1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. Please refer to this thread for the current Smogon Tier Lists.
  3. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Gen 3 3rd Gen Teams Archive

Discussion in 'Ruins of Alph' started by BKC, Jul 6, 2012.

  1. BKC

    BKC
    is a Tutoris an official Team Rateris a Smogon IRC AOPis a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis the Smogon Tour Season 16 Championis a World Cup of Pokemon defending champion
    Moderator

    Joined:
    May 22, 2010
    Messages:
    3,401
    After much procrastination and with still more work to do, I present to you the 3rd Gen Teams archive thread!

    In this thread, users can nominate teams they believe deserved to be listed here. We're looking for high quality teams (from any tier, including 200) that have received high praise in RMTs and those that have shown significant successes in tournament or *relevant* ladders. Please make note of that in your nomination(s). If you wish to nominate a team that isn't linked as an RMT thread, please post the team with a detailed description of the team synergy and strategy.


    Ubers


    Overused

    • DracoMalfoy
      • http://www.smogon.com/forums/showpost.php?p=4319818&postcount=50 - Post-ADV stall team

        [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

        Exportable (open)

        Tyranitar (M) @ Leftovers
        Trait: Sand Stream
        EVs: 116 HP / 104 Atk / 32 Def / 104 Spd / 140 SAtk / 12 SDef
        Naughty Nature (+Atk, -SDef)
        - Flamethrower
        - Hidden Power [Grass]
        - Pursuit
        - Rock Slide

        Forretress (M) @ Leftovers
        Trait: Sturdy
        EVs: 252 HP / 4 Def / 252 SDef
        Careful Nature (+SDef, -SAtk)
        - Earthquake
        - Hidden Power [Bug]
        - Rapid Spin
        - Spikes

        Blissey (F) @ Leftovers
        Trait: Natural Cure
        EVs: 4 HP / 252 Def / 252 SAtk
        Modest Nature (+SAtk, -Atk)
        - Calm Mind
        - Flamethrower
        - Hidden Power [Grass]
        - Softboiled

        Swampert (M) @ Leftovers
        Trait: Torrent
        EVs: 240 HP / 176 Def / 12 Spd / 24 SAtk / 56 SDef
        Relaxed Nature (+Def, -Spd)
        - Earthquake
        - Ice Beam
        - Protect
        - Toxic

        Celebi @ Leftovers
        Trait: Natural Cure
        EVs: 240 HP / 176 Def / 44 Spd / 48 SAtk
        Bold Nature (+Def, -Atk)
        - Leech Seed
        - Perish Song
        - Psychic
        - Recover

        Gengar (M) @ Leftovers
        Trait: Levitate
        EVs: 252 HP / 100 Def / 80 Spd / 76 SDef
        Timid Nature (+Spd, -Atk)
        - Fire Punch
        - Giga Drain
        - Thunderbolt
        - Will-O-Wisp


        *Description*

    • gene
      • http://www.smogon.com/forums/showpost.php?p=4308358&postcount=14 - an edited version of Veteran In Love's "Superman"

        [​IMG] [​IMG] [​IMG] [​IMG][​IMG] [​IMG]

        Exportable (open)

        Aerodactyl (M) @ Choice Band
        Trait: Rock Head
        EVs: 4 HP / 252 Atk / 252 Spd
        Jolly Nature (+Spd, -SAtk)
        - Double-Edge
        - Earthquake
        - Hidden Power [Flying]
        - Rock Slide

        Tyranitar (M) @ Leftovers
        Trait: Sand Stream
        EVs: 252 HP / 240 Atk / 16 Spd
        Adamant Nature (+Atk, -SAtk)
        - Focus Punch
        - Hidden Power [Bug]
        - Rock Slide
        - Substitute

        Flygon (M) @ Leftovers
        Trait: Levitate
        EVs: 252 Atk / 252 Spd / 6 SAtk
        Jolly Nature (+Spd, -SAtk)
        - Earthquake
        - Fire Blast
        - Hidden Power [Bug]
        - Rock Slide

        Swampert (M) @ Leftovers
        Trait: Torrent
        EVs: 252 HP / 136 Def / 4 Spd / 116 SAtk
        Relaxed Nature (+Def, -Spd)
        - Earthquake
        - Ice Beam
        - Rest
        - Sleep Talk

        Skarmory (M) @ Leftovers
        Trait: Sturdy
        EVs: 252 HP / 48 Def / 16 Spd / 192 SDef
        Impish Nature (+Def, -SAtk)
        - Rest
        - Sleep Talk
        - Spikes
        - Whirlwind

        Zapdos @ Leftovers
        Trait: Pressure
        EVs: 236 HP / 44 Spd / 228 SDef
        Calm Nature (+SDef, -Atk)
        - Hidden Power [Grass]
        - Rest
        - Sleep Talk
        - Thunderbolt


        *Description*

      • http://www.smogon.com/forums/showpost.php?p=4308358&postcount=14

        [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

        Exportable (open)

        Gengar (M) @ Leftovers
        Trait: Levitate
        EVs: 172 HP / 200 Spd / 136 SAtk
        Timid Nature (+Spd, -Atk)
        - Giga Drain
        - Hypnosis
        - Ice Punch
        - Thunderbolt

        Zapdos @ Leftovers
        Trait: Pressure
        EVs: 252 HP / 28 Spd / 228 SDef
        Calm Nature (+SDef, -Atk)
        - Hidden Power [Grass]
        - Rest
        - Sleep Talk
        - Thunderbolt

        Salamence (M) @ Choice Band
        Trait: Intimidate
        EVs: 4 HP / 252 Atk / 252 Spd
        Adamant Nature (+Atk, -SAtk)
        - Earthquake
        - Fire Blast
        - Hidden Power [Flying]
        - Rock Slide

        Skarmory (M) @ Leftovers
        Trait: Keen Eye
        EVs: 252 HP / 48 Def / 12 Spd / 198 SDef
        Impish Nature (+Def, -SAtk)
        - Rest
        - Sleep Talk
        - Spikes
        - Whirlwind

        Blissey (F) @ Leftovers
        Trait: Natural Cure
        EVs: 56 HP / 252 Def / 200 SAtk
        Bold Nature (+Def, -Atk)
        - Ice Beam
        - Protect
        - Seismic Toss
        - Wish

        Swampert (M) @ Leftovers
        Trait: Torrent
        EVs: 252 HP / 128 Def / 8 Spd / 120 SAtk
        Relaxed Nature (+Def, -Spd)
        - Earthquake
        - Ice Beam
        - Rest
        - Sleep Talk


        *Description*

    • JabbaTheGriffin
      • http://www.smogon.com/forums/showpost.php?p=4318009&postcount=37

        [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

        Exportable (open)

        Suicune @ Leftovers
        Trait: Pressure
        EVs: 4 HP / 252 SAtk / 252 Spd
        Modest Nature (+SAtk, -Atk)
        - Surf
        - Ice Beam
        - Hidden Power [Electric]
        - Calm Mind

        Celebi @ Leftovers
        Trait: Natural Cure
        EVs: 104 HP / 252 SAtk / 152 Spd
        Timid Nature (+Spd, -Atk)
        - Hidden Power [Fire]
        - Giga Drain
        - Psychic
        - Calm Mind

        Jirachi @ Leftovers
        Trait: Serene Grace
        EVs: 4 HP / 252 SAtk / 252 Spd
        Timid Nature (+Spd, -Atk)
        - Calm Mind
        - Psychic
        - Ice Punch
        - Hidden Power [Grass]

        Dugtrio (M) @ Choice Band
        Trait: Arena Trap
        EVs: 4 HP / 252 Atk / 252 Spd
        Jolly Nature (+Spd, -SAtk)
        - Earthquake
        - Rock Slide
        - Hidden Power [Bug]
        - Aerial Ace

        Tyranitar (M) @ Leftovers
        Trait: Sand Stream
        EVs: 88 HP / 252 Atk / 168 Spd
        Adamant Nature (+Atk, -SAtk)
        - Dragon Dance
        - Earthquake
        - Rock Slide
        - Hidden Power [Bug]

        Swampert (M) @ Leftovers
        Trait: Torrent
        EVs: 252 HP / 252 Def / 4 SDef
        Relaxed Nature (+Def, -Spd)
        - Protect
        - Surf
        - Earthquake
        - Ice Beam


        *Description*

    Underused
    • spies
      • http://www.smogon.com/forums/showpost.php?p=4319811&postcount=49

        [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

        Exportable (open)

        Kangaskhan (F) @ Leftovers
        Trait: Early Bird
        EVs: 160 HP / 252 Atk / 96 Spd
        Adamant Nature (+Atk, -SAtk)
        - Double-Edge
        - Earthquake
        - Shadow Ball
        - Wish

        Lunatone @ Leftovers
        Trait: Levitate
        EVs: 252 HP / 40 Def / 216 Spd
        Bold Nature (+Def, -Atk)
        - Calm Mind
        - Ice Beam
        - Psychic
        - Baton Pass

