[NORMAL] Leader Maxim vs Challenger The Wanderer

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules said:
3v3 Singles Battle (Gym Leader Brings 6, Challenger brings 3), Ignore Rotation Rules (#2)
5th Generation Battle (so check stuff on the old DAT, k?)
2 Day DQ (Player)
3 Day DQ (Referee)
3 Substitutions
Restricted moves as per Arena
Switch=OK
All Abilities
Items=On
Arena: Origin Sanctum.
Opelucid City

To some this city is a vast futuristic city that never looks back on anything outdated. To others, it is a city steeped in a tradition that has lasted for centuries. For the most part, neither city ever had any contact with each other. However, one building stood out for being completely the same between these two dimensions. Dubbed Origin Sanctum by many, this mysterious place has been rumored to be a gateway into another world. More recently, Maxim decided to take a trip into this strange building to learn it's secrets and hunt for what he believed must be a legendary...and then he did something unexpected. He turned it into his own personal gym!

When one enters this gym, they soon find that it is modeled after a traditional gym, filled with puzzles and trainers itching for a battle. No matter which side the challenger enters into they have to fight trainers having a variety of types and battling styles. Some specialize in Doubles, others in Rotations. As for the puzzle, it's a fairly rudimentary but complex puzzle. There are two different styles of platforms: Long, narrow "Sword" platforms that connect to two different sides and rotate 180 degrees whenever any platform is rotated, and round, circular "Shield" platforms that rotate 90 degrees whenever any platform is rotated, and connects 4 different sides at the same time. However, there is one big difference depending on which side you enter into

Black: The puzzle area here seems to mimic tall, towering skyscrapers that you must traverse across. There are safety rails that prevent falls, and it's really just an illusion, but many are wowed by the glass buildings, cars and other such things that appear to come out here.

White: This puzzle area tries to mimic an ancient ruin, with white stone platforms and waterfalls surrounding a near bottomless chasm. Unlike the Black area, this is no illusion, but the chances of falling are unlikely and in the rare event that someone does fall, a few Drifblim are ready to catch them. Many are amazed by the beautiful surroundings here.

However, what most people are interested in is what lies past the puzzle area. They enter through huge doors to find what looks to be at first glance a huge greenhouse. 16 trees fit into neat 2x4 formations on either side of the arena, which looks starkly futuristic for this place, containing very large and near indestructible white platforms. Around this area, there are several small conveyor belts that wrap around the arena, with a moat covering the outside edges of the arena, while the whole field has plenty of grass for all uses. As far as the eye can see, murals are painted on the walls of this place that create the illusion of being in a much bigger field with a futuristic city in the distance. All of this was covered with a glass ceiling high in the air. You wonder how such a place could exist between dimensions, but then you are approached by the Leader.



"But you're not here to hear me talk about philosophy are you? Let me explain this arena to you. Each of these sixteen trees contains a unique type resisting berry. Both of us will choose a berry to give to each of our Pokemon in addition to their held item. Then we will fight a Rotation battle, which will put our wits against each other. Quite interesting isn't it?"

"Now then, I had some scientists design a peculiar generator that sits a few meters below our feet. This unique machine can change any move you want into a Normal type move changes the type effectiveness of super effective and not very effective moves."

"Oh yeah, that reminds me, you may want to take a look at this booklet, it describes a few rules regarding items in this arena."

"Without further ado, I welcome you to the Origin Sanctum and accept your challenge!"

Summary:
1. Every Pokemon challenger or leader is given a choice of a type resisting berry to give to each of their Pokemon in addition to their held item. If a trainer brings two copies of a berry (i.e. spends money on a type resisting berry and then picks that same berry), it gives them an effective 6 actions of that berry, as opposed to doubling the effect of the berry. The Chilan Berry cannot be chosen.

