LifeAdmiral vs. Objection - reffed by iiMKUltra - Match over

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Boring stuff:
2v2 Singles
DQ Time: 2 days
2 Recovers, 5 Chills

Stage: A small grass hill in the middle of a field. There are no trees around. Weather is nice and clear.

Switch = KO
One ability
No items
Order of business:
Life sends out a poke and names his ability
Objection sends out a poke, gives commands and names his ability
Life gives commands
I do things

Go.
 
Spr_3r_037.png

Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).



Go, Black Widowwwwwwwwwwwww! Get him, Jerri!
 
This Vulpix looks like trouble. Neither of my pokemon are particularly effective against it. Oh well, I'll have to try this:
murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Well Facilier, we're going to need strategy if we want to have a chance of winning.

If the Vulpix's first move is an attacking move, Bark Out first action and Confuse Ray second action. If the Vulpix's first move is a non-attacking move, Confuse Ray first and Taunt second. Either way, finish up with an Aerial Ace.
 
Ok Jerri, get him!

Start the battle off with Attract! If he's in love with you, he won't attack you! After that, hit him with Will-O-Wisp to drop his Atk! Finish him off with a Flame Burst afterwards!
 
Before the round:
murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_037.png

Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Hello there everyone, Mike here with Vulcan the Tepig alongside me. We are today witnessing a battle between one challenger known as LifeAdmiral, and his recipient Objection. Life has sent out a Vulpix whom he has mysteriously called Jerri and Objection replies with Facilier the Murkrow.

Objection has the first move, and he has speed to spare, having Facilier wait for an action from Life and Jerri. Life orders an attract, using Jerri's Hooters and Playboy experience to lure in Murkrow, though Life clearly hasn't done his research, I mean what would be attracted to this (nsfw)? Those two simply aren't compatible - check for yourself on match.com. Facilier seizes the opportunity to fire off a Confuse Ray, hitting Jerri square on. FPS Doug would be proud. Jerri, staggering back, tries to expel a Will-O-Wisp, but hits herself! Taking advantage of Jerri's momentary lapse, Facilier throws out a Taunt, enraging Jerri further, as she attempts to use Flame Burst, and again hits herself. Fortunately for Life, she now appears to have snapped out, but Facilier has all the time in the world to use Aerial Ace, and as usual, it's dead on.

Let's recap.

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
Energy: 84

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_037.png

Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 73
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 65
Energy: 86

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Taunted (only able to use attacking moves) for five more actions)

Life, let's have some commands.
 
Aww man Jerri. Ok, at least you've snapped out of it. Now let's give that Murkrow a taste of his own medicine!

We can't use Will-O-Wisp so instead, we're gonna pile on the damage to burn him. Start out with a Fire Spin to start the damage game and then use Fire Blast and Heat Wave. If Murkrow tries to confuse you again or aim a status at you, use Quick Attack to dodge it.

Go Jerri!
 
OK Facilier, no hesitating this time. Bark Out straight away! We can't have that Vulpix's special attacks hurting you too badly. Next, use Faint Attack - maybe fading into the shadows might make it a little bit harder for the Fire Blast to hit you. Probably not though. Finally, Bark Out again to further cripple the Vulpix. It's not going to hit itself this time but I reckon this ought to be just as good.
 
Facilier launches straight into a Bark Out, smashing into Jerri and lowering her Special Attack, who responds with a Fire Spin, which also hits its target. The sight is simply astounding - atop the hill, Faciler is shocked as it is suddenly kept locked in this cage. I can really see why his brain says rage as he uses Faint Attack, he looks to be in a great deal of pain, though the hit is solid. Jerri then throws out her most powerful move, the amazing Fire Blast! Unfortunately for Jerri and Life, it goes around Facilier completely, succeeding only in getting rid of the Fire Spin. Sad but true for Life, as Facilier screeches another Bark Out that hits dead on. Jerri goes for a Heat Wave, and Facilier just has to sweat it out.

Another recap.

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 73
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
Energy: 70

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_037.png

Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 46
Atk: * (-)
Def: **
SpA: ** (+, - due to Bark Out)
SpD: ***
Spe: 65
Energy: 67

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Taunted (only able to use attacking moves) for two more actions)

Objection, you're up.
 
Wow, this is better than I expected! That Vulpix's rage is going to last for another two moves, so take advantage of this by charging in immediately. Bark Out again to reduce his powers once more, then take him down with an Aerial Ace. After that, quickly Taunt the Vulpix again so it can't screw you over with its status moves. You might take a bit of damage, but with the Vulpix's special attack reduced by two Bark Outs, it shouldn't be too much.
 
Well Jerri, let's say FUCK YOU to this goddamn Murkrow. We are not making the same mistake again.

Fire Spin -> Ember -> Hypnosis. You have GOT to beat him to the punch with Hypnosis, even if it means cutting Ember short. The second that Murkrow uses Aerial Ace, just respond with Hypnosis so that he goes to bed before he tries to Taunt again.
 
