2v2 FE Doubles
0 Chills
0 Recoveries
2 Subs
training items
All Abilities
1 Day DQ
Switch=KO
ASB Arena
SubwayJ
Revolver the Clawitzer ()
Type:
While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Mega Launcher: (Passive)
Stats:
HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defense: Rank 3
Speed: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counters: 6/6
Move Counters: 1
Moves:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Scald
Hyper Beam
Sludge Bomb
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
Sauveur the Lapras ()
Type:
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Water Absorb: (Passive)
Shell Armor: (Passive)
Hydration: (Passive)
Stats:
HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-10% Evasion)
Base Rank Total: 19
Size Class: 5
Weight Class: 6
Ability Counters: 5/5
Move Counters: 0
Moves:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Rain Dance
Sheer Cold
Ancient Power
Fissure
Freeze-Dry
Future Sight
Horn Drill
Substitute
Blizzard
Protect
Thunder
Surf
Endure
Bide
Zap Cannon
Total Moves: 27/94
S0L1D G0LD
Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Water Absorb
Shell Armor
Hydration (HA UNLOCKED)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
AC: 5/5
KOC: 0
Moves (43/???):
Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold
Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)
Roar
Toxic
Ice Beam (*)
Blizzard
Protect (*)
Thunderbolt (*)
Thunder
Double Team
Rest (*)
Bulldoze (*)
Substitute
Surf
Drill Run
Iron Head
Bide
Dive
Endure
Heal Bell
Hyper Voice
Nightmare
Reflect
Skull Bash
Solar Beam
Zap Cannon
Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (55/???):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Toxic
Ice Beam (*)
Light Screen
Protect
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf
Bide
Counter
Drain Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Zap Cannon
Solid Gold orders
SubwayJ orders
ref
0 Chills
0 Recoveries
2 Subs
training items
All Abilities
1 Day DQ
Switch=KO
ASB Arena
SubwayJ
Revolver the Clawitzer ()
Type:
While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Mega Launcher: (Passive)
Stats:
HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defense: Rank 3
Speed: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counters: 6/6
Move Counters: 1
Moves:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Scald
Hyper Beam
Sludge Bomb
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
Sauveur the Lapras ()
Type:
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Water Absorb: (Passive)
Shell Armor: (Passive)
Hydration: (Passive)
Stats:
HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-10% Evasion)
Base Rank Total: 19
Size Class: 5
Weight Class: 6
Ability Counters: 5/5
Move Counters: 0
Moves:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Rain Dance
Sheer Cold
Ancient Power
Fissure
Freeze-Dry
Future Sight
Horn Drill
Substitute
Blizzard
Protect
Thunder
Surf
Endure
Bide
Zap Cannon
Total Moves: 27/94
S0L1D G0LD
Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Water Absorb
Shell Armor
Hydration (HA UNLOCKED)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
AC: 5/5
KOC: 0
Moves (43/???):
Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold
Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)
Roar
Toxic
Ice Beam (*)
Blizzard
Protect (*)
Thunderbolt (*)
Thunder
Double Team
Rest (*)
Bulldoze (*)
Substitute
Surf
Drill Run
Iron Head
Bide
Dive
Endure
Heal Bell
Hyper Voice
Nightmare
Reflect
Skull Bash
Solar Beam
Zap Cannon
Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (55/???):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Toxic
Ice Beam (*)
Light Screen
Protect
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf
Bide
Counter
Drain Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Zap Cannon
Solid Gold orders
SubwayJ orders
ref