Hello ladies and gentlemen, and welcome to our Battle of the Day, here at Pokemon stadium. We have our grassy field out for use today, as two veterans of ASB are ready to test their new teammates against each other. In the Blue Corner is Rolf, let’s take a look at his team;
Rattata [Heather] (F)
Nature: Jolly (Special Attack decreased by *; Speed is decreased by 15% and accuracy is raised by 14%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
Rattata
HP: 90
Atk: **
Def: **
SpA: (-)
SpD: **
Spe: 83 (+)
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
EC: 1/6
MC: 1
DC: 2/5
Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Endeavor
Super Fang
Reversal
Counter
Dig
Facade
U-Turn
Teddiursa [Sothe] (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
Teddiursa
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 40
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Covet
Scratch
Leer
Lick
Fury Swipes
Fake Tears
Faint Attack
Sweet Scent
Counter
Crunch
Yawn
Taunt
Facade
Swords Dance
Protect
And in the Red Corner is DarkSlay, let’s see who he brought with him for today’s match;
Pawniard [Shank] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)
Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 2 / 6
MC: 1
DC: 1 / 5
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)
Brick Break (*)
Taunt (*)
Dig (*)
Totodile [Gatorade] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 43
EC: 0 / 9
MC: 0
DC: 0 / 5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)
Waterfall (*)
Dig (*)
Brick Break (*)
Lilly [Lileep] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)
Type: Rock / Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20 (-)
EC: 0 / 6
MC: 0
DC: 0 / 5
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Recover (*)
Curse (*)
Mirror Coat (*)
Toxic (*)
Protect (*)
Rock Slide (*)
Our ref has made his way too the field, let’s tune in and listen to the conditions of today’s battle.
“This contest will be a one-on-one match, first to KO their opponent wins! Rolf will send out his first pokemon, then DarkSlay will send out his pokemon, and issue his commands. Then Rolf will issue his commands, and I will judge the condition of each pokemon. The only way to win is to KO the opponent’s pokemon, or if your opponent expends all his energy. Rolf, your pokemon, please.”
Rattata [Heather] (F)
Nature: Jolly (Special Attack decreased by *; Speed is decreased by 15% and accuracy is raised by 14%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
Rattata
HP: 90
Atk: **
Def: **
SpA: (-)
SpD: **
Spe: 83 (+)
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
EC: 1/6
MC: 1
DC: 2/5
Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Endeavor
Super Fang
Reversal
Counter
Dig
Facade
U-Turn
Teddiursa [Sothe] (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
Teddiursa
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 40
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Covet
Scratch
Leer
Lick
Fury Swipes
Fake Tears
Faint Attack
Sweet Scent
Counter
Crunch
Yawn
Taunt
Facade
Swords Dance
Protect
And in the Red Corner is DarkSlay, let’s see who he brought with him for today’s match;
Pawniard [Shank] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)
Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 2 / 6
MC: 1
DC: 1 / 5
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)
Brick Break (*)
Taunt (*)
Dig (*)
Totodile [Gatorade] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 43
EC: 0 / 9
MC: 0
DC: 0 / 5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)
Waterfall (*)
Dig (*)
Brick Break (*)
Lilly [Lileep] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)
Type: Rock / Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20 (-)
EC: 0 / 6
MC: 0
DC: 0 / 5
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Recover (*)
Curse (*)
Mirror Coat (*)
Toxic (*)
Protect (*)
Rock Slide (*)
Our ref has made his way too the field, let’s tune in and listen to the conditions of today’s battle.
“This contest will be a one-on-one match, first to KO their opponent wins! Rolf will send out his first pokemon, then DarkSlay will send out his pokemon, and issue his commands. Then Rolf will issue his commands, and I will judge the condition of each pokemon. The only way to win is to KO the opponent’s pokemon, or if your opponent expends all his energy. Rolf, your pokemon, please.”