Brandon stood inside the great cavern that housed the Rock Column, watching as Maxim and Elevator Music prepared for a battle. Beside him was his Carracosta, Shellstrike, seemingly right at home in the cavern and Sandstorm. Brandon, however, wasn't enjoying it quite so much. "Hopefully we get this over with quickly so I can get out of here!"
Elevator Music:
Onix [Iwark] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
Total Moves: 16
EC: 3/6
MC: 0
DC: 3/5
Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
DragonBreath
Stone Edge
Sand Tomb
Rock Blast
Heavy Slam
Stealth Rock
Bide
Taunt
Earthquake
Dragon Tail
Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 17
MC: 0
DC: 0/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Shadow Sneak
Curse
Drain Punch
Toxic
Protect
Rest
VS.
Maxim:
Omastar [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:2
DC: 3/5
Attacks:
Constrict
Horn Attack
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Brine
Ancientpower
Shell Smash
Knock Off
Muddy Water
Supersonic
Surf
Protect
Ice Beam
Cradily [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC:0
DC:3/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid
Mirror Coat
Recover
Barrier
Protect
Toxic
Rock Slide
Double Team
Maxim, you're up!
2v2 singles
1 day DQ, 2 for refs
2 recovers / 5 chills per mon
Switch=OK
Items On
One Ability
Description: Deep within the confines of Mount Coronet, there lies a place unlike any other. This circular area is a flat cavebed that is 100 meters in diameter. In the center lies a huge column of rock 20 meters in diameter extending from the floor to the ceiling about 60 meters up (basically, the place is huge). Running up the column is a ledge about 5 meters thick that curls around it (Sort of like the thread in a screw). Seismic disturbances constantly coat the area in a thick sandstorm that can't be canceled due to the ceiling. Sadly, there's no water source for moves like Surf and weather moves cannot be used but everything else goes.
Recently, Maxim modified the arena for his gym arena. The included effects include a Sturdy trait for all Rock types due to the sandstorm. Also, an aquifer was discovered under the rock that allows for Surf and similar moves, but no diving.
Summary: Eternal Sandstorm, Indoor Arena, No External Water Source (Surf allowed), Sturdy trait given to rock types.
Recently, Maxim modified the arena for his gym arena. The included effects include a Sturdy trait for all Rock types due to the sandstorm. Also, an aquifer was discovered under the rock that allows for Surf and similar moves, but no diving.
Summary: Eternal Sandstorm, Indoor Arena, No External Water Source (Surf allowed), Sturdy trait given to rock types.
Elevator Music:
Onix [Iwark] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
Total Moves: 16
EC: 3/6
MC: 0
DC: 3/5
Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
DragonBreath
Stone Edge
Sand Tomb
Rock Blast
Heavy Slam
Stealth Rock
Bide
Taunt
Earthquake
Dragon Tail
Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 17
MC: 0
DC: 0/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Shadow Sneak
Curse
Drain Punch
Toxic
Protect
Rest
VS.
Maxim:
Omastar [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:2
DC: 3/5
Attacks:
Constrict
Horn Attack
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Brine
Ancientpower
Shell Smash
Knock Off
Muddy Water
Supersonic
Surf
Protect
Ice Beam
Cradily [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC:0
DC:3/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid
Mirror Coat
Recover
Barrier
Protect
Toxic
Rock Slide
Double Team
1) Maxim sends out Pokemon with item
2) EM sends out Pokemon with item and orders
3) Maxim orders
4) I ref
5) Maxim orders
6) EM orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
2) EM sends out Pokemon with item and orders
3) Maxim orders
4) I ref
5) Maxim orders
6) EM orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
Maxim, you're up!