2. Every battle in this arena is a Rotation battle. For the purposes of this arena, the battle operates in the following format. For the first round, the referee flips a coin deciding who goes first. The competitor that goes second sends issues his first active Pokemon and issues his items, while the other competitor does likewise second and issues orders, similar to a standard singles battle. In this case, the Active Pokemon is the only Pokemon that can take actions in this round of battle. The battle progresses as normal, except at the end of each round, including the first and before the referee refs, each competitor may PM a Pokemon to rotate to the referee, and that Pokemon will become the active Pokemon for the next round. This choice will be announced by the referee at the end of each round. The "passive" Pokemon, those who aren't participating in that round of battle, enter a period of stasis, where their stat boosts and drops, among other things, will not change. Cooldowns from combos also enter stasis.

For instance, if a Pokemon were to issue a combo A3, then were rotated out, that same Pokemon would be forced to Cooldown on the first action they were rotated back to the active position. Similarly, a Pokemon with four actions of attack boosts will retain those upon becoming passive, and the counter will not tick down until they are made active again.

3. Items cannot be knocked off, traded, destroyed, or otherwise incapacitated except by consumption by it's held Pokemon and the following exceptions:
  • Knock Off has its regular effect to knock off both held items, but each item is returned to its user at the end of 3 actions after the usage of Knock off, regardless of whether said Pokemon is in the "active" position or not. Additionally, Pokemon with the ability Pickup cannot pick up the opponent's items, but will instantly retrieve their own items.
  • Embargo has it's normal effect, but costs 8 Energy to use.
  • Magic Room works as normal.
  • Sticky items such as Ring Target and Sticky Barb stick to the target if their requirement is met and if one of the two item slots (berries or normal items) is open. If this conflicts with the first rule (i.e. the normal item is knocked off then Sticky Barb is given) then the sticky item is given to its previous owner.
4. Type Resistances/Weaknesses are slightly modified according to the following chart:


4x Weakness: 2.5x
2x Weakness: 1.75x
1x Weakness: 1x
2x Resistance: 0.6x
4x Resistance: 0.3x
Immunity: 0x

5. Any move from any Pokemon can be changed into a Normal type move, similar to the ability Normalize. However, unless the Pokemon in question has Normalize, the affected move and any normal move the Pokemon has does not gain a damage boost. If the user of the Normalized move is a Normal type, the move gains STAB.



Hello folks! Do you miss 5th Gen? If you do, then this is just the battle for you!

We will watch the third Challenge Gym Leader Maxim has to face. The Leader is suffering from withdrawal for having to give up his Togekiss. And...uh...the clefable he never had, I guess. Hence the 5th Gen Mechanics. Kidding aside, Maxim is regarded as a good player, having got one victory in one finished challenge against Smashlloyd20.

Pay special attention to Serenity the Togekiss. Togekiss hits all of Wanderer's team Super Effective (one of them with a STAB attack) and doesn't have any glaring weak point. It may be a nice way for Maxim to say goodbye (no he won't trade it afaik....I mean goodbye from the gym team).

The challenger is The Wanderer. A very weird person with the most bizarre (and amusing) ref flavor I've ever seen. Ben Lad isn't regarded as a player as much as as a ref, but it doesn't mean that he is some slacker. No slacker would come as far as he've gotten on the Tourney Factory. Let's just hope that Lad focuses on the battle as much as he ddoes on his stories.

Pay close attention to Quass the Gallade. Yeah I do know that Rico is his signature mon. Still... Gallade is one of the few pokemon that (on 5th Gen) isn't weak to most coverage options Normal-Typing has to offer. Sure, there are a couple Flying mons on Maxim's team, but I guess that is what Coba Berry is for right? In the end, Gallade has the potential to win most damage races here, assuming he is played well enough.

