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#1 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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![]() Buneary Normal-Type [Overview]
[SET] name: Anti-Lead move 1: Fake Out move 2: Switcheroo move 3: Return move 4: Encore / Ice Punch item: Flame Orb / Choice Scarf ability: Klutz nature: Jolly evs: 236 Atk / 36 Def / 236 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[Checks and Counters]
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... Last edited by Fatecrashers; May 19th, 2011 at 11:12:16 PM. |
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#2 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
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Lol your link goes to Ononokusu (Haxorus)....
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#3 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Lol thanks for notifying me.
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#4 |
Join Date: Oct 2010
Posts: 1,439
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No Klutz + Switcheroo set?
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#5 |
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ribbit
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Don't include the happyness part. Also try klutz + switcheroo
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#6 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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#7 |
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MediEvil!
Join Date: Mar 2009
Posts: 291
Gallowmere
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You might want to mention that Buneary is pretty much outclassed by the other normal types in LC such as Meowth and Aipom.
It can fill a niche such as an Agility passer or klutz + switcheroo as previously stated but its still a gimmick to be honest. |
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#8 |
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Join Date: Nov 2010
Posts: 596
Row! Row! Fight the power!
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#9 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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changed to pose some use. Futher explanation on "some" in OC where I put how useful for taking out Evo Stone pokes
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#10 |
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Mission Complete
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It's useful for removing Evo stone, yes, but it has some other uses. Not only can it burn opponents, but many times snatching an Evo stone will really help Buneary stand strong. It also really screws up Zuruggu if you can manage to nail it on the switch, as they will always try to set up on you. The beauty of it is no matter how many times Shed Skin activates, Flame Orb will just burn Zuruggu again. I definitely think the moves on the Lead set should look something like this:
name: Lead move 1: Fake Out move 2: Switcheroo move 3: Return move 4: Encore / Ice Punch item: Flame Orb ability: Klutz nature: Jolly evs:236 Atk / 36 Def / 236 Spe What is ThunderPunch hitting? Mantyke? Not very common. Ice Punch 2HKOs Gligar, who will try to set up Stealth Rock or Swords Dance on you. Jump Kick really only hits Tesshiido the most as Switcherooing Zuruggu will be better anyway. Encore is probably always better than Jump Kick as it nails Tesshiido on really anything other than Spikes, getting some free setup for your friends. Foresight is for the most part a terrible move, I'm not sure why you're considering it. Ice Punch 3hkos most Missy, as does Return when factoring in the turn you use Foresight (actually, Return might even 3hko by itself, not sure though). Focus Sash for the most part is useless in this metagame as everything has either priority or some way to beat you without taking more than one hit anyway. Remember to order the moves from most important to least important. I'd rather have Return than Foresight, or Jump Kick, or Drain Punch.
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#11 |
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Join Date: Nov 2010
Posts: 596
Row! Row! Fight the power!
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Flame Orb is a one use item, it doesn't work like that. You could use a Sticky Barb or Black Sludge though but in general the Flame Orb or Toxic Orb work the best in the set you gave.
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#12 |
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UNH UNH UNH UNH
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Moderator
Join Date: Sep 2007
Posts: 4,915
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Flame Orb is not one use and will burn again if the burn is cured by Shed Skin. Shed Skin activates before Flame Orb's effect so as long as Zuruggu is holding Flame Orb there is no way he can be healed of burn.
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#13 |
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Mission Complete
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Unless the effect was changed in Gen V, Flame Orb is not a single use item.
E: ninja'd by fate.
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#14 |
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Join Date: Nov 2010
Posts: 596
Row! Row! Fight the power!
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#15 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Makes my set look like rubbish, added. Thanks
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#16 |
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Professor
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Join Date: Jun 2010
Posts: 1,447
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Leads aren't as useful as they were in the previous gens. People can now see your teams and change to give themselves a good matchup. Sure, you can just switch aswell, but then it isn't a lead.
