Kinneas
puffoon
Just a basic Skeleton. I'll write it up properly tomorrow. Feel free to suggest another set or offer corrections.
[Overview]
<p>Zuruzukin is one of the select few Pokémon in VGC11 with access to the move Fake Out. This gives it a niche as the slowest Fake Out user, making it a useful Pokémon for Trick Room teams. An array of attacking options that are complimented by fantastic unresisted dual STAB make Zuruzukin a considerable threat with great coverage. Its speed stat is in a useful range that can allow it to function well both within and outside of Trick Room conditions.</p>
[SET]
name: Fake Out
move 1: Fake Out
move 2: Drain Punch
move 3: Crunch
move 4: Detect / Ice Punch / Rock Slide
item: Chople Berry / Life Orb
nature: Brave
ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
[SET COMMENTS]
<p>Zuruzukin is one of 3 Fake Out users available in VGC 2011, and as the slowest user of the move, he is the most suited to the role in Trick Room teams. Fake Out will incapacitate an opponent for the first turn of a match, making it easier for your partner to twist the dimensions. Drain Punch is the first of Zuruzukin's offensive options that provides unresisted coverage. Drain Punch also serves a defensive purpose allowing Zuruzukin to recover health and survive longer with it's bulkiness. Crunch is the second move in its offensive arsenal and an all-round safe option that compliments Drain Punch and works off of Zuru's secondary STAB. The final move slot will depend on the rest of your team and play style: Detect is always useful in VGC, Ice Punch gives Zuruzukin even more coverage, including a reliable of way of hitting all 3 genies and other threats such as Crimgan and Morobareru, Rock Slide can be useful in Trick Room if you enjoy abusing its 30% flinch rate and will still hit 2 of the genies hard, it will also leave a huge dent in Ulgamoth. The choice of item is dependent on how offensive or defensive you play: Chople Berry will give Zuruzukin a better defense against Roobushins Mach Punchs, whereas Life Orb will provide you with some handy Kos on Pokémon such as Shandera and Burungeru, who can be Ev'd to survive Zuru's attacks without Life Orb. While Shed Skin can be useful as an ability to save Zuruzukin from the odd spore or burn move, Overconfidence is generally the superior option as Zuruzukin has an uncanny ability to stick around for a lot of the match and therefore is happy to make use of the attack boosts it is capable of getting with its great coverage.</p>
[ADDITIONAL COMMENTS]
<p>Within Trick Room, you can give Zuruzukin even less speed by taking advantage of the Iron Ball/Fling combination. Iron Ball allows Zuruzukin to reach 28 speed with a 0 Speed IV, which will outspeed popular Trick Room Pokémon such as Roobushin, Morobareru and Mushanna. It's also worth noting that Iron Ball Fling will OHKO 252 HP/ 0 Def Burungeru 100% of the time. You may want to considering running Zen Headbutt in the third slot on this moveset as a way of hitting Roobushin and Morobareru for super effective damage. It also comes with a useful 20% flinch chance.</p>
<p>Zuruzukin also functions well outside of Trick Room, although you may want to invest in some speed in order to challenge some common threats. With an Adamant Nature and 20 Speed EVs, Zuruzukin can outspeed Neutral Natured Burungeru with no investment. 60 Evs will outspeed Neutral Shandera with no investment. If you would like to use Zuruzukin on a tailwind team, 116 Speed EVs will outspeed all non-boosted Pokémon but Agirudaa with Tailwind set up. On Defensive Zuruzukin, Focus Sash can save you from powerful Acrobats and Bug Buzz's from the likes of Tornelos and Ulgamoth, respectively.</p>
<p>Zuruzukin fears Fighting types, especially Roobushin who manages to outspeed Zuruzukin in Trick Room conditions. Having a Fighting resist to switch in or a Pokemon that can KO Roobushin is helpful, such as Mushanna who can deal a heavy hit with STAB Psychic as well as setting up Trick Room. Zuruzukin also fears flying attacks from Pokémon such as Torunerosu and Archeos. A Pokémon that can take care of these such as Shiburidon is useful. Zuruzukin’s role is usually to support a set up Pokémon, and then hammer away once it’s achieved that role. Trick Room Pokémon in general are happy to receive this support.</p>
[Other Options]
<p>Zen Headbutt 2HKOes 252 HP/ 0 Def Morobareru 85.14% of the time, and 2HKOes Guts 252 HP/ 0 Def Roobushin 100% of the time factoring in Burn damage. Zuruzukin can run a Bulk Up set to take advantage of its good defenses and Drain Punch, however, Roobushin is probably more suited to this particular role as it has just as good defenses, a more powerful Drain Punch in order to recover damage, and is generally more threatening than Zuruzukin.</p>
[Checks and Counters]
<p>Roobushin is an absolute monster who can protect turn 1 to activate its Guts boost, then destroy Zuruzikin with an array of Fighting attacks. Roobushin also outspeeds Zuruzukin in Trick Room and has priority Mach Punch for outside of Trick Room, making it an absolute terror no matter which way you twist the dimensions.
