Shedinja (Uber Analysis)

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
Finally it's done!

Checks: 3/3 (Jibaku) (Fireburn) (Firecape)
GP Checks: 2/2 (Calm Pokemaster) (wekhter)
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Shedinja... Fear it!!!

[Overview]

<p>Though Shedinja is generally considered weak, uncompetitive, and a gimmick, this little shed bug can do extremely well in the Uber tier thanks to its wonderful ability Wonder Guard. Wonder Guard allows Shedinja to switch in against some of the biggest threats of the Uber metagame such as Kyogre, Bulk Up Dialga, some Arceus, most Palkia, non-Toxic Blissey, Latios, Latias, and some Mewtwo variants. Its STAB attacks are also welcomed in Ubers due the abundance of Psychic-types. However, our beloved bug does not come without flaws. It's weak to four common attacking types (Fire, Dark, Ghost, and Rock, as well as Flying), and vulnerable to entry hazards and status such as burn and poison. This means that using Shedinja requires a lot of support. Regardless of these drawbacks, Shedinja is still a menace that every competitive team should be aware of.</p>

[SET]
name: Wall
move 1: X-Scissor
move 2: Shadow Sneak / Shadow Claw
move 3: Will-O-Wisp / Toxic
move 4: Protect / Heal Block / Baton Pass
item: Focus Sash / Lum Berry
nature: Lonely
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>Shedinja is often forgotten because people claim that there are better Pokemon to use. However, one must not forget about Shedinja's niche: walling a great deal of Pokemon in the Uber tier. X-Scissor is Shedinja's primary STAB move, dealing good damage against Mewtwo, Latios, Latias, some Deoxys, and Darkrai, to name a few. Shadow Sneak complements X-Scissor to 2HKO certain Pokemon. Shadow Claw can replace Shadow Sneak, but Shedinja will lose out on a valuable priority move. For example, X-Scissor followed by Shadow Sneak can 2HKO Mewtwo and Kingdra. Shadow Claw can still be used over Shadow Sneak, but Shedinja risks being outsped and hit by a super effective attack by the aforementioned Pokemon. Will-O-Wisp cripples physical sweepers like Salamence, Rayquaza, and Metagross; while Toxic is a slow death sentence to Wobbuffet, Blissey, Kingdra, and Kyogre. The last move is a choice between Protect, which allows Shedinja to scout for any dangerous moves the foe may happen to have (Hidden Power Fire Latios, for example); Heal Block, which is useful against opposing walls that can recover their health (for example Blissey, Lugia, RestTalk Calm Mind Giratina, and Giratina-O); and finally Baton Pass, which enables Shedinja to scout for possible switch-ins.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item because it allows Shedinja to survive an attack that would otherwise kill it. However, Lum Berry is also viable as it prevents harmful status from KOing Shedinja, such as confusion, burn, poison, and Darkrai's Dark Void (Bad Dreams kills Shedinja). A Lonely nature in conjunction with 0 Defense IVs prevents Pokemon with the ability Download from getting a Special Attack boost.</p>

<p>Shedinja requires a lot of support to shine. Since entry hazards kill the ghostly bug, a good Rapid Spin user such as Forretress, who can also set up entry hazards to help Shedinja, can pair well with it. Sandstorm and the less common hail also spell doom for Shedinja. Kyogre makes a formidable partner because it can eliminate the aforementioned weather conditions thanks to Drizzle. In addition, Shedinja can switch into every Kyogre counter bar Zekrom (thanks to Teravolt) and Ferrothorn (because of Iron Barbs and Leech Seed). Kyogre can also counter Heatran, who walls this entire set. Safeguard is another option because, with Safeguard, Shedinja can switch into support Lugia without fearing Toxic. Some Pokemon that enjoy Shedinja's walling capacities, such as Groudon and Reshiram, also go well with it.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Shadow Sneak
move 4: Shadow Claw / Will-O-Wisp / Toxic
item: Focus Sash / Lum Berry
nature: Lonely
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>Although using Shedinja as a sweeper may sound ridiculous, it has a niche that can make a Swords Dance set work, thanks to its ability Wonder Guard. Because of Wonder Guard, Shedinja can often set up in front of Pokemon such as Kyogre, non-Hidden Power Fire Latios, Latias, and Kingdra. X-Scissor and Shadow Sneak are the main moves of this set, both getting STAB and with good coverage overall, and denting some threats after a Swords Dance including Kyogre, Choice Scarf Palkia, and Kingdra. Unfortunately, Shedinja's offensive movepool is very limited. Shadow Claw is another STAB attack, getting a stronger hit on Giratina (both formes), Rayquaza, and Lugia, while also having a high critical hit ratio. However, either Will-O-Wisp or Toxic can also be used here because Shedinja's movepool is barren.</p>

