2v2 doubles at the Temple! Its_A_Random vs Son_of_Shadoo

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A Quick Battle to pass the time!

2v2 Doubles
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon Maximum
Send Only 2 Pokemon to the referee
Arena: Obelisk Temple
Field Type: Neutral
Complexity: Intense
Format: Singles

Restrictions:
No Weather, Artificial Field, Limited Ceiling, No Digging, No Seismic Attacks, No Water Source

Description: Obelisk Temple is an Egyptian-esque Temple where a collection of Sarcophagus reside. The arena itself is a room made of man-made solid ground, which consists of endless bricks, the sort commonly used for Pyramids. It's 50x50 metres in length & width & 30m in height, & around the edges of the arena, there are endless sarcophagus that look harmless, however some are cursed. Whether you touch a harmless one or a cursed one comes down to chance...

  • 45% of the Sarcophagus are harmless & nothing happens.
  • 35% are cursed, & when touched, you'll wake up a wild Cofagrigus that will make your ability Mummy & they'll also use Hex on you at close range, which is unavoidable.
  • The other 20%? Those ones are also cursed, however, these ones open up & a wild Revenankh appears, which it will then proceed to grab the Pokemon that hit the sarcophagus, immobilising it until either it or the Pokemon it's holding is hit.
  • In addition, the arena is also inhabited by Yamask, touch them & they'll use Curse on you.
Luckily, there are no items in the centre of the arena to worry about, & since it's indoors, no weather may occur...

Summary: 50x50x30m dimensions, indoors, no weather, undiggable surface, cursed sarcophagus, & endless Yamask inhabit the arena.

Anyone up for a round?
Accepted!

All Abilities
No Items
Switch = Wut.
Team Random


Cofagrigus Spiroffin (M)
Nature: Sassy

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 26 (-)

EC: 6/6
MC: 1
DC: N/A

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball

Nasty Plot
Imprison
Heal Block

Energy Ball
Toxic
Psychic


Panpour Blind (M)
Nature: Hasty (+10.7% Accuracy)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail

Ice Beam
Grass Knot
Acrobatics


Team Shadoo

Tynamo "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 51 (60-9)

EC: 0/9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam


Bagon "Elphaba" (F)
Nature: Naughty - adds rank to attack, subtracts rank from special defense.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
Sheer Force (DW, Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can be enabled)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50

Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

TM:
Flamethrower
Dragon Claw
Protect

Egg:
Dragon Dance
Hydro Pump
Twister

EDIT: yeah, sorry.

SoS sends and orders
Random orders
reffing
Random
SoS
reffing
and so on
 
Cofagrigus. Well that's just FUCKING wonderful. Good luck, Random, not that you'll really need it.

Zero, Elphaba, standby! We're at something of a disadvantage, obviously, but I have faith that we can get at least one KO...

Zero:
Charge Beam >>> Thunder Wave >>> Charge Beam (Blind, all 3)

Elphaba:
Dragon Claw (Blind) >>> Dragon Dance >>> Dragon Claw (Blind)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
gl SoS. Yep, you saw it coming, Blind racks up enough Counters from entering the battlefield to do this...


Simipour Blind (M)
Nature: Hasty (+13.5% Accuracy)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail

Ice Beam
Grass Knot
Acrobatics


"Coffins are scary, eh?"
Spiroffin: Disable Zero's Charge Beam > Will-O-Wisp Elphaba > Hex Elphaba
Blind: (Evolve pre-action 1) > Taunt Zero > Ice Beam Elphaba > Fury Swipes Elphaba & try to back him into touching a Coffin

Maybe I should've bought in weaker mons...
 
Sorry for the lateness, but exams are a bitch.

Anyways, I'm glad to have my Dark mons close at hand, since the arena is just swarming with ghosts!
Blind the Panpour opens the hostilities by turning into Blind the Simipour, and Taunting Zero the Tynamo about how pathetic him and his four moves are. Zero responds by firing a Charge Beam at the primate, and increases his Special Attack in the process. Elphaba the Bagon then slashes at the monkey with her Dragon Claws, while Spiroffin the Cofagrigus Disables Zero's Charge Beam.
Blind then fires an Ice Beam at Elphaba, who is Dragon Dancing to increase her attacking prowess and speed. All the dancing makes her a difficult target, and Spiroffin's Will-O-Wisp misses its mark, and hits one of the Yamask roaming the arena, who promptly Curses its bigger cousin. Zero is fuming in anger about Blind's earlier taunts, and is too angry to fire a Thunder Wave.
The aforementioned simian starts Swiping in Fury at Zero, and the three hits smash him into the wall next to one of the sarcophagi. Close one, that. Elphaba then hits him with another Dragon Claw, while Spiroffin places an Hex on her.