Now let's see the teams:

Team Gym Leader:


Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (45):
Headbutt
Belly Drum
Body Slam
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Crunch
Sleep Talk
Rest
Heavy Slam
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt
Selfdestruct
Whirlwind

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Endure
Dynamicpunch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Thunder
Zap Cannon
Flamethrower
Fire Blast
Shadow Ball
Brick Break
Rock Slide
Retaliate
Surf



Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks (29):
Thrash
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Sky Drop
Slash
Air Slash
Crush Claw
Defog
Whirlwind
Tailwind
Brave Bird

Roost
Sky Attack
Superpower
Sleep Talk
Heat Wave
Snore

Toxic
Protect
Rock Slide
U-Turn
Shadow Claw
Substitute
Double Team



Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 3
AC: 5/5

Attacks (33):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort

Aqua Tail
Iron Tail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot

Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute



PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (48):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split
Sleep Talk
Endure
Gravity
Icy Wind
Electroweb
Mimic
Foul Play
Wonder Room

Toxic
Bide
Teleport
Double Team
Swift
Protect
Psychic
Psych Up
Dark Pulse
Ice Beam
Blizzard
Shock Wave
Thunderbolt
Thunder
Psyshock
Shadow Ball
Thunder Wave
Solarbeam
Hidden Power Fighting
Substitute



Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 1
AC: 0/0

Attacks (26):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex
Endure
Future Sight
Psych Up

Icy Wind
Tailwind

Protect
Flamethrower
Solarbeam
Thunder
Thunderbolt
Ice Beam
Shadow Ball
Thunder Wave
Double Team
Substitute

Special Moves:
Dispel



Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal/Flying


Abilities:
Hustle/Serene Grace/Super Luck (H)


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (44):
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Baton Pass
After You
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute
Mirror Move
Foresight
Morning Sun

Body Slam
Counter
Heat Wave
Heal Bell
Endure
Tailwind
Tri Attack
Magic Coat

Roost
Psyshock
Protect
Reflect
Light Screen
Hyper Beam
Flamethrower
Fire Blast
Shadow Ball
Shock Wave
Thunder Wave
Grass Knot
Defog


Team Challenger

->

Lucario(*) [Rico] (Male)
"Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?

Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting/Steel -> Fighting/Steel
Abilities: Inner Focus, Steadfast, Justified (Unlocked), Adaptability (ME)

Stats (Normal -> Mega):
HP: 100 -> 100[/s]
Atk: Rank 5 -> Rank 7 (+)
Def: Rank 3 -> Rank 3
SpA: Rank 4 -> Rank 5
SpD: Rank 2 -> Rank 2 (-)
Spe: 90 -> 112
Size Class: 3 -> 3
Weight Class: 4 -> 4
Base Rank Total: 20 -> 24

EC: Mastered!
MC: 16
AC: Mastered!

Attacks (102/102 - Movepool complete!)
Level Up(*):
Counter(*)
Endure(*)
Feint(*)
Force Palm(*)
Foresight(*)
Quick Attack(*)
Reversal(*)
Screech(*)

Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard

Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)

Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut

TM(*):
Earthquake(*)
Hidden Power(*) - Ice (7)
Swords Dance(*)

TM:
Attract
Bulk Up
Bulldoze
Brick Break
Confide
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic

Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt

Kitsunoh [Amelia] (Female)
"<After a while, you just stop asking questions.>"
A Kitsunoh Ben caught early in his travels. Amelia is pretty much the team's only sane mon.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Abilities: Frisk, Limber, Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (68/101)
Level Up:
Copycat
Curse
Fake Out
Feint Attack
Hex
Imprison
Iron Defense
Iron Head
Lick
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
Shadowstrike
Tail Whip

Egg:
Featherdance
Flail
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn

TM:
Aerial Ace
Attract
Bulldoze
Cut
Dark Pulse
Dig
Double Team
Dream Eater
Earthquake
Embargo
Flash
Giga Impact
Hone Claws
Protect
Psychic
Rest
Roar
Rock Slide
Rock Smash
Shadow Ball
Substitute
Taunt
Torment
Toxic
U-turn
Will-o-Wisp

Other:
Captivate
Defog
Endeavor
Endure
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Pain Split
Sleep Talk
Snore
Sucker Punch
Super Fang
Superpower
Thunder Punch

Gallade [Quass] (Male)
"<Foul villain who terrorizes the innocent, your day of reckoning has co-don't try that with me! I know well enough you were sneaking that oran berry! Now prepare yourself!>"
A Gallade (then Ralts) that Ben caught on one of his earlier adventures. "Lawful Stupid" would be the most adequate description of him.