        Omastar (M) @ Leftovers
        Trait: Shell Armor
        EVs: 252 HP / 136 Def / 114 SAtk / 8 Spd
        Bold Nature (+Def, -Atk)
        - Surf
        - Hidden Power [Grass]
        - Spikes
        - Toxic

        Ninetales (F) @ Leftovers
        Trait: Flash Fire
        EVs: 72 HP / 252 SAtk / 184 Spd
        Timid Nature (+Spd, -Atk)
        - Fire Blast
        - Hidden Power [Grass]
        - Roar
        - Quick Attack

        Vileplume (F) @ Leftovers
        Trait: Chlorophyll
        EVs: 116 HP / 248 SAtk / 144 Spd
        Modest Nature (+SAtk, -Atk)
        - Sunny Day
        - SolarBeam
        - Sleep Powder
        - Hidden Power [Fire]

        Tentacruel (M) @ Leftovers
        Trait: Clear Body
        EVs: 252 Atk / 72 SAtk / 184 Spd
        Hasty Nature (+Spd, -Def)
        - Swords Dance
        - Hydro Pump
        - Sludge Bomb
        - Substitute


        *Description*

  2. Triangles

    Triangles

    Joined:
    Dec 14, 2011
    Messages:
    371
    This seems to be an excellent idea - the issue is that many of the tip-top best old gen teams have not been formatted into RMTs. To make this idea work, either the creators of the teams, or willing volunteers, would have to create RMTs. The way that 4th and 5th gen team archives work is that the best teams are selected from the RMT forums and showcased there.

    There is rarely a top-notch past gen RMT posted nowadays, and most teams in the archive would have to be written up into RMTs if the idea was to have an RMT archive. What would work better is if the team archive is comprised solely of importables with a brief two-sentence explanation about the playstyle of the team, as opposed to full all-out RMTs unless they were posted in the form of RMTs prior to their addition to the archives.
  3. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    another question is would you include teams like golden girls and MIKE JONES that some would consider "outdated?" basically is this going to be for posterity or just to have a compendium of good, competitive teams? also when it comes to a team like superman that has been around forever and revamped a few times, would you use the original one with screechgon and max speed toxic skarm that had all the success years ago, or would you use the updated one that is more suited to the current meta? i suppose you could do both...
  4. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
    I've seen some teams that go through their whole team building process, showing changes all the way up to its most recent version, so as far as Superman goes, MAYBE something like that could happen? Otherwise, I'm hinting at a good list of teams that have shown success in the recent meta. If there are some older teams that still do relatively well, then I think those would be cool as well.
  5. gene

    gene GENE
    is a Forum Moderatoris a Tournament Director Alumnusis a Site Staff Alumnusis a Smogon IRC AOp Alumnusis a Battle Server Moderator Alumnusis a Past SPL + WCoP Winner
    Moderator

    Joined:
    May 1, 2005
    Messages:
    2,723
    most 06/07 teams aren't really outdated at all. only a few sets from back then really are (screechgon, taunt ddtar). there are even some 04/05 teams that are still worth using, like the old zapdos/skarm/bliss/dol/clops/cune team.

    i have a lot of nb teams saved that i'd be willing to post.
  6. Pocket

    Pocket GOJIRA
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Community Contributor Alumnus
    Doubles Co-Leader

    Joined:
    Dec 22, 2004
    Messages:
    8,533
    Do most of these RMT exist on the forums? I think they have been wiped out...

    If people like gene are willing to re-post these vet teams, that would be great, though!
  7. Jorgen

    Jorgen World's Strongest Fairy
    is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Jun 5, 2010
    Messages:
    1,170
    I think for Gen 1 and even Gen 2 you'd struggle to have a substantial team archive that didn't mostly consist of permuation after permuation of the same damn team - unless you posted non-competitive teams solely for posterity's sake. You could certainly have both competitive teams and "historic" teams posted in this archive, mind you, as long as the ineffective teams are clear about their datedness (perhaps even in the title) and are explained from a historical context. I personally think it'd be pretty cool to have slices of history in addition to effective archetypal teams of the current metagames.
  8. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    agreed; that seems to be the most reasonable way to go about it.
  9. Pocket

    Pocket GOJIRA
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Community Contributor Alumnus
    Doubles Co-Leader

    Joined:
    Dec 22, 2004
    Messages:
    8,533
    Well, I sure have some teams through the ages that I can dump here - I will fix up the post later.

    RBY
    MoP
    Agility Dragonite (open)
    Hypno: T-Wave, Hypnosis, Psychic, Rest
    Dragonite: Agility, Blizzard, Hyper Beam, Wrap
    Exeggutor: Explosion, Psychic, Sleep Powder, Double-Edge
    Rhydon: Body Slam, Earthquake, Rock Slide, Substitute
    Starmie: Blizzard, Surf, Thunder Wave, Thunderbolt
    Tauros: Blizzard, Body Slam, Hyper Beam, Earthquake


    0mastar
    original shit (open)
    Jynx: Blizzard, Counter, Lovely Kiss, Psychic
    Kingler: Body Slam, Crabhammer, Hyper Beam, Swords Dance
    Persian: Bubblebeam, Hyper Beam, Slash, Screech / Thunder
    Chansey: Counter, Ice Beam, Softboiled, Thunderbolt
    Rhydon: Body Slam, Earthquake, Rock Slide, Substitute
    Alakazam: Counter, Psychic, Recover, Thunder Wave


    Syberia
    standard shit (open)
    Gengar: Explosion, Hypnosis, Mega Drain, Thunderbolt
    Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
    Exeggutor: Explosion, Psychic, Sleep Powder, Stun Spore
    Golem: Body Slam, Earthquake, Explosion, Rock Slide
    Starmie: Blizzard, Recover, Thunder Wave, Thunderbolt
    Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam


    Giga Punch
    Cloyster (open)
    Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
    Chansey: Ice Beam, Sing, Softboiled, Thunder Wave
    Cloyster: Blizzard, Clamp, Explosion, Rest
    Exeggutor: Explosion, Mega Drain, Psychic, Sleep Powder
    or Victreebel: Razor Leaf, Sleep Powder, Stun Spore, Wrap
    Snorlax: Body Slam, Earthquake, Hyper Beam, Self-Destruct
    Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam


    Jackal
    Starmie strongth (open)
    Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
    Chansey: Ice Beam, Softboiled, Thunder Wave, Thunderbolt / Counter
    Exeggutor: Explosion, Mega Drain, Psychic, Sleep Powder
    Golem: Body Slam, Earthquake, Explosion, Rock Slide
    Starmie: Blizzard, Recover, Surf, Thunderbolt
    Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam


    kd8 otome
    Double Electric (open)
    Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
    Exeggutor: Explosion, Pschic, Mega Drain?, Sleep Powder
    Jolteon: Double-Kick, Agility, Thunder Wave, Thunderbolt
    Snorlax: Body Slam, Earthquake, Self Destruct, Surf
    Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam
    Zapdos: Drill Peck, Thunder Wave, Thunderbolt, Agility


    GSC
    Pokemon Professor
    some Pursuit-trapping Curselax stuff (open)
    Cloyster: Explosion, Spikes, Surf, Toxic
    Houndoom: Crunch, Fire Blast, Pursuit, Sleep Talk
    Misdreavus: Mean Look, Pain Split, Perish Song, Protect
    Skarmory: Drill Peck, Rest, Toxic, Whirlwind
    Snorlax: Curse, Double-Edge, Earthquake, Rest
    Starmie: Rapid Spin, Recover, Surf, Reflect / Toxic


    goofball
    Smeargle?! (open)
    Zapdos: Drill Peck, Rest, Sleep Talk, Thunder
    Marowak: Earthquake, Rest, Rock Slide, Sleep Talk
    Miltank: Body Slam, Growl, Heal Bell, Milk Drink
    Rhydon: Curse, Earthquake, Roar, Rock Slide
    Slowbro: Psychic, Rest, Surf, Thunder Wave
    Smeargle: Encore, Roar, Spikes, Spore


    Borat
    GSC Offense (open)
    Nidoking: Earthquake, Ice Beam, Lovely Kiss, Thunder
    Dragonite: Dynamic Punch, Ice Beam, Hidden Power [Flying], Thunder
    Machamp: Cross Chop, Earthquake, Hidden Power [Bug], Rock Slide
    Marowak: Earthquake, Hidden Power [Flying], Rock Slide, Swords Dance
    Snorlax: Double-Edge, Earthquake, Fire Blast, Self-Destruct
    Tyranitar: Crunch, Dynamic Punch, Rock Slide, Surf

    BellyLax & ST Heracross / TurboDrumming (open)
    Nidoking: Earthquake, Fire Blast, Ice Beam, Lovely Kiss
    Heracross: Megahorn, Rest, Seismic Toss, Sleep Talk
    or Miltank: Body Slam, Growl, Heal Bell, Milk Drink
    Raikou: Crunch, Rest, Sleep Talk, Roar, Thunder
    Skarmory: Drill Peck, Rest, Curse, Whirlwind
    Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
    Starmie: Rapid Spin, Recover, Reflect, Surf

