. But OU people hat here and mock (UU poeple are nices to there pinkish blob). After sweeping a team (dont ask) I saw why. No special attacker without explosion is killing this bi... nurse joy assastant. With reliable recovery she is the best special wall in the game easily. I picked over cuselax because I needed to see why everyone hated here and i see why. I never looked back. I use here mainly to stop Starmie who would wreck my team. Sadly Luke is my best answer to it if Blissey is dead. Softboil is for realiable recovery. T-Wave to so I am not set up fodder for Roost DDNite. Seismic toss is to inflict steady damage. Flamethrower is to hit Sub-Charge Rotom who is also a major threat.
There it is. Rate. Hate. Steal. Changes are in bold
This is my third RMT and I feel the best about it. After being very unsuccessful with stall. I then tried offesive and ... that did not work either. This is a balanced RMT. I got the idea of mixing the two most successful pokemon groups from the offensive and stall teams.
Synergy:
The goal behind my team is to have the defesive core spread status so that my twin sweepers, Lucario and Infernape can sweep a weaken team. I choose a defesive core that I feel gives most offesive teams trouble and an offesive goal that gives every team troubles. Heres the team.

Uxie @ choice Scarf
Nature: Impish
EV's 252 HP / 40 Def / 64 SpD / 152 Spe
Moveset




Uxie was a rare lead to see to months ago. Then Machamp became the force he is now he is the 14th used lead this much for his ability to beat lead Machamp amoung other things. Another advantage I have is that very little people know what to do when they see lead Uxie. With this set I can do good against so many common leads. Another thing I love is that he can come out of the lead battle and wall / death fodder after the lead battle. The moveset is standard. Trick is needed to beat slower leads that are crippled by this like Metagross and Swampert. Stealth Rocks helps the rest of my team sweep. Taunt is for Aerodactyl and Azelf leads who also get tricked and locked into taunt. I then U-Turn out to counter there swich in or them.

Lucario @ Life Orb
Nature Adamant
Ev's 252 Att, 4SpD, 252 Speed




Everyone knows the power of Lucario. There is no need to reiterate everything that has been said before. I choose him over other sweepers because of the sheer power he has. He smashes through everything with that plus 2 boost after SD. Close Combat is for STAB and it hits like a truck. Crunch is there for coverage. Espeed is for a good priority to finish off other pokes.

Infernape @ Life Orb
Nature Niave
Ev's 252 Att, 62 SpA, 192 Speed




Infernape rounds out my dual sweepers and is the far more successful leader of the sweep although he is to too frail to switch in on any attacks so I try to use a death fodder to get him in. When he gets in it is very hard to stop him. He si the best mixed wall breaker around. Close Combat has been spoke about on the luke set. After Philip's rate I changed the rest of the set. Overheat is to hit everything very hard Hippodown cannot switch in Overheat and CC is an 2HKO. Zapdos is outspeed and 2HKOed even with rocks and with it the is still a high chance of it happening. Mach Punch is to hit DDtar and Luke if they set hard. Stone Edge is there for coverage on flyers.

Zapdos @ Leftovers
Nature Bold
Ev's 248 HP, 228 Def, 32 Speed




I love using Zapdos. It is great to be behind a sub as a TTar switches in and out stall with toxic, subs and stone edge misses. Hax is a must. It also stops all bulky water in its tracks. It is more effecient at it than Celebi do to vaporeon being unable to heal off toxic dmaage Suicune most Rest as damage builds up and then is set up fodder of T-Bolt fodder. Although it could three KO it is unlikely and Cune would be forceds to Rest again. Thunder Bolt is for STAB and an all arounder great move. Toxic is for stalling. Roost is for recovery and Substitute is for toxic stalling.

Breloom @ Toxic Orb
Nature Impish
Ev's 236 HP, 248 Def, 24 Speed




Breloom is one of the most annoying pokes to every exist. Spore on any poke makes it UU viability atleast. Smeargle is OU because of it. When you combine this move with Substitute and leech Seed it becomes the best sub-seeder in the game. On Celebi (who still hates spore) can stop it. All of my team can kill celebi. When is counter is gone, like anything else, is set to wreck the other team to the point where lucario and infernape can sweep. Taking nothing from TTar (damn you baittar) gives it amble time to setup. Spore is the best move in the game. Why not use it. Sustitute is when my opponet leaves do to excess Leech Seed damage. Focus Punch is kill all grass pokes that come in to kill leech seed. Leech Seed is the move that makes the set.

Blissey @ Leftovers
Nature Bold
EV's 252 HP 252 Def 4 SpD




Poor Blissey. She has done nothing wrong but be the best special wall in the game. But OU people hat here and mock (UU poeple are nices to there pinkish blob). After sweeping a team (dont ask) I saw why. No special attacker without explosion is killing this bi... nurse joy assastant. With reliable recovery she is the best special wall in the game easily. I picked over cuselax because I needed to see why everyone hated here and i see why. I never looked back. I use here mainly to stop Starmie who would wreck my team. Sadly Luke is my best answer to it if Blissey is dead. Softboil is for realiable recovery. T-Wave to so I am not set up fodder for Roost DDNite. Seismic toss is to inflict steady damage. Flamethrower is to hit Sub-Charge Rotom who is also a major threat.
There it is. Rate. Hate. Steal. Changes are in bold