[ADDITIONAL COMMENTS]

<p>Dig can also be used on this set, but this is an opportunity for the opponent to bring in something deadly such as Abomasnow, Tyranitar, or a Pursuit user. Shedinja gets walled by most Steel-types. Reshiram can destroy every Steel-type Pokemon in the game with Blue Flare (including Heatran, thanks to Turboblaze), making it a good partner to Shedinja, while Shedinja can wall and kill the Kyogre, Latios, and Latias that make Reshiram shudder in fear. Shedinja also appreciates entry hazards, especially Stealth Rock and Spikes (Ho-Oh is OHKOed by +2 Shadow Claw after Stealth Rock damage). Forretress and Ferrothorn can lay both, making them good partners to Shedinja. Baton Pass users such as Mew and Vaporeon can also help Shedinja by passing it Substitute.</p>

[Other Options]

<p>Shedinja's shallow movepool means that there aren't too many other options which it can use. Trick can be used along a Choice Band to cripple specially-based Pokemon and walls. Sucker Punch is stronger than Shadow Sneak in some cases, but Shadow Sneak doesn't carry the risk of missing under normal circumstances. Shedinja can use Baton Pass and Agility, but both are illegal together and with Swords Dance. Baton Pass can still be used with Hone Claws, but Mew outclasses the ghostly bug since the former can Baton Pass Swords Dance and Work Up. Spite can be used to PP stall some sweepers such as Calm Mind Kyogre and Bulk Up Dialga. Dig can hit some Steel-types, but they can switch to something that has Pursuit or something that can bring harmful weather.</p>

[Checks and Counters]

<p>Shedinja isn't as hard to kill as many people think. Here comes a list of everything that destroys the shed bug: Fire-, Ghost-, Dark-, Rock-, and Flying-type damage-dealing moves; residual damage from sandstorm, hail, Spikes, and Stealth Rock; status effects such as poison, burn, and confusion; Leech Seed; Ghost-type Curse; Struggle; Struggle recoil; Life Orb recoil; Black Sludge; Sticky Barb; Doom Desire or Future Sight; Rough Skin or Iron Barbs; Mold Breaker and its variants (Turboblaze and Teravolt); and Bad Dreams.</p>

<p>Shedinja cannot deal with Haxorus, Zekrom, and Reshiram, as they ignore Wonder Guard thanks to Mold Breaker, Teravolt, and Turboblaze, respectively. However, Haxorus and Zekrom need to watch out for Will-O-Wisp when they switch in, and neither three can stomach a boosted Shadow Claw. Ho-Oh can send Shedinja to hell with either Sacred Fire or Brave Bird, but like Reshiram, can't switch into a boosted Shadow Claw, especially if Stealth Rock is on the field. Blaziken, although hating boosted Ghost-type moves, can destroy Shedinja with a Fire-type STAB move or Stone Edge. Groudon doesn't like Toxic and Will-O-Wisp, but can destroy Shedinja with Stone Edge, Fire Punch, or Overheat. An unexpected move from Shedinja's target such as Hidden Power Fire Latios or Toxic Kyogre easily KOes the ghostly bug. Heatran resists everything Shedinja has, and can also grab a Flash Fire boost should Shedinja run Will-O-Wisp. Shedinja also falls against Pursuit users, especially ones that it can't damage well such as Scizor and Metagross. Ferrothorn, or any Pokemon holding Rocky Helmet, will eliminate Shedinja if the latter uses a contact move.Houndoom, although rare in Ubers, can finish off Shedinja with a combination of Sucker Punch and a Fire-type move. Other things that can revenge kill but cannot switch into Shedinja directly include Darkrai, Hydreigon, Tyranitar, and Shaymin-S. Chandelure and Mewtwo can take out Shedinja with a Ghost- or Fire-type move, but should be wary of Shadow Sneak and Shadow Claw (and X-Scissor in Mewtwo's case). Giratina has enough defenses to take a Shadow Sneak or Shadow Claw, and then retaliate back with its own Shadow Sneak or Shadow Ball. The bottom line is that although Shedinja can be KOed many ways, it is a Pokemon to watch out for, as it can wall your entire team if you aren't prepared for it.</p>
 

locopoke

Banned deucer.
Mention Baton Pass on the first set, it's good for immediately after coming in on something like Kyogre to scout for what they have in mind for killing Shedinja.
 

Jibaku

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^also Baton Pass has a nice amount of PP so you can PP stall BU Dialga or something.

