
Fighting Arceus
[OVERVIEW]
<p>Great offensive stats, overall defenses that are better than most dedicated walls, and a wide movepool all make Arceus a top-notch threat in Ubers. Furthermore, Fighting Arceus has several advantages over the other formes of Arceus. Firstly, Fighting Arceus lacks common weaknesses, which makes it rather hard to take down, especially if it has set up a few Calm Minds. Resistances to common attacking types like Dark, Rock, and Bug also allow Fighting Arceus to switch into attacks with relative ease. However, Fighting Arceus isn't without its cons. Fighting-type STAB is not that great to have in Ubers thanks to the popularity of Psychic-types. Nevertheless, Fighting Arceus should not be taken lightly, as it is still a threat every team should prepare for.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Dark Pulse
move 4: Recover
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
<p>Like every other forme of Arceus, Fighting Arceus possesses those awesome base 120 stats across the board, and is blessed with a wide special movepool, with access to coveted moves like Calm Mind and Recover. All of this makes Fighting Arceus a fearsome boosting sweeper. Fighting Arceus separates itself from the pack with its fairly unique typing, which gives it some oddly useful resistances and few weaknesses. All of this comes together to make Fighting Arceus one of the better users of Calm Mind in Ubers.</p>
<p>Judgment is the primary STAB move, and can severely dent any Pokemon that doesn't resist it after Fighting Arceus has notched up two Calm Minds. Two Calm Minds propels Fighting Arceus's naturally great base Special Attack stat to a mammoth 554. Ice Beam widens Fighting Arceus's coverage, and hits several important Uber sweepers like Zekrom, Groudon, Rayquaza, Garchomp, and Shaymin-S for super effective damage. Volcarona and Chandelure are the only Pokemon that resist this combination of Fighting and Ice, and fortunately, neither are seen much in Ubers due to their own disabilities. Dark Pulse allows Fighting Arceus to hit Ghost-types, which are immune to Fighting Arceus's primary STAB, for super effective damage. It also hits the horde of Psychic-types in Ubers like Mewtwo, Mew, and Psychic Arceus, for super effective damage. However, Ice Beam is generally the better option because of its higher Base power and specific coverage. Maximum investment in HP along with Recover is used to make Arceus as bulky as possible. It also helps Arceus bag more Calm Mind boosts.</p>
[ADDITIONAL COMMENTS]
<p>Since Fighting is an excellent STAB to have in Ubers, Fighting Arceus can run a Modest nature with maximum investment in attack which allows Fighting Arceus to comfortably 2HKO Chansey and Blissey with Stealth Rock, 2HKO Wobbuffet with Dark Pulse and has a 87% chance to OHKO ExtremeKiller Arceus with Judgment after factoring in Stealth Rock damage.</p>
<p>Ho-Oh can counter Fighting Arceus very well. Armed with a titanic base 154 Special Defense and a base 106 HP, it is resistant to Judgment and laughs at Ice Beam. Ho-Oh is also one the few Uber Pokemon that has access to a STAB Flying-type move: Brave Bird. A Brave Bird from Ho-Oh can OHKO Fighting Arceus provided Ho-Oh is equipped with a Life Orb. However, Ho-Oh pays dearly for its typing, and will lose 50% of its health every time it switches in if Stealth Rock is on the field. Shaymin-S is another one of the few Pokemon used in Ubers that has access to a Flying-type STAB move. It also outspeeds Arceus and can 2HKO Fighting Arceus with Air Slash if it has been unable to get any Calm Minds prior. Due to Air Slash's high flinch rate, which is further enhanced by Serene Grace, this means that most times, Arceus will not be able to make a move before getting taken out. Even so, Shaymin-S has to be wary of Ice Beam. A Psystrike from offensive Mewtwo will always OHKO Fighting Arceus. Powerful Choice Scarf Pokemon like Terrakion or Kyogre make good partners to Fighting Arceus. Terrakion can easily check Ho-Oh and Shaymin-S with its STAB Stone Edge. However, Shaymin-S is rather annoying to deal with due to Seed Flare and Air Slash's flinch chance. Because of this, Lugia can also act as a good partner to Fighting Arceus thanks to its immense bulk, access to Reflect, and Pressure to eventually PP stall Ho-Oh out of its Sacred Fire PP. It can also Whirlwind away any Substitutes set up by Shaymin-S and can blast it with a 4x super effective Ice Beam.</p>
<p>Pokemon like Forretress, Deoxys-S, and Ferrothorn can all set up entry hazards reliably and are good partners to Fighting Arceus. Stealth Rock is especially helpful for Fighting Arceus as it strips Ho-Oh of 50% of its health every time it switches in. Fighting Arceus boasts resistance to some common attacking types in Ubers namely, Rock, Bug, and Dark. This makes Fighting Arceus an excellent check to Pokemon like Tyranitar, Scarf Terrakion, and Rock Arceus. Fighting Arceus is resistant to both of Tyranitar's STABs and can OHKO it with a Judgment. Terrakion fares in the same way, and is smashed to pieces by a Judgment. Rock Arceus loses due to its natural type disadvantage. It must be noted that Fighting Arceus is a good partner to Ho-Oh since it checks the Rock-types Ho-Oh hates. In addition, Fighting Arceus is resistant to Stealth Rock. This allows it to switch in and out of battle quite often.</p>