Nature: Relaxed (+1 Def, -15% Spe, -10 evasion)
Type: Psychic/Fighting
Abilities: Steadfast, Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (54/125?):
Level Up:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Psychic
Psycho Cut
Slash
Stored Power
Teleport

Egg:
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

TM:
Aerial Ace
Brick Break
Bulldoze
Charge Beam
Earthquake
Light Screen
Protect
Psyshock
Reflect
Rock Slide
Shadow Ball
Substitute
Taunt
Thunderbolt
Thunder Wave
Will-o-Wisp

Other:
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Magic Coat
Pain Split
Thunder Punch

Order of Operations:

Heads: Leader
Tails: Challenger


(heads)

Maxim sends out Pokemon with item and berry
The Wanderer sends out Pokemon with Item, Berry and Orders
Maxim gives orders
I Ref
 
Ah hello, how is everyone doing today...what's that, you're wondering why I'm getting a new gym? Ugh...I guess I can tell you all.

You see, while I was still using my Origin Sanctum as a gym, I got a challenge from Benjamin Lad. I was a bit busy at the time, but I decided to let him have one of the first challenger slots to somewhat make up for what happened at Poketopia.

Well, the problem started when I came down to check up on my scientists. These scientists were on my payroll to keep the maintenance on that generator going. You know, the one that messes with type advantages a bit. It's actually an ingenious device, and makes use of some weird energy that the lead scientist on the project described as 'chaos energy'. As you can probably guess from the name, it's wildly unpredictable, but after numerous tests we figured out that it was entirely safe to use.

Mostly.



"Hello you guys, how's it going down here?"


"Uh...well you see sir. Lately we've been getting some rather bizarre energy readings from that generator. Our scales don't seem to be working anymore, and yet you can see the generator is clearly running."


"All right, well just get it fixed in time for my appointment today. He should be coming in any second now."


"Well, that's just the problem sir. I don't think we can fix it before your meeting. In fact I'd really recommend---"

Unfortunately, while any other day I probably would've listened to the advice to cancel my match, I was under a bit of stress that day. Online college classes were just starting up for me, and I was getting worried about a rather huge blunder in my schedule. Apparently they decided that it was a good idea to replace my Heat Transfer Class with a high level art class...even though I didn't qualify for the latter. Then it was backed up and...well yeah, I was a bit annoyed that day.


"That I call it off? No way! Get it fixed because it's your job! Now then, if you will excuse me, I have a challenger to attend to!"



"Greetings challenger to this fine gym arena. I hope you will find this to be an enjoyable match!

Heh, I was wondering when somebody would try to stack up on types I don't do so well against. This will be quite interesting. Serenity, take to the field!"


w/Scope Lens and Wacan Berry (Electric Resist)
 

So! First attempt at a Gym since the Dogfish debacle, huh? I forget, who's the leader ag...

*Rico finds out it's Maxim.*


GAH! You again! Don't think I haven't forgotten about last time!


Settle down, Rico.


How can you be so calm about this?! He tried to kill you, remember!?


Which was an accident. Which he still feels bad about. Which is why he gave us one of the first slots. Which is considerably better than what's been happening in the last week.


*sigh*...alright, alright, at least lemme have the first whack at him.


Actually, I was planning on Amelia taking the lead.


Oh, come on!

Sending out Amelia @ Expert Belt and Occa Berry.

Taunt*/** -> Rock Slide -> Ice Punch

*If Togekiss uses Magic Coat, use Imprison (Magic Coat, Protect, Thunder Wave) and push actions down
**If Togekiss uses a p/e move, use Imprison (Magic Coat, Protect, Thunder Wave) and push actions down​
 

"Don't worry about the trickery, just focus on doing some damage!"

Fire Blast~Flamethrower~Fire Blast
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Expert Belt
Berry: Occa​

Round 1!​

DATA:

ACTION 1!