This is seriously the hardest thing I've ever had to QC because it's Shedinja lol.
QC approved 1/3



that allows Shedinja to switch against some of the biggest threats of the Uber metagame, like Kyogre, Bulk Up Dialga, some Arceus, most Palkia, Blissey, Lati@s, Kingdra, Kyurem, etc.
Blissey typically carries Toxic which will kill Shedinja

For example, X-Scissor followed by Shadow Sneak can 2HKO Mewtwo and Kyurem
Does it really 2HKO Kyurem? At best, X-Scissor does 37% to 0 HP / 4 Defense Kyurem so it won't 2HKO when combined with Sneak (X-Scissor itself doesn't 2hko even after SR...). Not that it matters so much since Kyurem gets walled anyways...unless it has Stone Edge or HP Fire >_<.

I think it's also worth mentioning that Shedinja loves being paralyzed. This prevents the other damaging statuses from affecting it.
 

Fireburn

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Mention that Reshiram is a near perfect Shedinja counter, immune to WoW and only fearing SDed Shadow Sneak.

(2/3)

At least its better in Ubers than OU!
 

firecape

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Shedinja is rather gimmicky, but I'm not going to lie, there have been times where I've realized after a few Pokemon are down that I have no more ways to kill it. Just be sure to mention how WiFi clause shows the opponent you have Shedinja, so that element of suprise can be gone...



QC approved 3/3
 
Minor nitpick, could the part about Infernape being a good teammate be removed? I've never tried the two together, but the reason bothered me because Shedinja walling their entire moveset doesn't mean they'll die to him- most will simply switch out.

Otherwise very nice write-up. Using him on wi-fi is a great way to scout for dreaded Tyranitar and Reshiram.
 

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
Minor nitpick, could the part about Infernape being a good teammate be removed? I've never tried the two together, but the reason bothered me because Shedinja walling their entire moveset doesn't mean they'll die to him- most will simply switch out.

Otherwise very nice write-up. Using him on wi-fi is a great way to scout for dreaded Tyranitar and Reshiram.
Thanks for writing, Chomper. Yeah, you called my attention. I'll remove Infernape.
 
Try incorporating Toxic Spikes as a brief mention. With Forretress also providing Rapid Spin support, and Shedinja's first set relying on stalling, Toxic Spikes seems great since Shedinja's first set doesn't use Swords Dance for sweeping. It also allows Shedinja to carry W-o-w for Steels like Bulk-up Dialga, Metagross, instead of Toxic.

Also, Forretress benefits from Kyogre's Drizzle which means it pairs well with it as well.
 
He's weak to four common types
...I think. You mean types, I think, because if you meant moves, you would specify. Since you mean types, Flying isn't that common, is it?

Also, is "Lati@s" really an abbreviation to put in an analysis?

Also, Shedinja could run a weather move in the last slot that isn't sandstorm or hail. Because the last slot really isn't that important.

Reshiram can totally take a +2 STAB 40 base power move. Those defenses are the same as Jirachi. Even though it's SR weak.

Nattorei can dent Shedinja if the latter used a contact move against the steel leech, as do other pokémon holding Rugged Helmet
Fire, Ghost, Dark, Rock and Flying damage-dealing moves
Struggle recoil, Life Orb recoil
Also, you forgot Mold Breaker and its equivalents can beat Sheddy by bypassing Wonder Guard.
 

Darkmalice

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[ADDITIONAL COMMENTS]
<p>Shadow Claw can replace Shadow Sneak, but sometimes the priority is better than the damage. For example, X-Scissor followed by Shadow Sneak can 2HKO Mewtwo and Kyurem.
If Shadow Sneak is only 'sometimes' better than Shadow Claw, than Shadow Claw is usually the better option. I don't think this is what you meant to say, considering that Shadow Claw does not even have a slash. You should replace 'sometimes' with 'usually.' You could also mention that X-Scissor has a higher base power than Shadow Claw whilst still hitting Psychic-types super-effective, making the base power difference between Shadow Claw and Shadow Sneak less useful.


The Lonely nature, as well the 0 Def IV is preferred because of Download Porygon-Z and Genosect (since most of Genosects's sets are special).</p>
Also, Genosect hasn't been released yet, so it shouldn't be mentioned anywhere. (Lonely and 0 Def IVs is still recommended for Porygon-Z).
 

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
@Darkamber888: Thanks. Fixed. I mistook Shadow Sneak with Shadow Claw.

@Darkmalice: Thanks. Fixed.

@Firecape: Fixed, and nice new avatar.
 
I like using a zororoark disguised as shedinja when there isn't team reveal.
Free nasty plot and you find out what your opponent has to couture shedinja.
 
Minor nitpick, why 0 defence IVs (not that it matters)?

Also, you for got to give mention to Life Gamble. I know that was awful.
 

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