Hello all,
I have been doing pokemon wifi for a few months now and i decided to make my first RMT. I am not an expert at team building but the main thing i focus on is type synergy. I have been using this team for about a week now and i would like to know how you would improve it.
I started this team choosing a good lead and a strong core and a finisher.
i hope you like it.
This is my first RMT so if i did anything wrong please tell me and ill adjust it
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Stone Edge
Donphan is the obvious lead of my team.
It's EV spread makes it very physically bulky given it 120 defense base stat.
It sets up rocks and spins other rocks/ spikes away.
Donphan has great defense so it can come in on threats like Cobalion.
Donphan can use ice shard to revenge kill pokemon.
Earthquake also does good damage since Donphan has 120 base attack.
Synergy : Water-Milotic, Ice-Victini/Milotic, Grass-Victini/Celebi/Zapdos.
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 192 Def / 56 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Scald
- Rest
- Sleep Talk
- Dragon Tail
Milotic is a great bulky water poke.
With EV's in HP and Def it can take quite a lot of physical hits.
Scald is used against fire types or to burn physical threats.
Haze is very handy when people try to set up on you or when you come across a Quiver dance baton pass team.
Recover to recover lost health or to stall out some turns or burn.
Hidden power grass is very usefull against water types like quagsire.
Synergy: Grass-Celebi/Zapdos, Thunder-Donphan.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Giga Drain
- Earth Power
- Nasty Plot
Celebi is a great pokemon. With this EV spread it's bulky but it can also deal damage. Instead of recover i chose Giga Drain because it heals more HP after you get 1 Nasty Plot in. Hidden Power Fire to deal with Metal and Grass types and Psychic is a strong STAB. Due to its bulk you can easily switch it in to a grass/water attack and set up.
Synergy: Fire: Milotic, Bug-Cobalion/Zapdos, Ice-Victini/Milotic, Ghost-Cobalion, Dark-Cobalion, Flying-Zapdos, Poison-Cobalion/Donphan.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- V-create
- Fusion Bolt
- U-turn
- Zen Headbutt
Victini's V-create almost 1 shots everything in the UU metagame and thanks to the Choice scarf Victini usually gets in 2 hits before it needs to switch.With its Adamant nature and max EV investment in attack it deals great damage.
Fusion Bolt is a strong electric move. good against Flying or Water types.
U-turn if you see a switch coming and Zen Headbutt for a strong STAB attack.
Type Synergy: Water-Milotic/Celebi, Dark-Cobalion, Ground-Zapdos, Rock-Donphan/Celebi.
Cobalion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Taunt
- Close Combat
- Stone Edge
Cobalion has great defense and is also a great swords dance user.
It's EV's allow him to deal great damage and outspeed the likes of Scyther,Mismagius or Charizard. I am not sure wether to put taunt or iron head in the second spot. Taunt is great against opponents like Mismagius and registeel and so on. but Iron head is a good 100 accuracy STAB move.
Close combat is obvious and stone edge for fighting resistent pokes.
Justified makes it real easy to switch in if they want to use a dark type move on victini or celebi.
Type Synergy: Fire-Milotic/Stone edge, Ground- Zapdos, Fighting-Celebi.
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Agility
Zapdos is a great pokemon. it has good speed combined with great special attack. Zapdos can easily switch in on ground types and kill with HP [Ice].
Grass types are also taken care of with heat wave. Thunderbolt is a great STAB move which deals great damage with life orb and max SAtk EV's.
Im still doubting wether i want Roost or Toxic since roost doesnt really come to use on a offensive set but neither does Toxic.
This concludes my RMT.
Im looking forward to your comments and thanks in advance.
I have been doing pokemon wifi for a few months now and i decided to make my first RMT. I am not an expert at team building but the main thing i focus on is type synergy. I have been using this team for about a week now and i would like to know how you would improve it.
I started this team choosing a good lead and a strong core and a finisher.
i hope you like it.
This is my first RMT so if i did anything wrong please tell me and ill adjust it
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Stone Edge
Donphan is the obvious lead of my team.
It's EV spread makes it very physically bulky given it 120 defense base stat.
It sets up rocks and spins other rocks/ spikes away.
Donphan has great defense so it can come in on threats like Cobalion.
Donphan can use ice shard to revenge kill pokemon.
Earthquake also does good damage since Donphan has 120 base attack.
Synergy : Water-Milotic, Ice-Victini/Milotic, Grass-Victini/Celebi/Zapdos.
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 192 Def / 56 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Scald
- Rest
- Sleep Talk
- Dragon Tail
Milotic is a great bulky water poke.
With EV's in HP and Def it can take quite a lot of physical hits.
Scald is used against fire types or to burn physical threats.
Haze is very handy when people try to set up on you or when you come across a Quiver dance baton pass team.
Recover to recover lost health or to stall out some turns or burn.
Hidden power grass is very usefull against water types like quagsire.
Synergy: Grass-Celebi/Zapdos, Thunder-Donphan.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Giga Drain
- Earth Power
- Nasty Plot
Celebi is a great pokemon. With this EV spread it's bulky but it can also deal damage. Instead of recover i chose Giga Drain because it heals more HP after you get 1 Nasty Plot in. Hidden Power Fire to deal with Metal and Grass types and Psychic is a strong STAB. Due to its bulk you can easily switch it in to a grass/water attack and set up.
Synergy: Fire: Milotic, Bug-Cobalion/Zapdos, Ice-Victini/Milotic, Ghost-Cobalion, Dark-Cobalion, Flying-Zapdos, Poison-Cobalion/Donphan.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- V-create
- Fusion Bolt
- U-turn
- Zen Headbutt
Victini's V-create almost 1 shots everything in the UU metagame and thanks to the Choice scarf Victini usually gets in 2 hits before it needs to switch.With its Adamant nature and max EV investment in attack it deals great damage.
Fusion Bolt is a strong electric move. good against Flying or Water types.
U-turn if you see a switch coming and Zen Headbutt for a strong STAB attack.
Type Synergy: Water-Milotic/Celebi, Dark-Cobalion, Ground-Zapdos, Rock-Donphan/Celebi.
Cobalion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Taunt
- Close Combat
- Stone Edge
Cobalion has great defense and is also a great swords dance user.
It's EV's allow him to deal great damage and outspeed the likes of Scyther,Mismagius or Charizard. I am not sure wether to put taunt or iron head in the second spot. Taunt is great against opponents like Mismagius and registeel and so on. but Iron head is a good 100 accuracy STAB move.
Close combat is obvious and stone edge for fighting resistent pokes.
Justified makes it real easy to switch in if they want to use a dark type move on victini or celebi.
Type Synergy: Fire-Milotic/Stone edge, Ground- Zapdos, Fighting-Celebi.
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Agility
Zapdos is a great pokemon. it has good speed combined with great special attack. Zapdos can easily switch in on ground types and kill with HP [Ice].
Grass types are also taken care of with heat wave. Thunderbolt is a great STAB move which deals great damage with life orb and max SAtk EV's.
Im still doubting wether i want Roost or Toxic since roost doesnt really come to use on a offensive set but neither does Toxic.
This concludes my RMT.
Im looking forward to your comments and thanks in advance.