Elevator Music
63194
BEGINNER BATTLE!
3 v 3 Singles
All Items
All Abilities
1 Day DQ for battlers
2 Day DQ for refs
ASB Standard Arena
ViralN9's Pokemon:In an effort to get you your first ASB battle, I shall drop my open challenge and accept this one.
Switch= OK
5 Chills
2 Recoveries
2 Subs
Deino [Tenebre] (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 -
SpA: Rank 3 +
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Double Team
Work Up
Thunder Wave
Dragon Tail
Protect
Ralts [Excalibur] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive) [LOCKED] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 0 -
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40 + (40 * .15 = 46) +
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9[/hide
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Shadow Sneak
Disable
Confuse Ray
Grudge
Encore
Psych Up
Thunder Wave
Toxic
Telekinesis
Protect
Drifloon [Hindenburg] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Aftermath: (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Flare Boost: (Passive) [LOCKED] This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 +
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Ominous Wind
Stockpile
Hex
Disable
Defog
Weather Ball
Hypnosis
Haze
Thunderbolt
Calm Mind
Toxic
Shadow Ball
Thunder Wave
akela's team:
Brattler [M] [Anaconda]
Adamant Nature (+1 ATK, -1 SPA)
Types: Grass/Dark
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (Passive) (LockeD): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Level Up
Vine Whip
Pursuit
Wrap
Grass Knot
Sucker Punch
Egg
Aromatherapy
Beat Up
Haze
Night Slash
Sweet Scent
TM/HM
Payback
Protect
Snarl
Substitute
Toxic
Adamant Nature (+1 ATK, -1 SPA)
Types: Grass/Dark
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (Passive) (LockeD): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Level Up
Vine Whip
Pursuit
Wrap
Grass Knot
Sucker Punch
Egg
Aromatherapy
Beat Up
Haze
Night Slash
Sweet Scent
TM/HM
Payback
Protect
Snarl
Substitute
Toxic
Kricketot [F] [She-Who-Must-Not-Be-Named]
Rash Nature (+1 SpA, -1 SpD)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1 (-)
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/4
MC: 0
DC: 0/5
Attacks: (9/10/56) [1 Events]
Level Up
Growl
Bide
Struggle Bug
Bug Bite
Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar
Rash Nature (+1 SpA, -1 SpD)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1 (-)
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/4
MC: 0
DC: 0/5
Attacks: (9/10/56) [1 Events]
Level Up
Growl
Bide
Struggle Bug
Bug Bite
Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar
Lileep [Biollante] [F]
Calm Nature (+1 SpD, -1 Atk)
Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Water 3
Abilities:
Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (Passive) (Locked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 23
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks: (11/73)
Level Up
Acid
Astonish
Confuse Ray
Constrict
Ingrain
Wring Out
Egg
Barrier
Endure
Mirror Coat
Recover
TM/HM
Flash
Grass Knot
Protect
Sludge Bomb
SolarBeam
Calm Nature (+1 SpD, -1 Atk)
Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Water 3
Abilities:
Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (Passive) (Locked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 23
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks: (11/73)
Level Up
Acid
Astonish
Confuse Ray
Constrict
Ingrain
Wring Out
Egg
Barrier
Endure
Mirror Coat
Recover
TM/HM
Flash
Grass Knot
Protect
Sludge Bomb
SolarBeam
Order of operations:
- ViralN9 sends out his first Pokemon and equips an item if he chooses to.
- akela sends out his first Pokemon and equips an item if he chooses to, and posts orders
- ViralN9 posts orders
- I ref