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#1 |
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2009
Posts: 1,556
Toronto, Canada
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![]() ![]() Code:
#297 Hariyama
Typing: Fighting
Ability 01: Thick Fat
Fire and Ice-type moves deal 50% damage.
Ability 02: Guts
Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Ability 03: Encourage
Attacks gain power, but lose their secondary effect.
Base Stats:
HP: 144
Atk: 120
Def: 60
SpA: 40
SpD: 60
Spe: 50
Level-Up Moves:
Lv1: Brine,
Lv1: Tackle,
Lv1: Focus Energy,
Lv1: Sand-Attack,
Lv1: Arm Thrust,
Lv4: Sand-Attack,
Lv7: Arm Thrust,
Lv10: Vital Throw,
Lv13: Fake Out,
Lv16: Whirlwind,
Lv19: Knock Off,
Lv22: SmellingSalt,
Lv27: Belly Drum,
Lv32: Force Palm,
Lv37: Seismic Toss,
Lv42: Wake-Up Slap,
Lv47: Endure,
Lv52: Close Combat,
Lv57: Reversal,
Lv62: [M484]
Egg Moves:
Faint Attack
Detect
Foresight
Helping Hand
Cross Chop
Revenge
DynamicPunch
Counter
Wake-Up Slap
Bullet Punch
Feint
[M469]Wide Guard
Focus Punch
[M498]Payment Plan
Learnable TMs: ,
TM06 - Toxic,
TM08 - Bulk Up,
TM10 - Hidden Power,
TM11 - Sunny Day,
TM15 - Hyper Beam,
TM17 - Protect,
TM18 - Rain Dance,
TM21 - Frustration,
TM23 - Strike Down,
TM26 - Earthquake,
TM27 - Return,
TM28 - Dig,
TM31 - Brick Break,
TM32 - Double Team,
TM39 - Rock Tomb,
TM42 - Facade,
TM44 - Rest,
TM45 - Attract,
TM47 - Ankle Sweep,
TM48 - Troll,
TM52 - Focus Blast,
TM56 - Fling,
TM66 - Payback,
TM67 - Get Even,
TM68 - Giga Impact,
TM71 - Stone Edge,
TM78 - Smooth Over,
TM80 - Rock Slide,
TM83 - Cheer Up,
TM84 - Poison Jab,
TM87 - Swagger,
TM90 - Substitute,
TM94 - Rock Smash,
HM03 - Surf,
HM04 – Strength
Hariyama @ Life Orb/ Leftovers 252 Atk / 128 Def / 128 SpD Encourage Ability/ Adamant Nature - Close Combat - Stone Edge - Payback - Ice Punch Both a Life Orb and Leftovers can be used on this set; if you want the extra power, go with a Life Orb but if you to prolong Hariyama’s life, use Leftovers. Since it doesn’t make much sense investing in Hariyama’s mediocre base 50 speed, the EVs have been spread over attack and its defensive stats for bulk; also an Adamant nature is used for the maximum damage output. The Moveset Is quite simple; Close Combat for a reliable STAB move, Stone Edge for Flying types that resist Hariyama’s STAB fighting type attack, Payback for ghosts, etc and Ice Punch is there for decent coverage with the rest of Hariyama’s moves. ■ ■ ■ ■ ■ ■ ■Feel free to post comments, suggestion and anything else concerning how you feel about Hariyama’s role in the generation5 metagame. Will it be a decent attacker or will it stay to be a tanking Pokemon in the depths in UU? Let me know what you think!
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Last edited by Aerrow; Sep 20th, 2010 at 8:33:52 PM. |
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#2 |
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Join Date: Jan 2010
Posts: 24
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Encourage only makes secondary effecs with A CHANCE of doing things go away.
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#3 |
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Join Date: May 2007
Posts: 149
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Hariyama is cool but there is too much competition. All the new fighting types make it hard for Hariyama to finds his spot.
Gaining 1.5x powered Force Palm, Ice Punch and Rock Slide is pretty neat but won't help Hariyama too much. I'd rather use Thick Fat 'cause where Hariyama really shine is as defending fighting type. |
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#4 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,832
Massachusetts
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Not sure where the notion Hariyama can't boost its Attack came from. Like every Fighting type, it has access to Bulk Up.
Incidentelly, Hariyama has the perfect moves to use with Encourage, Cross Chop and Stone Edge. It's at the cost of their higher crit chance, but 150 BP Cross Crop and Stone Edge are no laughing matter. This of course relies on Encourage actually boosting these moves with high crit chances and just stuff like Rock Slide and elemental punches. Honestly, the entire ability really needs more research.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#5 |
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Join Date: Aug 2010
Posts: 18
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Hariyama will probably be more useful with max HP
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#6 |
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Join Date: Jul 2008
Posts: 540
Koszalin, Poland
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Unfortunately when you want to use Encourage, then Roopushin outclass it with higher attack and their bulk is really similar, so Hariyama looses advantage also here. I think the only thing which makes Hariyama NOT outclassed is his Thick Fat ability. I think in this Gen with so many Bug and Fire types Hariyama may find a good niche in countering some dangerous threats like Hihidaruma, Urugamosu (resisting both of his STAB attacks) and still checking other stuff like Tyranitar, Shubaroga, etc. Also if Hail new effects are true (boosting 1,5x power on Ice attacks and physical defense on Ice pokemon), then Hariyama fins another good niche here. In Gen 4 Hariyama was also mainly defensive Tank and I don't think it'll change this Gen.