    BellyLax & BellyFable (open)
    Nidoking: Earthquake, Fire Blast, Ice Beam, Lovely Kiss
    Clefable: Belly Drum, Encore, Moonlight, Return
    Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
    Starmie: Rapid Spin, Recover, Reflect, Surf
    Tyranitar: Crunch, Pursuit, Roar, Rock Slide
    Zapdos: Drill Peck, Rest, Sleep Talk, Thunder

    BellyLax & Growtheon (open)
    Gengar: Destiny Bond, Explosion, Ice Punch, Thunderbolt
    Dragonite: Dynamic Punch, Hidden Power [Flying] / Ice Beam, Thunder
    Exeggutor: Explosion, Giga Drain, Psychic, Sleep Powder
    Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
    Steelix: Curse, Earthquake, Explosion, Roar
    Vaporeon: Acid Armor, Growth, Rest, Surf


    havoc
    Toxic + Spikes + Roar (open)
    Alakazam: Fire Punch, Psychic, Recover, Toxic
    Cloyster: Rapid Spin, Spikes, Surf, Toxic, Explosion, Ice Beam, Spikes
    Nidoking: Earthquake, Ice Beam, Roar, Thunderbolt
    Steelix: Earthquake, Explosion, Roar, Screech
    Suicune: Rest, Roar, Surf, Toxic
    Zapdos: Drill Peck, Rest, Sleep Talk, Thunderbolt


    FM
    No Snorlax Team :O (open)
    Dragonite: Ice Beam, Reflect, Rest, Thunder
    Gengar: Destiny Bond, Fire Punch, Hypnosis, Thunderbolt
    Heracross: Earthquake, Megahorn, Rest, Sleep Talk
    Marowak: Earthquake, Hidden Power [Bug], Rock Slide, Swords Dance
    Umbreon: Charm, Pursuit, Rest, Zap Cannon
    Tyranitar: Crunch, Flamethrower, Rest, Rock Slide


    Flameout
    pretty standard stuff (open)
    Dragonite: Double-Edge, Dynamic Punch, Ice Beam, Thunder
    Heracross: Megahorn, Rest, Seismic Toss, Sleep Talk
    Miltank: Body Slam, Growl, Heal Bell, Milk Drink
    Raikou: Crunch, Reflect, Rest, Thunderbolt
    Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
    Suicune: Ice Beam, Rest, Roar, Surf


    VIL
    Explosion-heavy (open)
    Cloyster: Clamp, Explosion, Ice Beam, Spikes
    Exeggutor: Leech Seed, Psychic, Sleep Powder, Substitute
    Gengar: Explosion, Ice Punch, Mean Look / Fire Punch, Thunderbolt
    Steelix: Curse, Earthquake, Explosion, Roar
    Suicune: Rest, Roar, Surf, Toxic
    Zapdos: Drill Peck, Rest, Sleep Talk, Thunder


    Advance
    Carl
    MagTrio Offense (open)
    Celebi: Baton Pass, Leech Seed, Psychic, Recover
    Dugtrio @ CB: Earthquake, Rock Slide, Aerial Ace, Hidden Power [Bug]
    Heracross: Megahorn, Rock Slide, Substitute, Swords Dance
    Magneton: Hidden Power [Ice], Rest, Sleep Talk, Thunderbolt
    Milotic: Hypnosis, Ice Beam, Recover, Surf
    Snorlax: Curse, Body Slam, Earthquake, Rest


    chaos
    CB Tauros & Cloyster (open)
    Tauros @ CB: Earthquake, Hidden Power [Ghost], Hyper Beam / Iron Tail, Return
    Celebi: Heal Bell / Leech Seed, Psychic, Recover, Reflect
    Cloyster: Ice Beam, Rapid Spin, Spikes, Surf / Explosion
    Dugtrio @ CB: Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide / Beat Up
    Metagross @ CB: Earthquake, Explosion, Meteor Mash, Thunderpunch
    Milotic: Surf, Ice Beam, Light Screen, Recover


    Warthog
    CM Blissey (open)
    Aerodactyl @ CB: Double-Edge, Earthquake, Hidden Power [Flying], Rock Slide
    Blissey: Calm Mind, Flamethrower / Fire Blast, Hidden Power [Grass], Softboiled
    Gengar: Explosion, Fire Punch, Thunderbolt, Giga Drain
    Skarmory: Spikes, Hidden Power [Flying], Substitute, Whirlwind
    Swampert: Earthquake, Hydro Pump, Ice Beam, Hidden Power [Bug] / Protect
    Tyranitar @ CB: Earthquake, Focus Punch, Hidden Power [Bug], Rock Slide


    pokemaniac15
    Endeavor Sceptile & EspyJump (open)
    Sceptile @ Petaya: Endeavor, Hidden Power [Fire], Leaf Blade, Substitute
    Dugtrio @ CB: Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide
    Espeon: Baton Pass, Calm Mind, Psychic, Substitute
    Metagross: Earthquake, Meteor Mash, Rock Slide / Explosion, Thunderpunch
    Swampert: Hydro Pump, Ice Beam, Earthquake, Roar
    Zapdos: Hidden Power [Grass], Rest, Sleep Talk, Thunderbolt


    VIL
    SubDDTar (open)
    Venusaur (Calm): Hidden Power [Fire], Leech Seed, Razor Leaf, Sleep Powder
    Regice (Calm: 252 HP / 36 Def / 32 Spd / 120 Sp Atk / 68 Sp Def): Ice Beam, Psych Up, Rest, Thunder
    Skarmory (Impish: 252 HP / 64 Def / 192 Spd): Hidden Power [Flying], Spikes, Taunt, Whirlwind
    Swampert (Relaxed: 252 HP / 108 Def / 12 Spd / 84 Sp Atk / 52 Sp Def): Curse, Earthquake, Hydro Pump, Ice Beam
    Tyranitar (Adamant: 252 HP / 88 Atk / 168 Spd): Dragon Dance, Earthquake, Rock Slide, Substitute
    Zapdos (Modest: 252 HP / 196 Spd / 60 Sp Atk): Hidden Power [Grass], Rest, Sleep Talk, Thunderbolt

    Stall (open)
    Cloyster: Explosion, Ice Beam, Rapid Spin, Spikes
    Blissey: Ice Beam, Seismic Toss, Softboiled, Toxic
    Celebi: Heal Bell / Light Screen, Leech Seed, Psychic, Recover
    Dusclops: Focus Punch, Pain Split, Shadow Ball, Will-O-Wisp
    Salamence: Dragon Dance, Earthquake, Hidden Power [Flying], Rock Slide
    Swampert: Protect, Earthquake, Ice Beam, Hydro Pump / Toxic


    goofball
    Super Man (x6)! (open)
    Aerodactyl (Jolly: 4 HP / 252 Atk / 252 Spd): Double-Edge, Earthquake, Hidden Power [Flying], Rock Slide
    Flygon (Jolly: 12 HP / 244 Atk / 252 Spd): Earthquake, Rock Slide, Screech, Substitute
    Skarmory (Impish: 252 HP / 64 Def / 192 Spd): Drill Peck, Roar, Spikes, Toxic
    Swampert (Relaxed: 252 HP / 12 Def / 136 Sp Atk / 108 Sp Def): Curse, Earthquake, Ice Beam, Surf
    Tyranitar (Adamant: 252 HP / 228 Atk / 16 Def / 12 Spd): Focus Punch, Hidden Power [Bug], Rock Slide, Substitute
    Zapdos: (Modest: 252 HP / 4 Spd / 252 Sp Def): Hidden Power [Grass], Rest, Sleep Talk, Thunderbolt


    Noobster
    Smogon Tour Champion; Standard as it gets (open)
    Snorlax (Careful: 80 HP / 152 Atk / 136 Def / 140 Sp Def): Body Slam, Curse, Earthquake, Rest
    Skarmory (Impish: 252 HP / 40 Atk / 192 Def / 24 Spd): Drill Peck, Rest, Roar, Spikes
    Swampert (Relaxed: 252 HP / 120 Def / 138 Sp Atk): Earthquake, Hydro Pump, Ice Beam, Protect
    Celebi (Bold: 252 HP / 140 Def / 116 Sp Atk): Heal Bell, Leech Seed, Psychic, Recover
    Magneton (Modest: 70 HP / 188 Spd / 252 Sp Atk): Hidden Power [Fire], Protect, Thunderbolt, Toxic
    Salamence (Adamant: 116 HP / 252 Atk / 140 Spd): Dragon Dance, Earthquake, Hidden Power [Flying], Rock Slide


