1v1 LC Flash; S0L1D G0LD versus Redew

1v1 LC Flash
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
1 Day DQ
Switch=KO
ASB Arena

S0L1D G0LD

Mini-Barf (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile



Tirtouga (Hoffman) (M)
Nature: Sassy
Type: Water/Rock

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source..

Abilities:

Sturdy

Solid Rock

Swift Swim (HA Locked)

Stats:

Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 19 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves (24/???):

Bide (*)
Withdraw (*)
Water Gun (*)
Rollout (*)
Bite (*)
Protect (*)
Aqua Jet (*)
Ancient Power (*)
Crunch (*)
Wide Guard (*)
Brine
Aqua Tail
Rock Slide
Hydro Pump

Body Slam (*)
Guard Swap (*)
Iron Defense (*)
Knock Off (*)
Whirlpool (*)

Ice Beam (*)
Earthquake (*)
Rest (*)
Scald (*)
Sleep Talk (*)

Redew

Horsea [Male] [King]
Types: Water

Abilities::
Swift Swim / Sniper / Damp (H)

Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Water Gun
Smokescreen
Leer
Bubble
Focus Energy
Bubble Beam
Agility
Twister

Egg
Muddy Water
Octazooka
Water Pulse
Aurora Beam
Dragon Breath

TM/HM
Protect
Substitute
Double Team
Scald
Rain Dance


S0L1D G0LD sends out and equips
Redew sends out, equips, and orders
S0L1D G0LD orders
ref
 

Redew

κακκῶ σεαυτόν
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@ Lucy Egg

Smokescreen | Scald | Muddy Water

If P/E A1, use Rain Dance instead. Push actions back.
 
Last edited:

Grimer
100
100
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA



Horsea
90
100
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC

Action 1
Horsea's Smokescreen
EN Check: 4 + 1 = 5

Grimer's Haze
EN Check: 6

Action 2
Horsea's Scald
Crit Check (625): 9039 (NO)
Effect Chance (3000): 7542 (NO)
Damage: (8 + 3 + 4.5 - 3) = 12.5
EN Check: 6 - 1 = 5

Grimer's Thunderbolt
Crit Check (625): 1939 (NO)
Effect Chance (1000): 4915 (NO)
Damage: (9 + 4.5 - 1.5) * 1.5 = 18
EN Check: 7

Action 3
Horsea's Muddy Water
Crit Check (625): 2311 (NO)
Effect Chance (3000): 664 (-1 ACC)
Damage: (9 + 3 + 4.5 - 3) = 13.5
EN Check: 7 - 1 = 6

Grimer's Thunderbolt
Accuracy Check (7500): 2991 (HIT)
Crit Check (625): 5408 (NO)
Effect Chance (1000): 6734 (NO)
Damage: (9 + 4.5 - 1.5) * 1.5 = 18
EN Check: 7 + 4 = 11



Grimer
100 - (12.5 + 13.5) = 74
100 - (6 + 7 + 11) = 76
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA
-1 ACC for 1 round



Horsea
90 - (18 + 18) = 54
100 - (5 + 5 + 6) = 84
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC



Grimer
74
76
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA
-1 ACC for 1 round



Horsea
54
84
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC

S0L1D G0LD is up to order
 
Last edited:
Acid Spray - Thunderbolt - Thunderbolt
If successful p/e move, use Minimize on the first instance, and Chill on the second.
If Horsea has Double Team clones when you would act, use Sludge Wave that action.
 

Grimer
74
76
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA
-1 ACC for 1 round



Horsea
54
84
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC


Action 1
Horsea's Muddy Water
Crit Check (625): 7604 (NO)
Effect Chance (3000): 512 (-1 ACC)
Damage: (9 + 3 + 4.5 - 3) = 13.5
EN Check: 7 + 4 - 1 = 10

Grimer's Acid Spray
Accuracy Check (6000): 8283 (MISS)
EN Check: 5 - 1 = 4

Action 2
Horsea's Scald
Crit Check (625): 7636 (NO)
Effect Chance (3000): 8554 (NO)
Damage: (8 + 3 + 4.5 - 3) = 12.5
EN Check: 6 - 1 = 5

Grimer's Thunderbolt
Accuracy Check (6000): 6265 (MISS)
EN Check: 7

Action 3
Horsea's Muddy Water
Crit Check (625): 481 (CRIT)
Effect Chance (3000): 334 (-1 ACC)
Damage: (9 + 3 + 3 + 2 + 4.5 - 3) = 18.5
EN Check: 7 - 1 = 6

Grimer's Thunderbolt
Accuracy Check (5000): 5061 (MISS)
EN Check: 7 + 4 = 11



Grimer
74 - (13.5 + 12.5 + 18.5) = 29.5
76 - (4 + 7 + 11) = 54
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA
-3 ACC for 1 round



Horsea
54
84 - (11 + 5 + 6) = 66
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC



Grimer
39
54
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA
-3 ACC for 1 round



Horsea
54
66
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC

Redew is up to order
 
Last edited:

Grimer
39
54
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
-10% EVA
-3 ACC for 1 round



Horsea
54
66
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
+16% ACC


Action 1
Horsea's Muddy Water
Crit Check (625): 2842 (NO)
Effect Chance (3000): 1870 (-1 ACC)
Damage: (9 + 3 + 4.5 - 3) = 13.5
EN Check: 7 + 4 - 1 = 10

Grimer's Thunderbolt + Thunderbolt
Accuracy Check (4285): 9054 (MISS)
EN Check: (7 + 4 + 4 + 7 + 4 + 4 + 4) * 1.75 = 59.5



Grimer
39 - 13.5 = 25.5
54 - 59.5 = -5.5
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
KO



Horsea
54
66 - 10 = 56
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
1 KOC



Grimer
25
-6
3/2/3/2/21|13|S1W3
Status: Stench, Sticky Hold
EXP Share
KO



Horsea
54
56
1/3/3/1/69|13|S1W1
Status: Swift Swim, Sniper
Lucky Egg
1 KOC

Redew is the victor!

Payout:
Redew: 1 CC
-Horsea: 1 EC/2 MC/1 AC + 1 KOC + LUCKY EGG
S0L1D G0LD: 1 CC
-Grimer: 1 EC/3 MC/1 AC
akela: 3 UC
 

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