Kitsunoh used Taunt! (-10en)
Togekiss is taunted!

Togekiss used Fire Blast! (-8en)
Hit: 89 (miss)

ACTION 2!

Kitsunoh used Rock Slide! (-6en)
Crit: 3 (no)
Flinch: 10 (no)
Damage: (8+2)*1.75 = 17.5hp

Togekiss used Flamethrower! (-7en)
Crit: 10 (no)
Damage: 10+3 = 13hp
Occa Berry was partially eaten!
Cursed Body: 3/10 (yes)
Flamethrower was disabled!

ACTION 3!

Kitsunoh used Ice Punch! (-6en)
Crit: 7 (no)
Effect: 6 (no)
Damage: 17.5hp

Togekiss used Fire Blast! (-8en)
Hit: 23 (yes)
Crit: 7 (no)
Damage: 12+3 = 15hp
Occa Berry was partially eaten!

- - -


Hp: 65
En: 77
1/4/5/4/80
Other: Taunted for 3a, Flamethrower disabled for 4a
Item: Scope Lens
Berry: Wacan


Hp: 72
En: 78
4/3/1/3/127
Other:
Item: Expert Belt
Berry: Occa​

Maxim 's turn!
 

"Oh come on, how did fire blast miss!? Of all the stupid, look you are NOT winning here today, I will make sure of that!"

Heat Wave~Fire Blast~Fire Blast
If Torment, then use Hyper Beam + Shadow Ball combo A2
If a successful Protective/Evasive move is used, then use Magical Leaf and push actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 65
En: 77
1/4/5/4/80
Other: Taunted for 3a, Flamethrower disabled for 4a
Item: Scope Lens
Berry: Wacan


Hp: 72
En: 78
4/3/1/3/127
Other:
Item: Expert Belt
Berry: Occa (1/3)
Round 2!

Mad by that miss, the Gym leader pulls no punches and orders his Togekiss to ATTACK ATTACK ATTACK.

Which usually is music to my ears. But this time he violated Pwnemon's Golden Rule #1:

"NEVER use combos when ordering first".

After a first action involving Heat Wave *sweats* and the expected Torment, Togekiss starts to prepare a nasty combo when suddenly

BLOCKED!

Kitsunoh made Togekiss flinch with a well-used Fake Out! Now the bird can't move!

Finally, Amelia the kit yawns

*yawn*

oh darn it that is contagious

while Serenity is clueless and doesn't know what to do thanks to torment.

And with round 2 done, the match is somewhat even. You may think that the challenger outsmarted the leader. And that is true. But the great question is:

"What the challenger manages to achieve here?". Taunt is gone, disable is almost gone and he is ordering first. Sleep is coming, but is that enough to turn the tides of this battle?

We will see soon enough.
DATA:

ACTION 1!

Kitsunoh used Torment! (-10en)

Togekiss used Heat Wave! (-7en)
Hit: 27 (yes)
Crit: 10 (no)
Burn: 8 (no)
Damage: 10+3+3 = 16hp

Occa Berry is no more!

ACTION 2!

Kitsunoh used Fake Out! (-4en)
Crit: 13 (no)
Damage: 4

Togekiss use--BLOCKED
Togekiss flinched!

ACTION 3!

Kitsunoh used Yawn! (-7en)
*yawns*

Togekiss tried to use Fire Blast!
But it failed!

- - -


Hp: 61
En: 70
1/4/5/4/80
Other: Flamethrower disabled for 1a, Tormented for 3a, Drowsy
Item: Scope Lens
Berry: Wacan


Hp: 56
En: 57
4/3/1/3/127
Other:
Item: Expert Belt
Berry:

The Wanderer orders
Maxim orders
I Ref
 
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How does it feel knowing your big guns have a giant cork stuck in the barrel?