    Loki
    2x Water (open)
    Gengar (Hasty: 236 Atk / 188 Spd / 84 Sp Atk): Explosion, Hypnosis, Ice Punch, Thunderbolt
    Flygon (Adamant: 104 HP / 252 Atk / 152 Spd): Earthquake, Rock Slide, Screech, Substitute
    Milotic (Bold: 252 HP / 184 Def / 16 Spd / 56 Sp Atk): Ice Beam, Light Screen, Recover, Surf
    Skarmory (Impish: 252 HP / 216 Def / 40 Spd): Drill Peck, Rest, Roar, Spikes
    Swampert (Brave: 252 HP / 16 Atk / 80 Def / 84 Atk / 78 Def): Earthquake, Ice Beam, Rest, Sleep Talk
    Tyranitar (Adamant: 6 HP / 252 Atk / 252 Spd): Dragon Dance, Earthquake, Rock Slide, Taunt / Ice Beam


    hydro pump
    ADV Balance? (open)
    Salamence @ CB (Adamant: 4 HP / 252 Atk / 252 Spd): Earthquake, Flamethrower, Hidden Power [Flying], Rock Slide
    Claydol (Relaxed: 252 HP / 136 Atk / 108 Def / 12 Sp Def): Earthquake, Ice Beam, Rapid Spin, Rest
    Blissey (Bold: 252 HP / 252 Def / 4 Sp Def): Aromatherapy, Seismic Toss, Softboiled, Thunder Wave / Growl
    Jirachi (Bold: 252 HP / 132 Def / 20 Spd / 104 Sp Atk): Calm Mind, Psychic, Thunderbolt, Wish
    Dugtrio @ CB (Adamant: 4 HP / 252 Atk / 252 Spd): Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide
    Suicune (Bold: 252 HP / 212 Def / 8 Spd / 36 Sp Atk): Calm Mind, Ice Beam, Rest, Surf



    Squarewalker
    Reflect & Wish Jirachi; All-Out Snorlax (open)
    Salamence @ CB (Adamant: 252 Atk / 252 Spe) Earthquake, Flamethrower, Hidden Power [Flying], Rock Slide
    Donphan @CB (Adamant: 252 HP / 96 Atk / 160 Def): Earthquake, Hidden Power [Bug], Rapid Spin, Rock Slide
    Heracross @ CB (Adamant: 116 HP / 180 Atk / 72 Def / 140 Spd): Focus Punch, Megahorn, Rock Slide, Sleep Talk
    Milotic (Bold: 252 HP / 252 Def / 4 Spd): Rest, Sleep Talk, Surf, Toxic
    Jirachi (Bold: 252 HP / 148 Def / 20 Spd / 88 Sp Atk): Calm Mind, Reflect, Psychic, Wish
    Snorlax (Sassy: 140 HP / 96 Atk / 56 Def / 4 Spd / 64 Sp Atk / 148 Sp Def): Body Slam, Earthquake, Fire Blast, Self-Destruct


    Black Leather Jacket
    StarterLax & PseudoBoah (open)
    Snorlax (Brave: 252 HP / 16 Atk / 222 Def / 20 Sp Atk): Body Slam, Brick Break, Fire Blast, Self-Destruct
    Celebi (Bold: 252 HP / 96 Def / 20 Spd / 24 Sp Atk / 116 Sp Def): Baton Pass, Calm Mind, Psychic, Recover
    Dugtrio @CB (Jolly: 6 HP / 252 Atk / 252 Spd): Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide
    Gengar (Rash: 252 HP / 53 Def / 176 Spd / 30 Sp Atk): Explosion, Hypnosis, Ice Punch, Thunderbolt
    Milotic (Bold: 252 HP / 252 Def / 6 Spd): Rest, Sleep Talk, Surf, Toxic
    Tyranitar (Brave: 252 HP / 224 Atk / 26 Spd / 8 Sp Atk): Fire Blast, Hidden Power [Grass], Rock Slide, Substitute


    green flash
    RestTalk Lax (open)
    Zapdos (Modest: 252 HP / 78 Def / 140 Spd / 40 Sp Atk): Hidden Power [Ice], Light Screen, Rest, Thunderbolt
    Celebi (Calm: 252 HP / 126 Def / 36 Spd / 96 Sp Def): Heal Bell, Leech Seed, Psychic, Recover
    Claydol (Relaxed: 252 HP / 64 Atk / 58 Def / 4 Spd / 132 Sp Atk): Earthquake, Ice Beam, Rapid Spin, Rest
    Houndoom (Timid: 116 HP / 192 Spd / 166 Sp Atk / 36 Sp Def): Beat Up, Crunch, Fire Blast, Hidden Power [Grass]
    Metagross (Brave: 252 HP / 136 Atk / 44 Spd / 56 Sp Atk / 22 Sp Def): Earthquake, Explosion, Meteor Mash, Thunderpunch
    Snorlax (Careful: 76 HP / 176 Atk / 136 Def / 120 Sp Def): Double-Edge, Earthquake, Rest, Sleep Talk


    DDAngelo
    Original Stuff (open)
    Regice (Modest: 252 HP / 56 Def / 200 Sp Atk): Ice Beam, Psych Up / Seismic Toss, Rest, Sleep Talk
    Suicune (Timid: 50 HP / 252 Spd / 208 Sp Atk): Blizzard, Calm Mind, Hidden Power [Electric], Surf
    Heracross @ CB (Guts: Jolly: 4 HP / 252 Atk / 252 Spd): Brick Break, Focus Punch, Megahorn, Rock Slide
    Forretress (Impish: 252 HP / 4 Atk / 252 Def): Explosion, Hidden Power [Bug], Rapid Spin, Spikes
    Jirachi (Modest: 252 HP / 34 Def / 224 Sp Atk): Hidden Power [Grass], Psychic, Reflect, Wish
    Regirock (Adamant: 252 HP / 200 Atk / 56 Def): Counter, Explosion, Focus Punch, Rock Slide


    MoP
    MoP Offense :) (open)
    olteon (Timid: 6 HP / 252 Spd / 252 Sp Atk): Baton Pass, Roar, Substitute, Thunderbolt
    Jirachi (Timid: 252 HP / 96 Def / 58 Spd / 104 Sp Atk): Calm Mind, Psychic, Substitute, Thunderbolt
    Milotic (Bold: 180 HP / 246 Def / 6 Spd / 76 Sp Atk): Hypnosis, Ice Beam, Recover, Surf
    Salamence (Adamant: 96 HP / 252 Atk / 116 Spd / 44 Sp Def): Dragon Dance, Earthquake, HP [Flying], Rock Slide
    Snorlax (Adamant: 140 HP / 252 Atk / 58 Def / 60 Sp Def): Body Slam, Curse, Rest, Shadow Ball
    Tyranitar (Adamant: 252 HP / 88 Atk / 170 Spd): Dragon Dance, Earthquake, Rock Slide, Taunt / Double-Edge
  10. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    i thought loki's team had boah?
  11. Pocket

    Pocket GOJIRA
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Community Contributor Alumnus
    Doubles Co-Leader

    Joined:
    Dec 22, 2004
    Messages:
    8,533
    Hmm, I wouldn't know... it's been years since I've recorded all the teams that peaked my interest.
  12. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Super Moderator

    Joined:
    Sep 28, 2011
    Messages:
    2,302
    Cheers, guys ^.^

    Umby, I love this idea, and was actually thinking about it while I was clearing this forum out. I left a lot of RMTs in RoA, if you're willing to look through them all. I mosty tried to keep ones that were either very solid, or offered really great rates. That said, some of them probably don't fit either of those categories (I went through 2400 threads, it's hard to be 100% precise). Also, there's a chance I accidentally moved something really good out of here by mistake, in which case, it would be lost in the mess that is HT. Unfortunately, I'm unable to bring anything in HT back out, so you'd need a SMod+ to do that.

    Anyway, I definitely dig this idea and would love to see it come to fruition ^.^
  13. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
  14. gene

    gene GENE
    is a Forum Moderatoris a Tournament Director Alumnusis a Site Staff Alumnusis a Smogon IRC AOp Alumnusis a Battle Server Moderator Alumnusis a Past SPL + WCoP Winner
    Moderator

    Joined:
    May 1, 2005
    Messages:
    2,723
    updated all but the old rs stall and celia's team with some explanations as to why i chose the pokemon/sets.

    my version of superman (open)
    Aerodactyl (M) @ Choice Band
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    i've tried using this team with something more defensive over aero, and i've found that you really need him to clean shit up late game.

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 240 Atk / 16 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Hidden Power [Bug]
    - Rock Slide
    - Substitute

    sub tyranitar has always been the scariest version to deal with for stall teams. once you get that sub up on a blissey, something's gonna get hit really hard. sometimes i switch out hp bug for hp grass like that time i played goof in botw. RIP goof

    Flygon (M) @ Leftovers
    Trait: Levitate
    EVs: 252 Atk / 252 Spd / 6 SAtk
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Fire Blast
    - Hidden Power [Bug]
    - Rock Slide

    flygon is amazing because he hits everything for at least decent damage and can actually switch in a bunch of things. i prefer leftovers to choice band because it's better late game, and because you can heal up quite a bit on good switches.