Once again, Objection has Facilier begin with Bark Out, on target as usual. Jerri, still momentarily shocked and at -* SpA, uses Fire Spin to trap Facilier in another fiery prison, and it's an intense blow - a critical hit to the dark-type. Facilier responds with a well-timed Aerial Ace, though not well enough to escape damage at the hands of his confines. Jerri starts an Ember, though it seems a little weaker than usual, blowing away the Fire Spin and barely damaging Facilier. The dark-hearted bird begins to cackle, taunting Jerri relentlessly, realising all to late that IT'S A TRAP - Jerri has just enough time before the taunt set in to stare deep into Murkrow's soul, trying to gently put it to sleep. The trainer however, had clearly not done his research, as Murkrow's Insomnia keeps it prim and perky. Life is looking pretty bad right now, is there anything he can do to keep up?

Let's take a break.

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 51
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
Energy: 54

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_037.png

Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 26
Atk: * (-)
Def: **
SpA: ** (+, - due to Bark Out)
SpD: ***
Spe: 65
Energy: 47

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Taunted (only able to use attacking moves) for six more actions)
 
Objection starts the round with another Bark Out, and Jerri replies with a vicious Heat Wave, attempting to bake Facilier, who responds with an Aerial Ace, slamming into Jerri with pinpoint accuracy. Jerri lets loose a Fire Spin, but Facilier dodges with ease and then vanishes momentarily in a Faint Attack. Facilier smashes into Jerri, who crumples to the ground, whimpering. A man in the crowd in oriental armour stands up and shouts "FINISH HER", but Jerri had already fainted.

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 38
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
Energy: 41

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_037.png

Vulpix (*) [Jerri] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 0
Atk: * (-)
Def: **
SpA: ** (+, - due to Bark Out)
SpD: ***
Spe: 65
Energy: 29

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Life, next vicitm contestant please.
 
This should be the opponent Facilier could take down in a flash, but I fear that after being weakened by the Vulpix, he'll be defeated.

First of all, Taunt should stop that Shroomish from trying anything funny for a while. Get this move in as fast as possible. Then, follow up with an Aerial Ace and finally, if you're still alive by that point, Wing Attack at the end. If we can't take him down Facilier, we'll have to weaken him and let the other guy finish the job. And finish it he will.

EDIT: Life, you have to choose Fabio's ability.
 
Aww, HELL NO. Not this shit again. First off, ability is Effect Spore.

Ok Fabio, you're up! Before he Taunts you, summon a Sunny Day in the skies and follow it up with a Solarbeam! After that, Headbutt this fucker.
 
Life begins the round ordering Fabio to set up the sunlight, but Facilier is just too speedy, taunting Fabio mercilessly before he has time to act, and following up with an Aerial Ace. Life continues with an order of Solarbeam, though Fabio needs to charge it, releasing it almost as Facilier has completed a Wing Attack. The Murkrow's proximity to Fabio clearly makes it stronger, as it lands with a critical hit, and after being struck with the Wing Attack, Fabio uses all its might in headbutting Facilier, who looks pretty tired.

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 16
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
Energy: 26

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_285.png

Shroomish (*) [Fabio] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 74
Atk: *** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 35
Energy: 77

Abilities:
Effect Spore: (Can Be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Taunted: can only use attacking moves for three actions.
 
Well Facilier, you've done a good job, but I don't think you'll be able to take this Shroomish down. Just keep on alternating between Aerial Ace and Wing Attack until you eventually fall. The rest can be handled by the next pokemon. Plus I'm pretty sure you can do more damage than he can heal.

Aerial Ace - Wing Attack - Aerial Ace
 
Looks like both contestants are just down for a slugfest, with Life ordering three consecutive Mega Drains, though only two are able to hit before Facilier's demise. Objection goes for alternating Wing based attacks, and on the second one, Fabio's effect spores are released, paralysing Facilier just before his death.

You use boring moves, you get a boring update.

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 0
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
Energy: 0

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Spr_3r_285.png

Shroomish (*) [Fabio] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 56
Atk: *** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 35
Energy: 65

Abilities:
Effect Spore: (Can Be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Objection, your pokemon please.
 
I choose Frollo the Meditite.
medititem.png

Meditite (*) [Frollo] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
 
Ok Fabio, here we go!

First off, stick a PoisonPowder onto that Meditite! Then seed it with a Leech Seed and follow that up with a Mega Drain!
 
OK Frollo, we need to do this in just the right order.

First, I want you to Meditate to increase your strength for a short while. Then, when he tries to attack with Leech Seed, Detect the attack and avoid it. I'd rather you get poisoned than sapped. Finally, throw an Ice Punch at the Shroomish. That should deal some good damage.
 
Fabio starts off the round with a PoisonPowder, spraying sickly purple spores, but Frollo is able to keep his focus while meditating, holding his breath as hisoutline grows white, increasing his attacking prowess. Fabio then goes for a Leech Seed, though Frollo has it anticipated, dodging with ease. Fabio then launches a Mega Drain just as Frollo connects with a chilling Ice Punc, freezing Fabio to the core, though Fabio again releases its Effect Spores, putting Frollo to sleep.

medititem.png

Meditite (*) [Frollo] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 72
Atk: ****** (+3 due to Meditate and Pure Power)
Def: **
SpA: * (-)
SpD: **
Spe: 60
Energy: 80

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.

+* Attack for one action, Light Sleep - one action.

Spr_3r_285.png

Shroomish (*) [Fabio] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 43
Atk: *** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 35
Energy: 42

Abilities:
Effect Spore: (Can Be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Frozen, unless it can break out with a move.
 
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