Taunt*/** -> Pain Split -> Ice Punch
*If Togekiss uses a p/e move, use Imprison (Magic Coat, Protect, Thunder Wave)
**If Togekiss uses Magic Coat, use Imprison (Magic Coat, Protect, Thunder Wave)​
 
I was playing pretty badly that day. It was probably due to the stress, but even so I was making some pretty stupid mistakes.


"Dang it, stop doing that and die already!"

Protect+Safeguard Combo~Cooldown (Shadow Ball)~Flamethrower
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
To avoid ruckus, I will tell you (Maxim) this: Togekiss is drowsy. I forgot to put it on the summary, so I am letting you know just in case.

If your orders remain the same in 24h, I will ref as is.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 61
En: 70
1/4/5/4/80
Other: Flamethrower disabled for 1a, Tormented for 3a, Drowsy
Item: Scope Lens
Berry: Wacan


Hp: 56
En: 57
4/3/1/3/127
Other:
Item: Expert Belt
Berry:

Round 3!

Remember folks: always have a sub in case the ref rolls a 2 action sleep <_<;.​

DATA:

ACTION 1!

Togekiss used Protect + Safeguard for some reason! (-25.5en)
NOTE: According to Smogon, Marriland and Bulbapedia, Safeguard will only block Yawn if it is used prior to it. If the move Yawn is used before Safeguard, the mon will fall asleep.

Kitsunoh used Imprison (Protect, Magic Coat, Thunder Wave)! (-8en)

Sleep: 3/3 (2a)
Togekiss feel asleep for 2 actions!

ACTION 2!

Kitsunoh used Pain Split! (-8en)
NOTE: (. . .)
Both mons are at 58.5

Togekiss is fast asleep!

ACTION 3!

Kitsunoh used Ice Punch! (-6en)
Crit: 7 (no)
Effect: 8 (no)
Damage: (8+2)*1.75 = 17.5hp

Togekiss is fast asleep!

- - -


Hp: 51
En: 44
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 58
En: 35
4/3/1/3/127
Other:
Item: Expert Belt
Berry:​

Maxim 's turn!




 
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Now now, Imprison should have been blocked by Protect, as I see nothing in the NDAT for that move that it ignores Protect, and any combo with Protect lasts during the cooldown action.

Precedence

With that in mind...

Flamethrower~Fire Blast~Heat Wave
If successful Protective/Evasive move AND you are not taunted, then use Chill.
If Pain Split and you are un-Tormented, then use Heat Wave + Heat Wave combo that action.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Imprison targets self, not other mon. So it isn't affected by protect, sorry to say.

Veekun says so: http://veekun.com/dex/moves/imprison
Bulbapedia says so: http://bulbapedia.bulbagarden.net/wiki/Imprison

As for Protect lasting on the cooldown action, I will go with Texas misunderstanding, since it is Detect (and not Protect) that lasts on the cooldown action and it states so on the NDA (it even has an increased energy cost). For Protect it doesn't say anything, so I really can't see how it would extend. If the intention were to also have Protect extend to the cooldown action, then it would say so on the NDA, like it does with Detect.

So no edits, sorry. If you get a second opinion I may decide otherwise on Protect on cooldown thinge.
 

Well, unless Lady Luck screws us over, We're taking first blood!


She probably will...seriously, do you owe her money or something?

Endure -> Chill* -> Pain Split

*If Amelia is burned when she would act, use Pain Split​
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 51
En: 44
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 58
En: 35
4/3/1/3/127
Other:
Item: Expert Belt
Berry:
Round 4!


ITT Maxim gets lucky and escapes from a major screw up.
DATA:

ACTION 1!


Kitsunoh used Endure! (-15en)

Togekiss used Flamethrower! (-7en)
Crit: 2 (yes)
Burn: 2 (yes >_>)
Damage: (10+3+3)*1.75= 28hp

ACTION 2!

Kitsunoh used Pain Split! (-16en)
Both mons at 35.5hp

Togekiss used Heat Wave+Heat Wave! (-31.5en)
Hit: 29 (yes)
Crit: 5 (no)
Damage: (10*2.25+3)*1.75= 44h

Kitsunoh lost 2hp due to burn!