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 4 Spd / 116 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Rest
    - Sleep Talk

    swampert is the bulky water of choice to complement flygon's typing. i really don't think you need surf, and i would much rather have the full heal of rest to the slow regeneration of protect + leftovers.

    Skarmory (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 48 Def / 16 Spd / 192 SDef
    Impish Nature (+Def, -SAtk)
    - Rest
    - Sleep Talk
    - Spikes
    - Whirlwind

    i used to use toxic here, but i decided that sleep phazing is really strong. i guess this isn't technically a tss team anymore, but it certainly plays like one. i also used to use jolly nature to outrun magneton and get another layer of spikes in. i think jolly is still a decent option if you know how to pressure people with 2 layers of spikes.

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 236 HP / 44 Spd / 228 SDef
    Calm Nature (+SDef, -Atk)
    - Hidden Power [Grass]
    - Rest
    - Sleep Talk
    - Thunderbolt

    the closest thing resembling a special wall on this team. this team as a whole relies on playing off resistances. some special sweepers (like gengar and starmie) actually give this team some trouble, so you'd have to avoid bringing zapdos in on an ice attack. instead switch swampert or tyranitar into it and then bring zapdos in on the next attack. you can also use zapdos to waste pp from stuff like swampert, non-cm celebi, blissey, and fire blasts intended for skarmory.


    one of my oldest favorite teams from mid 06 (open)
    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 172 HP / 200 Spd / 136 SAtk
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Hypnosis
    - Ice Punch
    - Thunderbolt

    i like having a fast pokemon like gengar or aerodactyl to clean stuff up late game. having one around and unstatused puts a lot of pressure on your opponent.

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 28 Spd / 228 SDef
    Calm Nature (+SDef, -Atk)
    - Hidden Power [Grass]
    - Rest
    - Sleep Talk
    - Thunderbolt

    i have this zapdos set on almost all of my teams for the same reason as mentioned above.

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Fire Blast
    - Hidden Power [Flying]
    - Rock Slide

    counters heracross and celebi, and hits everything really hard. it can stay relatively healthy with wish support from blissey.

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 48 Def / 12 Spd / 198 SDef
    Impish Nature (+Def, -SAtk)
    - Rest
    - Sleep Talk
    - Spikes
    - Whirlwind

    i used jolly here originally to outrun magneton and get a second layer of spikes in. same as in the above team, i decided that being able to sleep talk whirlwind is too good to pass up.

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 56 HP / 252 Def / 200 SAtk
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Protect
    - Seismic Toss
    - Wish

    because this is a fairly slow-paced team, i felt like i needed to have a solid special wall. the wish support is absolutely core here, you need it to keep salamence alive and healthy enough to keep switching into shit like celebi psychics. i originally had counter/wish/protect/seismic toss back when i made this team, but the gimmick of wish+counter wore out after a few months. ice beam is there to hit zapdos and gengar reasonably hard.

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 128 Def / 8 Spd / 120 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Rest
    - Sleep Talk

    i originally used hydro pump and protect, but being vulnerable to status sucked too much so i switched to sleep talk.

    this team has one main weakness: tyranitar. back when i made it, 99% of tars were either dd taunt, cb, or boah. this set handles all of the above fairly well, but shit like hp grass/rock slide/fire blast/pursuit would suck to deal with. you'd have to probably give up something to damage tar to the point where other attacks + spikes would prevent it from coming back in safely. you might even have to take a shitty hypnosis gamble.

    for both of the above 2 teams, it's worth noting that i have 4 pokemon immune to ground. spikes is really strong and rapid spinners in this gen kind of suck ass most of the time.


    rhydon/marowak setup team (open)
    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 176 Spd / 80 SAtk
    Timid Nature (+Spd, -Atk)
    - Agility
    - Baton Pass
    - Hidden Power [Grass]
    - Thunderbolt

    probably the only team i like where i don't have a calm zapdos. passes +2 speed to rhydon and marowak for sweeping.

    Rhydon (M) @ Leftovers
    Trait: Lightning Rod
    EVs: 212 HP / 56 Atk / 240 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Rock Slide
    - Substitute
    - Swords Dance

    rhydon sweeps really hard, it's only problems are its shitty typing and low speed. i have nearly max speed just so i can outrun 350s after an agility. if you prefer, you can shoot for a lower speed (like 300 or 330). it's also worth noting that zapdos and rhydon cover each other's weaknesses pretty well (except for ice).

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 96 Def / 160 Spd
    Timid Nature (+Spd, -Atk)
    - Baton Pass
    - Calm Mind
    - Psychic
    - Recover

    i have cm here to pass to zapdos and gengar. i don't think you need to pass swords dances (it would be really unlikely to get a swords dance off, pass to zapdos, get an agility off, pass to rhydon/marowak).

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 172 HP / 200 Spd / 136 SAtk
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Hypnosis
    - Ice Punch
    - Thunderbolt

    sometimes, you won't be able to sweep despite getting an agility + swords dance off, and gengar makes great use of this because he cleans up weakened pokemon pretty hard.

    Marowak (M) @ Thick Club
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Rock Slide
    - Swords Dance

    marowak is mostly here as a backup sweeper. almost no teams can handle both rhydon and marowak. you just need to find a way to get them in safely.

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 124 HP / 68 Atk / 136 Def / 4 Spd / 176 SDef
    Careful Nature (+SDef, -SAtk)
    - Body Slam
    - Curse
    - Rest
    - Shadow Ball

    i don't think skarmory is much of an issue here, seeing as how it's probably going to get plowed by rhydon/marowak early on. in case setting up rhydon/marowak doesn't work, curselax can serve as a crutch. i prefer shadow ball because gengar can be a massive dick to this team.


    newer team i made during spl 1 (open)
    Metagross @ Choice Band
    Trait: Clear Body
    EVs: 156 HP / 252 Atk / 100 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Explosion
    - Meteor Mash
    - Rock Slide

    metagross leads are dangerous and force a lot of other common leads like tyranitar, aerodactyl, and zapdos to switch. you don't really need that much speed, i'm using enough to outrun the standard milotic. meta also prevents shit like curselax from ever setting up.

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 28 Spd / 228 SDef
    Calm Nature (+SDef, -Atk)
    - Hidden Power [Grass]
    - Rest
    - Sleep Talk
    - Thunderbolt

    standard for all my teams, provides amazing defensive utility.

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Ice Beam
    - Rest
    - Surf

    already had two rock resists, so i feel like i can use suicune's sweeping potential over swampert in this slot. roar is an option, but ice beam is probably better because this team isn't that confident against salamence.

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 84 Def / 16 Spd / 156 SDef
    Impish Nature (+Def, -SAtk)
    - Rest
    - Sleep Talk
    - Spikes
    - Whirlwind

    this team works very well with spikes. i needed another normal resist because metagross without wish support is pretty shaky. i think that forretress is generally a piece of shit, but it could actually work on this team because it's 3/6 weak to spikes.

    Regice @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 148 Def / 32 Spd / 76 SAtk
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Rest
    - Sleep Talk
    - Thunderbolt

    because of my lack of a very fast (>100 base speed) sweeper and no sandstream, i felt that i needed to have a more solid special wall to have something to properly deal with gengar and starmie.

    Flygon (M) @ Leftovers
    Trait: Levitate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Fire Blast
    - Hidden Power [Bug]
    - Rock Slide

    helps cover shit like ddtar and is a huge threat with spikes down.

    this team is more susceptible to spikes than my usual ones, the goal here is to get spikes down and attempt to set up with suicune. this team also doesn't do very well against most well-built stall unless you blow up on their water or skarmory early on before it gets spikes down or something.


    old standard stall team. i didn't make this one. (open)
    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 30 Spd / 228 SDef
    Calm Nature (+SDef, -Atk)
    - Hidden Power [Grass]
    - Rest
    - Sleep Talk
    - Thunderbolt

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 192 Def / 64 Spd
    Impish Nature (+Def, -SAtk)
    - Drill Peck
    - Rest
    - Roar
    - Spikes

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 240 HP / 212 Def / 56 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Ice Beam
    - Rest
    - Surf

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Def / 4 Spd / 216 SAtk / 38 SDef
    Bold Nature (+Def, -Atk)
    - Aromatherapy
    - Ice Beam
    - Seismic Toss
    - Softboiled

    Dusclops (M) @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 32 Atk / 128 Def / 96 SDef
    Impish Nature (+Def, -SAtk)
    - Rest
    - Shadow Ball
    - Sleep Talk
    - Will-O-Wisp

    Claydol @ Leftovers
    Trait: Levitate
    EVs: 236 HP / 96 Atk / 82 Def / 96 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Psychic
    - Rapid Spin


    200 team (open)
    Heracross (M) @ Choice Band
    Trait: Guts
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brick Break
    - Focus Punch
    - Hidden Power [Rock]
    - Megahorn

    heracross lead ruins most things in this gen.