[SET]
name: Support
move 1: Will-O-Wisp / Toxic
move 2: Judgment
move 3: Recover
move 4: Ice Beam / Dark Pulse / Roar
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
<p>Fighting Arceus may be an excellent Calm Mind sweeper, but it is equally adept at taking on a more supportive role. Arceus has a great support movepool, boasting access to moves like Recover, Will-O-Wisp, and Stealth Rock. Fighting Arceus's great bulk, excellent 120/120/120 defenses, and lack of common weaknesses all help it in its role.</p>
<p>Judgment has good neutral coverage in the Uber tier and does respectable damage even when unboosted thanks to Arceus's great base 120 Special Attack stat and STAB. Dark Pulse hits the Ghost-types in Ubers which are immune to Judgment. Ice Beam has great coverage and is especially useful for hitting the ubiquitous Dragon-types in Ubers. Will-O-Wisp can cripple any physical attacker and helps Fighting Arceus take physical hits better. Toxic can be used over Will-O-Wisp and really hinders the ability of walls to sponge hits. Toxic can also be used to bring down extreme bulky Pokemon like Groudon and Giratina-O who lack reliable recovery. Since Poison-types are rare in Ubers and Steel-types will never switch in, Toxic will almost always cripple something when used. Roar can be used to phaze out other Pokemon trying to set up on Arceus. It is best when used in tandem with entry hazards as it allows Fighting Arceus to rack up entry hazard damage. Thanks to Recover, Arceus can heal up during battle, increasing its overall bulkiness.</p>
[ADDITIONAL COMMENTS]
<p>Arceus is also capable of setting up Stealth Rock if the move cannot be fit onto another member of the team. However, it is not recommended that Fighting Arceus run Stealth Rock, as there are other Pokemon like Groudon or Forretress that can do the job better. Substitute can be run, and it helps Arceus protect itself from debilitating status; it also helps Fighting Arceus scout for possible counters. Arceus can use Perish Song to beat win-condition sweepers like Calm Mind Kyogre. It can also set up Reflect to support the team if needed.</p>
<p>This set has massive issues with Ho-Oh and Mewtwo, more so than the Calm Mind set. Ho-Oh laughs at all of Fighting Arceus's attacks and OHKOes with Brave Bird. Psystrike from Mewtwo will down Fighting Arceus as well. Mewtwo is also resistant to Fighting Arceus's STAB. Shaymin-S can also 2HKO Arceus with Air Slash while Fighting Arceus cannot OHKO back without Ice Beam. Pokemon like Tyranitar and Scarf Terrakion help keep Ho-Oh at bay. Scarf Terrakion has the added bonus of outspeeding Ho-Oh as well as Shaymin-S and killing them both with Stone Edge. In spite of this, Terrakion shouldn't be switching in blindly for fear of being burnt by Sacred Fire or getting mowed down by a Seed Flare. Lugia and Giratina can wall Ho-Oh quite well and can KO it with Toxic or phaze it out. Lugia is also resistant to Psychic attacks while Giratina is a terrific spinblocker.</p>
[Other Options]
<p>A Sword Dance set can be used with Brick Break and Shadow Force along with Recover. Earthquake can also be run for its great neutral coverage. However, it must be noted that this kind of set is done better by Normal Arceus and Ghost Arceus. Arceus has a huge support movepool and has no dearth of options. It can set up dual screens but Lugia does this job better. Fighting Arceus can also use Cosmic Power to boost its defenses.</p>
[Checks and Counters]
<p>Ho-Oh is a great counter to Fighting Arceus thanks to its huge Special Defense and HP. It resists Judgment and barely takes any damage from Ice Beam or Dark Pulse. It gets Brave Bird to OHKO Fighting Arceus and even has access to Recover or Roost to heal off any recoil damage taken. Ho-Oh's legendary companion, Lugia, also walls Arceus quite nicely; it barely takes any damage from any of Fighting Arceus's attacks, can set up Light Screen to further reduce the damage it takes, and proceed to just outstall Arceus with a combination of Toxic and Roost. If Arceus tries to set up, Lugia can just blow Arceus away with a Whirlwind. If Fighting Arceus runs Ice Beam as its coverage move, Wobbuffet becomes a massive pain as it just Encore Fighting Arceus into Calm Mind or Recover.</p>
<p>Mewtwo can outspeed Fighting Arceus, and offensive variants can OHKO with Psystrike. Mewtwo is resistant to Judgment, and Dark Pulse will only 2HKO if it's unboosted. Defensive Mewtwo can also use Taunt to prevent Arceus from using Recover or setting up. Shaymin-S is resistant to Judgment and can 2HKO Fighting Arceus with a speedy Air Slash. Be warned though, if Fighting Arceus is lucky enough not to flinch, an Ice Beam will have Shaymin-S crying. Psychic Arceus is a good counter to Fighting Arceus; both can Calm Mind up, but the war will be won by Psychic Arceus thanks to its type advantage and due to Psyshock inflicting physical damage (so Calm Mind will not matter). Latias can counter Fighting Arceus perfectly with Calm Mind and Psyshock.. Calm Mind Kyogre can also defeat Fighting Arceus in a similar manner. Reshiram can come in on a Will-O-Wisp from the support set and 2HKO Arceus with its awesome Blue Flare. Jirachi is not OHKOed by any attack and can cripple Fighting Arceus with Thunder Wave and then take it out with Zen Headbutt or repeated Iron Heads.</p>