Kitsunoh fainted!

- - -


Hp: 35
En: 5
1/4/5/4/80
Other: cooldown (1a)
Item: Scope Lens
Berry: Wacan


Hp: KO
En: KO
4/3/1/3/127
Other:
Item: Expert Belt
Berry:​

The Wanderer
 

Awwwwwwwwww!


And of course I had to jinx it...sorry, Boss.


No matter. She's stuck in cooldown, we can still salvage this. Get out there!


Ooh, sweet!

Sending out Rico w/Soothe Bell and Occa Berry.


It's go time!
Ice Punch -> Ice Punch -> Rock Slide
 

"Well, that worked out in my favor...for once."


"...I'm totally going to drop this round aren't I?"


"Unfortunately yes, but I think you can at least do something before going down."

Cooldown~Thunder Wave~Air Slash
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 35
En: 5
1/4/5/4/80
Other: cooldown (1a)
Item: Scope Lens
Berry: Wacan



Hp: 100
En: 100
6/3/5/2/90
Other:
Item: Soothe Belt
Berry: Occa
Round 5!

I think someone forgot the arena's rules...

Anyway, the challenger managed to recover from the not-so-good last round and evened the field. 2-2!

Now he has the advantage of ordering last and disadvantage of having to put up with whatever mon the Leader chooses.

lovely.
DATA:

ACTION 1!

Lucario used Ice Punch! (-6en)
Crit:11 (no)
Freeze:2
Damage: (8+2.5)*1.75= 18.37hp

Togekiss is cooling down!

ACTION 2!

Lucario used Ice Punch! (-10en)
Crit:6
Freeze:5
Damage: (8+2.5)*1.75=18.37

Togekiss fainted!

- - -


Hp: KO
En: KO
1/4/5/4/80
Other: cooldown (1a)
Item: Scope Lens
Berry: Wacan



Hp: 100
En: 84
6/3/5/2/90
Other:
Item: Soothe Belt
Berry: Occa​

Maxim's turn!​
 

"That's it! Now you've made me angry! Kimli, take down this sucker!"

w/Leftovers and Chople Berry

Earthquake~Brick Break~Earthquake
If Low Kick, then use Counter
If Counter, then alternate Fire Blast and Flamethrower for each instance.
If Switch Forcing move then use Whirlwind once.
 

Crap...we've got nothing for this one.


Mess him up and get outta there?


Mess him up and get outta there.

Substitute (25) -> Low Kick -> Circle Throw
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 125 (yo gen 5)
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople



Hp: 100
En: 84
6/3/5/2/90
Other:
Item: Soothe Belt
Berry: Occa

ACTION 1!

Lucario used 25hp Substitute! (-24en)

Snorlax used Earthquake! (-7en)
Crit: 14 (no)
Damage: (10+1.5)*1.75 = 20.125hp

ACTION 2!

Lucario used Low Kick! (-7.5en)
Crit: 4 (no)
Damage: (15+3+4) = 22hp
Snorlax ate a piece of the chople berry!

Snorlax used Brick Break! (-6en)
Crit: doesn't matter
Damage: Sub faded!
+2hp due to leftovers

ACTION 3!

Lucario used Circle Throw! (-4en)
Crit:5 (no)
Damage: 8.5+3+4 = 15.5hp
Snorlax ate a piece of the chope berry!
Snorlax is shocked!

Snorlax used Whirlwind! (-7en)
Lucario is blown away!
+2hp due to leftovers

Maxim sends out(1=braviary, 2=cincinno, 3=porygonz, 4=castform): 2 (Cincinno)
Cincinno is sent out!
Gallade is sent out!

- - -


Hp: 101
En: 80
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople (1/3)



Hp: 75
En: 48
6/3/5/2/90
Other:
Item: Soothe Belt
Berry: Occa​

Cincinno is sent out! (automatic)
Gallade is sent out! (automatic)
Maxim specifies item and berry for cincinno
The Wanderer specifies items and orders
maxim orders
i ref
 

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