80 HP- 81%- Cursed

58 HP- 79%


90 HP- 95%- Disabled Charge Beam(4 actions)- Taunted (3 actions)

48 HP- 84%- +1 Atk- +1 Spe​

Round 1: Blind Taunt (-10 en), Zero Charge Beam(-5 en, 12 dmg), Elphaba Dragon Claw(-5 en, 14 dmg) Spiroffin Disable (-6 en)
Round 2: Blind Ice Beam (-7 en, 22 dmg), Zero fails, Elphaba Dragon Dance (-6 en), Spiroffin Will-O-Wisp(- 7 en)
Round 3: Blind Fury Swipes (-4 en, 9 dmg), Elphaba Dragon Claw(-5 en, 16 dmg), Zero fails, Spiroffin Hex (-6 en, 11 dmg)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Remember that Zero is Taunted for three more actions.

"CURSES!!! Lets go crazy!"
Spiroffin: Psychic Elphaba, sending him into a Sarcophagus > Toxic Zero > Hex Zero
Blind: Ice Beam Elphaba > Acrobatics Elphaba > Ice Beam Elphaba
If Elphaba faints, Blind shall use Scald on Elphaba for the rest of the rest of the round.
 
HIM?! ELPHABA IS A WOMAN, GOOD SIR! Also, foregone loss much?

Zero: Spark the fuck out of Blind

Elphaba: Dragon Claw the fuck out of Blind

EDIT: Try to push him into sarcophagi.
 
The battle goes on, and Blind fires an Ice Beam directly in Elphaba's face, but is then slammed on a sarcophagus by his opponents' combined assault of Dragon Claw and Spark, freeing the Cofagrigus inside, who proceeds to Mummify and Hex him. Spiroffin then takes a number from his opponents, and throws Elphaba on a sarcophagus with Psychic force, freeing another Cofagrigus who Hexes her.
Blind then finishes Elphaba with Acrobatics moves, but Zero avenges his fallen comrade with a Critical Hit Spark, which KOs Blind! Spiroffin then coats him with Toxic sludge.
Zero hits the Cofagrigus with another Spark, but the mummy Hexes him.


60 HP- 61%- Cursed


0 HP- critax'd%


74 HP- 67%- Disabled Charge Beam (1 action)- Poisoned (2 DPA)- Mummy


0 HP- entombed%​



Round 1: Blind Ice Beam (-7 en, 22 dmg), Elphaba Dragon Claw(-5 en, 16 dmg), Zero Spark(-4 en, 15 dmg), Cofagrigus Hex( 8 dmg), Spiroffin Psychic(-7 en, 12 dmg) Cofagrigus Hex (11 dmg)
Round 2: Blind Acrobatics(-7 en, 14 dmg), Elphaba faints, Zero Spark(-8 en, 20 dmg), Blind faints, Spiroffin Toxic(-7 en)
Round 3: Zero Spark(-16 en, 5 dmg) Spiroffin Hex (-6 en, 15 dmg)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well, this battle's closer than I expected...SHAME ON YOU FOR KILLING MY MONKEY!!!"
Psychic, sending Zero into a Yamask > Disable Charge Beam > Hex
 
Zero opens the hostilities by ramming into Spiroffin with a Spark, managing to paralyze him! Spiroffin withstands the paralysis, and throws him at the burned Yamask from before, who must have been a sailor in life, since he really Curses like one! Zero then zaps Spiroffin with a Charge Beam, increasing his Special Attack in the process! Spiroffin really wants to Disable that, but his paralysis prevents him from moving! Zero hits his unmoving ghostly foe with a Charge Beam, scoring another Special Attack increase, but is then hit by a powerful Hex.


28 HP- 48%- Cursed- Paralyzed (15% chance)


32 HP- 33%- Cursed- +2 Sp.Atk- Poisoned (3 DPA)​



Round 1: Zero Spark (-20 en, 5 dmg), Spiroffin Psychic (-7 en, 11 dmg)
Round 2: Zero Charge Beam (-5 en, 5 dmg), Spiroffin fully paralyzed
Round 3: Zero Charge Beam (-9 en, 7 dmg), Spiroffin Hex(-6 en, 15 dmg)
 
The battle is on its last legs, and Zero opens with a Charge Beam, promptly met by an Hex from Spiroffin! Zero then fires yet another Charge Beam, but is then KOed by Spiroffin's final Hex.

3 HP


fainted with honor​

Round 1: Zero Charge Beam (-13 en, 9 dmg), Spiroffin Hex (-10 en, 15 dmg)
Round 2: Zero Charge Beam (-17 en, 11 dmg), Spiroffin Hex (-14 en, 15 dmg)


Rewards:
2 TC for Son of Shadoo and Its A Random.
1 EC, 1 DC and 2 MC for every mon.
1 KOC for Blind, Zero and Spiroffin.
I get 4 RC.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
gg SoS! Just 3 HP separates us, making this my closest match ever. Kudos to you, & here's to a rematch in the future! :)

Thanks for reffing LupusAter, much appreciated.

EDIT: Spiroffin gets 3 MC since he doesn't have a DW Ability & is fully evolved, btw.
 
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