3v3 LC Doubles; Gold vs Pixelplant

3v3 LC Doubles
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
1 Day DQ
Switch=KO
ASB Arena

Gold's Team:


Feebas (Feebas) (F)
Nature: Modest
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Oblivious

Adaptibility (HA Locked)

Stats:

Hp: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
AC: 0/5

Moves:

Splash
Tackle

Brine
Confuse Ray
Haze
Hypnosis
Mirror Coat

Ice Beam
Light Screen
Rest
Scald
Sleep Talk

Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 1/9
MC: 15
AC: 1/5

Moves (5/5):

Take Down (*)

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)

Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Volt Absorb

Illuminate

Water Absorb (HA Locked)

Stats:

Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 3/5

Moves (25/???):

Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge

Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)

Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Volt Switch (*)
Dazzling Gleam (*)

Endure


Pixelplant 's Team


Larvitar [Ymatra] (F)
Types: Rock/Ground

Abilities:
Guts / Sand Veil (H)

Nature: Brave (+1 Atk, -15% Speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 17

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level Up
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face

Egg
Outrage
Iron Head
Dragon Dance
Assurance
Iron Tail

TM/HM
Earthquake
Brick Break
Dig
Taunt
Torment

Solosis [Ooroi] (M)
Types: Psychic

Abilities:
Overcoat / Magic Guard / Regenerator (H)

Nature: Relaxed (+1 Def, -15% Speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock

Egg
Helping Hand
Confuse Ray
Imprison
Acid Armor
Night Shade

TM/HM
Thunder
Psychic
Energy Ball
Shadow Ball
Thunder Wave

Skrelp [Male] [Puget]
Types: Poison/Water

Puget had always been strong for his kind. Even in the wild, he never lost his territory to another skrelp during their constant disputes, which often resulted in permanent injury to his opponents. His prowess did not lie in his physical capabilities or in his agility, it lie in his affinity for his aqueous manipulation. Puget's potent water attacks KO'd all three of my opponent's pokemon with the assistance of Chaora, which had ultimately carried me to victory against my acquaintance Protolucario, a fellow novice. However, what followed perplexed me.

Unlike most trainers, I seldom keep my pokemon in their pokeballs on the grounds of observation. As a pokemon researcher in training, it is my duty to discover all I can about these friends and assets. I keep specially-made habitats across Hoenn for each of my pokemon so I may observe them naturally, and they have yielded unprecedented data. I keep Puget in an open habitat in the seas west of Mossdeep City, an ecosystem filled with lush underwater vegetation where he may go about his life naturally. Early the morning after our duel with Protolucario, my cameras caught quite the sight.

Resting against a frond of kelp, Puget slept peacefully. The first rays of morning light colored his habitat an auburn orange, and as his body was hit by this light, it started to change. While he appeared to still be asleep, thin, plantlike growths extended from every pore. Before long, these growths were the size of young kelp, but a pale blue, a color unique to Puget. His kelp continued to lengthen and grow what seemed to be air sacs, levitating the kelp to where Puget's body was a small underwater forest. His new form was magnificent, but it faded quickly. As Puget woke, his newly spawned appendages retreated into his pores, completely undoing the change. Stunned, I scrambled to retrieve the video files from the recording. After reconstructing the transformation, I am left with this synthesized image:


Abilities::
Poison Point / Poison Touch / Adaptability (H)

Nature: Quiet (+1 SAtk, -15% Spe, -10% Eva)
Stats:
HP:
90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/6
MC: 0
AC: 3/5

Moves: (24)
Level Up
Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse
Sludge Bomb
Hydro Pump
Dragon Pulse

Egg/Tutor
Haze
Play Rough
Toxic Spikes
Venom Drench
Acid Armor

TM/HM
Thunderbolt
Scald
Toxic
Shadow Ball
Venoshock
Protect


Orders:
S0L1D G0LD equips and sends out
Pixelplant equips, sends out and orders
S0L1D G0LD orders
Ref​
 
Ymatra @Nothing
Puget @ Nothing



"Ymatra, Puget, demonstrate your capabilities!"

Ymatra
Dig (Feebas) ~ Rock Slide (Both) ~ Dig (Feebas)

Sub 1: If Feebas uses Hypnosis during any action, replace that action with Taunt, but not more than once.