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"Fight Till The End" Garganator vs Krusk (UU Warstory) |
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#7 |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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I believe those were tested and found to be false.
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#8 |
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Join Date: May 2010
Posts: 192
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Hariyama has no stat up moves? My UU team built around Bulk Up Hariyama begs to differ. He is a BEAST after a few bulk ups. Taking paltry damage even from super effective physical attacks. So much so that Thick Fat is even unnecessary. Often the first instinct against a bulk up-ing Hariyama is Will-o-wisp or (even better) Thunder Wave. BAD MOVE.
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#9 |
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dreams of ladybugs crushed forever
Join Date: Jun 2007
Posts: 5,366
five years here and i can't change my custom title :(
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I think that set doesn't entirely get the potential of Encourage on Hariyama. It actually augments Hariyama's defense as well by giving it STAB Close Combat to hit stuff with without worrying about losing its ability to tank hits. It's still a tossup over Thick Fat but it gives Hariyama a lot more offense so that its free to invest EVs in its defensive stats.
Haryiama @ Leftovers Ability: Encourage 80 HP / 252 Atk / 172 Def / 4 Spe, Adamant OR 80 HP / 172 Atk / 252 Def / 4 Spe, Impish - Close Combat - Stone Edge - Rest - Sleep Talk The first spread has a ton of power in both attacks. Close Combat 2HKOs Skarmory with the first spread, for example. The second spread lets it tank hits all day while still packing perfectly reasonable power, 2HKOing Sdef Skarm and company. Rest and Sleep Talk actually are mostly there to keep the PP of both moves full, since with Sleep Talk you'll not burn though that 8 PP so fast. The spread switches into any Tyranitar with complete impunity while scaring the crap out of anything that comes in, since not much likes to take Close Combats from even 300 x 1.5 Attack. The main thing to remember is that this ability makes Payback much less effective. Its primary move against Ghosts is completely gone. Stone Edge's boost in power makes up for it, though.
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i was nobody we're all a little bit strange, don't worry about it |
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#10 |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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That doesn't appear to be the case.
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#11 |
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dreams of ladybugs crushed forever
Join Date: Jun 2007
Posts: 5,366
five years here and i can't change my custom title :(
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It doesn't augment defense by upping stats, it augments defense by making Close Combat a viable move on tank sets. Before, Hariyama had difficulty competing with Machamp who had a 100 BP STAB move that hit 100% of the time, while Hariyama had to choose between Cross Chop, Close Combat, or Force Palm, which all had drawbacks. Now Hariyama can play "tank" in the truest sense of the word very well.
Hariyama is one of the few Pokemon that gets more mileage from boosting Defense and Special Defense than HP, thanks to the large disparity between the respective base stats.
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i was nobody we're all a little bit strange, don't worry about it |
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#12 |
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Join Date: Jun 2009
Posts: 206
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Encourage doesn't work for close combat dude. The whole point is that you exchange a positive secondary effect for a boost in power. It wouldn't get rid of a negative secondary effect and boost power. That would just be absurd
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#13 |
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Join Date: Jul 2010
Posts: 133
"Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"
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As far as a tank Hariyama goes, how would Whirlwind (or that new Fighting-type throw, if he learns it) work to switch something out if you feel you can't handle it?
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#14 |
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Join Date: Mar 2009
Posts: 25
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I don't see offensive Hariyama being worth hyping up outside of maybe some weird Bulk Up sets. It's still going to be best as a tank, probably staying quite similar to how it was in 4th gen - nothing amazing, but capable of checking some very nasty specific opponents. With some bug and fire types being added who look pretty scary, it might find some extra mileage if its bulk is sufficient to let it absorb their hits and figure out a way to take them out in return (not too hard given its access to Whirlwind and unusually high attack for a defensive Pokemon).
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#15 |
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heralds disaster.
Join Date: May 2010
Posts: 2,160
fucking majestic
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No love for Belly Drum and Makuhita's new egg move, Bullet Punch?
![]() Belly Drummer Encourage @ Life Orb / Leftovers Thick Fat @ Leftovers 252 HP / 252 Atk / 4 Spe ~Belly Drum ~Bullet Punch ~Close Combat / Brick Break / Force Palm ~Payback Either use Wish support or get him in on a resist - Thick Fat helps here - and Drum on the switch. Hit faster threats with +6 Bullet Punch; slower threats eat +6 Close Combat or Payback. Fighting / Dark will mangle anything that survives +6 Bullet Punch, such as Steelix, Forretress and Skarmory. Instant 160 power priority is not to be overlooked. These moves, however, don't have the best synergy - Hariyama really wants Drain Punch to go with this. |
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#16 |
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Join Date: Jan 2010
Posts: 342
Canterlot, Equestria
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Hariyama's low speed and special defence are what hold him back
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DoctorWhoovesPhD on Youtube, and "Doctor Whooves" on Pojo. |
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#17 |
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Join Date: Jun 2009
Posts: 662
Florida
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Bullet Punch is interesting, hopefully that could be a staple on some of the more...offensive sets of Hariyama.
