1000 year battle! 1v1 Gerard and Solid small trophy

Golf

Gus (Cranidos) (M)
Nature: Rash
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Mold Breaker

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves (17/???):

Headbutt (*)
Leer (*)
Focus Energy (*)
Pursuit (*)
Take Down (*)
Scary Face (*)
Assurance (*)

Crunch (*)
Hammer Arm (*)
Iron Head (*)
Stomp (*)
Whirlwind (*)

Ice Beam (*)
Thunderbolt (*)
Earthquake (*)
Fire Blast (*)
Rock Slide (*)


Jerry
Emcee (Mime Jr.) {♀}
Nature: Modest (+1 SpA, -1 Atk)


Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Soundproof / Filter / Technician
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
SC: 1
WC: 2
BRT: 12


EC: 0/6
MC: 0
AC: 0/5


Attacks (21/---)

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam


Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish


Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt


Order of Operations:
S0LID_G0LD Orders
Gerard Orders
I Ref
 
Iron Head - Rock Slide - Iron Head
If Barrier and Mime Jr has a Defense stage of < 1, use Fire Blast that action and restart the queue.
 
Ref's note: Mold Breaker ignores Filter. I checked.

Pre-Round Information:

Guts (Cranidos) [M]
HP:
100
En: 100
Base Stats: 5/2/3/1/58/2/3
Stat Changes: None
Ability: Mold Breaker
Other: None


Emcee (Mime Jr.) [F]
HP:
90
En: 100
Base Stats: 0/2/4/3/60/1/2
Stat Changes: None
Ability: Soundproof/Filter
Other: None

--------------------------------------

Round 1 Starts!

--------------------------------------

Action 1:
Mime Jr.:
Uses Reflect! (10-1= 9 En)
Barrier erected around Gerard's team!

Cranidos: Uses Iron Head! (6 En)
(Crit. <625, rolled 2976) No Crit
(8/2+(5-2)*1.5)*1.5 = 12.75 Dmg!

Action 2:
Mime Jr.:
Began absorbing Sunlight! (4 En)

Cranidos: Uses Rock Slide! (6-1= 5 En)
(Crit. <625, rolled 6994) No Crit
(8/2+3+(5-2)*1.5) = 11.5 Dmg!
(Flinch <3000, rolled 4950)

Mime Jr.: Uses SolarBeam! (4 En)
(Crit. <625, rolled 1177) No Crit
(12+(4-1)*1.5)*1.5 = 24.75 Dmg!

Action 3:
Mime Jr.:
Uses Barrier! (7-1= 6 En)
Mime Jr.'s Defense Sharply Rose! Poorman's Protect!

Cranidos: Uses Fire Blast! (8 En)
(Miss. <1500, rolled 3656) Hits
(Crit. <625, rolled 3397) No Crit
(11+(3-3)*1.5)= 11 Dmg!
(Burn. <1000, rolled 2812) No Burn

End of Round-ing:
Mime Jr.:
35.25 ~ 35 Dmg! -23 En!
Cranidos: 24.75 ~ 25 Dmg! -19 En!

--------------------------------------

Round 1 Ends!

--------------------------------------

Pre-Round Information:

Guts (Cranidos) [M]
HP:
75
En: 81
Base Stats: 5/2/3/1/58/2/3
Stat Changes: None
Ability: Mold Breaker
Other: None


Emcee (Mime Jr.) [F]
HP:
55
En: 77
Base Stats: 0/2/4/3/60/1/2
Stat Changes: +2 Def (Decays in 3a)
Ability: Soundproof/Filter
Other: Reflect'd

Order of Operations:
Gerard Orders
S0L1D G0LD Orders
I Ref
 
Last edited:
Emcee: Solarbeam ~ Future Sight ~ Solarbeam
* If Craniados uses Iron Head then use Barrier (once) & push actions
* If Craniados uses Rock Slide then use Teteer Dance (once) & push action
 
Crap, my bad - fixed ((No flinch))

Pre-Round Information:


Guts (Cranidos) [M]
HP:
75
En: 81
Base Stats: 5/2/3/1/58/2/3
Stat Changes: None
Ability: Mold Breaker
Other: None


Emcee (Mime Jr.) [F]
HP:
55
En: 77
Base Stats: 0/2/4/3/60/1/2
Stat Changes: +2 Def (Decays in 3a)
Ability: Soundproof/Filter
Other: Reflect'd

--------------------------------------

Round 2 Starts!

--------------------------------------

Action 1:
Mime Jr.:
Uses Barrier! (7+4-1= 10 En)
Mime Jr.'s Defense Sharply Rose!

Cranidos: Uses Iron Head! (6 En)
(Crit. <625, rolled 5067) No Crit
(8/2+(5-2)*1.5)*1.5-(4*2) = 4.75 Dmg!