Puget
Sludge Bomb (Feebas) ~ Tunderbolt (Feebas) ~ Sludge Bomb (Feebas)

Sub 1: If Feebas uses Mirror Coat during any action, replace that action with Poison Tail and push actions back.
 

"Let's make this one quick, team."

Feebas:

Scald (Larvitar) - Scald (Larvitar) - Brine (Larvitar)
If Larvitar is below 46 Hp when you would act, use Brine (Larvitar) that action.
If your target has fainted when you would act, target your other foe.


Beldum:

Iron Head + Iron Head (Larvitar) - Cooldown (Iron Head + Iron Head [Larvitar]) - Zen Headbutt (Skrelp)
If your target has fainted when you would act, target your other foe.
 
Round 1


80 | 90
100 | 100
Swift Swim, Oblivious | Clear Body # Exp Share
0/1/2/2/80 | 2/2/3/2/30



90 | 90
100 | 100
Guts | Poison Point / Poison Touch
4/2/2/2/35 | 2/2/3/2/26
-10% Evasion | -10% Evasion

Speed Order: Feebas, Larvitar, Beldum, Skrelp

Action1:

Turn order: Feebas, Larvitar, Skrelp, Beldum

Feebas uses Scald on Larvitar!
Crit Chance (625): 4677 (no)
Damage: (8 + 3 + 3 - 3)*(9/4) = 24.75
Effect Chance (3000): 4948 (no)
EN Check: 5

Larvitar dug under ground
EN Check: 9

Skrelp uses Sludge Bomb on Feebas!
Crit Chance (625): 1333 (no)
Damage: (9 + 3 + 4.5 - 3)*(1) = 13.5
Effect Chance (3000): 3228 (no)
EN Check: 6

Larvitar digs under the ground near Feebas!
Crit Chance (625): 760 (no)
Damage: (8 + 3 + 6 - 3)*(1) = 14

Beldum uses Iron Head + Iron Head on Larvitar
Crit Chance (625): 1495 (no)
Damage: (18 + 3 + 3 -3)*(3/2) = 31.5
EN check: 24.5


Action2:


Turn order: Feebas, Larvitar, Beldum, Skrelp

Feebas uses Brine on Larvitar!
Crit Chance (625): 8832 (no)
Damage: (13 + 3 + 3 - 3)*(9/4) = 36
EN Check: 7


Larvitar faints!

Beldum cools down!

Skrelp uses Thunderbolt on Feebas!
Crit Chance (625): 6291 (no)
Damage: (9 + 4.5 - 3)*(3/2) = 15.75
Effect Chance (1000): 8786 (no)
EN Check: 7

Action3:


Turn order: Feebas, Beldum, Skrelp

Feebas uses Brine on Skrelp!
Crit Chance (625): 8832 (no)
Damage: (7 + 3 + 3 - 3)*(2/3) = 6.67
EN Check: 11

Beldum uses Zen Headbutt on Skrelp!
Crit Chance (625): 7253 (no)
Damage: (8 + 3 + 3 - 3)*(3/2) = 16.5
Effect Chance (2000): 4467 (no)
EN Check: 6

Skrelp uses Sludge Bomb on Feebas!
Crit Chance (625): 1260 (no)
Damage: (9 + 3 + 4.5 - 3)*(1) = 13.5
Effect Chance (3000): 2670 (yes)
EN Check: 6


Feebas is poisoned!

Poison damage on Feebas = -2



35 | 90
77 | 69
Swift Swim, Oblivious, +1 KOC | Clear Body # Exp Share
0/1/2/2/80, Psn(-2DPA) | 2/2/3/2/30



-2 | 67
KO | 80
Guts | Poison Point / Poison Touch
4/2/2/2/35 | 2/2/3/2/26
-10% Evasion | -10% Evasion​

Order for Round 2:

Pixelplant sends out
S0L1D G0LD orders
Pixelplant orders
Ref​
 
Last edited:

"Your strength will grow, Ymatra. In the meantime, this is the price we must pay for our weakness."

Ooroi @Nothing
 
Last edited:

"Keep it up, squad. We're making good progress, but we're not done yet."

Feebas:

Light Screen - Scald (Solosis) - Scald (Solosis)
If Solosis uses Snatch, use Scald (Solosis) that action and push back.
If Solosis is ko'd fsr when you act, target your other foe.