    Gyarados (M) @ Leftovers
    Trait: Intimidate
    EVs: 148 HP / 252 Atk / 108 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Earthquake
    - Hidden Power [Flying]
    - Protect

    protect was added in to fuck with slaking. gyarados is mostly here to sweep late game and to counter heracross. the lack of zapdos makes gyarados actually good for once.

    Metagross @ Leftovers
    Trait: Clear Body
    EVs: 140 HP / 124 Atk / 104 Spd / 140 SAtk
    Brave Nature (+Atk, -Spd)
    - Earthquake
    - Hidden Power [Electric]
    - Meteor Mash
    - Toxic

    hp electric was there to fuck with waters and skarmory at the same time. toxic absolutely shits on popular stuff like milotic.

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 244 Def / 12 Spd
    Bold Nature (+Def, -Atk)
    - Hypnosis
    - Ice Beam
    - Recover
    - Surf

    milotic is the most common water in 200, need this to deal with metagross/salamence.

    Regice @ Leftovers
    Trait: Clear Body
    EVs: 204 HP / 148 Def / 20 Spd / 136 SAtk
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Rest
    - Thunderbolt
    - Toxic

    standard special wall, helps deal with salamence. this is also my best line of defense against alakazam.

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 80 Atk / 176 Spd
    Jolly Nature (+Spd, -SAtk)
    - Drill Peck
    - Rest
    - Roar
    - Spikes

    this was from back when i used to use jolly skarmory all the time. jolly is good to outrun magneton and get a second layer of spikes in before dying.

    overall, this team is slightly weak against skarmory (a lot of people avoided using it for a while because of magneton) and has some trouble with alakazam. you need to play this team very aggressively with heracross or you risk getting stalled out.


    my favorite gsc team (open)
    Zapdos @ Leftovers
    - Hidden Power [Ice]
    - Rest
    - Sleep Talk
    - Thunderbolt

    the second-best pokemon in gsc behind snorlax, no reason not to use it. shit like snorlax gets forced to rest eventually, which gives you the upper hand with your own snorlax. zapdos is a good switch for 3/4 of nidoking's attacks and 3/4 of machamp's attacks as well. thunder is both an excellent and shitty alternative to thunderbolt.

    Snorlax (M) @ Leftovers
    - Belly Drum
    - Body Slam
    - Earthquake
    - Rest

    while curselax is easily stalled, drumlax is a man. i use body slam because you will need to attack a few times before attempting to set up. people will often bring in stuff like exeggutor to sleep you or skarmory to whirlwind you away. a par on either of those will fuck them over hard. i used to use double-edge to 2hko skarm, but the recoil was too much to deal with. also keep in mind that using drum when you are below 50% health will cause it to "fail" and give you +2 attack instead of +6.

    Skarmory (M) @ Leftovers
    - Curse
    - Drill Peck
    - Rest
    - Whirlwind

    curse is here almost entirely to ward off drumlax and marowak. thief sets are really gimmicky.

    Starmie @ Leftovers
    - Psychic
    - Rapid Spin
    - Recover
    - Surf

    starmie is my main machamp counter and is 100% needed to get rid of spikes.

    Miltank (F) @ Leftovers
    - Body Slam
    - Growl
    - Heal Bell
    - Milk Drink

    my counter to curse anything. spam growl to waste pp and body slam when you think they're going to try to switch in something like zapdos. getting the occasional paralysis on something without rest (like the typical steelix or cloyster) will fuck up its ability to deter drumlax from sweeping.

    Nidoking (M) @ Leftovers
    - Earthquake
    - Ice Beam
    - Lovely Kiss
    - Thunder

    spreads status and is a pretty strong mid-late game threat.

    this team requires patient play, you're often going to have to count pp. i don't think spikes is particularly good in gsc, but i don't like dealing with it when i mostly rely on switching around a lot and playing very safe. 90% of the offense on this team is snorlax, so the goal here is to paralyze as much of the opponent's team as possible and only then use belly drum.


    celia's really ridiculous stall team (open)
    Forretress (M) @ Leftovers
    - Curse
    - Hidden Power [Bug]
    - Rest
    - Spikes

    Slowbro (M) @ Leftovers
    - Flamethrower
    - Growl
    - Rest
    - Toxic

    Raikou @ Leftovers
    - Crunch
    - Reflect
    - Rest
    - Thunderbolt

    Suicune @ Leftovers
    - Rest
    - Roar
    - Surf
    - Toxic

    Blissey (F) @ Leftovers
    - Growl
    - Heal Bell
    - Softboiled
    - Toxic

    Donphan (M) @ Leftovers
    - Earthquake
    - Rapid Spin
    - Rest
    - Roar
  15. Pocket

    Pocket GOJIRA
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Community Contributor Alumnus
    Doubles Co-Leader

    Joined:
    Dec 22, 2004
    Messages:
    8,533
    I really dig your Rhydon / Marowak BP team, gene! That team looks very fun :d Reminded me of the Rhydon-phase we had in ADV where everyone was spamming SubSD or CB Rhydon.

    Thanks for sharing your love, gene!
  16. gene

    gene GENE
    is a Forum Moderatoris a Tournament Director Alumnusis a Site Staff Alumnusis a Smogon IRC AOp Alumnusis a Battle Server Moderator Alumnusis a Past SPL + WCoP Winner
    Moderator

    Joined:
    May 1, 2005
    Messages:
    2,723
    that team is a lot of fun to play, but rhydon/marowak are both really really high risk, high reward mons. i think i only used it in 1 or 2 tournament battles.
  17. spies

    spies

    Joined:
    May 20, 2005
    Messages:
    1,393
    When I get some time I will write something up about this RSE UU team of mine (it has some historical value):

    - Kangaskhan : Double-Edge/Shadow Ball/Earthquake/Wish
    - Omastar : Spikes/Surf/HP Grass/Toxic
    - Ninetales : Roar/Fire Blast/HP Grass/Quick Attack
    - Vileplume : Solarbeam/Sunny Day/Sleep Powder/HP Fire
    - Tentacruel : Hydro Pump/Sludge Bomb/Swords Dance/Substitute
    - Lunatone : Ice Beam/Psychic/Calm Mind/Baton Pass


    I can think of some RSE UU teams made by other users but can't remember the exact sets/EV spreads/ec
  18. Hipmonlee

    Hipmonlee Have a rice day
    is a Smogon IRC AOp Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnusis a Past WCoP Winner

    Joined:
    Dec 19, 2004
    Messages:
    7,322
    Not really fond of most of those rby teams you posted Pocket, though, in particular I am really not fond of Starmie without Recover (in MoP's team), is that some kind of typo?
  19. Pocket

    Pocket GOJIRA
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Community Contributor Alumnus
    Doubles Co-Leader

    Joined:
    Dec 22, 2004
    Messages:
    8,533
    no I think, MoP actually ran a non-Recover Starmie, lol

    Sorry - these are the only teams I have recorded :x
  20. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    the RBY team dbolt, pirotechnix, and i used in spl season 2. It only lost once or twice between the three of us throughout the whole season, including the loss to the chaser in the finals meaning its record was like 20-1:

    Show Hide

    Alakazam (M) @ (No Item)
    - Seismic Toss
    - Psychic
    - Thunder Wave
    - Recover

    Exeggutor (F) @ (No Item)
    - Sleep Powder
    - Stun Spore
    - Explosion
    - Psychic

    Lapras (F) @ (No Item)
    - Blizzard
    - Thunderbolt
    - Body Slam
    - Confuse Ray / Sing (I used Sing if I decided to lead with Egg)

    Jolteon (M) @ (No Item)
    - Thunderbolt
    - Thunder Wave
    - Pin Missile
    - Double Kick

    Snorlax (F) @ (No Item)
    - Body Slam
    - Earthquake
    - Hyper Beam / Reflect
    - Self Destruct / Rest

    Tauros (M) @ (No Item)
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake


    My rse UU team as per spies' request :X a rmt for it is already around here somewhere. i posted it sort of recently.
    Show Hide
    Hitmonlee (M) @ Choice Band ** Manly Hits
    Trait: Limber
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Double-Edge
    - Hi Jump Kick
    - Hidden Power [Ghost]
    - Mach Punch

    Sharpedo (F) @ Salac Berry ** Sharpedro
    Trait: Rough Skin
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Crunch
    - Endure
    - Hidden Power [Grass] / Ice Beam
    - Hydro Pump

    Quagsire (M) @ Leftovers ** Life Aquatic
    Trait: Water Absorb
    EVs: 252 HP / 88 Atk / 168 Def
    Brave Nature (+Atk, -Spd) / Adamant Nature (+Atk, -SAtk)
    - Curse
    - Earthquake
    - Ice Beam / Hidden Power [Rock]
    - Rest