Action 2:
Mime Jr.:
Began absorbing Sunlight! (4 En)

Cranidos: Uses Iron Head! (6+4= 10 En)
(Crit. <625, rolled 5982) No Crit
(8/2+(5-2)*1.5)-(4*2) = 4.75 Dmg!
(Flinch <3000, rolled 8773)

Mime Jr.: Uses SolarBeam! (4 En)
(Crit. <625, rolled 5165) No Crit
(12+(4-1)*1.5)*1.5 = 24.75 Dmg!

Action 3:
Mime Jr.:
Uses Future Sight! (8-1= 7 En)
Mime Jr. foresaw an attack!

Cranidos: Uses Fire Blast! (8 En)
(Miss. <1500, rolled 8532) Hits
(Crit. <625, rolled 386) Critical Hit!
(11+3+(3-3)*1.5)= 14 Dmg!
(Burn. <1000, rolled 2812) No Burn

Between Rounds:
Mime Jr.:
Reflect fades away!

End of Round-ing:
Mime Jr.:
23.5 ~ 24 Dmg! -25 En!
Cranidos: 24.75 ~ 25 Dmg! -24 En!

--------------------------------------

Round 2 Ends!

--------------------------------------

Post-Round Information:

Guts (Cranidos) [M]
HP:
50
En: 57
Base Stats: 5/2/3/1/58/2/3
Stat Changes: None
Ability: Mold Breaker
Other: None


Emcee (Mime Jr.) [F]
HP:
31
En: 52
Base Stats: 0/2/4/3/60/1/2
Stat Changes: +4 Def (Decays in 3a)
Ability: Soundproof/Filter
Other: None

S0L1D G0LD Orders
Gerard Orders
I Ref
 
I'll just equip now, if that's fine.

Gus @ Exp Share

Iron Head - Fire Blast - Iron Head
If Reflect, use Focus Energy that action and start action chain Iron Head - Iron Head - Iron Head .
If Encore and your above sub activated on the previous action, Dodge that action.
 
Pre-Round Information:

Guts (Cranidos) [M]
HP:
50
En: 57
Base Stats: 5/2/3/1/58/2/3
Stat Changes: None
Ability: Mold Breaker
Other: None


Emcee (Mime Jr.) [F]
HP:
31
En: 52
Base Stats: 0/2/4/3/60/1/2
Stat Changes: +4 Def (Decays in 3a)
Ability: Soundproof/Filter
Other: None

--------------------------------------

Round 3 Starts!

--------------------------------------

Action 1:
Mime Jr.:
Uses Psyshock! (6-1= 5 En)
(Crit. <625, rolled 144) Critical Hit!
8+3+3+(4-2)*1.5) = 17 Dmg!

Cranidos: Uses Iron Head! (6 En)
(Crit. <625, rolled 828) No Crit
(8+(5-2)*1.5)*1.5-(4*2) = 10.75 Dmg!

Action 2:
Mime Jr.:
Began absorbing Sunlight! (4 En)

Cranidos: Uses Fire Blast! (8 En)
(Miss. <1500, rolled 6543) Hits
(Crit. <625, rolled 9015) No Crit
(11+(3-3)*1.5)= 11 Dmg!
(Burn. <1000, rolled 785) Burn!

Mime Jr.: Uses SolarBeam! (4 En)
(Crit. <625, rolled 7802) No Crit
(12+(4-1)*1.5)*1.5 = 24.75 Dmg!

Between Rounds:
Mime Jr.:
-2 HP due to Burn!

Action 3:
Mime Jr.:
Uses Psyshock! (6-1= 5 En)
(Crit. <625, rolled 5196) No Crit.
8+3+(4-2)*1.5) = 14 Dmg! Cranidos Fainted!

End of Round-ing:
Mime Jr.:
23.75 ~ 24 Dmg! -18 En!
Cranidos: 55.75 ~ 56 Dmg! -14 En!

--------------------------------------

Round 3 Ends!

--------------------------------------

Post-Round Information:

Guts (Cranidos) [M]
HP: -6 (KO'd)
En:
43
Base Stats: 5/2/3/1/58/2/3
Stat Changes: None
Ability: Mold Breaker
Other: Fainted!


Emcee (Mime Jr.) [F]
HP:
7
En: 38
Base Stats: 0/2/4/3/60/1/2
Stat Changes: +4 Def (Decays in 3a)
Ability: Soundproof/Filter
Other: None

~Prizes~
S0L1D G0LD:
1 CC
Cranidos: 1 EC, 3 MC, 1 AC

Gerard: 1 CC
Mime Jr.: 1 EC, 2 MC, 1 AC, 1 KOC

SimonSays: 3 UC
 

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