Beldum:

Zen Headbutt (Skrelp) - Iron Head (Solosis) - Zen Headbutt (Skrelp)
If your target is under the effects of a successful p/e move when you would act, target your other foe with Iron head and push back.
If your target has fainted when you would act, change all remaining actions to Iron Head (other foe).
 

"We will not give into defeat so easily!"

Puget
Venoshock + Venoshock (Feebas) ~ Cooldown (Venoshock + Venoshock) ~ Toxic Spikes

Ooroi
Thunderbolt (Feebas) 18 damage ~ Disable (Beldum's Iron Head) ~ Thunder Wave (Beldum)

If Feebas is not KOed by action 2, replace that action with Thunderbolt (Feebas).
 
Round 2


35 | 90
77 | 69
Swift Swim, Oblivious, +1 KOC | Clear Body # Exp Share
0/1/2/2/80, Psn(-2DPA) | 2/2/3/2/30



100 | 67
100 | 80
Overcoat, Magic Guard | Poison Point, Poison Touch
2/3/4/2/17 | 2/2/3/2/26
-10% Evasion | -10% Evasion

Speed Order: Feebas, Beldum, Skrelp, Solosis

Action1:

Turn order: Feebas, Beldum, Solosis, Skrelp

Feebas uses Light Screen!
EN Check: 10


Beldum uses Zen Headbutt on Skrelp!
Crit Chance (625): 5917 (no)
Damage: (8 + 3 + 3 - 3)*(3/2) = 16.5
Effect Chance (2000): 1247 (yes)
EN Check: 10


Solosis uses Thunderbolt on Feebas!
Crit Chance (625): 760 (no)
Damage: (6 + 6 - 3)*(3/2) = 13.5
Effect Chance (1000): 3570 (no)
En Check: 7

Skrelp flinches!


Poison damage on Feebas = -2

Action2:

Turn order: Feebas, Beldum, Solosis, Skrelp

Feebas uses Scald on Solosis!
Crit Chance (625): 9760 (no)
Damage: (8 + 3 + 3 - 3)*(1) = 11
Effect Chance (3000): 3791 (no)
EN Check: 5

Beldum uses Iron Head on Solosis!
Crit Chance (625): 6445 (no)
Damage: (8 + 3 + 3 - 4.5)*(1) = 9.5
Effect Chance (3000): 3543 (no)
EN Check: 5


Solosis uses Thunderbolt on Feebas!
Crit Chance (625): 69 (yes)
Damage: (6 + 3 + 6 - 3)*(3/2) = 18
Effect Chance (1000): 3570 (no)
En Check: 11


Skrelp uses Venoshock+Venoshock on Feebas!
Crit Chance (625): 7694 (no)
Damage: ((13*2.25)*.66 + 4.5 - 3)*(1) = 22.305
EN Check: 31.5

Feebas HP: -20.8

Action3:


Turn order: Beldum, Skrelp, Solosis

Beldum uses Zen Headbutt on Skrelp!
Crit Chance (625):
8512 (no)
Damage: (8 + 3 + 3 - 3)*(3/2) = 16.5
Effect Chance (2000): 9587 (no)
EN Check: 6


Skrelp cools down!

Solosis uses Thunder Wave on Beldum!
EN Check: 7
Beldum is paralysed! (20%, decays 5% end of this round)



-21 | 90
64 | 48
Swift Swim, Oblivious, +1 KOC | Clear Body # Exp Share
0/1/2/2/80, KO'd | 2/2/3/2/30 7, Para(15%)



79 | 34
75 | 48
Overcoat, Magic Guard | Poison Point, Poison Touch
2/3/4/2/17 | 2/2/3/2/26
-10% Evasion | -10% Evasion, +1 KOC

Field Effect:
Light Screen for S0L1D G0LD's Team(3a)​

Order for Round 2:

S0L1D G0LD equips and sends out
Pixelplant orders
S0L1D G0LD orders
Ref​
 
Last edited:
Gale Wing Srock, Light Screen's reduces the BAP of special attacks by 33% when more than one pokemon are behind it, instead of 50%.
Also, I didn't mean to leave the old calcs in. ;^;
 
Last edited:
(Pixel's sub should have activated, should it have not? Feebas has not fainted when Solosis acts, so it should use Thunderbolt a2, meaning Skrelp rng'd a target to use its combo on if Feebas hadn't fainted from the former attack, and Iron Head is not disabled.)