    Grumpig (M) @ Leftovers ** Kickin Screamin
    Trait: Thick Fat
    EVs: 252 HP / 96 Def / 20 Spd / 140 SDef
    Calm Nature (+SDef, -Atk)
    - Calm Mind
    - Psychic
    - Rest
    - Sleep Talk

    Nidoking (M) @ Leftovers ** Needleking
    Trait: Poison Point
    EVs: 4 HP / 252 Atk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Earthquake
    - Fire Blast
    - Ice Beam
    - Megahorn

    Solrock @ Leftovers ** Lolrock
    Trait: Levitate
    EVs: 252 HP / 136 Atk / 120 Def
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Explosion
    - Reflect
    - Rock Slide
  21. Pocket

    Pocket GOJIRA
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnusis a Community Contributor Alumnus
    Doubles Co-Leader

    Joined:
    Dec 22, 2004
    Messages:
    8,533
  22. Floppy

    Floppy
    is a Pre-Contributor

    Joined:
    Dec 17, 2005
    Messages:
    1,964
    shrapn3l's UU team is very dangerous; tread cautiously.

    spies should post his team GLALIE also
  23. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    thx. i suppose i might have to write up better descriptions and stuff because that rmt is kind of a joke :x
  24. M Dragon

    M Dragon The north wind
    is a Tournament Directoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Tutor Alumnusis a Battle Server Moderator Alumnusis the Smogon Tour Season 17 Champion
    Moderator

    Joined:
    Jun 12, 2008
    Messages:
    1,486
    Some ADV teams

    A TSS that won a ST (open)

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 228 SAtk / 28 Spd
    Modest Nature (+SAtk, -Atk)
    - Fire Blast
    - Pursuit
    - Hidden Power [Grass]
    - Crunch
    A gimmicky t-tar, but it works very well, and the first part of the TSS (the sandstorm). It kills ghosts with Crunch + Pursuit, making Forretress job easier. This monster is also good luring and killing Aerodactyl counters like Claydol (Crunch + Pursuit) and Swampert (HP Grass).

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide
    A key pokemon of the team. It traps a lot of stuff, especially Raikou, Jirachi, Heracross and T-tar, which can be dangerous for the team. Dugtrio is also good revenge killing stuff that is weak, like ~45% offensive Suicune, or ~65% Starmie.

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Recover
    - Surf
    - Toxic
    Milotic does't have a rock resistance like Swampert, but it has Recover, and it doesn’t have that x4 grass weakness, so its not afraid of random HP grasses like Swampert. It also has toxic support, which adds to Sandstorm damage, adding more damage, and it also let Milotic beat things like offensive Suicune. It's also one of the best answers to things like Salamence and Metagross, 2 huge threats.

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 180 Def / 60 SAtk / 16 SDef
    Bold Nature (+Def, -Atk)
    - Hidden Power [Grass]
    - Leech Seed
    - Psychic
    - Recover
    Celebi never dies. At first I had the CM + leech seed version, which is awesome, but Dugtrio was too common, and Celebi was key in my team, because it beats Curselax and CMcune, 2 dangerous mons for any balanced team.

    Forretress (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Atk / 56 Def / 196 SDef
    Careful Nature (+SDef, -SAtk)
    - Explosion
    - Hidden Power [Bug]
    - Rapid Spin
    - Spikes
    The Spiker. It might be a worse Spiker than Skarm, and a worse Spinner than Starmie, but it can do those things at the same time, and it has the Pursuit T-tar support, so ghosts wont be a problem while spinning. Hidden Power Bug scares Starmie and Claydol. Earthquake is an alternative too, because it beats Magneton. After it has done its job, it explodes. Explosion is also an emergency answer vs some sweeper that might threaten my team, especially with Dugtrio revenge killing in case it survives.

    Aerodactyl (M) @ Choice Band
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide
    The monster. With Spikes and Sand support, and with T-tar luring the most common bulky grounds (claydol and Swampert), Aero can be a true nightmare late game, especially with rock slide and its 30% flinch chance. It also covers DDgyara, which can beat the other 5 mons of the team.


    An old balanced team I had (open)

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fire Blast
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide
    CBmence is one of the best starters in ADV. It can take physical hits quite well thanks to Intimidate, it's fast, and it hits quite hard. Fire Blast because Skarm, but Brick Break (helps vs Curselax and vs T-Tar) and Double-Edge (2HKOs Milotic and 3HKOs Suicune) are also good options.

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Toxic
    - Surf
    - Ice Beam
    - Recover
    One of the best bulky waters, that acts like a great mixed wall beating stuff like Metagross and Salamence.

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 220 Def / 36 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Leech Seed
    - Psychic
    - Recover
    The monster. It never dies, and it can easily sweep teams, especially with Dug support: it trans and kills it's main counters, like Metagross, T-Tar, Houndoom…
    With Leech Seed, this monster is even harder to kill, and it helps it beating bulky things like Bliss, Lax, Regice, or other Cmers like Jirachi or Suicune.

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 156 HP / 136 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Psychic
    - Recover
    - Rapid Spin
    The best spinner in the game. It beats Gengar with Psychic, and Dugtrio helps it beating Dusclops. Starmie also outspeeds most DDtars after 1 DD. It's also useful vs sleepers like Gengar (double natural cure with Celebi)

    Snorlax (M) @ Leftovers
    Trait: Immunity
    EVs: 124 HP / 68 Atk / 124 Def / 36 SAtk / 156 SDef
    Brave Nature (+Atk, -Spd)
    - Body Slam
    - Shadow Ball
    - Fire Blast
    - Selfdestruct
    Mixed Snorlax. It's main objective is luring and weakening Skarm (which can easily phaze CMbi). Selfdestruct is also good for luring things like Celebi, Suicune and other bulky things.

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Dugtrio traps and kills some of the most common Celebi counters, like T-tar, Metagross, Houndoom, Jirachi…



    My choice team (open)

    Tauros (M) @ Choice Band
    Trait: Intimidate
    EVs: 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Iron Tail
    - Frustration
    - Earthquake
    - Hidden Power [Ghost]
    Tauros has Intimidate, hits hard, and it's very fast. Frustration is it's main attack, but Double-Edge is also an alternative for more power.

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 120 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Roar
    - Surf
    Swampert supports the team, it roars set uppers, and it beats some dangerous mons like DDtar.

    Metagross @ Choice Band
    Trait: Clear Body
    EVs: 176 HP / 164 Atk / 72 Def / 96 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Rock Slide
    - Meteor Mash
    - Explosion
    Standard CBgross, a monster that can take hits very well, and hits really hard with MM. It can also explode vs Bulky Waters, helping the rest of the team.

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 228 HP / 108 SAtk / 12 SDef / 160 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Grass]
    - Rest
    - Sleep Talk
    - Thunderbolt
    Traps Skarm, hits Swampert hard, and helps vs hypnosis users with Sleep Talk.

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 24 HP / 232 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Brick Break
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide
    Bulky, fast, and hits hard, a standard in choice teams.

    Heracross (M) @ Choice Band
    Trait: Guts
    EVs: 60 HP / 196 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Brick Break
    - Focus Punch
    - Megahorn
    - Rock Slide
    One of the most underrated mons. Heracross hits really hard with Megahorn, and it takes special hits very well, so it can come into bulky waters and bulky grounds, and starts it's reign of terror.

    Magneton and CBers. I use sometimes CBlax > Cb tauros, because CMkou is annoying sometimes.


    Trap team by Make (open)

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Brick Break
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide
    Cbmence lead again. Read above.

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 128 HP / 68 Atk / 120 Def / 192 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Return
    - Shadow Ball
    - Rest
    This team is based around Curselax: basically, Magneton and Dugtrio trap its main counters, like Skarm, Celebi, metagross, Jirachi, Tyhranitar…
    With a couple of curses, this monster is really hard to stop.

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 244 Def / 12 Spd
    Bold Nature (+Def, -Atk)
    - Hypnosis
    - Recover
    - Surf
    - Toxic
    Double status Milotic, sleeps something, and it can toxic other bulky waters or sweepers like DDmence or DDgyara (which are very annoying for this team)

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 224 Def / 32 SDef
    Bold Nature (+Def, -Atk)
    - Baton Pass
    - Leech Seed
    - Psychic
    - Recover
    Celebi attracts many Skarmorys, Tyranitars, Metagross etc, so with Baton Pass, I can trap them before they can do anything (t-tar and metagross must be weakened though). It's also useful vs bulky sweepers with Leech Seed.

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide
    The first trapper. It traps Jirachi, Metagross, Tyranitar, Raikou…

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 72 HP / 252 SAtk / 184 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Ice]
    - Substitute
    - Metal Sound
    - Thunderbolt
    The second trapper. It beats Skarm.

    Trap team used by Bluewind in finals of Smogon Tour vs KG. The idea of the team is trapping curselax counters, so it can sweep late game.
    This is Make team.


