Maxim Eruca (Move your mouse to reveal the content) Eruca (open) Eruca (close) Glaceon [Eruca] (F) Nature: Calm (Special Defense increased by *, Attack decreased by *) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats:HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 SpD: Rank 4 (+) Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 4/5 Attacks (21): Helping Hand Tackle Tail Whip Sand Attack Growl Quick Attack Icy Wind Bite Ice Fang Ice Shard Barrier Mirror Coat Hail Blizzard Wish Yawn Endure Shadow Ball Ice Beam Protect Toxic Ivan (Move your mouse to reveal the content) Ivan (open) Ivan (close) Hydreigon [Ivan] (M) Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (98*1.15^) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: N/A Attacks (29): Tri Attack Double Hit Bite Crunch DragonBreath Dragon Rage Dragon Rush Focus Energy Headbutt Roar Slam Body Slam Scary Face Tackle Work Up Dragon Pulse Outrage Earth Power Fire Fang Ice Fang Draco Meteor Aqua Tail Superpower Dragon Tail Hidden Power (Grass) (7) Protect Taunt Thunder Wave Torment Surf Ian (Move your mouse to reveal the content) Ian (open) Ian (close) Camerupt [Ian] (M) Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats:HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (40/1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (21): Growl Tackle Ember Magnitude Focus Energy Take Down Flame Burst Yawn Amnesia Rock Slide Lava Plume Flamethrower Earthquake Earth Power Eruption Mud Bomb Ancientpower Endure Protect Will-o-Wisp Fire Blast Wanderer Luxray (Move your mouse to reveal the content) Luxray (open) Luxray (close) Luxray(*) [Alexander] (Male) "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>" A Luxray that Ben caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood. Nature: Jolly (+15% speed, +8 accuracy, -1 SpA) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Rivalry, Intimidate, Guts (DW) Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts (DW, Unlocked): (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 81 (+) Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: Mastered! MC: 1 DC: Mastered! Attacks (28/57): Level up: Tackle(*) Leer(*) Charge(*) Spark(*) Bite(*) Roar(*) Swagger(*) Thunder Fang Crunch Wild Charge Discharge Egg: Fire Fang(*) Ice Fang(*) Quick Attack(*) Double Kick Night Slash Swift TM: Protect(*) Thunder Wave(*) Light Screen(*) Toxic Substitute Double Team Volt Switch Other: Magnet Rise Superpower Endure Mud-slap Feraligatr (Move your mouse to reveal the content) Feraligatr (open) Feraligatr (close) Feraligatr [Chevrolet] (Male) "<OH GOD>" Ben's Feraligatr. Like Lucius, Chevy's a classy beast (albeit more of the southern gentleman variety). Unlike Lucius, he's not a psychopath. Nature: Adamant (+1 Atk, -1 SpA) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent, Sheer Force (DW) Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW, Unlocked): (Toggle, defaults to OFF) When Sheer Force is ON, This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 78 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: Mastered! MC: 1 DC: Mastered! Attacks (27/99): Level Up: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Flail Thrash Superpower Crunch Agility Egg: Ice Punch Aqua Jet Dragon Dance Block Mud Sport TM: Dig Brick Break Waterfall Aerial Ace Protect Dive Shadow Claw Rock Slide Earthquake Other: Counter Colossoil (Move your mouse to reveal the content) Colossoil (open) Colossoil (close) Colossoil [Charles] (Male) "<I ain't no role model.>" Ben's Colossoil. Charles is very good at Basketball - in fact, he's capable of the Chaos Dunk. Nature: Naive (+15% Spe, +14 accuracy, -1 SpD) Type: Dark/Ground Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rebound, Guts, Pressure (DW) Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 110 (+) Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: Mastered! MC: 0 DC: Mastered! Attacks (29/88): Level Up: Leer Tackle Bubblebeam Bite Rapid Spin Body Slam Bounce Pursuit Dig Muddy Water Stockpile Swallow Drill Run Peck Horn Attack Megahorn Horn Drill Egg: Encore Thunder Fang Water Spout Sucker Punch Fake Out TM: Protect Taunt U-Turn Earthquake Rock Slide Brick Break Other: Aqua Tail 3v3 Singles, FE Weakmons (30 moves or less) 2 subs 2 recoveries/5 chills 2 day DQ Neon Colosseum Items=On Switch=KO All Abilities Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Field Type: Neutral Complexity: Moderate Restrictions: No digging, no water source, no seismic activity. This arena is meant for (but not exclusively used for) Fortune Battles. These battles are not about who has better Pokemon, it is more of a combination of skill and luck. All of the Pokemon brought to the match are put together, and randomly given out to each trainer. The trainers battle normally from there with the Pokemon they are given. Any KO counters a trainer earns for a Pokemon that is not theirs can be given to any of the Pokemon that trainer brought to the match. Other counters are given normally. Now, for the arena itself. It is a sphere hanging off the side of a building, open on the side facing outward. There is no water source, and the floor is too hard for digging. Any seismic activity would be incredibly disastrous, and is therefore forbidden. NOW LETS MIX THEM UP! Maxim: 5, 6, 3 Wanderer: 1, 2, 4 So here are the teams! Maxim: Camerupt, Feraligatr, Colossoil Wanderer: Glaceon, Hydreigon, Luxray Wanderer sends out, equips item and posts his usual flavor Maxim sends out, equips and orders without flavor Wanderer orders I ref And so on.