Unfortunately, Roopushin was introduced this generation and takes a defensive role as well with better priority and a significantly higher base attack.
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Currently chronicling my Pokemon Emerald Let's Play! Check it out here: http://www.smogon.com/forums/showthread.php?t=3470480 |
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#18 | |
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Join Date: Oct 2010
Posts: 133
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Meh, hariyama should stay a tank i think. Thick fat lets him beat most of the biggest and baddest fire types in the game, resisting both stabs from urgamoth, as well as easily beating heatran and shandera. But encourage is his newest tool that's actually decent, he will hit damn hard with it provided critical boosting moves get a boon from encourage. Another problem with the wall is that nageki got added, and he gets overhead throw and mountain storm to abuse
O and btw, never max out hariyama's HP. Its pointless, you gain a whole lot more survivability by pumping it into his much lower defenses. Why do you think blissey goes 252 Def before bothering with HP. Quote:
Last edited by leingodf8; Nov 8th, 2010 at 7:36:19 PM. |
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#19 | |
Moderator
Join Date: Feb 2010
Posts: 2,271
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Quote:
I suppose Hariyama has more HP, though. |
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#20 |
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Join Date: Jun 2009
Posts: 87
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Haryiama @ Leftovers
Ability: Thick Fat 252 hp / 252 def - knock off/force palm/seismic toss - whirlwind - Rest - Sleep Talk a sturdy phaser when you have entry hazards up, knock off to further cripple, force palm for some dmg and chance of para, or seismic for damage. Haryiama @ Leftovers/Life orb Ability: Guts 252 atk / 252 hp - Sleep talk - Stone edge/Rest - Close Combat - Payback/Earthquake come in on a sleep inducer and use sleep talk +3 attacks, or use rest +2 attacks if you want something more reliable. you can also use a more defensive spread if you want to survive longer. Guts+rest talk seems pretty nice on hari |
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#21 |
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I'll bite off your kneecaps if I ever see a super long post or wall of text. Seriously.
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Moderator
Join Date: Jun 2009
Posts: 2,023
California
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Is there any defensive sets that Hariyama can run in an open tier environment? I feel as if Hariyama's not fit enough to warrant walling in pre-Ubers because of all the hard-hitting attacks going around and his apparent lack of recovery besides Rest.
One of the sets he can run effectively in an open environment is his Anti-Lead set. Fake Out + Guts + Status Orb prevents sleep, and with the Guts boost, you have the ability to 2HKO almost any lead you see (Hippowdon, Swampert, and friends being the exceptions). I've been running his lead set in success: Item: Toxic Orb / Flame Orb EVs: 252 Atk /178 SpD / 80 Spe (80 Spe to outrun Machamp and Tyranitar) Nature: Adamant ~Fake Out ~Close Combat ~Ice Punch / Stone Edge ~Payback
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#22 | |
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Join Date: Apr 2007
Posts: 492
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Quote:
I tried running a similar set in 4th gen and it's...not very good in practice. Bullet Punch with +6 attack behind it sounds great, but that's only roughly as powerful as Garchomp's Earthquake or Scizor's Bullet Punch after a Swords Dance: nothing to sneeze at, but not really the level of payoff you want for sacrificing half the health of a slow Pokemon that relies heavily on its HP to take hits. |
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#23 |
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Join Date: Dec 2009
Posts: 474
Singapore
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Try this:
Hariyama Held Item: Life Orb/Leftovers EVs: 252 Atk, 128 Def, 128 SpD Ability: Encourage Nature: Adamant ~ Brick Break ~ Stone Edge ~ Payback ~ Ice Punch Brick Break and Ice Punch are going to dent a lot of stuff, especially with the Encourage and Life Orb boost. Wish support wouldn't be a bad idea since he can keep punching holes in the opponent. Problematic opponents include Slowbro/Slowking and Spiritomb if you use this set, although nothing resists all 4 moves here. Houndoom is a good offensive partner for being able to rip through Slowbro/Slowking with STAB Dark Pulse and get a Flash Fire boost from Will-o-Wisp from Spiritomb before roasting him with a Fire Blast. |
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#24 |
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Join Date: Dec 2009
Posts: 2,695
i taste good but NO NO DON'T
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Doesn't Force Palm hit harder with Encourage than Brick Break?
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#25 |
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Join Date: Dec 2009
Posts: 474
Singapore
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In case you didn't notice, Brick Break also has a side effect of breaking screens, which is nullified with Encourage but boosted by 30%. Brick Break has 75 base power while Force Palm has only 60, meaning to say Brick Break hits harder.
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