    Classic TSS (open)

    CBtar hitting hard, skarm + claydol resisting every physical attack, setting up spikes (skarm) and spinning (claydol), blissey walling special attacks, zapdos beating things like cune, bpbi, or some mixed sweepers (like boah) and absorbing sleep, and gengar blocking spin.

    Tyranitar (M) @ Choice Band
    Trait: Sand Stream
    EVs: 76 HP / 216 Atk / 36 Def / 180 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide
    The monster of the team, and a very underrated t-tar moveset right now. It starts the sandstorm, and it can destroy any team: it doesn't have any safe switching but maybe Suicune or Skarm, which cannot take too many rock slides. Swampert isn’t a safe switching because it takes a lot from CB Focus Punch (~65%), and HP bug destroys Celebi and Claydol.

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 24 Def / 204 SDef / 28 Spd
    Calm Nature (+SDef, -Atk)
    - Roar
    - Rest
    - Sleep Talk
    - Thunderbolt
    This is a great PP stall machine, phazing CMers and most BPers, absorbing sleep, and walling and pp stalling with pressure things like Blissey. A key member of the team.

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 144 Def / 16 SAtk / 24 SDef / 72 Spd
    Timid Nature (+Spd, -Atk)
    - Taunt
    - Will-O-Wisp
    - Ice Punch
    - Thunderbolt
    The spin blocker of the team. Standard bulky gar, with Taunt helping vs things like Bliss or Curselax.

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 136 Def / 116 SDef / 4 Spd
    Impish Nature (+Def, -SAtk)
    - Toxic
    - Rest
    - Spikes
    - Whirlwind
    Toxic Skarm because this team has some DDtar problems, so toxicing it is a nice idea (DD taunt version is hard walled by Claydol.

    Claydol @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 56 Atk / 144 Def / 56 SDef
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Psychic
    - Rapid Spin
    Claydol + Skarm resist every physical attack, and it's also the spinner of the team. Claydol is also immune to TSS and Spikes, so it's a great option for any TSS team. Psychic 2HKOs Gengar, the most common spin blocker.

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 6 HP / 252 Def / 252 Sp Atk
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Seismic Toss
    - Softboiled
    - Toxic
    The best special wall of the game. With Toxic it can easily beat most CMers, and IB let it hit Gengar. The 252 sp atk evs bliss can 3hko zapdos with IB in the sand.


    SubDos lead (open)

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 124 HP / 236 SAtk / 148 Spd
    Timid Nature (+Spd, -Atk)
    - Baton Pass
    - Hidden Power [Ice]
    - Substitute
    - Thunderbolt
    This zapdos is faster than the standard lead Cmence, and it can OHKO it with HP Ice. It's main objective is BP Subs to DDtar.

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 156 HP / 52 Atk / 124 Def / 176 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Body Slam
    - Earthquake
    - Rest
    Standard curselax with EQ, because this team had some problems with Jirachi.

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 56 HP / 228 Atk / 48 Def / 176 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    The best late game sweeper of the game, especially with a Sub support from Zapdos. HP Bug helps vs Celebi and Claydol, 2 mons that are very common right now.

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 156 HP / 136 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Psychic
    - Recover
    - Rapid Spin
    Starmie again, the spinner of the team.

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 148 Def / 44 SAtk / 64 SDef
    Bold Nature (+Def, -Atk)
    - Hidden Power [Grass]
    - Leech Seed
    - Psychic
    - Recover
    Celebi is a great support mon, beating bulky sweepers like Suicune/Snorlax, and bulky waters and bulky grounds.

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 112 SAtk / 8 Spd
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Surf
    Swampert beats Tyranitar, Salamence and Metagross (it must be careful with random HP grasses though). The bulky ground of the team.


    A balanced CM team (open)

    Methane (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 172 HP / 112 Def / 32 SAtk / 192 Spd
    Modest Nature (+SAtk, -Atk)
    - Hypnosis
    - Ice Punch
    - Thunderbolt
    - Will-O-Wisp
    Double status Gengar, a great starter: it sleeps something, and then it burns something, giving me some big advantage early game.

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 96 SAtk / 160 Spd
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Surf
    - Substitute
    - Ice Beam
    The monster. SubCmCune is a monster that can easily sweep so many teams: with Sub it blocks status and Leech Seed, beating things like Celebi or Zapdos, 2 of the most common defensive Suicune counters.

    Regice @ Leftovers
    Trait: Clear Body
    EVs: 248 HP / 60 Atk / 84 Def / 116 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Ice Beam
    - Thunderbolt
    - Hidden Power [Fire]
    - Explosion
    This regice is a big surprise for many teams: HP fire is mainly because Metagross, and it also destroys Forretress. It hits very hard, it takes hits very well, and it can also explode on Bliss/Lax/Regice, helping the CMers a lot.

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 240 HP / 220 Def / 40 SAtk / 8 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Psychic
    - Fire Punch
    - Wish
    Standard CMWish Jirachi, a key member of the team, healing the rest of the team with Wish. It's also a dangerous bulky sweeper with CM. Fire Punch helps vs Celebi, and the occasional burn is quite useful, especially vs things like T-tar.

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 6 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Psychic
    - Hidden Power [Fire]
    - Giga Drain
    Offensive Celebi is quite useful, because it beats some of the most used counters of the bulky version, like Skarm/Forry that try some free Spikes. Giga Drain gives it STAB, let it hit T-tar hard, and recovers back some HP.

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide
    Dugtrio traps other duggys trapped in HP bug (celebi), T-tars, weak Bliss/Lax/Regice, Raikous (a very annoying mon for the team)...
  25. McMeghan

    McMeghan Dreamcatcher
    is a Tournament Directoris a Forum Moderatoris a Tiering Contributoris a Battle Server Moderator Alumnusis a Past SPL Winneris the Smogon Tour Season 14 Champion
    Moderator

    Joined:
    Aug 25, 2010
    Messages:
    1,749
    ADV (open)
    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 184 HP / 72 Atk / 252 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Pursuit
    - Fire Blast
    - Rock Slide
    - Ice Beam

    Milotic (F) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 248 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Recover
    - Toxic

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 104 HP / 252 Def / 144 SAtk / 8 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Ice Beam
    - Thunderbolt
    - Softboiled

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Aerial Ace
    - Rock Slide

    Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 180 Def / 76 SDef
    Impish Nature (+Def, -SAtk)
    - Rapid Spin
    - Spikes
    - Toxic
    - Earthquake

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 148 Def / 92 SDef / 16 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Leech Seed
    - Hidden Power [Grass]
    - Recover

    Somewhat of a ADV stall but with offensive options. CM Blissey + CM Celebi basically wall every special threat in the game, while Celebi + Forre + Milotic almost wall every physical threat. Tyranitar is there to wreck havoc and remove Ghost so Forretress has a easy job. Celebi / Milotic don't rely on Rest so you are not too much under pressure. Dugtrio is there to remove annoying threat to the team, like weakened Snorlax and DDTyranitar (also help CM Blissey a lot in the process). Lack of Phazers make it weak to Sub/BP team based, and lack of Rock Resist make Aerodactyl dangerous if he gets too much flinch (Milo/Cele/Forre work around it pretty well tho).


    ADV Offense (open)
    Suicune @ Leftovers
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Calm Mind
    - Ice Beam
    - Hidden Power [Electric]

    Tyranitar (F) @ Leftovers
    Trait: Sand Stream
    EVs: 100 HP / 236 Atk / 172 Spd
    Adamant Nature (+Atk, -SAtk)
    - Rock Slide
    - Hidden Power [Bug]
    - Earthquake
    - Dragon Dance

    Swampert (M) @ Salac Berry
    Trait: Torrent
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Surf
    - Ice Beam
    - Endeavor

    Snorlax (M) @ Leftovers
    Trait: Immunity
    EVs: 252 HP / 96 Atk / 80 Def / 80 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Body Slam
    - Shadow Ball
    - Rest

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Thunder Wave
    - Thunderbolt
    - Hidden Power [Grass]

    Salamence (M) @ Leftovers
    Trait: Intimidate
    EVs: 116 HP / 252 Atk / 140 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Hidden Power [Flying]
    - Earthquake
    - Rock Slide

    Offensive team that needs a lot of prediction and well timed double switch if you want to win vs Stall. The team is based around dual-DDer, counter are removed by Magneton (Skarmory)/Suicune (wrecks havoc vs every physical wall). Suicune attracts all the special wall who are setup bait for Snorlax who brings Steel to get trapped (Snorlax is the backbone of the team vs Special sweeper). Swampert is the wild card vs whatever you wanna get rid of (mostly Suicune/Milotic). Swampert/Suicune, despite being not bulky can let you not being swept by Physical threat early game. Sandstorm is crucial to not let some wall get leftovers recovery (mostly Suicune/Milotic).

Users Viewing Thread (Users: 0, Guests: 0)