Fighting Pokémon with Inner Focus prove a hug problem to Zuruzukin, the most common of these being Kojondo who also has a faster Fake Out than Zuruzukin, causing it all sorts of problems at the start of a match. Dageki and Nageki also share the Inner Focus ability and will threaten Zuruzukin. Archeos, Wargle and Torunerosu can OHKO Zuruzukin with Acrobat and will easily outspeed if Trick Room is not set up. Ulgamoth and Denchura can do the same with Bug Buzz.</p>
[Overview]
<p>Zuruzukin is one of the select few Pokémon in VGC11 with access to the move Fake Out. This gives it a niche as the slowest Fake Out user, making it a useful Pokémon for Trick Room teams. An array of attacking options that are complimented by fantastic unresisted dual STAB make Zuruzukin a considerable threat with great coverage. Its speed stat is in a useful range that can allow it to function well both within and outside of Trick Room conditions.</p>
[SET]
name: Fake Out
move 1: Fake Out
move 2: Drain Punch
move 3: Crunch
move 4: Detect / Ice Punch / Rock Slide
item: Chople Berry / Life Orb
nature: Brave
ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
[SET COMMENTS]
<p>Zuruzukin is one of 3 Fake Out users available in VGC 2011, and as the slowest user of the move, he is the most suited to the role in Trick Room teams. Fake Out will incapacitate an opponent for the first turn of a match, making it easier for your partner to twist the dimensions. Drain Punch is the first of Zuruzukin's offensive options that provides unresisted coverage. Drain Punch also serves a defensive purpose allowing Zuruzukin to recover health and survive longer with it's bulkiness. Crunch is the second move in its offensive arsenal and an all-round safe option that compliments Drain Punch and works off of Zuru's secondary STAB. The final move slot will depend on the rest of your team and play style: Detect is always useful in VGC, Ice Punch gives Zuruzukin even more coverage, including a reliable of way of hitting all 3 genies and other threats such as Crimgan and Morobareru, Rock Slide can be useful in Trick Room if you enjoy abusing its 30% flinch rate and will still hit 2 of the genies hard, it will also leave a huge dent in Ulgamoth. The choice of item is dependent on how offensive or defensive you play: Chople Berry will give Zuruzukin a better defense against Roobushins Mach Punchs, whereas Life Orb will provide you with some handy Kos on Pokémon such as Shandera and Burungeru, who can be Ev'd to survive Zuru's attacks without Life Orb. While Shed Skin can be useful as an ability to save Zuruzukin from the odd spore or burn move, Overconfidence is generally the superior option as Zuruzukin has an uncanny ability to stick around for a lot of the match and therefore is happy to make use of the attack boosts it is capable of getting with its great coverage.</p>
[ADDITIONAL COMMENTS]
<p>Within Trick Room, you can give Zuruzukin even less speed by taking advantage of the Iron Ball/Fling combination. Iron Ball allows Zuruzukin to reach 28 speed with a 0 Speed IV, which will outspeed popular Trick Room Pokémon such as Roobushin, Morobareru and Mushanna. It's also worth noting that Iron Ball Fling will OHKO 252 HP/ 0 Def Burungeru 100% of the time. You may want to considering running Zen Headbutt in the third slot on this moveset as a way of hitting Roobushin and Morobareru for super effective damage. It also comes with a useful 20% flinch chance.</p>
<p>Zuruzukin also functions well outside of Trick Room, although you may want to invest in some speed in order to challenge some common threats. With an Adamant Nature and 20 Speed EVs, Zuruzukin can outspeed Neutral Natured Burungeru with no investment. 60 Evs will outspeed Neutral Shandera with no investment. If you would like to use Zuruzukin on a tailwind team, 116 Speed EVs will outspeed all non-boosted Pokémon but Agirudaa with Tailwind set up. On Defensive Zuruzukin, Focus Sash can save you from powerful Acrobats and Bug Buzz's from the likes of Tornelos and Ulgamoth, respectively.</p>
<p>Zuruzukin fears Fighting types, especially Roobushin who manages to outspeed Zuruzukin in Trick Room conditions. Having a Fighting resist to switch in or a Pokemon that can KO Roobushin is helpful, such as Mushanna who can deal a heavy hit with STAB Psychic as well as setting up Trick Room. Zuruzukin also fears flying attacks from Pokémon such as Torunerosu and Archeos. A Pokémon that can take care of these such as Shiburidon is useful. Zuruzukin’s role is usually to support a set up Pokémon, and then hammer away once it’s achieved that role. Trick Room Pokémon in general are happy to receive this support.</p>
[Other Options]
<p>Zen Headbutt 2HKOes 252 HP/ 0 Def Morobareru 85.14% of the time, and 2HKOes Guts 252 HP/ 0 Def Roobushin 100% of the time factoring in Burn damage. Zuruzukin can run a Bulk Up set to take advantage of its good defenses and Drain Punch, however, Roobushin is probably more suited to this particular role as it has just as good defenses, a more powerful Drain Punch in order to recover damage, and is generally more threatening than Zuruzukin.</p>
[Checks and Counters]
<p>Roobushin is an absolute monster who can protect turn 1 to activate its Guts boost, then destroy Zuruzikin with an array of Fighting attacks. Roobushin also outspeeds Zuruzukin in Trick Room and has priority Mach Punch for outside of Trick Room, making it an absolute terror no matter which way you twist the dimensions.
Fighting Pokémon with Inner Focus prove a hug problem to Zuruzukin, the most common of these being Kojondo who also has a faster Fake Out than Zuruzukin, causing it all sorts of problems at the start of a match. Dageki and Nageki also share the Inner Focus ability and will threaten Zuruzukin. Archeos, Wargle and Torunerosu can OHKO Zuruzukin with Acrobat and will easily outspeed if Trick Room is not set up. Ulgamoth and Denchura can do the same with Bug Buzz.</p>