"A small setback, but nothing we can't handle."

Treasurefish @ Exp Share
 

"It seems this conclusion waits patiently for us."
ugh i've been all over the place this match like what have i been trying to accomplish outside of killing feebas oh well i guess there are other matches
Puget
Shadow Ball + Shadow Ball (Beldum) ~ cooldown (Shadow Ball + Shadow Ball) ~ Shadow Ball (Beldum)

Ooroi
Shadow Ball (Beldum) ~ Shadow Ball (Beldum) ~ Shadow Ball (Beldum)
 

"Just a bit more, team. Victory is nearly ours."

Chinchou:

Thunderbolt (Skrelp) - Thunder (Skrelp) - Thunderbolt (Skrelp)
If your target has fainted when you would act, target your other foe.

Beldum:

Zen Headbutt (Skrelp) - Iron Head (Solosis) - Zen Headbutt (Skrelp)
If your target has fainted when you would act, change all remaining actions to Iron Head (other foe).
 
Round 3

Hax god finally smiles a little on Pixelplant!


100 | 90
100 | 48
Volt Absorb, Illuminate | Clear Body # Exp Share
1/2/3/2/67 | 2/2/3/2/30 7, Para(20%)



79 | 34
75 | 48
Overcoat, Magic Guard | Poison Point, Poison Touch
2/3/4/2/17 | 2/2/3/2/26
-10% Evasion | -10% Evasion, +1 KOC

Speed Order: Chinchou, Skrelp, Solosis, Beldum

Action1:

Turn order: Chinchou, Solosis, Beldum, Skrelp

Chinchou uses Thunderbolt on Skrelp!
Crit Chance (625): 1706 (no)
Damage: (9 + 3 + 4.5 - 3)*(3/2) = 20.25
Effect Chance (1000): 7020 (no)
En Check: 6


Solosis uses Shadow ball on Beldum!
Crit Chance (625): 2361 (no)
Damage: (8*.66 + 6 - 3)*(3/2) = 10.17
Effect Chance (2000): 7180 (no)
En Check: 6


Para Check (2000): 565 (Fully Paralysed)
Beldum is Fully Paralysed! Para(15%)

Skrelp uses Shadow ball+Shadow ball on Beldum!
Crit Chance (625): 1113 (no)
Damage: (8*2.25*.66 + 4.5 - 3)*(3/2) = 20.07
Effect Chance (4000): 5572 (no)
En Check: 28

Action2:

Turn order: Chinchou, Skrelp, Solosis, Beldum

Chinchou uses Thunder on Skrelp!
Accuracy Check (8000): 7512 (hit)
Crit Chance (625): 9703 (no)
Damage: (11 + 3 + 4.5 - 3)*(3/2) = 23.25
En Check: 7

Skrelp faints!

Solosis uses Shadow ball on Beldum!
Crit Chance (625): 8261 (no)
Damage: (8*.66 + 6 - 3)*(3/2) = 10.17
Effect Chance (2000): 3313 (no)
En Check: 10


Para Check (1500): 6680 (no)
Beldum uses Iron Head on Solosis!
Crit Chance (625): 4457 (no)
Damage: (8 + 3 + 3 - 4.5)*(1) = 9.5
EN Check: 5


Action3:

Turn order: Chinchou, Solosis, Beldum

Chinchou uses Thunderbolt on Solosis!
Crit Chance (625): 9703 (no)
Damage: (9 + 3 + 4.5 - 3)*(1) = 13.5

Effect Check (1000): 623 (yes)
En Check: 6


Solosis is paralysed! Para (15%)

Para Check (1500): 2784 (no)
Solosis uses Shadow ball on Beldum!
Crit Chance (625): 738 (yes)
Damage: (8*.66 + 3 + 6 - 3)*(3/2) = 16.92
Effect Chance (2000): 5875 (no)
En Check: 14


Para Check (1500): 3848 (no)
Beldum uses Iron Head on Solosis!
Crit Chance (625): 1269 (no)
Damage: (8 + 3 + 3 - 4.5)*(1) = 9.5
EN Check: 9





100 | 33
81 | 24
Volt Absorb, Illuminate, +1 KOC | Clear Body # Exp Share
1/2/3/2/67 | 2/2/3/2/30 7, Para(10%)



60 | -10
55 | 20
Overcoat, Magic Guard | Poison Point, Poison Touch
2/3/4/2/17 4 | 2/2/3/2/26, KO'd
-10% Evasion, Para (10%) | -10% Evasion, +1 KOC

Order for Round 2:

S0L1D G0LD orders
Pixelplant orders
Ref​
 
Last edited:

"Finish it off, men."