I suggest renaming the set to "Switcheroo" or "Klutz + Switcheroo"
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#17 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Well the reason it is called Lead is because you should lead your team with it. And with the ability to see teams also allows you to fake out opponent out by say putting Buneary in the 5th slot, but entering it as the first poke. Your opponent can never be 100% sure on your lead (unless you carry an obvious one like Meowth)
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#18 |
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Mission Complete
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Looks like a missed a *few* things.
Alright, let's address the huge elephant in the room-this thing worse than law, expired crap. Its potential needs to be maximized for anyone to ever consider it, so I'm going to say what I think would make Buneary the most useful. [SET] name: Support move 1: Encore / Sweet Kiss move 2: Overhead Throw move 3: Healing Wish / Heal Bell move 4: Ice Punch / Thunderpunch item: Evolution Stone ability: Limber nature: Jolly / Adamant evs: 96 HP / 96 Att / 96 Def / 236 Spe Ok, so Buneary obviously has quite a few support moves in its movepool. This does not mean it can pull off a support set. First, Buneary has terrible defensive stats. 55/44/44 is atrocious. This set is fucking outclassed by Togepi, who has Softboiled and Wish. Buneary is also weak to Fighting, arguably the most common type in Little Cup, is easily breakable, Evolution Stone or not. In my opinion, this set should just be removed. [SET] name: Choice Band move 1: Quick Attack move 2: Jump Kick / Drain Punch move 3: Thunderpunch move 4: Ice Punch / Fire Punch item: Choice Band ability: Limber nature: Jolly evs:236 Atk / 36 Def / 236 Spe This set again has a few problems. First of all, Buneary can't do a single thing without Return, it should be the only thing in slot two. I don't even think Drain Punch deserves a slash, Jump Kick will always 2HKO Tesshiido while Drain Punch won't, and Jump Kick is a 3HKO on Bronzor, not a 4HKO, like Drain Punch is. Jump Kick also has a small chance to OHKO 36 HP Evo Stone Zuruggu, while Drain Punch doesn't. Why does ThunderPunch keep getting its own slash? All it hits is Pururiru (and the rare Mantyke). It does 48%-64% to Pururiru, who will just Will-O-Wisp you then stall you with Recover or go to Gligar or Diglett to set up. It should really stay in AC, while you want to give Ice Punch the moveslot to itself for the sole purpose of Gligar, who is more common than Pururiru. Don't worry about bulky waters, STAB Return actually does more damage than Super Effective ThunderPunch, so you won't be doing much either way. I think Switcheroo is another good option, as it cripples Pururiru, Gligar, Tesshiido, DD Zuruggu, and lots of other stuff. Fire Punch hits Tesshiido too. In short, I think the set should look like this. name: Choice Band
move 1: Return move 2: Jump Kick move 3: Ice Punch move 4: Switcheroo / Quick Attack / Fire Punch item: Choice Band ability: Limber nature: Jolly evs:236 Atk / 36 Def / 236 Spe
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#19 | |
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Professor
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Join Date: Jun 2010
Posts: 1,447
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Quote:
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#20 |
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Join Date: Dec 2009
Posts: 2,695
i taste good but NO NO DON'T
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No, because there's more than one set in the analysis.
Also, slash Scarf into the Switcheroo set. A lot of defensive pokemon will be switching to take the Orb, so it makes for nice mindgames. Also, Encore really, really, really outclasses Sweet Kiss. Where's Return on the CB set?
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#21 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Sorry guys, I havent had access to internet for a bit, gunna fix a bunch up right now.
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#22 | |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Quote:
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#23 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Okay so I tested it and I see it will work in some situations, it can fill the support spot adequately. Im keeping it but will post how its outclassed
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#24 |
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Join Date: Jan 2011
Posts: 190
The cardmaster.
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Well I think i'm good so i guess ill try to get my stamps now.
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#25 |
Join Date: Jan 2010
Posts: 1,377
Hong Kong
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Looks good. Changes I was going to suggest have already been implemented.
![]() QC Approved: 1/2 |
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