Chinchou:

Soak (Solosis) - Thunderbolt (Solosis) - Thunderbolt (Solosis)
If Solosis uses Snatch when you would use Soak, use Thunderbolt (Solosis) that action and push back.

Beldum:

Headbutt (Solosis) - Iron Head (Solosis) - Headbutt (Solosis)
If successful dodge, chill that action.
If Solosis is a water type when you would act, start action chain Zen Headbutt (Solosis) - Headbutt (Solosis) - Zen Headbutt (Solosis)
 

"Alas, we have failed."

Ooroi
Shadow Ball (Beldum) ~ Shadow Ball (Beldum) ~ Shadow Ball (Beldum)
If your target is fainted when you would act, target Chinchou instead.
 
Round 4


100 | 33
81 | 24
Volt Absorb, Illuminate, +1 KOC | Clear Body # Exp Share
1/2/3/2/67 | 2/2/3/2/30 7, Para(10%)



60 | -10
55 | 20
Overcoat, Magic Guard | Poison Point, Poison Touch
2/3/4/2/17 4 | 2/2/3/2/26, KO'd
-10% Evasion, Para (10%) | -10% Evasion, +1 KOC

Speed Order: Chinchou, Beldum, Solosis

Action1:

Speed Order: Chinchou, Beldum, Solosis

Chinchou uses Soak on Solosis!
Solosis becomes water type for 6 actions.
En Check: 7


Para Check (1000): 3559 (no)
Beldum uses Zen Headbutt on Solosis!
Crit Chance (625): 9993 (no)
Damage: (8 + 3 + 3 - 4.5)*(1) = 16.5
Effect Chance (2000): 245 (yes)
EN Check: 5

Solosis flinches!

Action2:

Speed Order: Chinchou, Beldum, Solosis

Chinchou uses Thunderbolt on Solosis!
Crit Chance (625): 9703 (no)
Damage: (9 + 3 + 4.5 - 3)*(3/2) = 20.25
En Check: 6


Para Check (1000): 1190 (no)
Beldum uses Headbutt on Solosis!
Crit Chance (625): 7809 (no)
Damage: (7 + 3 + 3 - 4.5)*(1) = 16.5
Effect Chance (3000): 3800 (no)
EN Check: 5


Para Check (1000): 1839 (no)
Solosis uses Shadow ball on Beldum!
Crit Chance (625): 7157 (no)
Damage: (8 + 6 - 3)*(3/2) = 16.5
Effect Chance (2000): 5927 (no)
En Check: 6


Action3:

Speed Order: Chinchou, Beldum, Solosis

Chinchou uses Thunderbolt on Solosis!
Crit Chance (625): 9703 (no)
Damage: (9 + 3 + 4.5 - 3)*(3/2) = 20.25
En Check: 10


Solosis faints!




100 | 16
58 | 14
Volt Absorb, Illuminate, +2 KOC | Clear Body # Exp Share
1/2/3/2/67 | 2/2/3/2/30 7, Para(5%)



-14 | -10
49 | 20
Overcoat, Magic Guard | Poison Point, Poison Touch
2/3/4/2/17 4 | 2/2/3/2/26, KO'd
KO'd, -10% Evasion, Para (5%) | -10% Evasion, +1 KOC

Results and Payout:

S0L1D G0LD wins and gets 2 CC
Chinchou gets 1 EC, 3 MC, 1 AC and 2 KOC
Feebas gets 1 EC, 2 MC, 1 AC and 1 KOC
Beldum gets 1 EC, 3 MC, and 1 AC

Pixelplant gets 2 CC
Solosis and Larvitar get 1 EC, 2 MC and 1 AC each
Skrelp gets 1 EC, 2 MC, 1 AC and 1 KOC

Gale Wing Srock gets 10 UC

Good battle Guys!​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top